Pongu wrote:
So give up having any kind of a life so I can raid/raid/raid?
This is nonsense, I have been a member of three different raiding guilds over the past five years, each of them raided three nights per week.
The membership reflects the normal make up of the EQ community. There are a few teenagers, there are a few oldies but the majority are people in their late 20's and 30's with jobs and kids and come home from work, tuck the kids into bed and go raiding for 4 hours, three nights per week.
The idea of a raiding guild raiding 24/7 is a complete myth.
Pongu wrote:
Point is Raid guilds make up less than a quarter of SoE's population, so why is so much geared towards them?
I couldn't debate the numbers here as I have no way of determining what the propoertion is. Where did you get your numbers from?
But, if you do not understand the importance of the raiding/progression component of EQ, then you do not understand the game at all.
Its a team game (it used to be a role playing team game /sigh)
Its a progression game. There is no end, you always have one more challenge to face.
The whole ethos behind the success of EQ is based on the knowlege that every player has, that there is something bigger and better and more glorious that he/she can attain to if they want to try.
Not everyone wants to try, not everyone has the capacity to try at a given point in time. But the appeal, the "addiction" comes from the knowing that there is that possibility there available to you.
Take away that posibility and you have a game with no purpose.
Pongu wrote:
They do not pay more to play, yet they typically spend more time on line.
So, isn't SoE making more money off the casual player who has a life? Thus should not more gear be set aside for them?
You've lost me here. You seem to be trying to equate paying the subscription to the right to develop your character.
We all pay our subscription fee for just one purpose, to maintain access to the game.
Some people pay their subscription and almost never log on. They keep paying simply because they want to keep the option open, to be able to play if they feel like it (or get a bit more spare time etc).
Other people pay their subscription to keep a bazaar mule logged on 24/7.
And the majority of us fall somewhere in between. I don't see what this has to do with the "right to get more gear".
You get better and better gear by killing harder and harder mobs.
Some mobs become so hard that you simply cannot kill them by yourself, so, you have to form a group and kill the mob a team.
And then some mobs are even harder still and you need several groups to get together and act as a team to kill it. And the "gear" gets even better.
Eventually the mobs are so hard that you need a well trained, disciplined and highly co-ordinated team to be able to kill the mob. Then the "gear" is really really good.
Its called reward for effort.
The well trained, disciplined and highly co-ordinated team didn't just flop into place one day when some one said "hey lets form a guild".
It takes countless hours of hard work and dedication over a long period of time. And I'm not talking about just play time, you ask some of the other long term raiders on this board about how much time is put in behind the scenes, in emails and on guild boards, sorting out all that it takes to manage a group 40 or 50 people.
I'm not saying this to make out that it is so hard, in case that is what you think. I'm just pointing out that the people who get the "uber" lot in the game earn it because they put in the effort to play the game the way it was designed to be played.