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Which is best 2box?Follow

#27 May 04 2006 at 11:12 PM Rating: Decent
with the SK as your tank you should be fine. keep in mind both will have pets, and the SK self heals to an extent.

[edit to add]

LoL if a Necro can heal for a SK in the 50s, and 60s, you will be fine with a healer and slower like the shammy.

Edited, Fri May 5 00:13:33 2006 by Singdall
#28 May 06 2006 at 9:26 AM Rating: Decent
Quote:
I am concerned of the shamans healing abilities when i get to higher zones but we'll see.


I run a pal/shm 2-box and healing is usually not an issue unless it's against a high burst damage mob. Granted I max out the paladins regen and have the self HoT's, but I use that more so he gets some heal agro than to stay alive. The shaman slows and buffs more than make up the heal difference.

Make sure you set up macros on the shaman so he's canni-dancing while you're on the SK. Once you get the "spirit of" line of DoN proc buffs, you'll tear things apart. Throw one on the dog, one on the pally/sk and canni dance while the light show plays.
#29 May 07 2006 at 5:57 AM Rating: Decent
shammy/mnk imoimo
shammy has everything a mnk needs to dish out even more damage.with the right aas a mnk can tank and dish out insane dps so the shammy just has to slow and heal maybe some nukes but w/o kabooms it doent matter,mnks get 1.2k disc "nukes" that pops every 30 secs so ya.mnks dps/shammys slow will make up for lack of hps on mnk and lack of healing power on shammy.
again imoimoimo
#30 May 07 2006 at 1:43 PM Rating: Decent
I personaly like to 2 box my 70 mage with my 70 cleric, the 66 air pet is amazing, it will tank as well as an bazaar geared 65-67 warrior...it stuns and nukes etc..my pet flurries and crits and so on while the mage can nuke away..cleric tosses a hot on pet and so on. cleric can also placate the mobs for singles and rezz buff etc etc

another combo i like is i duo my cleric with a 70 bst friend alot. slows are $$ and the bst puts out decent dps specially with the warder
#31 May 08 2006 at 10:14 PM Rating: Default
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Have to agree with the mage/clr. I have a 70 mage and a 57 clr (good enough for cheals lol) and i tear most zones up. Duoed most the arcstone/relic quests. And meanwhile the clr is getting incredible xp. Def one the best boxes. With all defense pet aa's and conv pet and close to 10k hp's =)
#32 Jun 14 2007 at 3:34 PM Rating: Default
I know this is an old post but I had to reply....I two-box a Mage/Bard....and I've goten them both up to 65 with little to no issues.

Bards pulls, slows, and chants....Pet Tanks...mage nukes.

Excellent boxing combo and the mage is VERY easy to control using simple keystroke macros.
#33 Jun 15 2007 at 5:46 AM Rating: Decent
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Necromancer/Magician if you want to kite.

or

Paladin/Shaman if you want to melee.
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#34 Jun 15 2007 at 6:38 AM Rating: Good
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Kiting: Necro / Mage

Tanking: Shadowknight / Shaman
#35 Jun 15 2007 at 8:02 AM Rating: Decent
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Quote:
I am concerned of the shamans healing abilities when i get to higher zones but we'll see.


In the late 40's and early 50's, you may struggle through some mobs based on the shaman's healing abilities.

You'll get your first incomplete heal at 58 which will help. Once you get into the 60's you'll get more healing spells. Shaman also get some really good healing over time spells.

What I would do with an SK - Shaman combo...

Try to pull with a darkness spell (snare).
While the mob is coming to the camp cast a heal over time on the SK.
Slow the mob while the HoT is healing the SK.
Use the SK lifetaps as needed to help heal.
Once slowed, healing will be much easier using the longer casting big heals.

Also, don't forget to break out the puppy pet for added DPS. The shaman pet with puma/leopard/panther proc buff is decent DPS.
#36 Jun 15 2007 at 9:13 AM Rating: Decent
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My main 2box is mage and cleric. At level 72, we're tearing stuff up.

I've been raising up a zerker with help from the cleric and although she's been an absolute blast to play, I think she'd be better with a shaman partner.

My other favorite 2box combo is beastlord and druid. Their buffs compliment each other nicely and they have ports, haste and slows. No rez needed with evac. (Yeah, right! LOL)

I've also tried shadowknight and wizard, just for fun. I got them up to about 35 and it was actually a fun combo to play around with.

I think if one of your boxes was a shaman it would be work than a cleric, but you'd be able to tackle more things. I wouldn't let the lack of rezzes stop you. It's usually pretty easy to get a rez in the guild lobby.
#37 Jun 15 2007 at 5:52 PM Rating: Decent
I always wanted to try a ranger. What would be a good 2box with a ranger?
#38 Jun 15 2007 at 6:28 PM Rating: Decent
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Ranger/Shaman if you plan on tanking.

With a chain class tanking, you need slow. Period.

