Quote:
I recently made a sham/Sk , ive just now go them equiped and plan to start the duo tonight.
There are many things you can consider for a 2 box combo. I'll work on that aspect.
Tanks:
Knight classes get 5% mitigation with a shield equipped. Warriors get 4% Mitigation no matter what (no warriors don't get an extra 5% with a shield). In order for a Knight to DpS well they need to use 2HS, thereby losing their mitigation bonus. (
Supporting Link)
Healers:
Druids can add the DpS your 1HS Knight is lacking, just as much as you would rely on lifetap and pally heals to make up for where the druid is weak.
Shamans get slows and haste, any tank class can do well with a shaman.
Clerics have the super heals, but lack DpS.
It all depends on what you fight. Does the mob hit fast? Shoulda got a damage shield or a slow. Does it hit hard? Shoulda went for bigger heals and more HP. You get the idea. Basically all 2 boxing is going to do for you is make you want to 3 box.
Edit: Forgot to mention this quote;
The cap on AC in the Velious era wasn't a soft cap; it was a hard cap that had been there from day 1. After a certain point, which differed for each class, the benefit of more AC didn't just diminish - it dropped to nothing.
The change I referred to, just before PoP, changed that from a hard cap to a soft cap. You get a percentage of the amount over that soft cap. Shields increase both your total and your soft cap, making them more effective than any other item with equal AC. Your mitigation AAs, level, and class also affect the cap and the percentage return for AC over it.
Separate from this, there are diminishing returns if your AC is much greater than the NPC's attack. This is due to the nature of the formulas that produce the probability distributions that have been well documented on this board.(Supporting Link)
Supporting Link Edited, Fri Apr 28 15:37:06 2006 by Komzur