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Which Class takes the most skill to play.Follow

#27 Apr 08 2006 at 2:28 AM Rating: Decent
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Just.. quit thinking so much inside the box, alright? Druids and Chanters can't tank on raids, but, com'n, they're hella funny and interesting tanks for grinding.

And, yeah, grinding should be done in areas you're far too geared for! Wherever the EXP is best.. EQ's all about the risk vs reward system, so use it! Don't forget to have some fun and hug an Iksar, though.

yeah, but when people talk about class skill, they aren't talking about how you play your class in trivial zones.

My shaman can hold aggro on seven or eight BoT giants over an entire group - while self-healing. But if I was making a list of needed skills of a shaman, I certainly wouldn't put holding aggro on seven or eight xp mobs at once while selfhealing on there...
#28 Apr 08 2006 at 3:23 AM Rating: Decent
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Sir Groogle wrote:
My shaman can hold aggro on seven or eight BoT giants over an entire group - while self-healing. But if I was making a list of needed skills of a shaman, I certainly wouldn't put holding aggro on seven or eight xp mobs at once while selfhealing on there...

Yeah, well, that is a basic skillset of a necro. Smiley: sly
When the fit hits the shan, the necro is usually left kiting three of four adds while the rest of the group recovers.
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#29 Apr 08 2006 at 3:25 AM Rating: Decent
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Yeah, well, that is a basic skillset of a necro. icon
When the fit hits the shan, the necro is usually left kiting three of four adds while the rest of the group recovers

yepyep... but tanking still isn't in the basic skillset of a chanter =p
#30 Apr 08 2006 at 3:28 AM Rating: Decent
Sir Groogle wrote:
Quote:
Just.. quit thinking so much inside the box, alright? Druids and Chanters can't tank on raids, but, com'n, they're hella funny and interesting tanks for grinding.

And, yeah, grinding should be done in areas you're far too geared for! Wherever the EXP is best.. EQ's all about the risk vs reward system, so use it! Don't forget to have some fun and hug an Iksar, though.

yeah, but when people talk about class skill, they aren't talking about how you play your class in trivial zones.

My shaman can hold aggro on seven or eight BoT giants over an entire group - while self-healing. But if I was making a list of needed skills of a shaman, I certainly wouldn't put holding aggro on seven or eight xp mobs at once while selfhealing on there...


That's just the thing, though.. I'm not talking about a "class ability", nor did I ever imply it. Some classes can offtank and even tank in zones, such as you said with a Shammy in BoT. While I wouldn't consider it "tanking" if it was a "trivial" zone, it's not trivial if you gain EXP from it.

These classes can tank. Just not raids or zones that are just within reach.
#31 Apr 08 2006 at 3:31 AM Rating: Decent
Quote:
That's just the thing, though.. I'm not talking about a "class ability", nor did I ever imply it. Some classes can offtank and even tank in zones, such as you said with a Shammy in BoT. While I wouldn't consider it "tanking" if it was a "trivial" zone, it's not trivial if you gain EXP from it.

These classes can tank. Just not raids or zones that are just within reach.

then you have missed the entire point of this thread and should get out of it.
#32 Apr 08 2006 at 4:08 AM Rating: Decent
Sir Groogle wrote:
Quote:
That's just the thing, though.. I'm not talking about a "class ability", nor did I ever imply it. Some classes can offtank and even tank in zones, such as you said with a Shammy in BoT. While I wouldn't consider it "tanking" if it was a "trivial" zone, it's not trivial if you gain EXP from it.

These classes can tank. Just not raids or zones that are just within reach.

then you have missed the entire point of this thread and should get out of it.


numbersixtouchdown wrote:
Now first I would like to say I am not bashing warriors at all. It just seems like when I played my Warrior it was stand there get hit and press taunt over and over again. Conversly with my necro I had to have hotkeys placed all over my keyboard so I could get my spells off in time and/or command my pet. What class MUST have a skilled player at the keyboard to play?


..yeah.. I'm just going to stop replying to you.. peace.
#33 Apr 08 2006 at 12:10 PM Rating: Decent
Quote:
..yeah.. I'm just going to stop replying to you.. peace.

