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Evolving ItemsFollow

#1 Jan 31 2006 at 7:02 PM Rating: Decent
Anyone know how to raise these...have it equipped and still not a percent range. Killed like 15-30 things in MPG with a group and no raise in the exp.
#2 Feb 01 2006 at 5:48 AM Rating: Decent
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i just saw a thread about this, if this is the same poster, hi again, if not, i tell ya the same thing ;-)

it depends on the item. i have been told some items require you to make the kill shot before any % goes up on item.

also, when we had the double exp weekend, that didn't make the items go up 2x as fast. so knowing that, i would assume it doesn't matter the dificulty of the mobs, or the % exp they give you. i "assume" it goes up by: 1. number of kill shots and 2. number of kills.

i have several guildies that have evolving items, one told me he went to GE and soloed LB mobs and evolved it at a decent rate that way, was for some sword.

so, what i myself am going to do as soon as i finish my resist clicky mask from DoD (one task away, woot!) is goto PoI and solo those easy kills. that way every kill i get the kill shot, and they are fast kills. because once again i "assume" it at least has to be an exp mob, IE LB at least.
#3 Feb 01 2006 at 10:45 AM Rating: Default
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You also have to turn it on. Once equipped, open your inventory and look for the evolving item tab. Pretty obvious from that point. The slot will turn green when it's active. If you use a custom UI, you may have to revert back to the default one to verify it's active.

Also, it must be equipped for at least 30 seconds in order for the kill to register so no swapping it in just before the mob dies then swapping it back out for regular combat.
#4 Feb 01 2006 at 11:39 AM Rating: Decent
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Like was mentioned it's based on kill shots (which is stupid imo because if I solo I get more experience then in a group when in reality I kill many more monsters). As long as you get experience from a monster (LB and higher) and get the kill shot it lvls up.

This is going to change. They're going to make skill ups based on if you get xp. It's also going to be lvl based. If you're lvl 70 an evolving item will max the same as if you lvled from 67-69 or if you're 65 from 62-64. Or something along these lines.
#5 Feb 01 2006 at 12:55 PM Rating: Decent
Quote:
This is going to change. They're going to make skill ups based on if you get xp. It's also going to be lvl based. If you're lvl 70 an evolving item will max the same as if you lvled from 67-69 or if you're 65 from 62-64. Or something along these lines.


Mental you speak like you know this rather than "think" it is going to happen. Do you have an inside track on some of this? Not doubting you just wondering if there are any good public places to get more of an inside track
#6 Feb 01 2006 at 1:19 PM Rating: Decent
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From my own experience levelling up the Sword, it has nothing to do with getting the killshot, only on the "you gain xp" message.

Soloing in PoI I got about 1% every 4-5 kills of blue/light blue mobs. Grouped with my shammy, it took about 10 of the same mobs for 1%. Agrokiting with my necro where I never touched the mob got 1% in about 8-10 kills. So from my testing, getting the killshot made no difference, all that matters is the number of people in your group and the rate of kills, PoI gives the same % that RSS does and the evolving item xp gets divided between the number of people in your group.
#7 Feb 01 2006 at 2:34 PM Rating: Decent
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They are planning on changing it. As far as when I'm not sure. And let's just say a little birdie told me. Smiley: wink
#8 Feb 02 2006 at 1:23 PM Rating: Decent
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got 4% on my mask in about 45 min solo in GE. ya know, i had no idea that place was such good exp solo, and good pp! good fun for a cleric. the mobs have low hp, and don't hit hard, and don't run! 3-4 at a time no problem. got about 80% aa, 1400pp, 4% to my mask in under an hour. not too bad!
#9 Feb 02 2006 at 5:45 PM Rating: Decent
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My friend (70 rogue) has the Twisted Shank and I took him to GE for a night to see how the leveling up went there. I (70 monk) boxed a 70 shaman and we camped the courtyard in GE. I pretty much chain pulled for approx. 4 hours and he got over 50% leveled on his weapon. It's a great zone to level up from what we experienced, plus you get gems, plat & the named loots are decent tribute values.
#10 Feb 02 2006 at 8:57 PM Rating: Decent
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went again for 30-40 min this morning before work, got it up to 7%

so GE is definatly a great place to lvl those evolving items. i am yet to group since i got the mask, so i have no opinion on how well it will lvl then.

some times i get diferent emotes from the mask. don't know what they are being triggered by. they show up in my window dedicated for tells only. i have tried to check if it goes up a % when the emote goes off, but nothing. anyone know?
#11 Mar 26 2006 at 7:36 PM Rating: Decent
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Since everyone seems to recommend Grieg's End for raising an evolver, I thought I'd give it a try. As a level 67 ranger my Blade of the Eclipse went up a percent every other kill soloing. Granted, it can be slow, but it's not so bad as I'd feared.
#12 Mar 26 2006 at 7:51 PM Rating: Decent
THere was a person that had an evolving mask off of the queen in my guild. If I recall correctly it goes up quite fast on raids and where he would go when not raiding is SSRA.
#13 Mar 26 2006 at 9:25 PM Rating: Decent
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thanks for the info.
#14 May 15 2006 at 4:56 PM Rating: Decent
i took my twisted shank to fungal grove against the light blue mobs there and evolved it 85% in about 5 hours time
#15 May 16 2006 at 4:47 PM Rating: Decent
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the cloak from PoR lvled way faster than the resist clicky DoD mask. i am still needing 30% to finish the DoD mask, and yet i maxed the PoR cloak. had them both turned on, and they were both going up. it was about 25% for cloak to 1% for mask, thats the suck! ;-P

also, neither mask nor cloak require kill shots. however i did notice neither one would gain exp in a raid.
#16 May 16 2006 at 6:55 PM Rating: Default
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Just want to add some light to this since it seems to be lurking on the forums with some bad info;

1) "Kill shots" have nothing to do with the items exp.

