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DPS rankingsFollow

#1 May 11 2006 at 9:23 AM Rating: Decent
Here's one for the steelwarrior type.
It'd be great to have a readout showing what the average DPS is for (somewhat equally geared) classes.

ROG
WIZ
BER
MNK


I am currently boxing two ROG in a 6 man group right now but am finding that managing push isn't something for a single person to do. I don't know how much DPS I would be missing out on if I switched out my melee for wizards though.

I know that blasts push mobs too, but I'm sure it's got to be half the push one would experience from running melee DPS.

I have also heard that ROG are best on bosses because their backstabs aren't mitigated much by armor or resistances.
#2 May 11 2006 at 9:49 AM Rating: Good
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3,128 posts
I have been told by multi boxers that rogues are really difficult to box to max potential dps becasue of the constant need to manuver to the back and the need to press BS key often. Most multi boxers prefer rangers etc. that they can turn on and leave alone.
#3 May 11 2006 at 10:46 AM Rating: Decent
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222 posts
Quote:
backstabs aren't mitigated much


Backstab is treated like any other melee attack. Your attack rating vs. mob ac, take your (base damage + damage modifier) + (damage range - mitigation) = your damage.

The only reason it might be thought of as being mitigated less is it is not subject to parry, riposte, and dodge if used from the rear of the mob.

I don't know if there are specific calc's used for large HP mobs, but I can say from my experience that my Rogue will backstab for more DpS vs. a raid mob than a non-raid mob. (Basically more higher damage range of hits).

As far as DpS of a Rogue, their attack rating is capped at the same point as a warrior, where as a ranger can go higher, making them push out more DpS in general. Backstabs are definately more efficient and less aggro producing than a wizard nuke, etc.

Just my opinion on it, but a rogue will pump out alot more damage during a longer fight than a caster, say averaging about 180dps from backstabs, whereas a caster can do more damage, but the aggro generated would lead them to a short end, or at least a long med break before they can continue to add DpS, not to mention resists, again putting melee in the forefront.

As for multi-boxing, caster's are much easier since you can fire and forget using macros for casting at the push of a button and med while you manage your melee toons, and as you said mob positioning isn't an issue really. Personally I avoid using DD caster's in my multi-box kit because they die way too fast. Drink lots of coffee, and get a swivel chair or an integrated keyboard network for all 6 comps, and use paint-markers to highlight your important macro / hotkeys for fast recognition on your keyboard, and have a ball!
#4 May 11 2006 at 11:22 AM Rating: Decent
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1,156 posts
fasterfind wrote:
Here's one for the steelwarrior type.
It'd be great to have a readout showing what the average DPS is for (somewhat equally geared) classes.

ROG
WIZ
BER
MNK


Woohoo! Does this mean an end to the "Nerf Necro" 30+ page h8 threads on EQLive? Cause if we aren't in the top four any more.

I feel the love.. maybe I will come back!
#5 May 12 2006 at 3:22 AM Rating: Default
no, necros are still up there with the best for DPS
#6 May 12 2006 at 3:48 AM Rating: Decent
1. Rog/ber/nec
2. Ranger/wiz/mage
3. Mnk

It all depends on gear, groupsetup and encounter tho.
This is what I have gathered from parsing around 100 raidtargets. Comparing about equally geared players in tacvi/don/coa gear.


Ps. Nec is an estimate though since I only seen a few nec parses, they might be higher then rog / zer.

#7 May 12 2006 at 4:12 PM Rating: Decent
Quote:
Woohoo! Does this mean an end to the "Nerf Necro" 30+ page h8 threads on EQLive? Cause if we aren't in the top four any more.

I feel the love.. maybe I will come back!


nope we wont stop the nerf threads!!! EVER!!! even though necro DPS isn't what people think(resists can kill a necro hard core....). We will nerf then b/c wer hate them >_>

#8 May 12 2006 at 9:33 PM Rating: Default
Shouldn't the wizzy be up there in the top? Come on people! 20k crits 4tw!
#9 May 12 2006 at 11:33 PM Rating: Decent
Felicite wrote:
fasterfind wrote:
Here's one for the steelwarrior type.
It'd be great to have a readout showing what the average DPS is for (somewhat equally geared) classes.

ROG
WIZ
BER
MNK


Woohoo! Does this mean an end to the "Nerf Necro" 30+ page h8 threads on EQLive? Cause if we aren't in the top four any more.

I feel the love.. maybe I will come back!


