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#27 Apr 17 2006 at 8:13 AM Rating: Decent
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Bah Tacvi is still farged up sure really nice drops but for all the effort "trash mobs" from hell the payoff is fugly. Best part about GoD is the one zone people actually hunt in Natimbi for the 30-40 crowd. Progression missions no one messes with anymore as their is no point better gear had for way easier in lots of expansion. Zone names that are totally uncreative. Tipt is still done but only cause its required. Its pretty much whatever it takes to gear up thru Tunat and move on, rest of the content Epic raid here and there. LoY at least gave me bank space, from God I got....hmm pre OoW can only think of the ablity to solo in Vxed as an advantage and post less then that.

Most people I talk to say Tipt is actually a decent zone (now anyways). Hard yes, but still a good zone. Id also point out that GoD did give you something: Leadership AAs.
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LoY I have 3 zones that get actual use by 4x the population of Natimbi the 1 zone people actual use, really how many people Experience thru GoD vs LoY of Dulak, Gunthak, NAdox. LoY also meshes with the fantasy world way better then the oops lets toss some stuff on mix of GoD. LoY I get Goonies revisted and to play with pirates, and I like all the pirate models cept the gnome (that one is buggy and never looks like it is attacking). The audience to be honest is 90-95% male and I love the eruidite, dark elf, hell even the female troll in Dulak.

LoY does get more usage, but I think this is due to perception of GoD rather than how it is. When I suggest people come join our group in GoD stuff at first they are "Oh that play I here is too hard and not fun." Then they eventually join us and find out how fun some of those zones can be. Decent xp and a lot less competition for spots. Some of the xp spots are probably some of the best kept secrets in the game. Due to the lower hp of the mobs, I can grind out xp in KT faster than MPG with a solid group.
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So to sum it up high end your better off with other stuff besides GoD, and if you actually play to have fun or exp or are not uber your better off with LoY. No LoY has no high end content but it helps add to the immersiveness of the world and gave you bank slots. GoD gave you bugs up the wazoo, an end zone they didnt think out or even put in place and try and fix til like 8 months later and the ability to beat it like 7 months after it was released cause whoops Tunat was too hard and you needed the spells and levels of OoW to have a chance.

What GoD bugs are you talking about (besides its inital poor tuning)? I recall few if any bugs that are a result of this expansion (The DX9 engine is another matter). I have seen far more bugs as a result of PoR and DoDh.
#28 Apr 17 2006 at 8:22 AM Rating: Decent
Heh first Tunat kill and no loot dropped at all, not to mention Tacvi crashing lots, course VT still does they havent fixed that zone yet.

Lots of backwork had to be done on GoD specially its ending.

Edit--as to why I was comparing loy to god its cause it was the most common besides god to get listed as worst expansion. Not because with a good mix you cant get exp there just that KT minus the shot at Meldstones isnt worth it even if you do get good exp MPG will own KT minus meldies loot wise. Forgive too cause I sometimes get pricing farged in comparing servers I play on FV and no drop items are rare.

Edited, Mon Apr 17 09:32:27 2006 by flishtaco
#29 Apr 17 2006 at 10:39 AM Rating: Excellent
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In my opinion, it's GoD hedging out PoP.

PoP, as someone said, pretty much shot the load when it came to Everquest lore. The beings that populated Norrath, gave divine magic, etc were reduced to farming raids. I know it had been done on a smaller scale with the 'Old Planes' but this was throwing out the pantheon wholescale.

Which led to the obvious question "What's a bigger and badder antagonist than the gods themselves?" and the unfortunate answer was "Evil extra-dimensional slave traders from the world of chaos!" Smiley: dubious

I'm sure most people's concepts of "worst" are based around something other than game lore but I just stopped caring about Norrath as a world at that point and it became a collection of zones to xp in. GoD hedged out PoP because PoP at least tied into the existing lore but the two of them put together were the beginning of the end for me.
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#30 Apr 17 2006 at 10:43 AM Rating: Decent
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both expansions had lower end content too
what lower end content did GoD bring to the game please tell me because i missed it completely, it has one zone with 3 camps for anyone below 60 oh yeah and right in the middle of said camp a mob spawns that quads for 4k per hit..... great programming NOT!!!

