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XP Arward ?Follow

#1 Jun 07 2006 at 8:03 PM Rating: Good
How is xp split between two toons in the same group?

I'm leveling a necro (erudite) and a chanter (hi elf) at the same time.
When the Necro was 5-7 levels higher it seemed the chanter (low in level) was getting about 10% MORE exp. She got about 33% for every 30% the necro got.

And so, eventually she got closer in levels.

Now they are about 4 levels apart. And it seems that the necro (higher level) is getting about 21% for every 20$ the chanter gets. It's kinda hard to discern, but it is a noticable amount.

SO.... how does EQ figure the xp awards?

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Oh.. and what would happen if either grouped with a higher level toon, who was fighting Greens (to him) ?

Edited, Jun 7th 2006 at 8:04pm EST by Aulweyen
#2 Jun 07 2006 at 9:11 PM Rating: Decent
I've been wondering this myself. The xp split changes, sometimes drastically at different levels.

I am PLing a Shaman with my 70 Bard. At 46 I just grouped with him and swarm kited. When he hit 51 I figured why not bang out a few AA's. Wrong. I go to place where a I can solo an AA in under 30 minutes. I check his xp and he is only getting 1/2 blue per kill and I'm getting over 1 full blue (I get about 2 blue solo). I switch him back to regular xp and he gets 1/2 that way too. When I group with my 68 Cleric, he actually completes an AA faster than me.
#3 Jun 08 2006 at 5:59 AM Rating: Decent
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647 posts
You need a certain amount of xp to go from level 1 to level 2, more to get from 2 to 3 etc. So a mob that gives 100 xp might give 30% of one level and 33% of a lower level.

Splitting xp: the higher group member gets the bigger share. It works approximately like this: add all group member's level, divide the kill value into the total number of levels, then share the xp accordingly. So, if you have two group members who are 40 and 60, and you kill a mob for 100 xp, the lvl 40 receives 40 xp, the level 60 receives 60 xp. It may just happen that the 40 xp corresponds to 33% of the xp (s)he needs to get to 41, whereas 60 may equal 30% of what (s)he needs to get to 61.

Edit: Forgot to add the color code: you get xp penalty/bonus according to a mob's level in relation to your own. For two characters far apart in levels, this could also drastically influence the number of xp you'd get from a given kill. For powerlevellling purposes, this means that you should go for mobs that are as high as possible, but still green to the lvl 70 (i.e. no xp for joo), because then all xp goes to the lower character.

Edited, Jun 8th 2006 at 6:02am EST by Whitman
#4 Jun 08 2006 at 6:37 AM Rating: Decent
For divvying up experience after a kill there are many modifiers.

Basically, add up all the levels in the group (a level 23, level 25 and level 30 make up a group, so total is 78) and divide your level by that total (if you are the level 23 then this would be 23/78 = ~ 23.487) giving you the base %, so in this case you get 23.487% of the total exp for the kill. BUT, that is before any modifiers such as class(I'm not totally sure there are still class modifiers any more, but there used to be, so I'll include it here), race, double exp AA, double exp potions, zone you are killing in, difference in YOUR level compared to the mob you were killing (mobs less than 5 levels below your level qualify for exp bonus). Each of the modifiers is applied separately to each group member after the base % is established, so the modifiers that add exp are not taking that exp from someone else.

Given all this, 2 people soloing the same mob will get a different amount of exp from that kill. Say the mob is level 25 two times in a row when it pops. The first time a level 25 comes along and kills it solo. Next pop a level 31 comes along and kills it. The 25 toon gets the bonus for the mob being less than 5 levels below his level, while the level 31 toon doesn't get this bonus. Both kills are in the same zone, so they both get the same modifier there. If the 25 is a halfling he gets a bonus. If the 31 is an iksar he gets a negative bonus.

There are other modifiers too, such as a chanter using a charmed pet versus a chanter using shiny bob (chanter summmoned pet). The charmed pet shares the exp awarded at the end and shiney bob never gets exp (no, you can't ding your charmed pet). The amount of exp the chanter shares with the charmed pet is determined by whether the chanter did any damage to the mob during the fight. If the chanter let the charmed pet do 100% of the damage for the kill than the charmed pet takes a bigger portion of the exp. As long as the chanter does at least 1 point of damage the charmed pet is reduced to his minimum share of the exp (about 33% I think).

There are probably a few other situational times exp gets modified, but I think this covers most of it.

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