Breaking news: the new DPS ranks are in!

1. Necros.
2. SKs who think they're Necros.
3. Everyone else.
#10 May 13 2006 at 12:18 AM Rating: Decent
wizzies are up there but rogues and zerkers match and can pass them necros can as well on a few fights(depending on resists and length of the fight).
#11 May 16 2006 at 11:26 AM Rating: Decent
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318 posts
Assuming equal gear, resist rate and duration of the fight

1. Necro - always on boss mobs.
2. Wiz/Rog
3. Ber - can sometimes be in the #2 group depending on mob positioning.
4. Monk/Ranger/Mage
5. Everyone else
#12 May 16 2006 at 12:08 PM Rating: Decent
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1,117 posts
Quote:
Shouldn't the wizzy be up there in the top? Come on people! 20k crits 4tw!

Wizards are not as high as you think on DPS. Yes, they have those pretty crits, but those arent as common as you think. Wizards have never been great for high sustained DPS. Its burst DPS (We need this mob down NOW!) where wizards are the undisputed masters.
#13 May 16 2006 at 2:04 PM Rating: Decent
I don't really see necros up there anymore mostly Rogues wizards and Zerkers
#14 May 16 2006 at 6:13 PM Rating: Decent
Whenever I see a necro try and keep up with a wizzie or rogue they always seem to get summoned an dkilled.
The math says they can but stacking that many dots in that short period of time is almost always gonna get them killed.


Also dont discount mages and beastlords. With the new dodh pets and the right aa's ours seem to parse consistently over 800.


In the end though I dont see anyone beating out wizzies on a consistant basis.



#15 May 16 2006 at 6:21 PM Rating: Good
Quote:
Whenever I see a necro try and keep up with a wizzie or rogue they always seem to get summoned an dkilled.
The math says they can but stacking that many dots in that short period of time is almost always gonna get them killed.

wizards get like three times the aggro necros do...
#16 May 16 2006 at 10:23 PM Rating: Decent
ya that whole FD thingy =/
#17 May 17 2006 at 12:27 AM Rating: Decent
dracoboars wrote:
In the end though I dont see anyone beating out wizzies on a consistant basis.


You dont parse much do you?
Rouge's, zerkers and even rangers outdps wizards on constant basis in high end raiding atleast with same gear and decent amount of AAs (700+).

Cant speak for PoR or Demiplane yet tho. Still have Queen Sendaii to slay.

Anyone saying that wizards are up there with rogues and zerkers on the average fight is just stupid and ignorant.
#18 May 17 2006 at 12:45 AM Rating: Good
when I was an anguish wizard, I couldn't keep up with rogs/zerks on most fights, but it wasn't all that huge a difference. and I definitely beat rangers, except maybe during trueshot.
#19 May 17 2006 at 2:54 AM Rating: Decent
Im no1 wiz dps wise in my guild.. Currently breaking into DP (only queen left to kill). We killed Vish, and have CoA which takes 3h to clear cept omm.
On hanvar for example I do around 1k dps which is basicly the same as our best rangers. Our zerker do 1.4kdps and our no.1 rogue 1.6k. Sure there are fights where I come out on top of them all doing 1.6kdps, but most encounters are to long for wiz dps since we are burst dps.. Sustained dps we have worse then warriors :/ And so many fights theese days are melee centric with spellslows, manadrains, rediculus resists and very long etc. So overall, yah, wiz get beaten even by rangers (atleast when rangers are equally geared (CoA,tacvi,epic2.0,DoN and some DoD) and around same AA amount (700+))

Sure I did 2150 dps the other day.. Fight was like 30 sec and I got lucky and got 3 crits in a row. But im talking average here.
#20 May 17 2006 at 4:02 AM Rating: Decent
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647 posts
Class XX gets beaten even by rangers.

I have no need to be on top of the DPS heap, but I must admit I'm a little hurt at the assumption that if you can't even beat rangers' DPS, you are teh suX0rs. Are we really that bad?
#21 May 17 2006 at 5:38 AM Rating: Decent
Rangers are far from bad. They are great dps and can do million things.

