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Level 70 and still getting Owned!Follow

#1 Jan 05 2006 at 2:21 PM Rating: Decent
Smiley: lol

Well here I am finally 70...what a ride to get here.

Now I am Uber!

Yeah Right! I seem to be getting owned faster now than I ever did in my lower levels.

So I was wondering if anyone else had this same mis-conception that once you attained a certain level ot item everything would change?
#2 Jan 05 2006 at 2:30 PM Rating: Decent
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I die much less today at 70 than I did at 65. I got 11 AA last night and died zero times.

When I die, it's generally one or two rounded (with a stun).. usually I successfully Feign Death back at my Bind Point (it happens so fast, I am mashing the key after I am already dead).

The other night my entire group died in the 68.3 spell mission in a few seconds (3400 quads for the win). Summoned, rezed, went back and won.

Things are dreadfully serious in current content, but you have the tools (including your brain) to manage. No one said you were going to get "God Mode". But, yeah, it's easy.
#3 Jan 05 2006 at 2:30 PM Rating: Decent
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Well if you are a ranger its entirely understandable. Oh wait, druid, hmmm maybe because the mobs are just as tough as you are then? Perhaps if you take a stroll through Mistmoor you will feel better about your level.
#4 Jan 05 2006 at 2:39 PM Rating: Excellent
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Felicite wrote:
usually I successfully Feign Death back at my Bind Point
You have been slain by A_Big_Mob_04
LOADING PLEASE WAIT...
You have entered Plane of Knowledge.
You begin to dance about nimbly.

Ah, yes... the memories Smiley: laugh

I remember, when I started the game, assuming that at lvl 50 nothing in the game could touch you and that lvl 50 characters probably went around soloing Vox and Nagafen and stuff.
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Wow. Regular ol' Joph fan club in here.
#5 Jan 05 2006 at 2:40 PM Rating: Decent
lmao...Nah, I feel fine about my level....

It's just that ya kow....70 was sooo long in coming (Family guild..casual playing), kinda the holy grail.. Smiley: grin

We have a core group that plays together pretty steadily so we all came into 70 within a week or so. We were discussing this last night and laughing about it was all.

Edited, Thu Jan 5 14:45:07 2006 by dbernor
#6 Jan 05 2006 at 2:42 PM Rating: Decent
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I have a 70 dwarf pally and 65 halfling cleric...it seems like I die way more on my pally as of late. The again, we've done a lot of 1.5 epic fights in my guild, so it's bound to happen.

Grats on reaching 70. Enjoy it and go out and adventure.
#7 Jan 05 2006 at 2:43 PM Rating: Good
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"I remember, when I started the game, assuming that at lvl 50 nothing in the game could touch you and that lvl 50 characters probably went around soloing Vox and Nagafen and stuff."

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You mean you can't???

/sniff
#8 Jan 05 2006 at 2:45 PM Rating: Good
Nieve I know:

When I was in my mere 30's, I oft dreamed of the time when I would get my summoned hammer pet. I envisioned myself turning into some sort of mage/cleric hybrid that would be able to solo in zones like Natimbi, Dranik's, etc...

Boy was I wrong...stupid pet hammer...and stupid cleric mitigation...
#9 Jan 05 2006 at 2:49 PM Rating: Excellent
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bubspeed wrote:
You mean you can't???

/sniff
I know you're kidding but someone will probably bring up the folks who have soloed Vox and Nagafen.

But I bet they couldn't do it dressed in old Rubicite, at lvl 50 and dual-weilding SSoY's Smiley: grin
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Wow. Regular ol' Joph fan club in here.
#10 Jan 05 2006 at 2:51 PM Rating: Decent
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Welcome to 70!

It's not the gear or level that truely makes you uber. It's the journey; the things you learn and discover along the way.

Mobs are getting harder. In the 50s they don't have much in hp, buffs, and dps. In the 70s mobs have their own buffs of sow, temp/virt, wunshi, and hastes. They rampage, enrage, gate, and CH themselves. Trash mobs are hitting for hundreds and now even thousands. SOE has to keep with all the uber players, and now you're one of them. Smiley: grin
#11 Jan 05 2006 at 9:54 PM Rating: Decent
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The strength you fain from aa's and even levels past 65 doesn't seem like alot to me. Here is a true story of how little leveling and AA's did for me.

At lvl 66 I tried to solo lodizal with my monk. At the time I had aroudn 15aa's and almost all bazaar gear. useing all my skills and a potion I got him down to 7% and had to FD.

Off and on I would check for lodizal and as usual he wasn't up. A few months later my gear had been upgraded quite abit, I gain 50ish AA's (almost all into hp/defensive stuff) and hit lvl 69. I then was able to kill lodizal when i foudn him up but it once again took me a complete heal potion, crappy healing potion X, and all my skills.

Point being 4 levels 50 aa's and several gear upgrades later I was still not THAT much more powerful. Still can't solo giants in the arena very well (no better then when I tried at 66) and still die just as quickly in group situations. ABout the only change your lvl 70's who think you can't group with anybody who isn't 69+ will actually invite me to a group.
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#12 Jan 05 2006 at 10:22 PM Rating: Decent
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You only have semi-god mode in certain zones. Like........Crushbone, Black Burrow, newbie yard, lol.
#13 Jan 06 2006 at 12:23 AM Rating: Decent
dbernor wrote:
It's just that ya kow....70 was sooo long in coming (Family guild..casual playing), kinda the holy grail..


