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Classes who needs nerf / boost!Follow

#52 Dec 30 2005 at 10:35 AM Rating: Good
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TryalAnderror wrote:

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If someone says Nerf Necros One more time... I'm not going to twitch or MW any more LOL

Actually if you want them nerfed so bad take away twitch and MW I would not mind at all.


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" they can twitch"

Oh please feel free to take this spell from us!

Or better yet, give it to rog/war/pal/shd and let it be a end->mana conversion at 400->150 :)



Indeed, feel free to nerf my twitch ability any time you feel like it. I'd be perfectly happy to offer it to any class that needs a boost - go right ahead wizzie.

A few mages cried when t-rods/mod-rods were nerfed a few years back. Most of us however stood up and rejoiced.....for good reason.
#53 Dec 30 2005 at 11:17 AM Rating: Decent
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Marres Esquire wrote:

As for DPS...yes, necromancers can pump out hideous DPS. However, this is done over time. It's not instant like a Wizard critting with a spell, or a rogue backstabbing. More often than not, a mob is dead before my dots wear off. I haven't achieved full DPS potential because the critter is long dead.

I see it as my duty to nuke the monster dead as soon as I see Chlorr's dots land. Smiley: wink
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#54 Dec 30 2005 at 11:43 AM Rating: Decent
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It's funny(to me at least) to see 4 year old "utility" spells as the basis for a call for a nerf.

I'm not sure how many non-necros realize this or not but:

undead slow - is a level 38 spell that hasn't been changed in a long time.

Mind wrack level 58 - no upgrade

Sedulous subversion - our best "twitch" no upgrade, velious era.

Darkness gets upgraded often, if you call desecrating darkness an upgrade over our PoP version..it's like 10 more dmg or some nonesense, but no more % snare and no less resisted. Also, wizards get snare..along with druids, rangers, sk..anyone with a fungus gland from FG, or the snare sword(that's as old as kunark).

We have a self damage shield and a lifetap melee proc(self-buff)too. They're level 16/20(add that to your list of gripes). They're only slightly older then the rest of the stuff people are complaining about, so I feel they're equally as pertinent to your pathetic argument.

That and if you cite encounters that play to all our strengths and none of our weaknesses, we sometimes can outdamage you on a fight. It should be that way. There is no ABSOLUTE best dps class that is the best on 100% of the encounters in this game, and there damn well shouldn't be.

I'd be (half-heartedly) interested to see what a good, knowledgable wizard parses on those encounters you brought up(IE don't post your own). If we can land a kitchen sink on a mob in BoD, chances are other people are parsing high too.

ohh there's this:
http://www.viking-alliance.com/parses/vm.php/Bumbi.png


STFU please.


Edited, Fri Dec 30 12:42:47 2005 by Jebasiz

Edited, Fri Dec 30 12:43:16 2005 by Jebasiz
#55 Dec 30 2005 at 1:05 PM Rating: Good
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I see it as my duty to nuke the monster dead as soon as I see Chlorr's dots land.


I knew it! Ooooh, you're in trouble now.
#56 Dec 30 2005 at 1:09 PM Rating: Decent
Well I will agree with you that it does depend on encounters and I wont say I know more about your class than you(b/c i don't) but I will say this on most encounters lately necros have been ripping it up(Anguish and DoDH haven't really been to tacvi since DoDH came out other than an off night run or something like that).
I'm interested in knowing your thoughts on twitching? in my guild our necros are split on this topic some fully believe it to be a waste of time while others see it as very important(Not refilling a cleric or druid all the time just like one of them a few times to even the chain up)??

#57 Dec 30 2005 at 1:37 PM Rating: Decent
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That and if you cite encounters that play to all our strengths and none of our weaknesses, we sometimes can outdamage you on a fight. It should be that way. There is no ABSOLUTE best dps class that is the best on 100% of the encounters in this game, and there damn well shouldn't be.


This is a very good point (jeb had others too, I just want to chat about this one atm).

Most people share parses of their absolute best parse. For necros that's a mob that's a straight dps fight, has no adds, does not depop and repop, and on which every single spell line lands. Honestly there's not too many of those out there, and when our spells get resisted that's not only a significant loss of DPS (no partial damage on resist), but it hurts the ramp up time and costs us a good chunk of mana.

