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On a side note, rangers are also good so you can get used to dying.
LOL..Today I did a Ranger Gate with me Mage in Echo, apparently mushrooms no like evil Gnomes.
On topic..choose a class that you feel would best suit your needs. Here's some PROBLEMS I find with the few classes I played:
1)Magician(rule all)-Have mana, horrible at melee. If pet dies, normally you do too. Have to research(boring..)Mana is their life, no mana, no life.
2)Pally-Hybrid class, meaning you have to worry about mana pool as well as HP/AC..Are often called to do a LoH on people when things get rough, which can get rather annoying. Being called on as the backup cleric isn't entirely fun either, having to fall back and heal. Not the best DPS.
3)Ranger-Having the ability to track makes you the leader of the group to find mobs about 100% of the time. Have minor heal, so often are called to use that when Cleric/Shammy/Druid/(sometimes)Pally are out of mana. Not the best at staying alive or at DPS.
4)Rouge-Light armor, meaning no cool looking plate armor for the added AC. Normally don't get to tank. Often called to disarm traps which isn't (imho) fun. Also need to pick locks especially in LDoN's. Backstab means you normally are told and required to go to the back of the mob and hit it from the weak side(seems kinda pansy like to me)
5)Monk-Weight requirement, you lose agility with more weight ya got, and that doesn't mean when you're encumbered. Have to learn to pull(can be difficult), have some annoying skills that are almost a necessity(Feign Death, Mend..)
6)Cleric-Heal me, Rez me, Temp me, everything..buff buff buff, heal heal heal..boring. Have to worry bout mana, in fact, that's really all you do have to worry about.
Few more, too lazy to type