Kajolus wrote:
what matters e.g.:
- number of members in your group
- ZEM
- Mobs lvl
- your lvl
please also note, that there is a "high con" bonus for mobs max 5 levels below yours.
Also:
- Class & race EXP modifers
- Experience potions/Vet AA ability
- If pets did over half damage to MOB or not
- If pets did all damage to MOB or not
- If MOB is a merchant or quest NPC
- If AA % is set to 100% or not. (Modifers change when AA is set at 100%)
- Hot zones and other zone-based EXP mods
Bottom line is its complicated. Probably other things I forgot and left out. Remember that MOBs killed for quests can also be considered to give additional EXP indirectly.
Edited, Fri Mar 24 00:11:45 2006 by ReofblMobile