I just remembered. We do have a grail-shaped beacon ...

and there is only one penalty for setting alight the grail-shaped beacon ...
#14 Jan 06 2006 at 3:47 AM Rating: Decent
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Fallonn wrote:
You only have semi-god mode in certain zones. Like........Crushbone, Black Burrow, newbie yard, lol.


I died in blackburrow once. Smiley: blush
#15 Jan 06 2006 at 5:09 AM Rating: Decent
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It's not the gear or level that truely makes you uber. It's the journey; the things you learn and discover along the way.


Very well put. You can be the best geared toon on the server but if you don't know how to use it, and when, it won't help.

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I died in blackburrow once. Smiley: blush


Meanie greenies suck. Smiley: laugh
#16 Jan 06 2006 at 5:27 AM Rating: Decent
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I tell you what i have noticed is that a greater proportion of lvl 70's haven't got the skills required.

If you get a group in say PoI everyone seems to know there Job, the slower slows that tank keeps aggro, you know what i mean.

I got a group in BoT the other day and half the group didn't have a freakin clue how to play, the bard couldn't pull, the tank couldn't hold aggro and the Rogue didn't know how to straif(sp) to keep behind the mob when the useless tank didn't know to put himself into a corner so the mob always showed his back to the rest of the group or lose aggro when he got it.

it was embarising to watch... only a very talented cleric held the group together.

In a MM in HHk, half the players didn't know how taunt worked, wouldn't follow or couldn't understand basic instructions, one of the clerics seemed to believe that what you did when you got aggro was to mindlessly run about the room.

i was shocked when i got outside to find he was a 70 druid....

70? Bah give me a group of 50's at least they try to learn.

It shold be noted that this is only 50% of the lvl 70's i get but still thats half the players, some in high end guilds who do not have a clue.
#17 Jan 06 2006 at 8:20 AM Rating: Decent
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Quote:
In a MM in HHk, half the players didn't know how taunt worked, wouldn't follow or couldn't understand basic instructions, one of the clerics seemed to believe that what you did when you got aggro was to mindlessly run about the room


That is your answer right there.
#18 Jan 06 2006 at 9:01 AM Rating: Decent
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Why? it doesn't matter what class you play at lvl 70 you should :

a. have a passing knowlage of how aggro works
b. know that in order for people to help you, you're best staying still
c. know to follow the puller when he says "move up" or "OtM"
d. know that if the group leader says "don't move from here i'll pull back to here", that it means exactly that and you don't aimlessly wander off.

Using that it was MM as an excuse for bad play is as much of a cop out as saying "I don't know about aggro control, I'm a druid"
#19 Jan 06 2006 at 10:27 AM Rating: Decent
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Quote:
Why? it doesn't matter what class you play at lvl 70 you should :

a. have a passing knowlage of how aggro works
b. know that in order for people to help you, you're best staying still
c. know to follow the puller when he says "move up" or "OtM"
d. know that if the group leader says "don't move from here i'll pull back to here", that it means exactly that and you don't aimlessly wander off.


You're right, their is no excuse for that.

What I am talking about are the fine details of each class that only playtime will teach you.

I find it funny you mention agro control and being a druid because agro control as a druid is a very important thing. If you over DoT a mob as a druid and pull agro odds are your going to pull agro ever time your DoTs tick. You learn how heavy you can stack your DoTs and how soon you can start stacking them depending on the tank and the group makeup.

Things like melee classes that should stay at max melee range to reduce agro or tanks turning and cornering mobs.

Its not all about learning your class, its about learning the strengths and weaknesses of the other classes as well.

Its these fine details that really come into play at the higher lvls that can't be learned in a MM.
#20 Jan 06 2006 at 11:13 AM Rating: Decent
I agree on the Finer points of a class...

I.E.

As a Druid sometimes its needed to grab agro from a Tank so the healer has those extra precious moments to get a heal off....Thank the gods for Extended Range! Smiley: lol

Thats why I almost always group with my steady group so I dont have to endure the people that dont have a clue.
#21 Jan 06 2006 at 11:28 AM Rating: Decent
Quote:
As a Druid sometimes its needed to grab agro from a Tank so the healer has those extra precious moments to get a heal off....


Not sure I'm understanding this correctly....

Wouldn't it be easier to just throw in a quick heal instead of trying to pull aggro from the tank?
#22 Jan 06 2006 at 5:02 PM Rating: Decent
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That's a good way to grab aggro too hehe.

Quote:
one of the clerics seemed to believe that what you did when you got aggro was to mindlessly run about the room
heh isn't that what druids do? Not moi of course.

MMs are good for teaching other people the basics of other classes though.

Aggro management is probably the #1 issue to understand at the upper levels, most people free-for-alling or PL-ing in HoT zones wont pick this up.

Work as a group from level 30 on (with the same level players) and you will have a better grasp of it, but sadly many people do not do this anymore.
#23 Jan 07 2006 at 2:31 AM Rating: Good
Ya it appears that the HHK MM has become the new gimp exp one, cant go afk anymore and get exp but seems like I constantly see people askin if ya wanta go group with them their nowdays.

As to 70 and not feelin uber heh its the journey, and if you ever felt you had reached the end of the game then Sony would probably lose your bussiness.
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