Smiley: lol
#34 Apr 08 2006 at 12:31 PM Rating: Default
So Easy-> DRU<-----------------------
------BST, NEC, WIZ, MAG, WAR--------
Mid-way point->ENC, PAL, SK<---------
------MNK, BRZ, SHM, CLR, ROG--------
skill and patience Hard->BRD<--------



Edited, Sat Apr 8 13:34:14 2006 by dtresendes
#35 Apr 08 2006 at 2:22 PM Rating: Decent
Quote:
So Easy-> DRU<-----------------------
------BST, NEC, WIZ, MAG, WAR--------
Mid-way point->ENC, PAL, SK<---------
------MNK, BRZ, SHM, CLR, ROG--------
skill and patience Hard->BRD<--------



You must be joking...........
#36 Apr 08 2006 at 5:42 PM Rating: Good
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Hiya =)... IMO, druids don't take much skill to play even though mine is only 50. I can solo easily and group easily. Enchanters are pretty hard. If you are soloing you need to have a spell set up with about everything you need (tash, self rune, charm, stun, etc.) and if you are missing one thing you could be dead. If you are grouping you have to be fast on the tashes and mezzing, and make sure you know the difference between the really resistant mobs (like the lightning warriors in MPG) and the not so resistant mobs so you don't waste your time/mana trying to mez before tashing when it will just get resisted/
#37 Apr 09 2006 at 1:33 AM Rating: Decent
Not sure I think skilled player is the real issue. How well a person can multi task is how I see it. I play pally, not hard to me, but then I play it the most. I know that I am very busy in game, no time to chatter in tells or even answer group much of the time. Between watching the mobs, target of target, running chain stuns, and doing all I can to hold the nose of the mob so everyone else can nuke, heal, mezz, and ping the mob. Somedays it is very hard, some days not.

So is skill really the question? I saw the most amazing battle at Fan Faire this week in the Best of the Best tournament. Pvp arena style. What class was crowned king this year???? RANJA! And if you had seen it you would know it was truly a work of art! Skill...oh yes he showed genuine skill at the game.

Seamy
#38 Apr 10 2006 at 10:23 AM Rating: Decent
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Sir Rodth wrote:
Not sure I think skilled player is the real issue. How well a person can multi task is how I see it. I play pally, not hard to me, but then I play it the most. I know that I am very busy in game, no time to chatter in tells or even answer group much of the time. Between watching the mobs, target of target, running chain stuns, and doing all I can to hold the nose of the mob so everyone else can nuke, heal, mezz, and ping the mob. Somedays it is very hard, some days not.

Yeah, I feel ya. While I'm kiting mobs away from the group for enough space to root and rez, I'm also reading Alla's for info on the zone, the mobs and the loot; checking e-mail and the IMDb message boards; cooking dinner; chatting with my mom on AIM and watching TV.

If I'm playing my cleric, though, I'm usually just making coffee so I don't fall asleep.
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#39 Apr 10 2006 at 11:51 AM Rating: Decent
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ReofblMobile wrote:
Sir Groogle wrote:
Quote:
Just.. quit thinking so much inside the box, alright? Druids and Chanters can't tank on raids, but, com'n, they're hella funny and interesting tanks for grinding.

And, yeah, grinding should be done in areas you're far too geared for! Wherever the EXP is best.. EQ's all about the risk vs reward system, so use it! Don't forget to have some fun and hug an Iksar, though.

yeah, but when people talk about class skill, they aren't talking about how you play your class in trivial zones.

My shaman can hold aggro on seven or eight BoT giants over an entire group - while self-healing. But if I was making a list of needed skills of a shaman, I certainly wouldn't put holding aggro on seven or eight xp mobs at once while selfhealing on there...


That's just the thing, though.. I'm not talking about a "class ability", nor did I ever imply it. Some classes can offtank and even tank in zones, such as you said with a Shammy in BoT. While I wouldn't consider it "tanking" if it was a "trivial" zone, it's not trivial if you gain EXP from it.

These classes can tank. Just not raids or zones that are just within reach.


I'm just curious what lvl is your enchanter and what kind of gear do you have? Also do you solo, group or raid the most?
#40 Apr 10 2006 at 4:10 PM Rating: Decent
32 posts
I think the gist of this thread was not to talk about druids and enchanters tanking. If you are fighting appropriate content, and think your druid and enchanter can tank, you are either wasting the cleric's mana healing you, or about to receive a free all-expenses paid trip to your bind point.

I think we can toss out, what is hardest for a brand-new player.

Assuming you know the basic game and assuming your 45 druid isn't tanking in Crushbone...

