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Party setup with three peopleFollow

#1 Jun 25 2006 at 3:30 PM Rating: Decent
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My friends and I are considering coming to Everquest. They have only played Final Fantasy XI but I started Everquest around 2002 and quit in 2004 I believe. I came back several times, but only stayed around for a short time. Anyhoo, I was wondering if a team of Beastlord, Ranger, and Wizard would be good for a party? The Ranger could also play a Druid or Cleric. The Wizard might also play Mage.

I really want to stick with Beastlord, but I wouldn't mind playing Druid as well.

If any of you have played Final Fantasy XI, my friends play Red Mage and Black Mage so maybe you can suggest a class for them to play as?

Thanks for the help.

Edited, Jun 25th 2006 at 4:35pm EDT by Zicash
#2 Jun 25 2006 at 3:37 PM Rating: Decent
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Bst, Rng, Wiz lacks a healer and a tank. You will be limited in your targets, and have to do a lot of kiting. This applies to once you are high enough level that it matters. At lowest levels everyone is a tank. If your Ranger can 2-box a Druid then you have your tank and healer. Druid works best until the end game, for many reasons. Your Wizard should play Mage, and box the Wiz, again assuming you are talking about 2-boxing. If you can 2-box, then box the Cleric you will want at higher levels.

There, I just filled out your group. :)
#3 Jun 25 2006 at 4:00 PM Rating: Decent
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495 posts
Well, none of us have the money to two-box unfortunately, so we all will be playing one character each (there is three of us).

Do we NEED someone playing a tank job or would the BST's pet be able to tank well?
#4 Jun 25 2006 at 7:31 PM Rating: Good
It all depends on how far you want to progress with the 3-person group. For now the Beast pet may be fine to tank, but eventually you'll absolutely have to have a real tank. Either that or come up with a non-tanking strategy.
#5 Jun 25 2006 at 7:38 PM Rating: Decent
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I real good 3 person group that I've played with and we've played to 68 is a SK, Shammy, Enchanter. You have healing , mez, sow, crack, slower,darkness line for snare and taunt and 3 pets
____________________________
Dyfast Rezneeded - 90 Ranger / 95 Woodworker
Slayan Darkworshiper - 91 Shadowknight / 95 Weaponsmith
#6 Jun 25 2006 at 7:43 PM Rating: Decent
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If you want to stay with the Beasty i would go.

Pally / Beasty / Druid.

That gives you some good stacking buffs, heals, DS and slows later when it makes a difference.

Its not the best combo but this isn't FFXi where people insist on the perfect solution, so long as it works people are pretty flexible.

Alternatively you could try a three pet trio of Bst/mage/necro.

for the Uber, you can't bend it trio, i would say SK / Shammy / Wizzie, ticks all the boxes.

#7 Jun 25 2006 at 8:07 PM Rating: Decent
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I have to disagree with the bst pet not being able to tank high lvls. Im a 70 mage and assuming bst pets are about same hp's (I have all pet defense aa's) and i box a cleric i hunt RCoD, Relic, DoD missions, even RSS with a slower. So i would say thatr bst pet will be fine as long as none of u play a melee class due to them taking agro from pet. Bst, healer and caster shold be a nice grp setup.
#8 Jun 26 2006 at 11:04 AM Rating: Decent
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I don't want to turn this into a Bst tanking thread but....

the problem with using a Best Pet to tank is Hit points and pet level, it's fine for the lower end game but as you move closer to the end game it increasingly becomes a problem.

For example at lvl 45 you would have a lvl 31 pet with 2900 Hpts(with temp) trying to tank in Dreadlands, which when you consider my lvl 10 Warrior pushes 2k Hpts with temp is going to be a struggle.

It gets worse in the 50's, imagine trying to tank an immune to slow mob in PoInnovention with a lvl 41 pet with 3k hitpoints it's just not going to happen.

Quote:

