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evolving items and shroudsFollow

#1 Mar 20 2006 at 12:38 AM Rating: Decent
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1,207 posts
what are evolving items and shrouds?

I just got back to EQ and i see these two headings. Where do I get these items (if any)?

Do i go to an npc to make my items into evolving items?
#2 Mar 20 2006 at 1:30 PM Rating: Decent

Evolving items are things you get (gear, weapons) that gain XP as you kill stuff. When you have enough XP, it will level up, to the next version. Some have 7 levels, and some have 3. You can see the final result from the link when you click on it. Usually they are quite nice.

Shrouds give you the ability to choose another class to play for a while. So, for example, if your group was ready to go, and you had two clerics, one of them could pick a wizard shroud and do extra DPS. Or if there were two warriors and no clerics, one warrior could pick a cleric shroud and heal.

You can pick a shroud up to and including your level, by 5s (5, 10, 15, 20, 25. . . 60, 65, 70.) So if you were a level 68, you could pick a level 65 shroud. As you play the shroud, you unlock more shrouds that are different races (may be a goblin in the first rank, then an orc for the second.) Higher ranks are a bit more powerful.
#3 Mar 20 2006 at 3:04 PM Rating: Good
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1,907 posts
Quote:
Or if there were two warriors and no clerics, one warrior could pick a cleric shroud and heal.


That was the idea, but in reality it simply does not work IMO. What you get is a shroud cleric worse than any other cleric in game. About as good as one raised totally on mm's, except with even worse gear. Don't even think about a warrior shroud, mob will kill it so fast, you can't even get a heal off.

I have heard of successful use of shrouds, but it has never worked in the few groups I was in, that tried it.

Not too bad to shroud down to play with a friend, the higher the level the worse it seems to work.

How they work best is if you need a rogue to unlock something or sneak up on something. It annoys me that there are no druid or ranger shrouds so you could get track, or forage, or snare if you needed it.
#4 Mar 20 2006 at 9:10 PM Rating: Decent
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1,207 posts
i'm still a bit unclear with these things.

evolving items: are these mob drops? player made? or my old gear can qualify for these?

shrouds: only useful for instances? what do i need to get the shrouds? points or crystals?
#5 Mar 21 2006 at 7:27 AM Rating: Decent
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231 posts
Evolving items are dropped and quested(not aware of any tradeskill evolvers) like normal items.

When you get one you equip them they start out as inactive to make them active you click the tab on your inventory window that opens up and lets you turn on that item gaining Exp. Item have 3 to 7 levels and as items gain levels there stats improve.

On Shrouds its important to understand that while they seem simular Monster Missions and Shrouds are not the same. Shrouds are used in entire EQ gameworld they allow you to morph into a limited version of other classes they also allow you to lower your level while in Shrouded form to allow a higher level player to group with a lower level player.

Monster Missions are limited to specific instances they work like LoDN missons but instead of going in as character your playing you are tranformed into a monster upon zoneing into instance and you tranform back to normal when you zone back out.

MM have specific goals you need to acheave while your in MM where as Shrouds just change you class apearance and level but leaves you free to roam gameworld as bear fairy goblin doing as you so desire.
#6 Mar 21 2006 at 12:44 PM Rating: Decent
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3,212 posts
Shrouds, monster missions and evolving items were introduced with the Depths of Darkhollow expansion.
Evolving items started dropping in those zones. I am not aware of any evolving items that drop in old world or kunark zones. There may be some, I am not aware of them.
Evolving items work as mentioned above. They get more powerful as you level.

Shrouds. In order to use a shroud you must have DODH. In order to assume a shroud you hail one of the npcs in POK. I think there are 3 of them, I always seem to use the one on the hill just above the east merchants complex. The Npcs can be found on FIND.
IF you bought DODH or the lastest eq mutlipack, one of the rewards to claim is a gargoyle tooth. Claiming this reward and handing it in to the gargoyle npc, who is standing in the south section of the POK. (Some folks will call this the "evil" side, I claim its not evil, just misunderstood.) Handing in the tooth will give you access to one extra shroud type.
I find shrouds useful in doing farming for tradeskill items. Shroud down to level 5 and you can get exp as you stock up on spiderling silks. Shroud to 15 and have fun slaughtering zombies all over again.
Shroud is most effective when there is a higher level person who wishes to group with a lower leve and help out. I did this for elne clare when her druid was level 10 and my shaman was 20. Shrouded down to 15 warrior bear and we both hunted in the warrens and black burrow.
One of the level 70 folks in Aude Sapere will shroud down to a 45 wizard to add some dps to a group of other 40s.
#7 Mar 21 2006 at 9:04 PM Rating: Decent
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1,207 posts
when you shroud to a lower level, do you have lower level stats (hp/mana)? or you have the same stats except you can't hit or nuke as hard (there are caps on your melee and spell attacks)?

btw, thanks the info. rate up guys.
#8 Mar 21 2006 at 9:29 PM Rating: Good
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3,053 posts
Your stats drop to the appropriate level. My level 5 rogue has 106 hp. But you can get buffs based on the shroud level.
____________________________
In the place of a Dark Lord you would have a Queen! Not dark but beautiful and terrible as the Morn! Treacherous as the Seas! Stronger than the foundations of the Earth! All shall love me and despair! -ElneClare

This Post is written in Elnese, If it was an actual Post, it would make sense.
#9 Mar 21 2006 at 9:43 PM Rating: Decent
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1,207 posts
buffs based on shroud level?

so the level 70 buffs won't work either?
#10 Mar 23 2006 at 12:44 PM Rating: Decent
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3,212 posts
Buffs based on your shroud level.
If you are shrouded and under level 45 you cannot get kei.
Under level 46 you can only get temp, etc.
Once you shroud your character you lose all your natural spells, skills, etc and assume those spells, skills of the shrouded form.
#11 Mar 23 2006 at 2:40 PM Rating: Decent
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1,701 posts
Back to the evolving items. When you say you turn on their experience in the inventory, does it detract from your experience like AAs and leadership do?

