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You say, 'Hail, Taskmaster Mirot'
You will be attacked by many of "a Wayfarer," all of which say "You traitor, we've been waiting for you". There are around six of them, each level 65 and hitting for around 600. They all have low hps, are mezzable, rootable, and stunnable. You must kill them in order. Once they're all dead, the camp respawns full of undead and a new version of Taskmaster Mirot, level 70, who casts an AE Feign Death ("Wave of Death" which also DDs for 1500), and rampages. Kill the six Reanimated Minions, each of which are clerics, hit for 800+, and are linked to one another. The white skeletons are mezzable and the brown ones are rootable/snareable. Mirot will summon the skeletons back to him if they go too far away.
Once everything is dead, loot a Magically Sealed Letter, which identifies as "A magical seal prevents opening." A chest may spawn with additional loot. Take this letter back to Tavon Vastsea.
You will be attacked by many of "a Wayfarer," all of which say "You traitor, we've been waiting for you". There are around six of them, each level 65 and hitting for around 600. They all have low hps, are mezzable, rootable, and stunnable. You must kill them in order. Once they're all dead, the camp respawns full of undead and a new version of Taskmaster Mirot, level 70, who casts an AE Feign Death ("Wave of Death" which also DDs for 1500), and rampages. Kill the six Reanimated Minions, each of which are clerics, hit for 800+, and are linked to one another. The white skeletons are mezzable and the brown ones are rootable/snareable. Mirot will summon the skeletons back to him if they go too far away.
Once everything is dead, loot a Magically Sealed Letter, which identifies as "A magical seal prevents opening." A chest may spawn with additional loot. Take this letter back to Tavon Vastsea.
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This is really a raid level event. In fact, some people consider this harder than the Wakening Lands fight in Step 12. There are 2 waves to this event.
Wave 1 consists of Wayfarers that are up in the camp when this event isn't running. They con blue at 68 and hit around 600 apiece. They will agro when you hail the Taskmaster so you MUST be DA or you WILL die from having 6 of them beat on you. You can mes them which makes it easier to control when you start wave 2. You'll probably want a break to regain some mana as spam heals tend to work best here.
Wave 2 has Reanimated Minions (basically Wayfarer clones and blue to 68) plus the added difficulty of Taskmaster Mirot. They're undead so if you have paladins with Slay Undead let them offtank. Taskmaster Mirot casts AE Feign Death which has a stun component so if you get hit with it you might want to stay down until it wears off. Remember, once you're hit with FD you will need to hit the Stand button to get out of FD mode.
This event spawns a treasure chest with attunable loot once Mirot and the Minions are dead
Wave 1 consists of Wayfarers that are up in the camp when this event isn't running. They con blue at 68 and hit around 600 apiece. They will agro when you hail the Taskmaster so you MUST be DA or you WILL die from having 6 of them beat on you. You can mes them which makes it easier to control when you start wave 2. You'll probably want a break to regain some mana as spam heals tend to work best here.
Wave 2 has Reanimated Minions (basically Wayfarer clones and blue to 68) plus the added difficulty of Taskmaster Mirot. They're undead so if you have paladins with Slay Undead let them offtank. Taskmaster Mirot casts AE Feign Death which has a stun component so if you get hit with it you might want to stay down until it wears off. Remember, once you're hit with FD you will need to hit the Stand button to get out of FD mode.
This event spawns a treasure chest with attunable loot once Mirot and the Minions are dead
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1st wave: 6 npcs no AE
2nd wave: 6 npcs plus taskmaster mirot lvl 75 and ae , summons, max hit varies, 4 groups max, is on a timer
2nd wave: 6 npcs plus taskmaster mirot lvl 75 and ae , summons, max hit varies, 4 groups max, is on a timer
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When the wayfarers are dead, the camp immediately respawns full of undead and a new version of Taskmaster Mirot.
The undead hit around 800+ and are all linked (no splitting). Seems the white skelly’s are mezzable and the brown ones could be root / snareable. I’m not sure if you actually have to kill the skeletons since the new Mirot is the one that drops the letter. You might be able to pull the boss mob away from the 6 skellys and kill it, loot it, and evac out. Not a guaranteed strategy though!
The new version of Taskmaster Mirot is level 70+. He casts an AoE Feign Death, which, could be good if you get into trouble, or really bad if you’re supposed to be kiting.
Mirot will spawn the skellys to him if they go to far. Have 2 chanters(min!), 2 druid/ranger for root/snare, 1 shaman to slow, and all other DPS on named. When Mirot is dead, you can kill the skellys pretty easy.
The undead hit around 800+ and are all linked (no splitting). Seems the white skelly’s are mezzable and the brown ones could be root / snareable. I’m not sure if you actually have to kill the skeletons since the new Mirot is the one that drops the letter. You might be able to pull the boss mob away from the 6 skellys and kill it, loot it, and evac out. Not a guaranteed strategy though!
The new version of Taskmaster Mirot is level 70+. He casts an AoE Feign Death, which, could be good if you get into trouble, or really bad if you’re supposed to be kiting.
Mirot will spawn the skellys to him if they go to far. Have 2 chanters(min!), 2 druid/ranger for root/snare, 1 shaman to slow, and all other DPS on named. When Mirot is dead, you can kill the skellys pretty easy.
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This raid needs to be done with at least 3 groups, we had 23 people all ep/time geared. heres how it should go...
First wave: 1 group on mirot(cleric for drop should be in it) 2 groups on wayfarer adds.
second wave: 1 group on undead mirot, 1 group on white skellies (unmezzable), 1 group on brown skellies (can be mezzes for backup on mirot) I recomend you use levitation so the affect of fd is not as sever.
First wave: 1 group on mirot(cleric for drop should be in it) 2 groups on wayfarer adds.
second wave: 1 group on undead mirot, 1 group on white skellies (unmezzable), 1 group on brown skellies (can be mezzes for backup on mirot) I recomend you use levitation so the affect of fd is not as sever.
this is all the info i got, if somone could please post telling about there ideas or info/strategies please do so.