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#1 Apr 13 2006 at 4:42 AM Rating: Decent
Does anyone know the relationship between a damage aug ( like the bauble of aggression from rss) and a proc aug?

Assuming a zerk using a 2h wep with topped out attack.

What I mean is how much does each point on the damage aug equal to on a proc aug?

Sorry I couldnt be a little more coherent lol.
#2 Apr 13 2006 at 7:40 AM Rating: Decent
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218 posts
Do you mean the damage augs that add damage to the base damage of a weapon? Like +2 damage augs for 1hb?

If you do then it doesnt add any damage at all to the proc a weapon may have. It just adds more damage per swing.

#3 Apr 13 2006 at 8:14 AM Rating: Decent
yes i mean the augs that add to the base damage of the wep.

the question i had is how much base damage is equal to how much proc damage?

ie is a +2 base damage going to generate more dps then say a 125 damage proc etc
#4 Apr 13 2006 at 8:33 AM Rating: Decent
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218 posts
Oh well thats a horse of a different color, and an interesting question that I don't have the answer for.

But I sure would love to find out. Hope someone has some information for us.

:)

#5 Apr 13 2006 at 10:52 AM Rating: Good
it depends a lot on the delay of your weapon.

proc augs proc a fixed rate per minute, regardless of delay.

how often damage augs damage is applied depends entirely on delay.
#6 Apr 13 2006 at 11:01 AM Rating: Decent
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19,369 posts
If you're a rogue I would go with the dmg augs. That little bit of extra dmg starts to up add up with your short delay weapons. Also procs tend to get you more agro, something a rogue doesn't really want.
#7 Apr 13 2006 at 11:04 AM Rating: Good
real reason rogues would want damage augs - damage augs effect backstab damage. proc augs don't.
#8 Apr 13 2006 at 12:05 PM Rating: Decent
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3,212 posts
As a paladin, I usually look for items that will add to my normal damage. At 50 using the mace of the fallen crusader, I would do more damage than by using the venomous axe of the vellium brood, or by using the 2hb drop that came from the skeleton commanders. The one with the 40 pt lifetap.
Its all weapon delay and normal damage as Sir Groogle said.
#9 Apr 13 2006 at 12:42 PM Rating: Decent
Based on what folks so far have said, I see it as being this...

If you have low delay weapons, then the base damage aug could be able to overcome a proc aug plus your damage will be more even over time.

If you have high delay weapons, then you might be better off with a large damage proc since it's proc rate is fixed. This will of course lead to huge spikes in DPS.

In the end it really depends on class and purpose and the weapon(s).
#10 Apr 13 2006 at 3:00 PM Rating: Decent
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57 posts
I know this is somewhat outside the intent of your original question, but one other thing that could make a difference is whether or not you have any other proc effects active on the weapon.

I believe proc checking is done in a specific order, but I don't know where augment procs fit into that order, so it may or may not make much difference depending on where the other proc is coming from.

#11 Apr 13 2006 at 5:44 PM Rating: Decent
Quote:
I believe proc checking is done in a specific order, but I don't know where augment procs fit into that order, so it may or may not make much difference depending on where the other proc is coming from.


.... Actually I think you are abit off. Each proc has a specific proc rate regardless of how many procs are on the weapon.
#12 Apr 13 2006 at 5:56 PM Rating: Decent
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Drac I think in this case you are wrong. I saw a thread a while back, if you have more than one proc on a weapon the second proc does have less of a chance of going off but I wont name a number. Not shure where I saw the thread.
A weapon in the secondary slot will also have a reduced chance of procing. I believe the off hand proc rate is 25 percent.
#13 Apr 13 2006 at 6:23 PM Rating: Decent
Aren't proc augs a no no for zerkers due to agro reasons?
#14 Apr 13 2006 at 6:56 PM Rating: Decent
zerkers dont get agro like rogues and rangers because they are using slower 2h weapons and hitting alot less often. They just hit alot harder.
#15 Apr 13 2006 at 7:46 PM Rating: Decent
Jonwin wrote:
Drac I think in this case you are wrong. I saw a thread a while back, if you have more than one proc on a weapon the second proc does have less of a chance of going off but I wont name a number. Not shure where I saw the thread.
A weapon in the secondary slot will also have a reduced chance of procing. I believe the off hand proc rate is 25 percent.


I've heard this is since, if you have a two procs complete the check at the same swing, only one can exicute, thereby decreasing the chances of the procs all working at their normal rates.
Not a melee, just passing the information along.
#16 Apr 13 2006 at 7:49 PM Rating: Decent
Sir Groogle wrote:
it depends a lot on the delay of your weapon.

proc augs proc a fixed rate per minute, regardless of delay.

how often damage augs damage is applied depends entirely on delay.


So if I take a Weighted Velium Axe (150 delay, right?) and add on a proc aug that procs at 4 times per minute, then it'll proc every swing (assuming no Haste)?
#17 Apr 13 2006 at 9:04 PM Rating: Decent
lol pretty much reo
#18 Apr 13 2006 at 9:21 PM Rating: Good
more or less, yeah reo. i doubt the chance per swing ever actualyl reaches 100%, but it'll be just about there. well, except for weighted velium battle axes having a delay of 38 and all =p
#19 Apr 13 2006 at 9:23 PM Rating: Good
oh also - it shouldnt really be a prob elor, less maybe its a stun aug
#20 Apr 14 2006 at 4:07 AM Rating: Good
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2,514 posts
Groggle wrote:
real reason rogues would want damage augs - damage augseffect backstab damage. proc augs don't.


If only they wouldn't be so freaking rare and hard to attain.
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