Aggro management is everyone's responsibility. If your ranger tags a mob with an arrow, doing 45 pts of damage, and the druid hits it with an 1100 pt dd before the tank gets to it, guess who is going to get aggro. That little lack of patience gets a lot of people killed.

I guess the bottom line of the thread is at lower levels, you can get away with a lot of stuff that is certain death at higher levels, especially in raid level situations.

It is in the higher level content where you really don't want a low-skill anyone in the group. Some classes are more forgiving of lack of skill or lack of patience at lower levels.

Clerics need patience. Casters need patience to avoid killing themselves. Even the supposedly lowly tank needs to be able to control push, position mobs and manage aggro.

Sorry if I got off-topic.
#41 Apr 10 2006 at 4:25 PM Rating: Decent
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I think Bards are the most complicated class to play...

I say that becasue they are the only one I cant fumble my way thru.

I vote Chanter 2nd hardest. I was talking to a friend who also plays while I was playing. The group I was in got a 3 pull so I talked as I did each thing. Mezz target mezz target tash slow cripple DoT target tash slow cripple target tash slow cripple target nuke what 54 sec aready? target mezz target mezz target nuke damn necro doted mezzed mob target boggle rune boggle rune target mezz slow target nuke blah blah blah

He knew right then he could never do what I do ever day.

As for off tanking... I think you are both right so nah

Chanters can off tank, and DO off tank on every resist. SURE they dont do it for long, just long enough to channel a mezz off. But it IS off tanking.

However they can not do it for long in appropriate zones. No way I could tank a non mezzable in RSS for instance. If you are hunting where you can get gear upgrades you can not simply rune tank something.

I can (and have) been Main tank in a Dranik Scar signet instance. But with 3-4 pieces of CoA gear, 11k buffed HP, 100+ advoidance, and 675 aa I would say I am over geared for that area and that hardly counts.
#42 Apr 10 2006 at 5:03 PM Rating: Decent
Having my main as a warrior, I've got to say that they are actually fairly easy. However... you have to know that warriors are meant to tank, and not dps. And you also have to make sure that you don't sit back and reap xp while other people kill the mobs, as this doesn't get your skills up.


Next to a skilled player, the actual toon's skills are highly important. If you have a level 10 character fresh out of the tutorial with a Defense skill of 1, you're screwed. Period. Unless you're able to get a lot of blue mobs that won't kill you fast, and work on your defense for an hour or two, you're screwed. And unfortunately, that's what the tutorial does to you. Okay, enough of my anti-tutorial rant.

My highest toons are a warrior (55), cleric (33), and ranger (27). Of these, I would have to say that the cleric is actually one of the easier toons I've played. The only problem I've run into was duoing in CC with a twinked level 30 serker, and running into the fabled foreman. I was able to keep up with heals until I went oom, and then got beat on when I was medding... but yeah.

Rangers = cake. Period. Keep their defense and taunt up, and they can tank long enough for the MT to finish off the mob and then peel it off of the ranger. And solo, they're even easier. Magicians... they're most likely the easiest class to play, period. Sic pet, nuke, nuke, med, nuke, heal pet, nuke, med. All you have to do is make sure you don't nuke so much that it draws aggro from the pet. As for the others... well... Beastlords are pretty much the same... sic pet, nuke, slow, DoT, med, heal pet. =p even in groups, the role doesn't change, just backup slow and pet-tank adds. From the easiest to hardest, I'd have to say:
Magician
Beastlord
Ranger/Berserker
Druid/Necromancer/Shaman
Wizard
Rogue/Monk
Warrior
Cleric
Paladin/Shadow Knight
Enchanter
(Did I get 'em all? =p)
#43 Apr 10 2006 at 6:09 PM Rating: Decent
Very well said. Even as a tank, I at times am called on to SA, which means my two hander and no taunt, no stuns, no aggro. You are exactly right that aggro management is everyone's repsonsibility. Hubby is a cleric and more than once, after warning casters, he has let them die to teach them NOT to aggro. They soon learn or they leave...either one works. You aggro, you kill the healers mana pool, you jeopordize all of the group.


Squire Enyar wrote:
I think the gist of this thread was not to talk about druids and enchanters tanking. If you are fighting appropriate content, and think your druid and enchanter can tank, you are either wasting the cleric's mana healing you, or about to receive a free all-expenses paid trip to your bind point.

I think we can toss out, what is hardest for a brand-new player.

Assuming you know the basic game and assuming your 45 druid isn't tanking in Crushbone...

