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Two questions on MM'sFollow

#1 Apr 29 2006 at 4:01 AM Rating: Decent
My wife and I just made a couple of new toons on a new server that we started from scratch (the toons, not the server), no transfering of anything.
We have a couple of quick questions regarding MM's.
BTW we have all 11 expnsions so that isnt a factor on where we can go. Except of course those zones that do have an actual lvl entry requirement.
Q1. Assuming that you can actually survive a trip to hail the NPC to get the quest itself, can all of these quests be started at lets say lvl 20ish? (even though you may be playing a lvl 70 Gnoll)
I ask because we do not want to run into a zone where we will get slaughtered just by standing arround in one spot to long, then, get turned down because we dont meet some level requirement for the MM itself.
Q2. From what I have read so far, the pay off is based on your level. So, might it be worth doing again and again (approx every 10 lvls) as you progress threw levels to get the better item ? Would that also be correct?
The MM master list post has quick links to the lvl 70 recomended payoffs for these quests. And for some of them has the levels blacked out from 1 threw 49.
We will eventually be doing them back to back on some of the "no brainer" MM's to work on aa's and such. But, for right now we are intrested in questing for questing sake .. and getting free armor thrown in on top for a couple of very poor "noobs".
I have read threw the stickied MM master list and have gleaned a ton of info from that post. These two questions are the sort that are only stupid if they are not asked outright.
Thank you


Edited, Sat Apr 29 05:15:34 2006 by jeffgb
#2 Apr 30 2006 at 5:09 AM Rating: Decent
Q1 As far as I can tell no level limit. My hubby made a new character a few months back (just before MMs were introduced) and he was in his 30s as I recall and did MM's with me (lvl 70).

Q2 Yes, the items get better every 10 lvls. I believe the point of getting better is the 5's (35, 45, 55, 65) but I'm not certain of that

The problem with MMs now is that SoE nerfed them so bad its not easy to find enough other ppl who want to do one with you. We liked the one in Undershore that is a half group mission because we could do it by ourselves. (we have a 3rd acct). It gave a 45 HP (at 70) aug as the less common drop but now only gives half of the XP as before (.6 of an AA at 70 I think it was)
#3 May 03 2006 at 4:52 PM Rating: Decent
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3,212 posts
Items get better from 1 to 10, 11 to 20, 21 to 30 etc. There was a thread on the items and the improvements back in January.
#4 May 04 2006 at 5:24 PM Rating: Decent
Shh....don't tell anyone, but the MM in Thurgadin is still pretty good...don't know of any level requirements. I just wanted to add......(and I'm sure you are aware)....that as good as MM's can sometimes be....don't forget to work on your skill levels. Prior to the last nerf, too many toons were leveled and they didn't think, or worry, about skill levels.....Much to the chargrin of other members of their group later on. Have fun and be safe......
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