Sir Groogle wrote:
for pet pulling, the rune spells are good - since they limit # of hits, not total damage. I think the high one is like three hits from any mob. generally thats enough to pet pull anything.
the Calliav line-up? aye. while i don't have them (Ward, Guard, and Protection), i've duo'd with a beast who does and they're nice for keeping a green warder alive through the pull.
Ward is 1 hit/spell
Guard is 2 hit/spell
Protection is 3 hit/spell
(Alla
linky)
however, good luck getting the points the Adventure Points to pick them up. anymore, even with an active guild, putting together LDoN groups is like self-dentistry--after 10 minutes, it's painful and pointless.
for the question of Beastlord AA, there's two AA--one is PoP Class, the other OoW.
first AA is Suspended Minion and has two ranks, first rank suspends warder but wipes toys and buffs. second rank keeps buffs and toys. cost: 5 AA first rank 3 AA second rank.
note: anytime you see "Loading Please Wait", or camping out, no matter what rank you have, your warder will poof.
the second AA is Persistant Minion with one rank and it keeps your warder with all buffs and toys while zoning or even camping. cost: 7 AA.
i know Mages and Necros have similar Calliav access, as well as similar AAs for pets but i don't know the AA names, costs, etc. pretty sure they're roughly the same in functionality however.
i've heard shammies also get the pet AA, but i've never stopped to confirm that one.
*edited b/c spelling isn't my friend today.
Edited, Fri Nov 18 13:30:09 2005 by joev