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Old school server coming.Follow

#52 Apr 12 2006 at 9:04 AM Rating: Decent
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Here are some quotes from Loral Ciriclight at mobhunter.com

"There will soon be a "not a classic server" server. This server will begin with only the original game unlocked at first. As groups or guilds defeat certain triggered encounters, new expansions will become unlocked. It will be a no-transfer server so everyone is starting off at the beginning of the game. All the new non-expansion features will be there like chat channels, LFG, and new UIs, but features such as Plane of Knowledge won't be active until that expansion is unlocked. All of those who have screamed on the forums for months about a "classic server" will now get their chance to put their money where their mouth is. It sounds pretty interesting and SOE is expecting it to be popular. With some core features removed that we take for granted these days like the Guild Lobby, Nexus, Knowledge, Bazaar, and LDON Magi, it will be interesting to see how much old-world people are willing to take.

I was corrected on my terminology for the new non-classic classic server which is known, officially, as a "Progression" server. SOE doesn't have exact details on what will open up new expansions, but the mechanics of the unlocking will basically be like unlocking the expansions as if you paid for them. If you are a player who only owns the original game, much of the newer content is cut off. The Progression Server simply treats every player as though they didn't play. Certain free features like POK will still have to be shut off manually. "

You can read the full article at:

http://mobhunter.com/001473.html

Gaflack
#53 Apr 12 2006 at 9:29 AM Rating: Excellent
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gaflack wrote:
"This server will begin with only the original game unlocked at first."
Assuming Loral has his notes in order, that'd mean it'd only start with Antonica, Faydwer and Odus.

Be curious to see if the Warrens & Stonebrunt are in the "Classic" release. I'm just assuming Paineel will be despite its later arrival.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#54 Apr 12 2006 at 1:39 PM Rating: Decent
does anyone know if there is any information about this on the actually eqplayers website? cause i cant find any offical information on this.

#55 Apr 12 2006 at 3:15 PM Rating: Decent
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I think the journeymans cultural don armor would be superior to a lot of original eq stuff, if they left those recipies in the don armor would be probably the best stuff around.
#56 Apr 12 2006 at 3:54 PM Rating: Decent
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218 posts
Absor has posted several times today on this topic over at the EQ boards. I don't have time to link them, about to head home from work atm. You can go to the Dev Tracker feature on their forums and find all his posts.

In summary he stated..

1.) SOE doesn't even know how they are going to implement it yet, or if it will even work.

2.) He absolutely hates the idea and thinks it will fail terribly.

3.) See #1.


So in other words NOONE knows what will be included and what won't be. My money is on the fact that they will research this and deem that it is not possible to do.

#57 Apr 12 2006 at 3:55 PM Rating: Decent
I just want to know an ETA !!! I'm so excited about this !!! I'm ready to get too it!!!!!!!!!!!!!!!!!!
#58 Apr 12 2006 at 4:02 PM Rating: Excellent
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ZatxWoopyoax the Irrelevant wrote:
2.) He absolutely hates the idea and thinks it will fail terribly.
He should have piped up during the meetings for the Discord server Smiley: laugh
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#59 Apr 14 2006 at 4:35 AM Rating: Decent
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I expect paw will be reverted, but what about add on zones that weren't part of an expansion, like jaggedpine or the hole?

I personally look forward to this... our inhouse trio is going to try shaman pally ranger combo. I am hoping that with our 5 hour a night playtime we can at least keep up enough to become part of the critical mass of lvl50 toons needed to kill the dragons to unlock kunark. We all have jobs though so who knows.

/g you like my new Ghoulbane?
#60 Apr 15 2006 at 1:43 AM Rating: Decent
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103 posts
People are just too good at leveling these days. I can see Kunark opened up in a week if things aren't changed.

This is going to take alot of testing to make it work.
#61 Apr 16 2006 at 5:54 AM Rating: Decent
Quote:
People are just too good at leveling these days. I can see Kunark opened up in a week if things aren't changed.


I would be very very suprsied if a force of enough 50s with gear good enough to not get pasted was able to clear out nag and vox in a week.