PoP has 4 zones for low 50's, 3 zones for mid 50's and 3-4 zones+ for high 50/low 60's.

GoD was total Sh*te for anyone not in a raiding guild.
#31 Apr 17 2006 at 10:46 AM Rating: Decent
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what lower end content did GoD bring to the game please tell me because i missed it completely, it has one zone with 3 camps for anyone below 60 oh yeah and right in the middle of said camp a mob spawns that quads for 4k per hit..... great programming NOT!!!

Once the expansion was properly tuned: Qinimi, Riwwi, Ferubi, Barindu, Sewers
#32 Apr 17 2006 at 11:05 AM Rating: Decent
Ldon
Too much stuff you need a group for. Solo or 2 person instances would have been nice.


#33 Apr 17 2006 at 11:39 AM Rating: Decent
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Once the expansion was properly tuned: Qinimi, Riwwi, Ferubi, Barindu, Sewers


Really I mean what is your idea of low I wouldnt send a group into any of these under level 50 and I dont think you can even zone into sewers sub 60 like the zone wont let you.
#34 Apr 17 2006 at 11:46 AM Rating: Decent
I would have to say the worst one ever made would have to be PoR personally. i play a 70 warrior and i'm still trying to get through DoDH content (oh yeah lets not forget omens and GoD too...) and i just really haven't had time to "Explore" the new stuff i also hear the mobs are like on crack and steroids (meaning they hit usually over 2k...) but yeah i've done 2 quests out of PoR.. the 55 aura and the spirit tracker cloak quest, that is all.

PoR really doesn't intice me to go do anything in it, the augs are cool, but there is still "other and more important" gear i need to get first.

so in reality i don't do much with PoR i just have it incase i need to go there for something (that and clicking off buffs for good is cool)

2nd in the lineup would be LDoN... no one does them on my server it sucks big time trying to max that aug from them....

k done ranting now lol
#35 Apr 17 2006 at 1:24 PM Rating: Decent
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LDoN only sucks because in SoE's usual "get people to the next big thing" they utterly nerffed the xp, not that it was ever "Good" 50-60.

That made people go elsewhere. Still LDoN where busy on AB up untill OOW and it wasn't until DoN they totally died.
#36 Apr 17 2006 at 7:28 PM Rating: Decent
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Aye LDON just didnt have the legs of other expansions. I also didnt care for how much instancing it used. Instancing has its place, but this was too much IMHO.
#37 Apr 17 2006 at 7:52 PM Rating: Good
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Really I mean what is your idea of low I wouldnt send a group into any of these under level 50 and I dont think you can even zone into sewers sub 60 like the zone wont let you.

When I say lower end content, I don't mean level 50.

a majority of the game's content is designed for people over level 60.

when I say lower end, I mean content that people 60-70 can successfully fight in in a mediocre pickup group with no advance planning.

Quote:
what lower end content did GoD bring to the game please tell me because i missed it completely, it has one zone with 3 camps for anyone below 60 oh yeah and right in the middle of said camp a mob spawns that quads for 4k per hit..... great programming NOT!!!

PoP has 4 zones for low 50's, 3 zones for mid 50's and 3-4 zones+ for high 50/low 60's.

GoD was total Sh*te for anyone not in a raiding guild.

so... you have to be in a raiding guild to level past sixty?

thanks for telling me, I totally missed the memo!

for that matter, I didn't know casual players were too stupid to type /time once in a while, and invis up when it was approaching midnight...

p.s.

ldon xp was never nerfed.

imbecile.
#38 Apr 18 2006 at 3:59 AM Rating: Decent
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when I say lower end, I mean content that people 60-70 can successfully fight in in a mediocre pickup group with no advance planning.
The level cap when GoD came our was 65, the majority of lower end players at that time where mid 50's because that is when the main time sink/inability to solo for most classes kicks in.