You know The diffrence between harry potter and a ranger?
One cant fight his way out of a wet paper bag and the other one is a wizard!!! ;)
#22 May 17 2006 at 10:34 AM Rating: Decent
You are also missing 15-25% on your fire focus, 10-20% on magic focus, 15-25% on ice focus and a lvl 70 spell haste all of which would improve your DPS by a decent amount.
#23 May 17 2006 at 1:00 PM Rating: Good
I don't regularly see 1.4k dps from tacvi/anguish geared zerkers/rogues, except when they're discing, and you should be clearing from one named to another in tacvi or anguish before their discs refresh. and really, 1.6k dps is stretching it for a zerker who's not demi/por geared, even disced. zerker with 2.0 and a mix of don/tacvi/anguish tends to be more like 1300, maybe 1400, and rogues are less.
#24 May 17 2006 at 1:09 PM Rating: Decent
BumbiRagnar wrote:
Rangers are far from bad. They are great dps and can do million things.

You know The diffrence between harry potter and a ranger?
One cant fight his way out of a wet paper bag and the other one is a wizard!!! ;)


Smiley: lolSmiley: laugh

I love ranjas and as a tank, would prefer them in my group over a wizzie. No offense to wizzies at all, but if you have two toons equal level and one is a ranja and one a wizzie, I'm going to ask you to play your ranja. Just my preference, but as you said they can do so many more things.

Seamy
#25 May 18 2006 at 1:59 AM Rating: Decent
40 posts
I dispute the fact that rangers can do "so many more things" that are beneficial to a group than wizzies, ignoring DPS:

1) Timed invis?--both get

2) CC? Kiting and root parking for both

3) Snarer?--both get

4) Offtank?--obviously nod goes to the ranger here.

5) Healing?--Nod to ranger here as well, although their heals really only good for downtime to conserve cleric mana. Most of the clerics I've grouped with lately don't really need the help.

6) Evac/Teleport?--Nod to wizzie here.

7) Buffs/Other utility?--Ranger wins here too since wizzie has no real buffing ability(levitate, and maybe spellshield in a caster heavy situation)

So, for me, I guess it's just a matter of personal preference. I could understand why someone would prefer a ranja over a wiz, but a wizzie, especially a well-played one, can be quite beneficial to a group as well. The ranger has a few more uses, but their offtank/healing abilities are limited at best (unless really well-geared/aa'd), and their buffs, while nice for melee, aren't the reason you get them in group in the first place. Personally, being a wiz, I like the get out of jail free card that an Evac/Exo can give you. Not to mention the ability to just go somewhere else on a whim should your current hunting grounds become unfavorable.

As far as DPS, I usually outshine rangers I've been grouped with, unless as stated above they are really well-geared, and I don't have all my weapons yet. As soon as I get some of my bigger spells I'll be even more dangerous. So, in conclusion, when you see the ranger and the wizzy LFG, and you don't know either one, try the wizzy once in a while. You might be pleasantly surprised.

Sincerely,

Someone who wants a group to realize I'm LFG and I kick ***


Biltene Flaymestryke
70 wiz
C-T
#26 May 18 2006 at 2:18 AM Rating: Decent
Sir Groogle wrote:
I don't regularly see 1.4k dps from tacvi/anguish geared zerkers/rogues, except when they're discing, and you should be clearing from one named to another in tacvi or anguish before their discs refresh. and really, 1.6k dps is stretching it for a zerker who's not demi/por geared, even disced. zerker with 2.0 and a mix of don/tacvi/anguish tends to be more like 1300, maybe 1400, and rogues are less.

My brother (rogue, coa gear, 2.0, tunat aug, 1000+ AAs etc magelo here, not sure magelo is up to date tho, cant view magelo's at work) breaks 2k dps sometimes on short fights and hardly ever drops below 1500 dps. Ofcourse, he is in a dpsgroup with a bard, zerk, rang, shammy most of the time. All of them with epic 2.0 clickies to boost his dps.

Quote:
You are also missing 15-25% on your fire focus, 10-20% on magic focus, 15-25% on ice focus and a lvl 70 spell haste all of which would improve your DPS by a decent amount.


True, but I have decent spellhaste tho and the best firefocus that has dropped yet for my guild is only 15% better then the one I currently use. However, that does not mean 15% better dps from focus.. Far from it.. I cant be ***** to do the math now but its not much of a dps upgrade. I would say my dps would go up with 50-100 with best spellhaste and best firefocus avail to me. And thats counting high. Especially considering im allready balancing the agro limit and my manapool limit to do my 1kdps. Better spellhaste = more agro and faster oom.
I dont care to much about magic / ice focus since every fight I have to use magic / ice nukes my dps drops alot because fire is by far the wizards best friend.

Edited, Thu May 18 03:32:22 2006 by BumbiRagnar
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