I would say even your hardest core people will need a month, of course it does depend on what they leave in stuff like Blackenalloy from Runnyeye for example is huge upgrade from orginal game.
#62 Apr 24 2006 at 2:35 AM Rating: Decent
Regarding the rumors that a new server might be created that is closer to the way the game was before it all went to he!! and in case anyone that is actually designing the new server might be reading this. First only launch the original 3 continents (thats Odus, Antonica, and Fadywer as I'm sure most of you don't know) the way they were in the beginning. Return the revamped zones like Runnyeye back to the way it was in the beginning. Scrap and then burn any copies of the "better" Nektulos, Lavastorm, and Freeport area revamps. By the way since you didn't learn from George Lucas' mistake when he remade a certain 3 movies "better" let me remind you that trying to fix something that isn't broken just pi$$es people off so STOP IT. Get rid of the ingame maps. Once upon a time it was actually fun to travel and explore, not just casting invis and watching an arrow on a map. Remove the Plane of Knowledge and burn any copies of it that you might have. Remove the tutorial and burn any copies of it that you might have. Remove the Luclin character models (if you want proof that graphics don't make an RPG then take a quick look at WoW and then try and figure out why it's blowing EQ right out of the water with laughable graphics). Bring back the boats. <I can remember when alert> I can remember when the boats served several important purposes. I used to practice my magic while I waited, you'd never see me have a fizzle fit in a group thanks to the boats, sometimes I fished or sewed, and half of my friends that I met early on I met while waiting for the boats or while riding the boats. Most importantly when they removed the boats we sure found out who the biggest cry babies were and as for all of you go to WoW with the rest of the babies we don't need you ruining the game for the rest of us. I realize I'm being a bit harsh with this but as it is now the game almost promotes stupidity. If I see one more person standing in the PoK asking what their home city is called or begging for money I'm going to go crazy (unless I already have in which case I'm gonna go MORE crazy). Put the spells back to the way they were. Replace the experience and corpse loss of characters below level 10, once again we don't need to be pampered and those of us that do can go to WoW. That about covers most of what needs to be removed and never replaced (if I think of anything else I'll be back). Now as for unlocking the other expansions there are only 3 others that really had anything decent to offer and even they had their share of problems. First you can enable Kunark but not until every single major boss has been taken down and even then the server should be monitered so that we can unlock Kunark when like 75% of the server population really has nothing more to gain or learn from the original game and this should take a few years so we'll have at least that long to enjoy ourselves before it begins to corrupt. Then launch Kunark and follow the same guidelines and I forgot to mention but remove the revamps (like the hole and veeshans peak). The problem with launching these expansions is the same problem we're having in the real EQ and that is that everyone is already really strong from the expansion before so it really doesn't take long to conquer the new expansions. But anyway you'll have to lauch Velius then to keep things moving and when its conquered the last expansion left is LDoN and hopefully by then we'll have kept things challenging and fun for several years because the only real course of action left is to keep going reintroducing the same problems the real game has as we go or call it off and start over again. You'll notice I left out Luclin and the reason for that is because the bazaar caused more problems than it solved and beastlords were a joke right from the start and should never be brought back and finally I've always loved the story of the Shissar on Kunark and how they were wiped out until of course you put a bunch of them on Luclin and rewrote the story to support this.. Finally the very few innovations that were mostly introduced by SOE that weren't a disaster. First the spell descriptions should be left in honestly I can't remember how we managed it before those. The issues with the pets, namely the pet window (which helps alot but I can live without if I'm outvoted), the ability to invis and zone without losing your pet was a godsend but once again I can live without it if I'm outvoted, and finally the set level of your summoned pet (having to summon your pet 12 times until you get the strongest one sucked really really bad). And I forgot to mention the part about how your pet used to get aggro from the guards ( I honestly can't remember why I've stuck with my mage all these years after that). The newer group commands (if you've been around for awhile you know what I'm talking about) should be left alone too in my opinion. As for the UI the newest one is a joke if you ask me and the original one was just as bad (sorta like looking through a porthole) so really the one we were all using until just a few months ago was really the best in my opinion. Thats all I can remember for now about that. There are 2 aspects of the real game that are likely going to pass over to the new server even though we don't want them and I really have no idea how we can keep them out. They are of course the arrogance and prejudice towards the lower level players by the guilds and insane amount of two boxing (and three and four and five and six and seven and eight and nine yes I've seen NINE boxing) which really just destroys the game for those of us that can't or won't two box. Anyway we need some suggestions on how to keep those out or we may as well scrap the new server idea. Okay that about covers it. If you think I'm just one person speaking out only my ideas then you'll have to come find me on Tribunal and I'll gladly give you names and/or phone numbers of the countless people that feel the same way I do and most of them have agreed to come back to the game if my ideas go forward. If you want to add your name to theirs or have any ideas too you should post your opinions here and we'll start petitioning GMs to look at it. I've sent many many emails to this affect to SOE but I've never received a response so hopefully we can make enough noise to be heard.
#63 Apr 24 2006 at 8:45 AM Rating: Decent
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Sera you might consider editing your post and using some paragraphs.