When GoD came out it only had 1 zone that Mid 50's could level in.

Stop looking at God with 3 more expansions worth of gear and leveling to back it up look at it when IT CAME OUT.

When GoD came out it was rubbish for all but raiding guilds, maybe it's not now but thats 2 years later and there are better places for me to hunt now.

You don't need a raiding guild to level past 60 and i never said you did. I said GoD had nothing for non raiders reading comprhension 101.

imbecile.
#39 Apr 18 2006 at 4:02 AM Rating: Decent
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The Shadows of Luclin was the worst expansion by far.

AAs are nice but the content was so far from from Everquest Lore it is not even worth jokes about the guy who thought of it.

Ever been to Mons Letalis? That's ok, no one has.

WTF is a Kaas Thox Xi Aten Ha Ra? Why is it just a pile of goo and why is it a raid target?

To be fair though, Luclin was pretty much the birthplace of the modern day "raid" and AAs as I mentioned.

EDIT:

After reading the thread carefully, I have to agree with feeling that Planes of Power gave some people. "Wait, are you saying that every single God of Norrath is now killable?"

It just took the majesty out of the setting since we all knew expansions would come out after it and make the Gods trivial some day.

Edited, Tue Apr 18 05:19:49 2006 by Reyla
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#40 Apr 18 2006 at 4:36 AM Rating: Good
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You don't need a raiding guild to level past 60 and i never said you did. I said GoD had nothing for non raiders reading comprhension 101.

please tarv, for the love of god, delete your everquest and allakhazam accounts.

"GoD was worthless for non-raiders! There was only one zone you could hunt in under 60! See, it was worthless!"

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Stop looking at God with 3 more expansions worth of gear and leveling to back it up look at it when IT CAME OUT. When GoD came out it was rubbish for all but raiding guilds, maybe it's not now but thats 2 years later and there are better places for me to hunt now.

Smiley: lol

you dumbass.

this quote shows how incredibly ignorant you are.

GoD had the first feasible casual player gearing path since.. oh.. I dunno. kunark?

GoD introduced 70-135hp items off mobs that could be done by a group that was paying attention.

case in point:
https://everquest.allakhazam.com/db/item.html?item=26111

The dude these dropped off didn't even SUMMON until six months after GoD was released! for the love of god, pisspoor geared druids were soloing him! what more could you possibly ask for?

http://eqbeastiary.allakhazam.com/search.shtml?id=14212
https://everquest.allakhazam.com/db/item.html?item=26020

These two drop off a mob that hits for about 800. WELL within reach of a group in a mix of ornate and ldon gear.

oh... just for the hell of it, here's a 90hp bp with regen that drops off a mob a 55 necromancer can solo!:
https://everquest.allakhazam.com/db/item.html?item=26501

slightly harder case in point: https://everquest.allakhazam.com/db/item.html?item=28971

This yunjo sash is very, very, very doable by a casual group. I wore one for quite a while. I got an invite to a group full of people in a mix of hard ldon/ornate/ldon bought stuff, while I was in mostly ornate/ldon easy gear. there was not a single raid geared person in the group. We actually took it further than that, but the waves ahead would probably have wiped most pickup groups.

GoD was chocked full of stuff like this. just because you never got off your *** and went doesn't mean it wasn't there.


Tipt bracers are ******* stellar. Yes, tipt is hard, but y'know what? bring along a ornate/ldon geared cleric. bring along an ornate/ldon geared enchanter. bring along a ornate/ldon geared druid. add a paladin in for the stuns if possible. Congratulations! You just got a 135hp bracer with three or four casually geared/aaed people!

