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Guild Loot Systems - Your Preference?Follow

#1 Mar 03 2006 at 9:22 PM Rating: Excellent
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* DKP = Dragon Kill Point

* Free for All --- first come, first serve
* Need Before Greed --- distribution based on the quality of equipment upgrade - who needs it most?
* Officer Vote --- members /tell officers of their interest and guild officers vote on who gets it
* DKP (item price) --- items have a set DKP cost; player with most DKPs accumulated has first option; second player has second, etc.
* DKP (members bid) --- raids have a set DKP value; players use these DKPs to bid against one another for loot

What is your preferred method of guild loot distribution?
Free for All:6 (0.4%)
/random:63 (4.0%)
Need Before Greed:381 (24.3%)
Officer Vote:152 (9.7%)
DKP (items have set price):323 (20.6%)
DKP (members bid):509 (32.4%)
A system not mentioned here..:90 (5.7%)
Guilds? Loot? Avoid! Avoid!:28 (1.8%)
No opinion:18 (1.1%)
Total:1570



(Note: You must be a registered user to vote in a poll.)
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#2 Mar 04 2006 at 12:17 AM Rating: Decent
If the officers are good then awarded loot best serves the guild.......but that rarely happens so I like regular set item price DKP preson with the most points that bids on the item wins it and looses the points(not a fan of full loss systems)
#3 Mar 04 2006 at 12:27 AM Rating: Decent
I like DKP alot Heroes of the static realm was awsome for DKP till they split =/ i like need before greed also

Landonvx 70 ranger, Bristlebane

Edited, Sat Mar 4 00:28:31 2006 by mattvvx
#4 Mar 04 2006 at 12:35 AM Rating: Decent
hey I know of that guild
wasn't there a cleric named profet in it?
#5 Mar 04 2006 at 1:15 AM Rating: Decent
All loots should be offered to The Alpha Druid, Hippye first after that does it really matter?

Edited, Sat Mar 4 01:15:56 2006 by okeechobee
#6 Mar 04 2006 at 1:17 AM Rating: Decent
been in guilds which have used Need before greed, Random, and DKP bids. I have liked both NBG, but it like DKP but teh work it puts the officers to is considerable
#7 Mar 04 2006 at 2:31 AM Rating: Default
with us it's NBG but if there's more then one person it'll upgrade then it's CAWU /random at the corpse. We have a fantastic guild here, we may be small and don't raid the major mobs but every one passes if it's not a major upgrade without hesitation. If there's any doubt we link what it'll upgrade and ask, then pass to the one who needs it the most.
#8 Mar 04 2006 at 5:21 AM Rating: Decent
Can anyone explain DKP to me? (I must sound like a real newbie)

Thanks

Druid - 57th Season
#9 Mar 04 2006 at 6:10 AM Rating: Decent
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Dragon Kill Points ( If you look up it is on top of this poll)




Edited, Sat Mar 4 06:13:09 2006 by Merf
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#10 Mar 04 2006 at 7:07 AM Rating: Decent
We earn points based on attendance to various raids then /random a range. The high end of the range is 100 points higher than the person with the most points and the low end is different for everyone based on your points. For example: I have 200 points and Xegony has 1200 points earned. I would roll /random 200 1300 and Xegony would roll /random 1200 1300. I still have a chance to get the item but not as good as Xegony. If you win an item you go to a -1 and start rebuilding points based on further attendance. You may not roll on an item until you are out of the negative at least and there is another rule I forget.

Perfect? No, but it works for us.
#11 Mar 04 2006 at 7:30 AM Rating: Default
I like DKP but with set price, you earn your gear it seems to be the bes tall around system out there.
#12 Mar 04 2006 at 8:19 AM Rating: Decent
I'm in favor of NBG because not everone can attend all the raids to get the DKPs. The DKP system is unfair to the casual player. I also like the random as a second to NBG incase nobody needs the item and several players want it for alts. Officer vote is also a good for disputes.
#13 Mar 04 2006 at 9:08 AM Rating: Decent
Having some really bad play times (full time job on third shift) I very rarely am even in a guild let alone one that can pull of raids.

Have done the NBG systems and the random who will use systems which others seemed to like but honestly we never hit anything I could get items from anyway so I mostly fall into those end of the list not guilded answers.


Dawns Cry homeless chanter (fennin ro, Torv)
#14 Mar 04 2006 at 10:30 AM Rating: Decent
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I'm suprised "Ratio" isn't listed. Seend it in a few guilds now.

The formula is (Raids Attendded)/(Times looted). Go to ten raids and loot twice? Your ratio is five.

The person with the highest ratio has rights to one piece of loot. If people have the same ratio and want the same loot, they ran 1k.