I'm sorry, I tried, but just couldn't get through it.

The "Enter" button can be your friend.



#64 Apr 24 2006 at 9:05 AM Rating: Default
For the love of eyeballs, was all that significantly necessary?
#65 Apr 24 2006 at 9:48 AM Rating: Decent
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65 posts
No, not needed. Although I did grind through the post.

Given SOE's history on fixing bugs and making improvements to older content I seriously doubt that much of what Sera is looking for will be implemented. This is SOE we are talking about folks, they will find the least expensive, least time consuming way to implement the progressive server. Regardless if it works well or not.

In reports from the Fan Faire and at eqplayers.com the Devs have stated that no major programming changes will be made for this. Current spell sets, UI, tradeskills, quests, etc will all be there on progressive. The major limiting factor will be the lockouts of content.

Bottom line, expect power players to form a guild, rip though in record time and before you know it, just another sever. But that might be the Monday morning blues talking.

I like the idea of transferring character who have been 'flagged' for completing the 'end game scenarios' for the first batch of content and transferring them to another server where the next batch of content is available. This would leave each of these 'progressive servers' relatively unpolluted by the 'lets get there first' crowd. I am not knocking these people, it's just that I have a wife, job, kids, etc and can't devote that kind of time to the game. To bad this would cost money in server space and labor to make the transfers.

#66 Apr 24 2006 at 12:47 PM Rating: Decent
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Regarding the rumors that a new server might be created that is closer to the way the game was before it all went to he!! and in case anyone that is actually designing the new server might be reading this.

They won't be

First only launch the original 3 continents (thats Odus, Antonica, and Fadywer as I'm sure most of you don't know) the way they were in the beginning.

Not patronising at all are you


Return the revamped zones like Runnyeye back to the way it was in the beginning. Scrap and then burn any copies of the "better" Nektulos, Lavastorm, and Freeport area revamps.

While the Nek forest revamp wasn't good, the Lavastorm remake was pretty good and the graphics far superior, The North Ro/South Ro is great with new quests and new mobs added. Runnyeye has never been changed, perhaps you mean Splitpaw?

By the way since you didn't learn from George Lucas' mistake when he remade a certain 3 movies "better" let me remind you that trying to fix something that isn't broken just pi$$es people off so STOP IT.

Ever heard of Evolution? Without change you get stagnation, and all change is not bad.

Get rid of the ingame maps.

Why? Do you maybe work for EQAtlas and are gumpy that people no longer print maps all the time? EQ has had ingame maps since before Kunark only difference is now i download them rather than print them.

Once upon a time it was actually fun to travel and explore, not just casting invis and watching an arrow on a map.

So go and do it then instead of hitting backspace and stop blaming other people because YOU are lazy.

Remove the Plane of Knowledge and burn any copies of it that you might have.

Why? Not all of us want to spend an hour getting to the place we want to start playing.

Remove the tutorial and burn any copies of it that you might have.

Repetitive theme here i think.

Remove the Luclin character models (if you want proof that graphics don't make an RPG then take a quick look at WoW and then try and figure out why it's blowing EQ right out of the water with laughable graphics).

Are you f*cking kidding me? why not go back to the Pre luclin UI and then we can pretend it's the mid nineties, infact why not JUST TURN THEM OFF??

Bring back the boats. <I can remember when alert> I can remember when the boats served several important purposes.

