So....? In your experience, what classes needs a nerf and what classes needs a boost?
Im going to tell you my oppinion, let me know if something is simply wrong or you just dissagree.
Remember this is based from a raiders perspective. I would like to see a few posts from casuall perspective's aswell.
Theese oppinions are based on reading alot of class forums, veteran lounge, allakhazam forums, parses (some of which can be found here: http://www.muncjo.dk/ ) and talking to people ingame and in guild.
They are oppinions, remember that. Some might even be straight down incorrect since much is based on hearsay. I havent played any other class then Wizard really so..
Beastlord - Boost
Basicly they are a DPS class, sure they can solo very good and have pet tank, plus they have a few utilities. However their DPS is extremly poor and needs a boost more then any other class.
Monk - Boost
They are the best pullers but basicly have become more and more obsolete because its the only thing they can do. Most people prefer a puller that can bring something more to group then just pulling. And many camps dont even need a puller, like PoFire, RSS statue etc. They need a boost in some form, and I would prefer it would be in DPS.
Shaman - Leave as it is
Some say they are abit overpowered and I mostly here that from shamans themselfs. I hate the nerfbat and love shamans tho so I say leave em as they are.
Ranger - Leave as it is?
Their DPS is not the best but they have a few utilities and can tank pretty good with decent gear. Mby a very small boost?
Zerkers - Leave as it is
Theese guys are pretty overpowered imo. They can do sick DPS from any angle and with so many mobs that you cant corner theese days they outdps rogues often. They also have snare and alot more innate HP then any other chainclass but once again I hate the nerf bat.
Rogues - Small boost
No class has to work as hard as the rogues imo. They have to have perfect positioning all the time to do max possible DPS. Their gear scales very good from casual to highest end raider. (Before DoDh casual rogues had some DPS problems but with new group drops etc its fine I think.)
But since I didnt want to nerf zerkers I say give rogues a small boost so they outdamage zerkers abit more often.
Druid - Leave as it is
Good healers, decent DPS, nice utilities, can solo good but still not overpowered in any way imo.
Cleric - ???
No clue what to do about clerics, not really that much better healers then druids. They are pretty balanced I suppose but still something needs to be done to make the class abit more fun imo.
Warrior - Leave as it is?
Their DPS might need a small nerf. They outdamage "real" DPS classes from time to time. Before DoDh a CoA geared wizard had worse sustained DPS throughout a creator run then a timegeared Warrior. And yes, the wizard had alot more AAs.
But since DoDh.. hmm.. Im not sure.. They still outdamage DPS classes from time to time.. Mby a very small nerf?
Bard - Keep as it is
Some people say they are overpowered. I say there DPS is abit underpowered considering they are half rogue - half something else. But they can add so much to a group and raid it evens out imo.
Paladins - Small boost?
Good tanks, uber agro, some util. However, their stun spells needs abit of a boost. It was mby overpowered in the past but nowadays all mobs are lvl 70+ and thus unstunnable so basicly they use stun as a taunt only. One stun, with semilong recasttime that effects lvl 70+ mobs mby?
Shadownights - Leave as it is
Very good tanks, good pullers, some util.
Magicians - Leave as it is
Casters got alot of nice things with DoDh. It boosted mages up to where they are supposed to be with DoDh pet, new focus etc.
They have abit of the same problems as wizards tho. Itemazation.
Get the new spells and you are very good DPS. Manapres, nukefocus, petfocus isnt an uberupgrade in DPS, sure when you add them up plus get a decent manapool the dpsincrease will show. But mainly casters get our DPS upgrades from getting spells. A 60% fire focus is NOT 60% dps increase. From the DoN bought fire focus to the best in the game you gain around 5% increased sustained DPS. (Cant find link put its been parsed and calculated).
Wru spellstrikethrough, Crit focus, nuke accuracy etc?
Wizard - Boost
Im not saying this cause I am a wizard! >.<
In dodh we got a band-aid when we needed a full bandage. We dont have all that fancy util that mages and necros have. Sure we have some, like snare, but its a very crappy snare. Gets resisted over and over and when it finally stick we have time to do one nuke on groupmobs so our DPS is lower then the tanks DPS. Snare is something we dont use unless we are the only snareclass in the group. We need to outdps mages abit more then we do on most encounters and we need to be closer to rogue DPS on the average encounter, I would say we should be on par with zerker DPS. No other class is so dependent on so many other classes for buffs and debuffs. No other class is so random DPS. GoM = random, Crit = random, Pyro = random, focus = random, resists = (somewhat) random, reflects = (can be) random etc.
Dont say crits are random for melee aswell, its not the same thing. 2 more crits can be 35-40k more dmg.
Wizards, mroe then any other class needs spellstrikethrough, Crit focus, nuke accuracy etc to scale better through progression.
Enchanters - Boost?
So many encounters dont need chanters theese days and they can be replaced by a bard in 99%. Mby they need a boost in fun factor for thoose encounters when they are not mezzing / charming? I hear it gets better in DoDh raids tho with lots of mezzing etc.
Necros - Nerf!
This is the only class that really needs a nerf.
They can rezz, summon corpses, Feign death, they have pet, they can slow (undead), they have a buff all in raid gets, they can twitch, they can mindwrack, they can snare, they can solo 5 AAs in 10 min w/o lotd, and they might have the best DPS of any class.
I dont mind there utilities and solo abilities. But when they do so incredibly high DPS AND have thoose utilities, something is wrong imo.
Its hard to varify there dps since only themselfs can parse the DoTs and they are very secretive about there parses but doing close to 2k dps is not extremly unusuall.