For the record, I don't like the system. It's totally anti-NBG and doesn't even consider those who have just started raiding nor those with less ratio but higher demand for the item.

With DKP by Bids, even someone with very little dkp can go all in (thus showing how bad he wants the item) and lots of people would back down. Not with ratio.
#15 Mar 04 2006 at 11:06 AM Rating: Decent
Need before greed of course.
#16 Mar 04 2006 at 11:39 AM Rating: Good
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69 posts
The heavy thought for the day...

OK, guild loot systems are just like systems of government:

DKP (either form)= capitalistic economies, the more you raid, the more you get. Here are the problems, the people who don't raid very often ***** that they don't get enough. But this type of guild generally attracts solid players who raid a high attendance because this is the only type of guild in which they control their own destiny as far as loot goes.

Officer or Guild Leader choosing= this is a dictatorship, and just like with any dictatorship in the real world, the success throughout history has depended solely on the ability of the leader to make the right choices. The main problem here is that players feel like they have no choice, and this system also breeds a feeling of favoritism.

Need Before Greed= this is socialism. The people who raid a lot, push the guild to new heights, watch as some guy who raids once every two weeks link on a Darkblade of the Warlord and get it. Why? Because his need is greater because he never f#$king raids. NBG works if the main people in the guild are not hardcore raiders, all have roughly the same attendance, and just really don't care. But the problem here is, you will never keep the players that push a guild to new heights, log on and raid a lot, and desire to make their toon better. There is no reward for making a lot of raids. Socialism sounds good on paper, love your fellow man, but it doesn't progress in real life or in game.

Honestly, I like a straight up DKP system with a set value of loot. Why? Because there is no politics involved, if you want to plan and wait for a drop you can, and people don't have to wonder if their leader likes them, or if the officers are babying so-and-so, or if somebody who logs on twice a month to raid will get the uber drop for a zone they may not even be flagged for (gotta raid for flags).

It should also be noted, if you are wantin to form a guild to raid at the highest end of the game, 99% of all uber high end raiding guilds run off some form of DKP (or a loot system based on attendance). If you don't believe me, look up the top ten guilds, and ask them what system they use. You can bet it isn't NBG.

So if you want a mid-level guild, that raids more as friends, NBG works. But if you want your guild to push to endgame, gear up, and be "uber" you will have to have some form of loot that factors in attendance. And that "leaders pick" system is just asking for trouble, just watch as the same clique stays around because they get loot, and the other people get pissed off and leave.

I'm RIIIIICH BEEYATCH!!! (HONK HONK)
#17 Mar 04 2006 at 12:19 PM Rating: Decent
Honestly

I like the NBG, this way loot is divided up to those
who will benefit from it the most instead of those who
have more free time than others to go on raids and rack up
DKP.

Don't get me wrong both systems work.

Just NBG seems a bit more fairer to those who don't have
all the free time that hard core raiders do.
#18 Mar 04 2006 at 12:32 PM Rating: Decent
DKP = Dragon Kill Points.

The word was first used during the Velious period when dragons was the main raid target at the high end.

Not sure if *Afterlife from Mithanial Marr was the first guild to use the term, but thier DKP page was open to anyone visiting thier website.
(indeed, they had a huge database of item and the DKP cost of each item, end even how much the item had been deflated over a period of time as the guild got more powerful and the older items became more and more trivial).

Anyway, thats my 2 cents worth of Lore.

*Afterlife, for years since the inception of EQ, until thier departure in the Gates of Discord expansion, was considered the most elite raiding guild on all the servers. They often was the first to accomplish a raid target, even before SOE would tweak the encounters so that other guilds could defeat the same encounter.

The most famous of the events was the final event in Plane of Earth (B), which in its original form was all but undefeatable. I can't even say for sure Afterlife beat THAT in its first form. Although at least one guild, serverwide did. After SOE tweaked the event, Afterlife for sure was able to beat the event, but even then it was still almost impossible.

Afterlife was for sure the most famous for finding raid bugs, then complaining loudly to SOE, which often would fix the bug, but certainly never catered to Afterlife, since it could be weeks, or even months before SOE actually "got around" to fixing and or revamping the encounter(s).

To get a bit more specific on the Plane of Earth(b) event, which is called the Avatar of Earth event, you have to kill 12 mobs within a very specific and short amount of time.
In the original version, you had to bring each mob down to say 3% health, then Offtank the mob, each in turn, so that in the end, the raid could quickly kill all the mobs within a few minutes. I don't know what the original revamp of the encounter was, but the end revamp allowed a raid to mez 6 of the mobs, which lessed the difficulty by quite a factor.