Take say Noqufiel in Inktu'ta for instance. After the True Image spawns you have maybe 30 seconds or so to damage him before he despawns and respawns as twins, so we are effectively limited to landing nukes for DPS, which kills our DPS. Take other encounters like PoTime gods where mobs spawn adds at fixed %'s and the raid needs to switch dps to kill the unmezzable adds before pushing the mob to the next % level, in those cases your parse on the single raid target (or even the adds) is going to sucks, since you simply stop DPSing it, and even hold back so as not to do too much to push it to a new % and spawn more adds that the raid isn't ready for yet. On say Msha's and other named in Qvic I'm lucky to break 1/4th of my max possible dps due to resistances... There nukers can just chose a line that works, it may be less mana efficient, but they can still do similar DPS.

And given that our DPS has a ramp up phase to it, any mob that doesn't live at least 1.5 minute or more is going to have a low DPS parse, so we're effectively going to exhibit horrid DPS on trash, where nuking is the best we'll be able to do.
#58 Dec 30 2005 at 1:37 PM Rating: Decent
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Twitch is 150 mana to the person receiving mana per cast at a cost of 400mana. The cost is almost irrevelant in a raid setting, mana comes in fast enough to compensate with mana pres and specialization.

It's antiquated for combat. We haven't received a subversion upgrade since sedulous. That level 58 circa velious. Clerics had (top end) 4-4.5k mana back then. Necros were also in bad shape for a lot of that content, chaining a sad lifetap to counter ae dmg and that's about it. It was good then, it gave us purpose..mind numbing but a purpose.

A lot has changed since then. Clerics have 13k mana, and many ways of regening mana that weren't available back then. The way heals are done is different now too. Clerics are spending their mana faster(AHL instead of complete heal), and differential of clerics mana pools within the same guild. A new cleric to a high end guild you'll hope has around 10k mana, but not all do..some are around 8k mana, and they're in a chain with 12-13k mana clerics. One cleric..a necro or two could probably compensate for, 2-3 weak clerics? I'd suggest putting them all in a group with 2 necros and asking them to chain mindwrack smartly instead.

Sedulous subversion just not enough now. If a cleric dies, is battle rezzed and can't be divine rezzed, MAYBE. As far as normal course of action..necros should be dps'ing. If your clerics with 12-13k mana are running OOM there isn't much 2-3 or even 5 necros is going to do about it.
#59 Dec 30 2005 at 1:58 PM Rating: Decent
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Oh my god Jeb, stop gaying up this thread with facts.

This thread is about angst!

I hate that my guild wins encounters, lets make sure no one can out DPS ME!

It's all about me! (Damn I wish I coulda got that guild name)
#60 Dec 30 2005 at 2:00 PM Rating: Decent
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If it's a CH chain and a duration fight, I have to admit that twitching can significantly increase the amount of time a cleric can heal. If it's a spam chain where clerics chain cast say PL (Pious Light), and a necro can land spells on a raid target, twitching mathematically shows to be pretty silly, especially if necros make up a good portion of the raid's DPS on the target.
#61 Dec 30 2005 at 2:33 PM Rating: Decent
I dont mean pumping a cleric from OOM to full(you cant do it it's a waste to even think about it =p) but if you can give the cleric with the least amount of mana enough for 2 CHs or even 1 that keeps the chain from breaking and keeps the warrior up......and every second that the tank is up means one more second of 15k DPS....so for 10 seconds you might not do (for sake of arguement lets you are doing 800dps) 8000 damage but you will have helped keep the tank up allowing the raid to do 150k damage
#62 Dec 30 2005 at 2:54 PM Rating: Decent
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Mindwrack...A lot of situations like that fall on your necros imo. If you have a weak cleric, or a healer that you rely on that is consistently lom/oom before other people your necros should tell your raid leader to put that cleric/healer with them. I did that every raid. It works well. Grab a couple other casters so they can benefit from your wracks to and you increase their dps too.

I won't say there's never a place for twitch in combat. SoE may stupidly add another Xegony/Emp Schraezza (pre-nerf) fight next expansion and it'd be beneficial again, on something like that.