Aggro management is everyone's responsibility. If your ranger tags a mob with an arrow, doing 45 pts of damage, and the druid hits it with an 1100 pt dd before the tank gets to it, guess who is going to get aggro. That little lack of patience gets a lot of people killed.

I guess the bottom line of the thread is at lower levels, you can get away with a lot of stuff that is certain death at higher levels, especially in raid level situations.

It is in the higher level content where you really don't want a low-skill anyone in the group. Some classes are more forgiving of lack of skill or lack of patience at lower levels.

Clerics need patience. Casters need patience to avoid killing themselves. Even the supposedly lowly tank needs to be able to control push, position mobs and manage aggro.

Sorry if I got off-topic.
#44 Apr 10 2006 at 7:37 PM Rating: Decent
towards higher end raiding... it's not trivial to be a warrior anymore. It's certainly still not as hard as a bard, but a bad warrior has a tremendous effect on a raid.
#45 Apr 11 2006 at 10:13 AM Rating: Decent
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Up to the mid 50's I would say a druid is the easiest to play. I was able to solo most anything I came across with ease. I am now 57 and am finding myself learning some new druid realities. The MoBs seem to have gotten a lot tougher/resistant in the last few levels and the old root/rot get a drink, DoT some more, hey whats on TV system just doesn't work anymore. I also have experience with mid 50's cleric and around that level agro management is something that must be learned or ...laoding.

I have been fortunate to see some truly amazing performances in the past, players that have pushed the envelope on their toons that made my jaw drop. I typically feel the urge to start one of "those" toons after seeing some great gameplay.

In the end every class has it's challenges and not all players can cope with all classes challenges. Now, what class is hardest for ME to play, that is a question of a different color.
#46 Apr 11 2006 at 2:17 PM Rating: Decent
I'd put zerkers Wizards and Shaman above rogues ona difficulty list.

Zerkers and wizards do massive amounts of DPS and get massive agro(even more so for wizards since it is burst usually) and these two classes have no way of dropping it where as a rogue and necro(who can grab agro very easily if he isn't paying attention) can drop agro anytime they want.

Shaman are hard to play b/c they have so many roles(Slower, Mhealer, patch healer, buffer, CC, OT(two off tanks really) and can do decent DPS with dots as wel).

Also I agree with the poster above me it all depends on what you are good at. I suck with melee(for the most part) and healers but I can play any of the casters EZPZ where as my brother can play a monk and Shaman amazaingly well but sucks with casters..

Edited, Tue Apr 11 15:19:24 2006 by elorianBLAH
#47 May 15 2006 at 3:22 AM Rating: Decent
I'd say chanter - atleast if Im pulling =)
#48 May 15 2006 at 4:50 AM Rating: Default
from my experiance everquest really is NOT a game of skill, a little skill comes in now and then, but mainly its down to knowing what each class can do, you take a little time to read up on the class you play, then go out and get a few grps and pretty soon it all comes naturally.

IMO no class is HARD to play, once you know the basics of how eq works (ie tanks, healers, DPS, CC, utility) you can pick up any class relatively quickly and as long as you are fairly intellegent, learn to play them well enough to get by in a grp/raid.
#49 May 15 2006 at 5:04 AM Rating: Default
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Nice troll thread.
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#50 May 15 2006 at 9:45 AM Rating: Decent
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I play a 70war on luclin..wars i dont think are the hardest but they are the hardest to improve in equipment wise if your not in a raiding guild..so dont make one if you dont plan to spend many hours farming plat
#51 May 15 2006 at 10:31 AM Rating: Decent
sickseventwenty the Brilliant wrote:
from my experiance everquest really is NOT a game of skill, a little skill comes in now and then, but mainly its down to knowing what each class can do, you take a little time to read up on the class you play, then go out and get a few grps and pretty soon it all comes naturally.

IMO no class is HARD to play, once you know the basics of how eq works (ie tanks, healers, DPS, CC, utility) you can pick up any class relatively quickly and as long as you are fairly intellegent, learn to play them well enough to get by in a grp/raid.
yes, as long as it's "bring the mob, kill the mob, rinse and repeat". it's when "OMG cleric LD and tank down", or "WTF someone just trained us with 3 mobs" or "let's see if just us three can do an LDoN" that the skillful players, despite the class, stand out.

HARD to play, maybe not, CHALLENGING to play...any class.



OMGZ! necro-posting rate me down!!
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