(in the original form, you couldn't mez any of the 12 mobs. Not sure what SOE did to revamp that, but I described its current and final form)

#19 Mar 04 2006 at 1:31 PM Rating: Decent
Need before greed has some major drawbacks and there is a reason why higher end guilds do not have a NBFG system.

NBFG systems need to stay in noob/family guilds.
#20 Mar 04 2006 at 1:32 PM Rating: Good
I would have to dispute the 'fairness' of NBG. Rather than being 'unfair', a properly administered DKP system is the only innately fair system possible. Rewards are very simply based on the precept that effort in equals effort out.

My guild has an enchanter that has been with us for over five years. In the three and a half years since we established our point system, she has managed to attend over 375 raids around a 90% attendance rating. She has not looted an item since 10/22/05. She has looted an average of four items per year. If I ran an army instead of a guild, she would be, hands down, my most decorated soldier. She has been efficient, effective, and many times, a heroic raider. Over the years, she has given us both her time and her tears. Why should she not be allowed to occasionaly simply take an item as a reward for her commitment and loyalty? Should I throw it all away because it's an upgrade of 10 mana more for a wizard we see online twice a month? That, imho, would be the height of rudeness and unfairness.

Edited, Sat Mar 4 13:32:35 2006 by Arathena
#21 Mar 04 2006 at 2:04 PM Rating: Excellent
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38 posts
Two variants on DKP-- the guild I led before we merged last fall used an open bidding DKP system: you bid what you thought would win the item, and like any auction others could outbid you and you could bid again. The best part of that system was that if I saw Druid_01 bidding on something I was bidding on, and I knew Druid_01 had crap in that slot while for me it was a minor upgrade, I could pull out of the bidding.

My current guild uses Closed DKP-- "silent auction" system: you send /tells to two members of the DKP council (identified in the "Full Members: {{Item link}} Min X DKP; /tells to Wolana and DKPMember_01" we give three calls for bids (and someone could certainly up his/her bid) -- the idea is that each person bids the *max* amount he/she is willing to spend for the item.

DKP council members compare notes before announcing winner, btw... and announce "Winner_Name at 45 DKP, second 40."

Winner pays 5 DKP maximum *above* the second bid. So if I reallyreallyreally want Uberbelt_01 I might bid all my DKP. If the other person who bids second highest bids 45, and I bid 145, I get item for 50 (second bid plus 5). If second bid was 45 and mine was 46, I get item for 46.

If for some reason one of the two bid receivers misses a /tell, the other one will have it; and if someone bid higher than the winning bid, he or she will speak right up quickly. In all the raids since mid-October '05, I've seen only *one* error and it would have been corrected except the apparent winner was corpse-camping in his hopeful eagerness and looted before we could correct ourselves.

What I've found so far is that almost always, the winning bid for the item is a bit under what the open system would have brought, but also sometimes the bid seems a bit high... so it's probably balanced out over all.

The only drawback is that sometimes I wind up outbidding someone who really really needed the item while for me it was "nice upgrade" but not "OMG WOW!"
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#22 Mar 04 2006 at 2:33 PM Rating: Default
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I really Prefer NBG maybe it is that im a casual player and i really feel that the DKP system was setup by the greedy peeps who really have no life but EQ
Thats just my 2 cents
#23 Mar 04 2006 at 3:40 PM Rating: Decent
LoL anyone who picked NBG has never been in a guild how would that even be possible? rofl
#24 Mar 04 2006 at 3:51 PM Rating: Default
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Haha ive been in top end guilds with DKP systems and usually the ones with the most points are lonely, pathetic weirdo's with no life unless its with some other weirdo and a animated person on a computer screen
#25 Mar 04 2006 at 4:52 PM Rating: Default
why should anyone get rewarded for not spending time into their guild? EQ has never been about free handouts. The free hand outs are the easy exps there are now compared to pre-pop. U want loot you work for it .... your casual u just xp and get "group loot"

Edited, Sat Mar 4 16:55:32 2006 by Daboroguy
#26 Mar 04 2006 at 4:58 PM Rating: Decent
We use a DKP system as well. You get 5 DKP when you join. Each raid is assigned a worth up to 10 points depending on toughness for the guild. Example would be LMM worth 10 and TT worth 6. Loot is linked to the raid and a officer is designated as the focus for 1 item. If 3 items drop 3 officers will each take a item. Selected person sends out PST with DKP bibs on "insert item name".
If you are interested in a item you would send a tell. When bidding is closed the officer will anounce who won with how many DKP.
People use NBG in guild looting? I only thought that it was used in groups. How would that work anyway? Sorry cleric, I know you have been with the guild since it first started but the enchanter over there has been with us 1 week and says it is a upgrade for him. 2 days later said enchanter leaves guild.
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