Forum Settings
       
Reply To Thread

Necromancer QuestionsFollow

#1 Apr 23 2006 at 12:17 PM Rating: Decent
**
335 posts
I just made a baby gnome necro, because I had only made melee characters before and thought I should try a caster. Since my main is a SK I figured Necro would be a good bet.

I'm already a little overwhelmed, especially since he is geetting spells at level 2 that my SK didn't get until he was in his mid teens. I was basically just wondering what is the best way to play a necro. I havent had any caster experience so I really wasn't sure how to play him. Also, should I be worried about armor, or mainly spells. Lastly, what to train?

EDIT: LOL i just realized the Iksar Necro in my signature. I havent actually played him. He was one of the first characters I ever made and i played him for about 5 mins before leaving. Guess I'd better get rid of all those names since they are my original characters not my mains..........

Edited, Sun Apr 23 13:24:57 2006 by Deodhlais
#2 Apr 23 2006 at 12:40 PM Rating: Good
Deodhlais wrote:
I havent had any caster experience so I really wasn't sure how to play him. Also, should I be worried about armor, or mainly spells. Lastly, what to train?]


How you play him is entirely up to you. I've enjoyed Fear kiting on Necros. Others enjoy DoT and/or agro kiting. Many more enjoy playing in groups, and some are bold enough to play puller in groups and raids. Personally, I'd suggest trying a broad range of things and seeing which way(s) entertain you.

Armor? Depends on your play style. I've always been poor with my casters, in, more or less, cloth stuff. Of course, the more you have, the better. Keep your mana pool, tanking abilities, and focuses in mind. You'll want mana for your spells. You'll want some actual AC and HP to take hits when you have to. You'll want focuses just to make life easier.

Train? You mean like, at the guild master? Well, whatever you lack, I suppose. All of my casters almost all, if not all, of their guild master training points still there for use; I feel horrible using up something I can never get back for something I could earn other ways. Darkness/Fear a MOB for weapons skills, which don't go up that high anyhow, get a debuffed MOB to smack you up while you're buffed for more defensive skills (only Defense and Dodge for a Necro, isn't it?), and, well, just chain-cast spells for casting abilities (consider the effects on Specialization by the time you hit 20). If you want to use your guild master points, just use 'em in place of whatever you don't feel like doing.
#3 Apr 23 2006 at 4:55 PM Rating: Decent
**
335 posts
When I said "How do you play" I meant "How do you fear/DOT/Aggro Kite. I have no clue what any of these terms mean or how you perform these.
#4 Apr 23 2006 at 5:30 PM Rating: Good
Oh I see. Well.. let's see.

Fear kite:
Use your Snare-type DoT to slow a creature, then cast a Fear-line spell on it, so it's running away, but slowly. Sick your pet on it, and apply other DoTs/DD's as you see fit until it dies. You'll get down the timings behind reapplying the Snare and the Fear before their average time to wear off expires, but they can be resisted or their duration can be shortened more than usual, so keep an eye out for these events and be ready.

DoT kite:
Much like a Fear kite, only minus the pet and the fear spell. As opposed to pursuing a slowly running creature, it's you running away from a slowly moving creature. Apply DoTs until it's dead.

Aggro kite:
A slightly more fine version of DoT kiting. In this take on it, you use a pet and have it attack the monster you're fighting, even though it's not feared. The target monster ignores the pet because of your aggro. Generally, you'll DoT kite it until the point that the pet can beat on it without taking agro. Again, you run from it and reapply DoTs as needed.

In retrospect, I should've written DoT Kiting first. Fear and Aggro Kiting are just different refinements on the basic process.

So, in short:
DoT kite: Snare-DoT and other DoTs til dead.

Fear kite: Like DoT kite, only keep it Fear'd with pet on it.
Aggro kite: Like DoT kite, only use a pet, but only once you've established enough agro on it to keep it from beating the pet.


To note: There is also DD kiting. Same as DoT, just with DD's as opposed to other DoTs besides the snare one. DoTs are far more efficient at killing, especially for a Necro, so it's a great waste of mana to use the DD kiting method. Still, a Lifetap every now and then will recover your HP when your Lich-type spell has your life down (or you can use the DoT type, Leech).
#5 Apr 24 2006 at 11:38 AM Rating: Good
Scholar
***
1,156 posts
At this age, you run around the tutorial.. stabbing stuff with your dagger while your pet helps. Cast one (or two) DoTs up front.. maybe lifetap.

You don't get a really good enough snare to kite until Dooming Darkness.

And your first Fear is really short.. it will get better with Invoke Fear.

You can also Root Rot, Pet Tank (especially with Undead that you can soon slow), Lifetap Tank (stand in and use direct lifetaps to return the damage you are taking), Charm.

But, yes, the two most frequent forms are Fear and Aggro kiting.

Fear kiting = you med while it runs and you have little control over where. Aggro you lead the mob around and have complete control over where you go.. but you don't get to med.

Neither is really an option right now.. you lack the mana, mana regen or even the spells.

You should revisit in the 20s.

Until then.. just stab until you get Leach. Then you can stab and heal yourself.

If you have coin (or friends with coin) invest in the cheapest HP and Mana per slot. Jewelcrafted rings, necklaces and earings. Cheap cheap. Save your money for spells.

http://www.necrotalk.com/index.php

Good luck.