2) The item must be equipped for the entire fight in order to gain evolving exp, regardless of who deals the killing blow from your group / raid.

3) If you unequip the item at any point during the fight, including a quick switch from one slot to another, it gets no exp.

4) My tests showed items evolve at the same rate no matter what the mobs con level was, as long as it was at least light blue. 2 other people have now posted that they got more exp from dark blue than from light blue on the evolving items, so I am rescinding my point.

Elvo Wrote;
Quote:
It evolves faster solo. It evolves faster in primary hand. The xp splits if you try to level more than one evolving item at a time. Db con mobs level it slightly faster however the kill rate on lb could make up the difference.


5) Some items evolve slower than others. Your item gains more exp if you're solo than if you are grouped, in a raid, etc.

Edit Notes: Since I realized my tests might be outdated, I have edited item 4) to reflect information from Elvo from a different thread.(Link)

Edited, Thu May 25 03:06:40 2006 by Komzur
#17 May 22 2006 at 9:13 PM Rating: Decent
I think I may be doing this wrong. I just bought a Nogglegrop Fendlebar the unwilling today. I equiped it on my 70 iksar shaman and soloed 5 mobs in Grieg's End. And I didnt get any % on my shield. Did I do something wrong?
#18 May 22 2006 at 10:22 PM Rating: Decent
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some items take more than 5 mobs to raise it a %. for my mask takes about 15-20 mobs at least to raise 1%
#19 May 23 2006 at 9:15 AM Rating: Default
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I just bought a Nogglegrop Fendlebar the unwilling


That item has been the slowest evolving I have used. Noggle takes forever to get 1%, I would say at it develops about 7 times slower than the shank would develop. The worst part being, Noggle has more tiers to evolve.

Basically the item is garbage unless you really really like the item chat, or perhaps you bought it already leveled up for cheaper than a shield of the silver serpent. On Maelin for example, SoSS goes for about 40k avg, Nog the Unwilling for about 10k. Taking into account the fully developed version of Nog takes so much effort, I doubt anyone would sell it for cheaper than 40k.

I understand not everone has 40k at their disposal, so I am not degrading the purchase itself. It's flashy, it has moving parts, it evolves, it talks... ok, now that the excitement is over, go take a little raid to get a Slaver's Bucklar of Station or a Rejuvinating Shield of War or a Drakescale Shield.
#20 May 23 2006 at 12:37 PM Rating: Decent
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4) You kill a light blue, a dark blue, a white, yellow, red, doesn't matter. The item gains exp at a set rate by kill, it has nothing to do with the difficulty of the mob, excepting it must be at least light blue.

Disclaimer: as a final note, if you want to say you know better or different, go for it. I am 100% sure this post is correct, tried tested and true by yours truly. If you have your doubts, go test it out for yourself, item by item, like I did.



I can humbly dispute part of this Komzur, and I mean no offense. But it is not based off of number of light blue kills. It is tied to a % of the xp gained on a mob.

When evolving an item in Fungus Grove (I'm level 65) I get 1% on my Blade of the Eclippse on every 2-3 mobs. Sometimes its 2 mobs, and sometimes it is 3.

When evolving the same item, at the same level in The Mines of Nurga it takes 3 mobs to get 1%. Never 2 and never 4.

Obviously there is more at work here than number of light blue kills. Or the fact that FG is a Hot Zone, the ZEM might affect item xp as well.
#21 May 23 2006 at 8:53 PM Rating: Decent
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Obviously there is more at work here than number of light blue kills. Or the fact that FG is a Hot Zone, the ZEM might affect item xp as well.


I will admit there is a variance to the exp an item gains depending on the zone.

Basically my experimentation with them included mostly LoY zones, using Gunthak > Dulak > Nadox > HatesFury to sample item exp on a level 55, and again on a level 60.

My conclusion is this;

(killing light blues) most evolving items will gain exp at almost the same rate as you would gain AA experience.

Anything else (higher than light blue) it took the same quantity of kills to get 1% exp for the item, but AA went up faster.

I tested this out again using Dranik's > Bloodfields > Nobles > WoS and all my findings were the same.

Basically if you had a variance, my guess is Kunark dungeon bonus might have effected you somehow. /shrug


Edit Notes: MentalFrog wrote "They are planning on changing it. As far as when I'm not sure. And let's just say a little birdie told me."

Now that I think about it, I haven't tested the items evolution recently, and there may have very well been a change! I think my testing was conducted around November of 2005? Heck, it's been a while. Don't even have the notes I took anymore.

Edited, Thu May 25 03:01:59 2006 by Komzur
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