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Zerker, Cleric, Wiz and...?Follow

#1 Feb 28 2006 at 5:22 AM Rating: Decent
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what would compliment this group the best you think?

Titanium is in the mail right now, so I should be able to start two boxing some stage. We (intend to play with a friend) already have a 65 Wiz, 70 Cleric and a baby zerker (currently in training). I myself will be boxing the Wiz and the new toon.

I already thought of BL (offtank, slow, DPS), Shaman (slow, backup heal, buffs), Necro (DPS, can FD, backup Rez), Ranger (track, and DPS at later stages). but am still undecided...

what would you do, and why?

thank you for your input Smiley: smile

edit: typo

Edited, Tue Feb 28 06:57:45 2006 by Kajolus
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#2 Feb 28 2006 at 7:51 AM Rating: Excellent
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Don't you need a tank?

Saying that I would go with a warrior since you have all the DPS you need and a good healer.
#3 Feb 28 2006 at 8:45 AM Rating: Good
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Well, I would say someone that can slow. The game gets that much easier when you have cheal and slow. I would give the shaman the nod before the beastlord due to the added HP buffs.

If you don't want to go that route, I would then recommend a plate tank.
#4 Feb 28 2006 at 9:27 AM Rating: Excellent
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One other thing to consider. Since a berzerker will likely be in melee range of the mob, pet tanking won't really be possible. I've seen berzerkers do some pretty decent tanking, but if you want him to focus on DPS instead of survival you might consider a knight or warrior.
#5 Feb 28 2006 at 9:49 AM Rating: Decent
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thank you for your answer so far :) well, the zerker was supposed to act as MT, but the idea with the plate tank is something I should keep in mind. especially, as I already have a 50 pallie I could transfer to the new account...

so, Ranger/Necro you wouldn't even consider then? apart from the fact of course, that there is no such thing as a perfect setup. I am just trying to collect input here.

also, what is it like to box a tank? do i have to have lightninglike reflexes or so? ;)

hmmm....

Edit: 'nother typo...

Edited, Tue Feb 28 09:52:53 2006 by Kajolus
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#6 Feb 28 2006 at 9:53 AM Rating: Good
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I've not played a necro but from what I've seen they are good in almost every situation. Smiley: smile
#7 Feb 28 2006 at 10:14 AM Rating: Good
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Ok, let me summarize:

Player 1 = Zerker and new toon
Player 2 = Cleric and Wizard

First, boxing two melee is tough due to melee range issues. You either have to keep repositioning the mob to be in range of both players, or you have to keep alt-tabbing between the instances to move the characters into melee range. It is not impossible or even hard, just annoying when the mob moves out of melee range for one or the other toon.

With the group that you have, having slow would open up tons of content for you. Without slow, you will be having to heal through the mobs DPS. On the flip side, a plate tank would mitigate more damage than a chain thus lessening the need for slow, but not completely replacing the need for it.

Lets say you add a shaman to your group. The shaman can buff, slow, dot and pet DPS. You never have to move the shaman, so you can concentrate more on the melee. With the group already of zerker, cleric, shaman, and wizard, you could almost add any other toon via pick-up (except cleric) and add to the effectiveness of the group. So if you saw a plate tank LFG, you could add that person and just let them tank.

A ranger is nice to box once you get endless quiver. Hit auto-fire and flip back to the zerker.

A necro is nice as well. Send in the pet and load up the dots. Lots of DPS. You could hunt in undead areas with the necro level 39 slow as well.
#8 Feb 28 2006 at 10:32 AM Rating: Decent
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sorry, I probably didn't make it clear.
player 1: Wizard and new toon (and 50 Pallie (might move to new acct.)
player 2: cleric and Zerker.
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#9 Feb 28 2006 at 10:47 AM Rating: Good
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Ok, knowing that, adding another melee wouldn't be that hard to box.