I am Rock, Scissors are fine, nerf Paper!
I am Scissors, Paper is fine, nerf Rock!
I am Paper, Rock is fine, nerf Scissors!
#6 Apr 24 2006 at 4:22 PM Rating: Good
***
1,252 posts
and also http://eq.crgaming.com/menu/necromancer.asp and http://en.wikibooks.org/wiki/EverQuest/Character_classes/Necromancer :)
____________________________
Still a noob. :-P
Characters on Drinal, Povar, EMarr, Firiona Vie.
#7 Apr 24 2006 at 5:01 PM Rating: Decent
**
335 posts
When will I get my first Root or snare spells and the Dooming Darkness you speak of?
#8 Apr 24 2006 at 5:47 PM Rating: Decent
**
335 posts
Also, and I may sound like complete newbie for this, what is a snare? I am familiar with root of course but what is a snare?
#9 Apr 24 2006 at 6:37 PM Rating: Good
Scholar
***
1,156 posts
Snare I use in too general a fashion.. I mean "spells that slow movement".

I mostly mean the "Darkness" line. Mostly.

Look to the left, find the link "Spells.." you can list all your spells.. 1-70. And find a fair amount of info on how to get them, too.

Edit: I said "look to the right" when clearly that is "left". Lysdexic am I.

Edited, Mon Apr 24 19:38:29 2006 by Felicite
#10 Apr 24 2006 at 6:46 PM Rating: Decent
**
335 posts
Yes, I am familiar with the Drakness line of spells from my SK. LOL, I never realized they decreased movement.

[/sm]spelling

[sm]Edited, Mon Apr 24 19:51:55 2006 by Deodhlais
#11 Apr 24 2006 at 6:49 PM Rating: Decent
**
335 posts
Also, Thank you Kajulos. Wikibooks has helped me out once agian. That is a great list explaining the solo techniques for necros.
#12 Apr 24 2006 at 6:56 PM Rating: Decent
**
335 posts
Sorry about posting like 4 times in a row, but I keep thinking of more questions. I have heard that your pet is not a definant level, that the level can change the different times you cast it. Is this true for necro pets? For any pets?
#13 Apr 24 2006 at 8:34 PM Rating: Decent
Prodigal Son
******
20,643 posts
Pet variance is a thing of the past. Your pet will be summoned of a definite level per spell, until/unless you get certain pet foci items, some of which increase the pet level when summoned.
____________________________
publiusvarus wrote:
we all know liberals are well adjusted american citizens who only want what's best for society. While conservatives are evil money grubbing scum who only want to sh*t on the little man and rob the world of its resources.
#14 Apr 25 2006 at 9:32 PM Rating: Decent
one thing i want to add about the agro kiting with a pet. make sure to /pet no taunt hotkey is active. if not the pet will defaut to taunting and it will pull agro off of you and then you will have to modify the fight at that point or risk losing your pet.

your pet is disposable, but keep in mind his DPS = one really long DoT.

sub teens the tutorial will be great to get you to 8th real fast. once you hit 8th fear kitting is still not great as you dont have dooming yet. IIRC dooming is either 12th or 16th. once you get that, you will rull the world with fear kitting.

my favorite way to kite is to fear kite.

some extra tactics to add to the fear kite:

ST (screaming terror) is a short mez/stun spell that is a god send if you pull an add. you can ST the ADD, and continue with your fear/agro kite and then switch mobs. IIRC ST lasts for about 30secs, maybe as low as 20sec.

once you are in your 30s you can head over to the druids in WC and work your powers of ST/FD pulling splits to hunt those 2 pops at the rings. there you will learn how to master the fear/agro kite as well as the FD and ST split pulling skills that will help you greatly in your 40s- 60s.

undead is the name of the game for a necro. you are a GOD when it comes to fighting undead. you are like a bard vs undead. you can charm, mez, DD, DoT, slow (only a very powerful shammy can out slow you vs undead. meaning about 10 levels higher. once you get your 2nd undead slow you are only about 2% less slow then a shammy, but about 10% better then a chanter.) and veksar will become your friend in the 50s in groups. and upper 50s you will be able to start soloing in there. (i started with not very good gear at 59th. with todays gear you might be able to start veksar solo around 55-58).

heck at 59th you will be able to be the healer, slower, and OT in Veksar with a small group. (3 - 4 members, even in a duo) at 60th you will start to own that place, and by 65th or 70th, you will be able ot take down the real big mobs in veksar solo.

so when ever you get a chance fight UNDEAD both solo and group. that will make life much simpler.

if you fear kite, learn the pathing of the camps you are in. every camp has its own pathing. so try the kite from differnt directions and when you find the safer path, use that to pull/fear and enjoy the power of solo that is a necro.

only a bard can out solo a necro IMHO. yes others can solo very well, but only a necro and a bard can do it with next to zero down time. necros should have the least amount of downtime of any caster in the game.

enjoy.
#15 Apr 26 2006 at 3:19 AM Rating: Decent
***
1,252 posts
Singdall is right, Screaming Terro is great. it lasts 3 ticks by the way (18 secs).

ST is also a good way for reverse pulling. you have two mobs so close to each other, so they would assist when pulling one?

just try to mez the lowest one with ST, the other one will come after you straight away. then simply move a bit away from the mezzed mob, so when St wears off he will not come after you.

of course you could also FD pull, but hey, Necros versatility makes so many thing doable :)

PS: Deodhlais, you are welcome. if you feel like it, just start contributing too.
____________________________
Still a noob. :-P
Characters on Drinal, Povar, EMarr, Firiona Vie.
#16 Apr 27 2006 at 1:14 AM Rating: Decent
Deodhlais wrote:
When will I get my first Root or snare spells and the Dooming Darkness you speak of?


Allakhazam's Necromancer spell database is a great place to read up on for your spell info.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 38 All times are in CST
Anonymous Guests (38)