Boats serves as nothing other than a crappy timesink. Good timesink i can deal with but not crappy ones.

I used to practice my magic while I waited, you'd never see me have a fizzle fit in a group thanks to the boats, sometimes I fished or sewed, and half of my friends that I met early on I met while waiting for the boats or while riding the boats. Most importantly when they removed the boats we sure found out who the biggest cry babies were and as for all of you go to WoW with the rest of the babies we don't need you ruining the game for the rest of us.


I realize I'm being a bit harsh with this but as it is now the game almost promotes stupidity.

Yes you really ARE stupid really blindly and incredibly stupid.

If I see one more person standing in the PoK asking what their home city is called or begging for money I'm going to go crazy (unless I already have in which case I'm gonna go MORE crazy).

It's a GAME, not real life!

Put the spells back to the way they were.

I suppose you want the spellbook for medding as well Smiley: rolleyes

Replace the experience and corpse loss of characters below level 10, once again we don't need to be pampered and those of us that do can go to WoW.

And most new players would.

That about covers most of what needs to be removed and never replaced (if I think of anything else I'll be back).

Please for the love of god don't.

Now as for unlocking the other expansions there are only 3 others that really had anything decent to offer and even they had their share of problems.

Which three? First you can enable Kunark but not until every single major boss has been taken down both of themand even then the server should be monitered so that we can unlock Kunark when like 75% of the server population really has nothing more to gain or learn from the original game and this should take a few years so we'll have at least that long to enjoy ourselves before it begins to corrupt. if you did that the 75% would be three people.

Then launch Kunark and follow the same guidelines and I forgot to mention but remove the revamps (like the hole and veeshans peak).

The problem with launching these expansions is the same problem we're having in the real EQ and that is that everyone is already really strong from the expansion before so it really doesn't take long to conquer the new expansions.

But anyway you'll have to lauch Velious then to keep things moving and when its conquered the last expansion left is LDoN and hopefully by then we'll have kept things challenging and fun for several years because the only real course of action left is to keep going reintroducing the same problems the real game has as we go or call it off and start over again.

You'll notice I left out Luclin and the reason for that is because the bazaar caused more problems than it solved and beastlords were a joke right from the start and should never be brought back and finally I've always loved the story of the Shissar on Kunark and how they were wiped out until of course you put a bunch of them on Luclin and rewrote the story to support this..

Beastlords are amoungst the most fun classes to play, but then you're not much into the F word are you?


Finally the very few innovations that were mostly introduced by SOE that weren't a disaster.

First the spell descriptions should be left in honestly I can't remember how we managed it before those.

The issues with the pets, namely the pet window (which helps alot but I can live without if I'm outvoted), the ability to invis and zone without losing your pet was a godsend but once again I can live without it if I'm outvoted, and finally the set level of your summoned pet (having to summon your pet 12 times until you get the strongest one sucked really really bad).

And I forgot to mention the part about how your pet used to get aggro from the guards ( I honestly can't remember why I've stuck with my mage all these years after that).

By the sounds of it i'm surprised you didn't quit years ago.

The newer group commands (if you've been around for awhile you know what I'm talking about) should be left alone too in my opinion.

As for the UI the newest one is a joke if you ask me and the original one was just as bad (sorta like looking through a porthole) so really the one we were all using until just a few months ago was really the best in my opinion. Thats all I can remember for now about that.

There are 2 aspects of the real game that are likely going to pass over to the new server even though we don't want them and I really have no idea how we can keep them out.

They are of course the arrogance and prejudice towards the lower level players by the guilds and insane amount of two boxing (and three and four and five and six and seven and eight and nine yes I've seen NINE boxing) which really just destroys the game for those of us that can't or won't two box.

Ok i got it, you never got to raid because you spent all your time on boats and now you're bitter about people who had druid alts to port them about, roger. But of course thats SoE's fault or the 2 boxers fault or basically anyone fault but your own.

Anyway we need some suggestions on how to keep those out or we may as well scrap the new server idea.

Okay that about covers it. If you think I'm just one person speaking out only my ideas then you'll have to come find me on Tribunal and I'll gladly give you names and/or phone numbers of the countless people that feel the same way I do and most of them have agreed to come back to the game if my ideas go forward.