Level 9 ---------- 9 --- 200 ---- 11 Bite / 7 bash ---- Rare Double
Level 15 -------- 16 -- 400 ---- 20 Bite / 8 Bash ---- Doubles
Level 22 -------- 22 -- 650 ---- 27 Bite / 11 Bash -- Doubles
Level 30 -------- 26 -- 800 ---- 32 Bite / 12 Bash -- Doubles
Level 39 -------- 31 -- 1500 -- 40 Bite / 16 Bash -- Rare Quad, Shields
Level 49 -------- 39 -- 2100 -- 49 Bite / 17 Bash -- Quad
Level 54 -------- 41 -- 2350 -- 52 bite / 20 bash -- -
Level 56 -------- 43 -- 2500 -- 55 bite / 21 Bash -- -
Level 58 -------- 45 -- 2850 -- 62 Bite / 24 Bash -- -
Level 60 -------- 47 -- 3250 -- 68 Bite / 26 Bash -- -
Level 60(DPoC)-47 -- 3500? - 70 Bite / 27 Bash -- High Regen
Level 62 -------- 60 -- 3500 -- 74 Bite / 28 Bash -- Enrage
Level 62(DPoC)-61 -- 4475? - 76 Bite / 28 Bash -- Enrage, High regen
Level 64 -------- 60 -- 4200 -- 77 Bite / 29 Bash -- Enrage
Level 64(DPOC)-61 -- 4600 -- 79 Bite / 29 Bash -- Enrage, High regen
Level 64(SOAS)-63 -- 5600 -- 86 Bite / 30 Bash -- -
Level 64(CCS)-- 64 -- 5600 -- 86 Bite / 30 Bash -- -
Level 64(GoDF)-65 -- 5775 -- 91 Bite / 32 Bash -- -
Level 68 -------- 60 -- ?-------- 86 Bite / 30 Bash -- -
Level 68(DPoC)-61 -- ?-------- 90 Bite / 31 Bash -- -
Level 68(RS)---- 65 -- ?-------- 94 Bite / 35 Bash -- -


Edited, Jun 26th 2006 at 12:23pm EDT by tarv
#9 Jun 26 2006 at 11:10 AM Rating: Excellent
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426 posts
My wife and I both 2-box and have found "our" best combo to be Cleric, Enchanter, Warrior, and Wizard. In thinking about your choices, in reference to other groups we play - I would say to definitely hve a wizard in the group -Tremendous firepower and the ability to port - which the Druid can do without the dps. Next I would say that you definitely need a healer and a slower. You have some of those in the other characters that you are thinking about. As for the bastie's pet being able to tank, I have an ingame friend that plays one and it is awsome at midlevels - don't know how that will play out as the mobs get tougher.

I played my Ranger as a tank untill he hit the mid 60's - then the mobs stasrted hitting too hard for the cleric to keep up. Now have leveled my warrior up to 66 and the difference is like night and day. He is able to stand and take hits while the chanter picks out mobs to mez and not stress the cleric. This is due to damage mitagation that warriors excel at.

The final choice, though, is what do you want to play. I ahve one of every class and really enjoy playingall of them. But the combo that I mentioned up front has been the most successful and the easiest to 2-box.

The thre things that you need, in my opinion, are a character that can take the damage from the mob and maintain aggro, a healer that can keep up with the damage, and adequate dps to kill the mob before you all run out of mana.

Dyciere/Eagleflight
#10 Jun 26 2006 at 11:54 AM Rating: Decent
Here's an odd group you may want to consider:

Pally for Tank
Druid for Healer
Bard for Lots of stuff.

I'm basing this on the assumption that you want to be self-sufficient. Here's my thinking.

I chose a Paladin over a warrior (even though my main is a warrior) because if well equipped they can tank almost as well as a warrior while adding some good additional abilities to this group. For instance, stuns are huge when you hit the 30's/40's and mobs start healing themselves. Pally heals are fairly close to druid's so that helps a lot. They have great undead blasts/procs and you can find undead to fight at most levels. Rezzes can help a lot too. They can also lull pull up into the 50's.

I chose Druid because they are very versitile. They can heal good enough. They have snare which is required. They have ports which makes getting the group out of a dungeon a breeze. Sow is nice. They have decent damage over time and direct damage spells. At a relatively low level they get an outdoor harmony spell that works on mobs to 65. Damage shields and stat buffs are nice too.

Then the Bard. Bards can do so many things when played by someone who takes the time to really learn the class. Health and mana regen to help with down time. Lull pulling indoors or outdoors. Mez to handle adds. Charm for a little extra DPS when needed. Songs can add haste/AC/damage shield. Bards can slow which a lot of people don't know. When you gotta run long distances there's nothing faster than bard speed. At higher levels they can fade pull and use highsun to split camps for pulls easily.

Then get creative with the races. Have a halfling pally with a vah shir bard and a human druid. You'll be stylin!

Edited, Jun 26th 2006 at 12:56pm EDT by rehogan

Edited, Jun 26th 2006 at 12:56pm EDT by rehogan
#11 Jun 30 2006 at 3:19 PM Rating: Decent
easiest way to think about it is this. you need a tank. so class 1 WAR, Paly or SK. Then you need a healer so Cleric, Druid or Shammy. Then the 3rd could be anything really. Chanter would be nice for slow/mez/clarity. If you go with a shammy for healer you REALLY can choose anything for the 3rd class you want. Any 3 types could get to 50 together. Once you hit post 50 though the right classes become very important. Slow is a must if you plan on not kiting and fighting in pop. My fav 3 man group? War, Sham, Necro.
#12 Jun 30 2006 at 3:31 PM Rating: Decent
war pal sk - tank....

shmn bst bard - slow (shmn adds buffs/heals as well)

monk, rogue, ranger, necro, wizard, mage, druid, bst. can all be dps of ur group.
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