Beastlord comes into play. You get slow and DPS. Since it is on the wizard account, you are only controlling one melee.
#10 Feb 28 2006 at 12:09 PM Rating: Good
Shammy slow though can save your cleric huge amounts of mana. What this translates to is being able to handle slightly higher content.

Plate class tank - always a good thing when in the higher content but with a shammy the world almost comes to a stop.

Less hits are way better than mitigation.

So much utility in a shammy also.
#11 Feb 28 2006 at 2:00 PM Rating: Good
I agree a shaman is the best choice here(though a beastlord would be a close second)

I'd just go with the shaman(over the beastlord) for addition buffs and healing backup.
#12 Feb 28 2006 at 3:15 PM Rating: Excellent
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Any aversion to enchanter? I haven't seen them mentioned at all... would be a good choice to me. AE slows and mezzes while the Zerker and wizzie take out targets one by one. Plus mana buffs for the cleric and wiz (two of the most heavily mana-intensive and least self sufficient classes).
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#13 Feb 28 2006 at 4:26 PM Rating: Good
I thought about mentioning a chanter
But I would rather have the back up heals and melee buffs since the zerker is tanking
Though a bard might not be a bad idea

Edited, Tue Feb 28 16:27:26 2006 by elorianBLAH
#14 Feb 28 2006 at 4:57 PM Rating: Good
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The berzerker can tank, I have no doubt about that, having seen them tank boss mobs up to luclin exp.
I do think you would want a shaman first, slows, debuffs, and stat increases.
My second choice would be an enchanter, crowd control, haste, runes and crack.
I would then consider either a beastlord or perhaps a necro, just to be a little different.)
#15 Feb 28 2006 at 5:53 PM Rating: Decent
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thank you all for the great input so far. seems like it'll be the shammie...not 100% sure, yet, but looks like it. although BL, Ranger and Necro are not out yet...Smiley: glasses

as to chanter. hmm, I'd be afraid that I wouldn't be able to play him effectively, cause there surely is a learning curve. even more so with bards. from what I gathered, twisting is an art.
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#16 Feb 28 2006 at 6:27 PM Rating: Excellent
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Hmm, maybe I have just grouped with some gimp zerkers lol because the ones that I group with can only tank a little better than a caster...
#17 Feb 28 2006 at 7:06 PM Rating: Good
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I'll agree with the slower idea. I've occasionally had some issues with a zerker tanking and holding aggro. One advantage a chanter would have over a shaman in this respect is they do have tools to help increase/decrease aggro, but it won't be easy to maximize these in a two box setting I would think.

I would go with a shaman or a chanter over pretty much anything else, though, given your current set-up.
#18 Feb 28 2006 at 7:07 PM Rating: Good
Zerkers can tank pretty much any trash(certain named mobs and any raid mobs will crush them though)
#19 Feb 28 2006 at 7:16 PM Rating: Good
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Quote:
Zerkers can tank pretty much any trash(certain named mobs and any raid mobs will crush them though)


While I do agree, I think a zerker with a slower would hold up better than a plate tank without a slower in most cases, though. Thoughts?
#20 Feb 28 2006 at 7:20 PM Rating: Good
oh yea easy...

i used to have a zerker friend tank MPG and RSS for me
#21 Feb 28 2006 at 7:59 PM Rating: Decent
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I'd keep the Cleric and Wiz, then get a Shammy for slows, dots, and buffs. However I'd replace the Zerker with a SK. An SK would be good for boxing since it is a good tank, with utility like FD for pulling and snares (which the group lacks).

This may pose a problem though if you have you heart set on the Zerker and don't want to replace him. However, this would allow you to do a lot later that you could not do with the Zerker, or if you lacked a slower. These 4 would be a good set up because you have pretty much the best in every essential part of the group: Cleric (best healer), Shammy (best slower), Shadow Knight (good tank class with utility), and Wizzy (insane dps). You'd also have a nice buff line up for the tank with a cleric and shammy.

Well that's my input. I play a Druid Chanter combo and would not recommend a chanter, since they can require most of your attention when trying to CC. Having an SK for FD pulling would eliminate the need for CC also as long as you can single pull with him hehe.