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The level cap when GoD came our was 65, the majority of lower end players at that time where mid 50's because that is when the main time sink/inability to solo for most classes kicks in.

oh, for the love of god. just because YOU were stuck as a level 51 paladin when GoD came out doesn't mean everyone was. For every serious 55-65 raider on FV, there were at least four or five casual players on in that level range at any given time. BoT and PoV usually had around 40 people each, very few of them raiders.
#41 Apr 18 2006 at 11:53 AM Rating: Decent
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For god sake listen to yourself, lower end players in GoD where not wearing Ornate class gear, have a word with yourself. What Lower end player could farm drops from BoT named in 2004?

Lower end family guild players would have to piggy back a raid progression and luck out on a roll (which they probably wouldn't even be allowed since it wouldn't be thier own guild.)
Please define what you think a lower end player would be wearing now and then maybe we will have a yardstick to show how completely off your impressions of a lower end player would be able to get.

I am a lower end player because my Job means i am regularly away for 2-3 months and cannot play which despite my playtime leaves me on the same level as a lower end player in terms of gear.

I know GoD was rubbish for lower end player because UNLIKE YOU i AM a lower end player. I bow to your knowlage and skill as i high end player so do me the same curtesy as a lower end play because you have no idea what lower end play is like.
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oh, for the love of god. just because YOU were stuck as a level 51 paladin when GoD came out doesn't mean everyone was. For every serious 55-65 raider on FV, there were at least four or five casual players on in that level range at any given time. BoT and PoV usually had around 40 people each, very few of them raiders.
and there was just the same amount in lower PoP beacause they where lower end player who either couldn't put in the time required or had lots of alts (insert any number of reason)

Raiders would be high end game. (Lots of GoD content)

BoT non raiders would be mid level. (a bit of GoD content but not alot)

Tier 1 and below would be lower end game. (GoD brought nothing to thier game)
#42 Apr 18 2006 at 12:32 PM Rating: Decent
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For god sake listen to yourself, lower end players in GoD where not wearing Ornate class gear, have a word with yourself. What Lower end player could farm drops from BoT named in 2004?

Quite a few, actually. I know several who were doing so at that time. Even then, these molds are buyable in the bazaar, so several had access to them if they wanted.

Once the entrance zones of GoD were properly tuned, there were lots of things for lower end folks to do. Many just didnt want to go their. SoE is partly to blame, as several folks were shell shocked by GoD on release, but the opportunites were there.
#43 Apr 18 2006 at 4:50 PM Rating: Good
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For god sake listen to yourself, lower end players in GoD where not wearing Ornate class gear, have a word with yourself. What Lower end player could farm drops from BoT named in 2004?

Lower end family guild players would have to piggy back a raid progression and luck out on a roll (which they probably wouldn't even be allowed since it wouldn't be thier own guild.)
Please define what you think a lower end player would be wearing now and then maybe we will have a yardstick to show how completely off your impressions of a lower end player would be able to get.

what the hell?

Bastion of Thunder was opened to all players over level 62 on the eleventh of june, 2003. If you're too stupid to realize it - I'll point it out just in case - this was more than half a year before the expansion gates of discord was released.

BoT names are trivially easy. They barely hit for more than a PoValor golem.

Pickup groups downed BoT names all the damn time.

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I am a lower end player because my Job means i am regularly away for 2-3 months and cannot play which despite my playtime leaves me on the same level as a lower end player in terms of gear.

I know GoD was rubbish for lower end player because UNLIKE YOU i AM a lower end player. I bow to your knowlage and skill as i high end player so do me the same curtesy as a lower end play because you have no idea what lower end play is like.


When GoD was released, I was a lower end player, too.

So, um... I noticed how you're still ******** about GoD sucking for lower end players, and I was wondering... uhhh... how do you address the fact that GoD introduced gear with twice the hps of ornate soloable by anyone over 55 who could root or snare?
#44 Apr 18 2006 at 11:35 PM Rating: Decent
LDoN...

For as much community disdain for GoD that is shown, the expansion is still a vital part of Everquest. Msha's are still farmed, Bic is still done, people still suffer thru Uqua, and Tacvi is still raided regularly on every server by the mid range guilds.