I haven't bought DoH or PoR yet, but I've recently been bitten by the EQ bug again DoH is looking interesting.
____________________________
If life gives you lemons, make lemonade. Then find someone that life has given vodka and have party.


This establishment does not serve women. You must bring your own.
#12 Mar 23 2006 at 2:54 PM Rating: Decent
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239 posts
Re: Evolving items. I have noticed no regular exp loss while they are active, but don't watch it close enough.

I have found shrouds useful for: 1) doing certain quests as a rogue where it is advantangeous to be invis vs. living AND undead at the same time 2) DPS in pre 50 LDoNs as the gargoyle shroud, if you play this one right he does some good damage 3) cleric for healing in pre 50s LDoNs. After level 50ish, the shrouds' usefulness diminish significantly, except the rogue one is still semi nice in some cases for the reason outlined above.

I saw a link shortly after DoDH came out with a log of a guild raid on Vox done entirely by shrouded people. I thought I saw the link here. If anyone knows what I'm talking about and happens to have that link, can you let me know please? I can't seem to find it anywhere...
#13 Mar 23 2006 at 10:18 PM Rating: Decent
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1,207 posts
Shrouds:
so shrouds are basically playing in the lower level zones with your main?

will you still gain xp from these (i.e. help with your AAs)?


Evolving Items:
Are these better than the drops from OOW, DOD, DON, POR?
#14 Mar 24 2006 at 6:54 AM Rating: Good
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1,907 posts
Best shroud use. You have a buffed and armored pet but not pet suspension aa's, and it is time to log off. Shroud up before you log off, and when you remove shroud Fido is back, buffed and weaponed.

/edit And if you ever take a chanter shroud over 60, you will not escape PoK without your tell window full, won't use the 70 chanter shroud before logging off again.

Edited, Fri Mar 24 07:03:09 2006 by Kelti
#15 Jun 08 2006 at 10:46 AM Rating: Decent
Shrouds are nice for keeping buffs if you want to run around shopping in the Bazaar or as already mentioned logging off... but you don't keep Temporary items using a shroud. If you die while in shroud form you won't loose your buffs, but you will loose exp. Also, if you are one of those people who like to hang out in PoK and are constantly discovering that all your food and water are gone... the shrouds come with their own food and you don't need to worry about wasting your nice Stat inducing food/water. There is equipment available specifically for Shrouds, but since most people don't use them they aren't easily available. Some useful Shrouds that I have discovered are:

Fairy - keeps my daughter happy as she likes to play Fairy, but is also great if you are hard pressed to get a mezzer/slower... also at 70 they cast a 30 minute KEI which is nice and equivalent to the potions but without the cost associated with it... becareful not to get hit... you haven't got many HP

Goblin - handy rogue stealth great for doing all the DoD and PoR exploration quests

Imp/Skele - both are wizards and do a pretty decent amount of pure DPS like a wizard... again don't get agro... you will die, but handy replacement instead of having two clerics in group and need more DPS

The rest I haven't found a decent use for as most of the time they can't keep up with the group in DPS or damage. The Bear does okay damage/tankability at 50 for level 45 mobs...

I was wondering if anyone has a list of ALL the evolving items available now and which mobs/zones they drop off of?

Edited, Jun 8th 2006 at 10:56am EST by Fargrace
#16 Jun 08 2006 at 11:55 AM Rating: Decent
If I go into shroud (doesn't matter what level), my buffs stay active and I don't eat my food on my normal char. I can wander around PoK /LFG and keep my buffs active this way. This much I understand.

Well, here's one thing I've always been a bit grumpy about: I'm lvl 67 now, and about to go take my Ranger to the Bazaar to set him up as a trader for the night (sorry, no WAY I'm going to pay an extra $15 per month to just have a trader on 24x7), and I'm running through PoK towards the Bazaar and I see /ooc "MGB Conviction in 3 minutes". I feel like pulling my hair out because to get the buff and then go to the bazaar to swap all my normal bags for my trading bags, just to have the Conviction fade away overnight, is pointless. I do have a couple of very lowbie characters I could move all the selling stuff over to, log out my main, log in my trader, but what a time-sink.

So here's the question: If I have a fresh (or fairly fresh) set of buffs on me, can I shroud, go into the bazaar, and set up my trader on my shroud and keep it like that all night/day? Buffs will be back when I remove the shroud? Sorry for the ignorance, but just came back to EQ a couple of months ago and still feel like I'm WAY behind. :)

Thanks.
Paerien 67 Ranger
Bristlebane

#17 Jun 08 2006 at 7:17 PM Rating: Decent
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133 posts
Interesting idea, going into trader while shrouded. I suppose it could work.

As for evolving items, it's my understanding that they don't take away from your normal XP when activated. In that case, why even have an option to disable them from getting XP?
#18 Jun 08 2006 at 8:41 PM Rating: Decent
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113 posts
SuiG wrote:
As for evolving items, it's my understanding that they don't take away from your normal XP when activated. In that case, why even have an option to disable them from getting XP?


Evolving items do not take away from your normal XP, however, if you have multiple evolving items equipped and activated, the item XP you get per kill will be divided among those items. This is the reason there is an ability to disable evolving items from earning XP.
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