Why on gods green earth would i or ANYONE else want to speak to such a close minded and bitter bunch of people?

If you want to add your name to theirs or have any ideas too you should post your opinions here and we'll start petitioning GMs to look at it.

No thanks, oh and do me a favour STAY AWAY FROM VANGUARD!!! the last thing we need is a bunch of beardy types ruining a chance of a good game.

I've sent many many emails to this affect to SOE but I've never received a response so hopefully we can make enough noise to be heard.

They probably have you in "Ignore" and who could blame them?
#67 Apr 24 2006 at 1:17 PM Rating: Good
Wow. This is one of the only times I've ever agreed with tarv...
#68 Apr 24 2006 at 1:25 PM Rating: Decent
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Wow. This is one of the only times I've ever agreed with tarv...
See no you made me blush Smiley: blush
#69 Apr 24 2006 at 4:15 PM Rating: Decent
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Tarv, you english must be a bit mental... Smiley: tongue how the heck did you manage to read his post in the first place??? I gave up after 5 seconds...
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#70 Apr 24 2006 at 4:24 PM Rating: Decent
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Tarv, you english must be a bit mental... how the heck did you manage to read his post in the first place??? I gave up after 5 seconds...
I quoted it and hit return twice after every full stop.

Unfortuatly it just made me even more annoyed that i just wasted my effort on such utter tripe Smiley: oyvey that maybe why my reply was a little.... er terse?
#71 Apr 24 2006 at 4:39 PM Rating: Good
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I didn't read it until Tarv parsed it for us.
#72 Apr 24 2006 at 5:05 PM Rating: Decent
Jophiel wrote:
gaflack wrote:
"This server will begin with only the original game unlocked at first."
Assuming Loral has his notes in order, that'd mean it'd only start with Antonica, Faydwer and Odus.

Be curious to see if the Warrens & Stonebrunt are in the "Classic" release. I'm just assuming Paineel will be despite its later arrival.


Jagged Pine wouldn't be disbalancing.. ;)
#73 Apr 24 2006 at 5:18 PM Rating: Decent
As long as they don't nerf Burned Woods I'll be happy!
#74 Apr 25 2006 at 1:21 AM Rating: Excellent
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Just as a friendly FYI to Tarv, they did indeed revamp Runnyeye. It used to just be the same sort of goblins you find on the 2nd level now and the armor/weapons from there were Blackened Iron. The lore was that the Evil eyes from the Gorge kept the Runnyeye king in thrall and pretty much ran the show. Back in that time, the Runnyeye goblins in the Gorge were on good terms with the Minotaurs (also thralls of King Xorbb)

The revamp ("Liberated Citadel") added perhaps 5 xp levels of mobs to the zone with the Pickclaw goblins now in the basement level where it was once just Runnyeyes. The armor was upgraded to Blackened Alloy (Iron still drops on lvl 2) and the couple Evil eyes in there are now prisoners. The lore is that Lord Pickclaw heard about Runnyeye Citadel, took his forces over to free it and drove out the Eyes aside from the ones he captured. He then killed the Runnyeye royals for being weak enough to get their dumb asses conquered in the first place anf made himself Lord of the Citadel. Also, the goblins in the Gorge became KoS to the roaming Minotaurs. I think they may have eventually made them indifferent to one another though.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#75 Apr 25 2006 at 12:04 PM Rating: Decent
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Quote:
Just as a friendly FYI to Tarv, they did indeed revamp Runnyeye. It used to just be the same sort of goblins you find on the 2nd level now and the armor/weapons from there were Blackened Iron. The lore was that the Evil eyes from the Gorge kept the Runnyeye king in thrall and pretty much ran the show. Back in that time, the Runnyeye goblins in the Gorge were on good terms with the Minotaurs (also thralls of King Xorbb)
Yeah was talking about that with a RL friend today who informed me of this.

i'm sure that the new version is horrible and massivly unbalancing compaired to the orginal version.

Nice one Joph Smiley: smile
#76 Apr 25 2006 at 12:40 PM Rating: Excellent
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It is! They have lvl 25-28 goblins dropping armor that's as good as banded!! Think about it! Vox will be dead before the first day has ended!
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
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