If you want to Kite with a Ranger, any of the above mentioned kiting classes might be interesting.
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#39 Jun 16 2007 at 2:39 PM Rating: Default
seems almost all the posts mention shaman. so i must blurt out my favorite lines of how evil Eq is. if u make a shaman, make a troll inny worshipper. they get access to a clicky snare(*clinging darkness*, regent symbol of innorok) necklace at level 15. this will allow your shaman to solo in dungeons. an if your shaman isnt into the AA phase yet, i would actually redo him... its sad, but i almost did it with my frog at 65 n 100aa's. but i'll be looking for xygoz for his dumb *** snare spear, upon my return....

then it seems either Sk, or pally... i favor the Sk here, because with a Hot'd SK he could fail a FD err 2. an you'll need him for pulls. an with a good puller, theres no need for rezzin right? an with his pet, an the shamans proc spell its just mo DPS. which = more xp.

pallies... um they can heal/rezz, an get buffs n stunz... but ummm your stuck diggin in yer weapon set ups for a snare proc. or relying on the shamans like level 5 spell to hold. if u did the necklace quest.
#40 Jun 17 2007 at 6:48 AM Rating: Decent
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I've found that a good 2 box has been a SK/SHM
SK for dps,small self heal, snare and shammy for healing, slow, haste, dots.
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#41 Jun 21 2007 at 9:40 PM Rating: Good
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Mandie you know Jonwinnie will always group with you.

Shaman just makes a great partner with a lot of classes.
Necro/necro or necro wiz are awesome as well.

I was two boxing a cleric with ranger, and shaman with druid for a bit when Elne Clares account was active. Both worked well.
#42 Jun 21 2007 at 11:49 PM Rating: Default
if you can with a couple of freinds or a pimped out system like mine i 4 box, and just for fun once i 4 boxed 4 beastlords. 4 pets tank together very well. and have 2 characters heal and buff, and other two slow and cast hits.

when i did this it kinda sucked because the regen time was too slow for me but new system makes it fast and would even be more fun now. i might retry it.
or evn 4 box necros, or mages, or cross necros' mage and beastlords

haveing mage dmg shield pets, necro dots, beast slows, necro and beast mana pooling later, mage pet equipment. gee i think i'll log in and check this idea out. benifits of having 8 accounts only 3 open now, but 4 of them only one character lvl 1's each of those accounts.

although boxing not easy for this idea but 4-6 friends as enchanters charm killing would be cool.
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#43 Jun 22 2007 at 7:36 AM Rating: Decent

Necro / Necro. 8-D
#44 Jun 22 2007 at 8:00 AM Rating: Decent
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Jonwin wrote:
Mandie you know Jonwinnie will always group with you.



I know. That's how I realized that shaman/zerker are a great combo. Smiley: grin
#45 Jun 22 2007 at 8:38 AM Rating: Decent
Looks like the original poster has listed those 4 choices simply because they already had those classes rolled and available. Didn't want to start a new character to try other combos.

Among the choices, the poster chose the one most favored overall by responders, SK/SHM.

That's a pretty common two-box that does very well.

For anyone else browsing this thread to get ideas of their own, I'd recommend trying the combo of PAL / ENC.

Duo-ing that combo is actually much better than boxing unless you're really good. Enchanter Charming, Paladin rooting and stunning when charm breaks, enchanter slowing and mez / memblur if fights get too rough and you need to rest or bail, paladin rezzing. Charming is only a little risky once you get the hang of it. Charming while boxing can be more dangerous. Someone mentioned enchanter / druid combo which is great for charming since druid get the long lasting snares to help enchanter recharm. Melee + chanter needs more attention to avoid mez breaks and to help enchanter recharm when needed.
#46 Jun 23 2007 at 6:34 AM Rating: Decent
Heh may depend on gear but I have known a TON of great and highly successful ranger/cleric combos.

To me rez>slow>snare and if an option I would say ranger with the slow epic as a proc is better then the eventual I dont care how good you are eventual death and auction WTB rez.

In case its not clear Cleric huge heals,buffs, rez > Shaman mid size heals,great buffs, slow> druid mid heals, mid buffs,snare.

With ranger or sk snare isnt an issue anyway only thing your lacking is the slow and you should be able to damn near duo all but the sky drop for ranger epic nowdays anyway. Toss on an epic that can slow and lets be honest higher dps from ranger then pally or sk and its a great combo.

Of course all that being said with OP post I would probably go shaman/sk over shaman/pally too for the pull factor alone although it can still suck to not have rez but if your counting on your tank to be your rezzer, and your tank, then odds are whole ship is gonna go down anyways in a snafu where a cleric might live and rez you in place.
#47 Jun 23 2007 at 11:55 AM Rating: Decent
Monk - for FD pulling, tanking, dps, snare (with Anklesmasher 1hb)
SHM - slow, malo, cripple, heal, dps, heal

SK fd pull not as reliable as a monks, and a monk's DPS is better.

Kiting duo team is fine, just limited to kiting zones, where as monk/shm can adventure deep into any dungeon, kill named, and so on. Kiter's try a summoning mob like a named and will die.

#48 Jun 25 2007 at 3:59 AM Rating: Decent
As a kite team, I kick all kinds of butt with my necro/ranger combo. Ranger buffs, especially attack buffs are really nice on the pet, and all I have to do is turn on autofire and kite the mob in front of the ranger and I add his bow DPS to the necro DPS. Works out very nice, and is very easy to manage. If I wanna really burn somethin down, I'll nuke and dot with the ranger as well. Nature's Balance has become a favorite spell of mine recently, stripping buffs off the incoming mob without worry of dispelling snare or anything else I've cast. Easily hotkey an assist with cast NB and then pause long enough for it to land before autofire kicks in.
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