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Nektulos 3.0Follow

#52 Jul 07 2006 at 4:00 PM Rating: Decent
First off, it would have been quite a trick to make a zone worse than version 2.0. =D

Overall, I like the new Nektulos Forest, but it just seems way to large for what its used for.

And revamping the original Nekutos Forest to be mearly updated graphics in version 3 was kinda lame.

I gave the poll a 3 out of 5.


#53 Jul 07 2006 at 4:41 PM Rating: Decent
Actually the newbie log IS there, that lil twig you mention at a different location, are actually 4 or 5 other places in Nek forest. The real newbie log is exactly where the old one was, its just turned 90 degrees, but is just as big as the old. :)

If you wanna mention things from 1.0 thats missing in 3.0, I miss the shadowed men hole near Travis Two-Tone. Now they are placed on a hill on the "wrong" side of the river.
#54 Jul 08 2006 at 8:54 PM Rating: Good
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I don't even mind the extra time it takes to pass through Nektulos forest on the way to other zones. It is a pleasure!
#55 May 05 2007 at 10:00 AM Rating: Decent
I wish they would've left it as it was. Feel the same about Freeport, N-S Ro, High Pass and the Commonlands as well. I avoid these zones as much as possible simply because of the change. I understand they were trying to do a good thing remodeling them. But I feel that should be left for new zones. The new graphics of the animals and npcs in the zone were plenty of an upgrade imo. I have yet to talk to anyone in game that likes what they did to Freeport or High Pass.

Edited, May 5th 2007 2:01pm by LykopisLakota
#56 May 05 2007 at 11:22 PM Rating: Decent
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Meh, PoK book too far away tho, and no one is there.
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#57 May 06 2007 at 11:02 AM Rating: Decent
It has the feel of what Nektulous forest be. Dark, scary, woodsy, with danger at every turn. No matter whether you're a good, neutral, or evil race, there IS something KoS to you in Nektulous forest... which makes things even more fun.
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