As a side note the Shammy could be good down the road if you decide to make new toons for your group. I've seen a lot of shammies PLing lower toons in bot and other places, so that could give you more options later also.
#22 Feb 28 2006 at 11:09 PM Rating: Good
That is a nice idea....I mean a zerker is great DPS but agro could be a problem(if your wizzy grabs it it could be hard to get back before the wizzy gets pounded and the cleric has to waste mana healing......I loved the zerker that tanked in one of the EXP groups I was in but he was anguish geared and it was a full group with both a shaman and a bard in it).

You might think about something like this
Wizard(DPS evac snare stuns root)
Cleric(Healing res buffs stuns and the almighty hammer)
Pally(Tank back up group heals buffs)
Beastlord(DPS 2 more back up tanks buffs(including a mana buff)

With SK id go Shaman

#23 Mar 01 2006 at 6:12 AM Rating: Decent
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last night when I went to bed I also thought (and agreeing about the SK idea) that we have no designated puller...sure, the Cleric can paci, but still, there are limits to that. so either replace the zerker with an SK or a Monk. I'd prefer the monk, as with having a Shammie I think the monk can tank very well. with the SK we'd loose DPS big time...

player 1: Wizard and Shammie
player 2: Cleric and SK/Monk

hmmm...

as to the comment that our group has no snare: sure, the wizzie can (and the zerker too I believe).

one question though to the cleric: what exactly are the limitations to him using Pacy?
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#24 Mar 01 2006 at 6:57 AM Rating: Decent
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I make a correction to my above post, I stated that the group had no snarer, completely forgetting that a wizzy can snare (sorry wizzies hehe).

As for the monk, I would still go with the SK, since he'll be able to hold aggro much better than the monk. The monk will run into problems in higher levels with aggro, and with tanking despite the shammy slows. The zerkers and monkies you see tanking in higher level zones are raid geared, and still can have problems hlding aggro.

Not to say a monk or zerker would not work, it would for awhile... It all depends how high a level you intend to take this group of characters.

As for the Cleric's paci ability. I am not the most knowledgeable since I play a druid and use harmo. But as far as I know paci can be used indoors and outdoors, each paci spell will have a level cap on it so you can only paci mobs under that cap, and I also think paci may get resisted and bring you both (or more) mobs. I'll need verification on that last one though. Another bad thing is if a pull goes wrong (and they will) guess who the mob are all coming after? That's right, your healer who can't exactly FD.
#25 Mar 01 2006 at 9:17 AM Rating: Decent
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Don't forget that somewhere in the middle of all these posts, the OP made a comment about possibly starting at 3rd account to move the paladin over.

Quote:
sorry, I probably didn't make it clear.
player 1: Wizard and new toon (and 50 Pallie (might move to new acct.)
player 2: cleric and Zerker.


Or at least that is how I read it. So, if you do 3-box and your friend 2-boxes, you have increased your options significantly. Here is what your paladin would bring to the group:

--puller with pacify
--back-up healer, especially group heals
--back-up rezzer
--nice HP buff
--great aggro tank

Knowing that, I'd still avoid another melee since each of you are controlling one melee already. An enchanter and a shaman might be neck-and-neck for the new toon. I would still side with the shaman thought because in a boxed situation, I think the shaman's dots and pet would be more beneficial to the group.

From my aspect, I 4-box. I used to play Warrior, Cleric, Druid, and Necro. It is a 14k hp warrior (buffed withing group), so most mobs were not an issue until i got to newer content and the mobs would just eat through the warriors HP. I changed the necro to a shaman, and now the newer content is a lot easier. That is why I am recommending the shaman.
#26 Mar 01 2006 at 9:25 AM Rating: Decent
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With anything less than a true tank you'll not be able to max out your wizzes dps.

I'd say a warrior is your best bet for holding agro but if you were to two-box a paly you could time wiz nukes to land just after paly stuns.
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