On fights where adds spawn at % health, and you have to have the ability to stop dps'ing or something like that would give us time to *twitch*, but for the most part....it's dead.

Edited, Fri Dec 30 15:22:44 2005 by Jebasiz
#63 Dec 30 2005 at 3:04 PM Rating: Decent
true..........but then who would be left for the wizard group to MW =p
#64 Dec 30 2005 at 3:24 PM Rating: Decent
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According to the OP of this post we're more dps and therefore should use our mana dps'ing and keeping clerics able to maintain a heal chain. Casting mindwrack with healers in group..not wizards satisfies both. Increased raid dps, and longer sustainable raids. I had previously tried to grab a wizard or mage, maybe those of us that do that should stop. I'll take a shaman instead!
#65 Dec 30 2005 at 4:39 PM Rating: Decent
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Quote:
I dont mean pumping a cleric from OOM to full(you cant do it it's a waste to even think about it =p) but if you can give the cleric with the least amount of mana enough for 2 CHs or even 1 that keeps the chain from breaking and keeps the warrior up......and every second that the tank is up means one more second of 15k DPS....so for 10 seconds you might not do (for sake of arguement lets you are doing 800dps) 8000 damage but you will have helped keep the tank up allowing the raid to do 150k damage


10 seconds is 1 cast of twitch (3 sec cast 8 sec refresh), though you could get both lines in there (same cast/recast no shared timers) for a grand total of 250 mana and costing the necro 700 mana (pre mp). That's not enough for a single CH let alone a PL or AHL. With 1 twitch, Sedulous, it takes 3 casts to get 450 mana to a clr, enough for a CH, and that's 25 seconds (not counting the final 8sec refresh for a 4th cast) and costing 1200 mana (pre mp). And if you even have both twitches loaded you're probably not doing 800dps due to lack of dps dots on the mob. Yes we need to stack lots of spells and keep them stacked in order to come close to maintaining high dps, with a lifetap nuke perhaps loaded for offsetting ae damage as needed.

However, twitching a CH chaining cleric can indeed prolong the fight significantly, and there are fights in which this is a very good strategy in whihc it's all about endurance, such as Xegony.
#66 Dec 30 2005 at 5:01 PM Rating: Decent
Heh another twitch thread <smirks> my last one on our server board was like 30 pages long last I looked (tons and tons of hijacks)

It always goes back to 1 maybe 2 more CHs cast to win. This overlooks the probelem in that the CH never goes out of mana or damn near never they are casting 1 400 mana cost spell 1x ever 60ish seconds so that like with no twitch on a 8k mana cleric 20+ minutes(cause they will self regen mana too) The ones going out of mana are your patch healers who are burning 1200-2000 mana during that same minute, its either them or your clerics who either have bad resists or bad luck and get a mana drainer cast on them (Most of these AoE mana drains take mana faster then twitch can give it)

A rogue with all bandaid AA could probably bind wound on your MT or Offtank at about 300 per bind, your MT or OT have probably 10-12k hit points. Really twitch is a spell is similar to having your rogue bindwound over DPS. My twitch mana is like 250 to cleric at best in about 10 seconds so I am slappin bandaids on a clerics head with 12k mana pool who is burning it at 1500 a minute.

As to nerf necros lol we need tracking and selos, so I would say we need a boost.
#67 Dec 30 2005 at 5:20 PM Rating: Decent
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If wizards are so limited. Why not fix yourselves(or at least) propose ways to do so and let SoE accept or reject them.

If your car didn't work, you wouldn't tell your neighbor to rip his starter out "to be fair", that's retarded. You'd get your car fixed.

Why are you all being retarded?

Disclaimer: My use of the word retarded is due to lack of my complete mastery of any language(including english which is the only language I know). It is not meant to offend or hurt anyone in any way. However, if by chance..a wizard (or anyone else) calling for a nerf of any class(even his own) is offended, please take this opportunity to F O A D.

End Disclaimer.

Edited, Fri Dec 30 17:23:00 2005 by Jebasiz
#68 Dec 30 2005 at 5:27 PM Rating: Decent
A new claw spell would be helpful say along the line of 2500 to 3000 that would pretty much do us for sustained DPS.........and maybe lower the mana cost of EF to 1250 but these will never happen.....

