I have been thinking about what mmorpg.com had to say about what they learned at E3.
"Also in the update are some much needed alleviations to the grind. Previously, characters would have to spend 20 to 45 minutes regaining health and mana between battles. In the next update, rest times will be much, much lower when out of combat"
On the outset this seems nice. However it chances a lot a things about the game. For example I may have made a Warrior rather than a Pally, but I wanted the option of soloing without a lot of downtime bandaging. I am thinking of enchanters who have among many other things to offer a group less downtime for regaining Mana. Will this change lessen peoples desire to play an enchanter or have one in the group? What about all that equipment that give you mana or HP regen. did the price just drop through the floor? Or worst yet the poor player who chose a Troll paid the hight 20% experiance penalty because they have a Regen bonus.
Just some musings about this change that is hinted at in that report.
Hmm I am also wondering who spends 20 - 45 min regaining health and mana. Gota be player with a lot more mana that folks I group with but I an no where near the high end of the game.