I was reading the thread in here about the speculations for the new so called race. All the ideas were good. Some folks touched some ideas for a new class.. I have some ideas about that as well as a few ideas on old classes. Also some thoughts on improvements to other aspects of the game.
I think that the Vah Shir should be able to be monks. They can be beastlords, and naturally have decent agi and dex. I also feel that perhaps allowing the Dark Elves to be Monks would be very cool.
Dark Elves should be allowed to be Rangers, or what could be coined as a shadowhunter (though the name is used, lol). If not, allowing Human and Half-elf Rangers the choice of following one of the "evil" Gods. Half-elf warriors can worship Innoruuk now, and Humans can already worship evil gods.
I would like to see some kind of "Dark-Race" Druid type. The "forces of nature" are what gives a druid his magic, so whats to say the "darker" forces of nature could power the "anti-druid"?
This might be considered an uneven class balance or whatnot, but BEastlords ( as great as they are already) should get some kind of tracking ability and Feign Death ( a huge stretch and prolly never acheiveable). Bst's are considered primative in their nature, as such I would think that they would have some ind of tracking, even in a very limited capacity. Perhaps not to the extent that druids and rangers get, but maybe enough to "pick up the scent" of anyone or anything in a very small radius from them ( a big aggro-range for pc's lol)
I think the whole concept of a "Battle-Magi" would be cool. This new class wouldnt be able to be a heavy duty meat shield ( for all intents and purposes )nor would it have the straight up nuking damage of a normal wiz or mage.
I was told there were quests to open up the other slots on the potion belt, but I have never found them and no one i talk to seems to know. I am aware of a few belts that give you another slot. There should be more belts that do this, or there should be some tasks that one can do to open these.
I like the idea of shrouds. But I think that the idea of having to go to PoK just to activate one is sometimes silly. I know that when you get DON or DOD ( one of the expansions ) you get a gargoyle tooth. You hand it in to a garg inn POK and you get that extra shroud ( i believe thats how it works). I would like to see this shroud or another one ( again perhaps through a quest or just as a "gimme" that you can right-click and activate anywhere.
The ability to have more than 2 rings worn at the sametime would be cool.
I like the idea of having mounts being able to carry stuff as well. Give the mounts 2 spots that can carry bags...to give more room to carry stuff. This of course should only work when the mount is active, but it could also work like the shroud bank does.
I would love to be able to actually name pets and mounts. For beastlords, I think seeing the names of "BAWB" or "Winston" instead of "so and so's warder" would be cool. Or instead of " so and so's mount" you could see something like "Grinning Green Dragon", lol. I do know that this could create more lag or other issues, but it would be cool nonetheless.
The healing pool in guild hall should be duplicated and be put in the Guild Lobby...for those that sont have a guild or so that one could use it in a hurry while medding or so after getting a rez and not having to zone into the GH just to use it.
Im mixed on the idea, but i might want to see swords and daggers ( all melee weps ) either break or go dull after such a time. To compensate for this, Blacksmithers could get the ability to fix the weapon or if the wep is a no drop, there could be a place in the hometown or POK that you can take it to fix it. Again, I have mixed feelings on this, so whether or not it goes live, i wont loose sleep over it.