I think the best way(as I said earlier) would be better items and new effects(like waht meleers get but for casters IE +X% chance to crit etc.....one items) I mean looking at the demiplanes items pisses me off =/ i mean haste??? attack...wtf =/

#69 Dec 30 2005 at 6:34 PM Rating: Decent
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Heh another twitch thread <smirks> my last one on our server board was like 30 pages long last I looked (tons and tons of hijacks)


It's not a hijack, it was in the OP!

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As to nerf necros lol we need tracking and selos, so I would say we need a boost.


And in the same thought, (this is to additionally point out the siliness of it) our mez stops at 70 works only on undead is short and often resisted and there's clearly trash now above 70, please nerf enchanters. Our fd breaks when spells land on us, unless you get very lucky with that horrid Dodh aa, please nerf monks. MW doesn't land on lots of stuff, please nerf shadow knights. Our pet cant tank wos named that well, please nerf mages and bst. Our nukes don't do enough damage, please nerf wizards and mages. Our heals are pathetic, please nerf druids, shamans, paladins, and clerics.

Seriously now, for none of that last paragraph was, it seems that one of the biggest problems wizzies now face is a scaling up in damage and thus agro throughout the expansions without an associated scaling up of some method by which to dump it. I mean Maelin's Leggings of Lore are great and all for a clicky Concussion freeing up a spell gem and not sharing the recast timers on the spell gems, and yeah you have Ancient Greater Concussion from GoD, a 50% increase, but GoD was a few expansions ago, and PoP is dusty by now. I see no reason why wizzies should not have a significant upgrade to that line which allows them to nuke more, and not have to ride that bleeding edge of agro like the really good ones now do.

EDIT:
ok, they'll still ride that fine line, but they'll be doing more dmaage while they do it :)

Edited, Fri Dec 30 18:37:09 2005 by Xislaben
#70 Dec 30 2005 at 8:08 PM Rating: Decent
Heh I know OP mentioned it, was saying that the twitch thread I started on FV board went like 30 pages( most of the pages in that thread on the FV board had nothing to do with thread and were hijaks)

Fear spells are real useful too, still not happy about turning in a minor rune and gettin damn fear and not grip of mori.
#71 Dec 31 2005 at 2:33 AM Rating: Decent
And just to clear my take on SoEs views..........


Look and demiplane gear and tell me SoE doesn't love necros =p Hell it looks like it would be class specific gear FFS =p
#72 Dec 31 2005 at 4:49 AM Rating: Decent
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Rangers were given gate with the introduction of guild lobby. While true that it requires a soulstone that cost more the higher your level is...


LOL, and I have a Tolan's BP. Neither are the same as gate.

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Only pure casters get gate.


Hey, I've worn a dress, ah, robe, in my time, that should count enough.

:D
#73 Dec 31 2005 at 6:06 AM Rating: Default
who needs a Nerf!@!!!

Are you high? on something. We all pay this game to have fun, if u cant play your character cause u retarded, or your u want something else cause u think they are better, go make one and enjoy the thrills of having the toon u really wanted in the first place. Dont nerf anyone , this is stupid idea stupid post and stupid thread, why on earth would u want to nerf anyone , people like you got sony to rape bards they used to be cool now so few of them u can stack them in pok library with room to spare, Pooo on you bumbiragnar shut up and go make a necro if its so easy youll be a lvl 70 in no time, i wont hold my breath though cause i know u cant figure it out on your own .
#74 Dec 31 2005 at 6:10 AM Rating: Decent
For the record too I have never seen a necro 2k parse not saying it doesnt exist just that its someone like Jeb and a blue mooner at best.









#75 Dec 31 2005 at 9:49 AM Rating: Good
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You guys missed this for what it was, it was a cleverly written thread designed to whine about the class being played while ******** about a class that he thinks is too powerful.

Only one character type (in his mind) definately needs a boost...the one he plays...and only one needs to be nerfed, that being the one he seems to have a passionate dislike for.

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#76 Dec 31 2005 at 10:08 AM Rating: Good
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Should get gate at least, if not self ports. Comeon, part druid. And much better mitigation. Comeon, part warrior.




Only pure casters get gate.


Or you could spend the aa's for Origin.
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