LDoN, on the other hand, is basically dead. Other then 2.0 raids and the occasional person stiving to max out his Adventurer Stone for 50 more hp's and mana then the Slipgear Gem, nobody really does LDoN's anymore. The loot is mediocer at best, especially with the availibilty of cultural armor and WoS trash drops/MPG trials/DoDh task/DoN crystal rewards. The experience absolutely blows (4-5 drakes = 1 LDoN.

Ironically when LDoN came out it was one of the greatest things to happen to EQ. It gave both the raiding and casual player something to do during non-raiding hours. Making or finding a group was extremely simple (I can remember seeing 70+ people in Butcherblock on a regular basis). Ran thru BB yesterday.. Noone in the zone.

Then OoW was released and killed LDoN. Why bother doing 25 NRo LDoN's for the bP, when you could camp one in RSS. Augs?? Try RSS.. Jewelry or a range.. do MPG Trials.

If worst expansion is defined by lack of player interest and usage in EQ. Then LDoN has proven itself to be the sad winner.

SoE sooooo needs to reevaluate LDoN and revamp it.

Edited, Wed Apr 19 00:36:24 2006 by Jaddrielle
#45 Apr 19 2006 at 12:12 AM Rating: Decent
While GoD didn't cater to lvl 20s it had some great stuff for mid lvl players(the natimbi book comes to mind) and for raiders GoD progression was possibly the best there was........
#46 Apr 19 2006 at 3:54 AM Rating: Decent
Sorry I guess you all use different criteia then I do. Mine is simply how was expansion on realease and is it still used. GoD wins booby prize because it fails the worst at both those criteias.
#47 Apr 19 2006 at 7:12 AM Rating: Decent
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Sorry I guess you all use different criteia then I do. Mine is simply how was expansion on realease and is it still used. GoD wins booby prize because it fails the worst at both those criteias.

While I can understand the first part, how can GoD get the "Booby prize" if it still being used is part of the criteria. Its more heavily used then probably half the otehr expansions.
#48 Apr 19 2006 at 9:00 AM Rating: Decent
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While I can understand the first part, how can GoD get the "Booby prize" if it still being used is part of the criteria. Its more heavily used then probably half the otehr expansions.


Hardly, and maybe its different on your server but even Ldons see more non raid use then any GoD zone.

Kunark vs GoD, more still use Kunark
Velious vs GoD, more use Velious
Loy vs GoD, more use LoY
etc etc etc not one expansion is less used minus raids then GoD, so unless you are a raider GoD is the suck.
#49 Apr 19 2006 at 9:05 AM Rating: Decent
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Might be different from server to server, but I see groups in GoD all the time. Not large numbers of them, but more than I see in Kunark, LoY, original EQ zones, or especially LDON (which is largely dead on druzzil)

Edited, Wed Apr 19 10:06:22 2006 by dfrnchman
#50 Apr 19 2006 at 8:10 PM Rating: Decent
well that depends on what you call "worst"

worst for the game mechanics, worst when it went live, most bugs when it went live, etc...

for worst when it went live with most missing content and most screwed up on so many levels id have to say SoL. heck it took SoE 9 months to get the bazaar open and running as advertised on the box.

as for worse for the game, i would say gOd as it was to soon to release an other known broken expansion after so many in a row. i know for a fact it drove a lot of players away from the game and yes i was one of them. i know about 15% of my guild left due to the mess the gOd was.

but the worst expansion has to be EQII. built on a graphic engine that does not even work with TODAYs hardware and its been out over a year.


LoL

so you reall can say any and all expansions past Kunark have been bad with the exception of LDoN. that was one of the best until SoE nerfed the h3ll out of it and made it basically worthless. LDoN pre-nerf was the best thing to happen to EQ.
#51 Apr 19 2006 at 8:35 PM Rating: Good
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so you reall can say any and all expansions past Kunark have been bad with the exception of LDoN. that was one of the best until SoE nerfed the h3ll out of it and made it basically worthless. LDoN pre-nerf was the best thing to happen to EQ.

I don't know why everyone says LDoN was nerfed.

It never was.
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