anything important to know about? besides the midget dragons that took over pok, not realy. sure there have been some changes (some big, some small; some good, some bad), but nothing that can't be learned relatively quickly once back in game. some highlights:
Guild Hall - from DoN expansion. an instanced "zone" with tradeskill facilities (loom, forge, etc), "healing pool' that restores mana/hp, bankers, guild bankers, etc that is accessible by a guild's members only. buff timers are suspended while here. very good addition imo.
Guild Lobby - between pok and gh. guild recruiting posts and corpse summoning npc's can be found here, as well as a teleporting "magus". quite useful.
Monster Missions - "shroud" into the form of a mob and do an instanced mission for xp (often disproportionate amounts) and loot with no risk to your character. Still not sure if this is good or bad lol.
That's all off the top of my head atm.
also, Morden Rasp is now Povar. and your old guild, Inverse Logic, I see them on Stromm, they probably moved en masse after the mergers.
welcome back and good luck
cheers
Edited, Sun Jan 22 01:38:27 2006 by Malificio