I love the fact the sometimes I can only play and hour and can get in 2 AA's in that time. Before I was unable to play half the time I logged on (I hate soloing), and the AA grinding was really really slow, and I need AA points. I did go up 1.5 levels, got about 35 AA's, gained one necklace and one aug. I don't feel guilty.
I hate that I never get to be a shammy anymore (I am working on AA's to make my shammy that I seldom get to play better HUH). I hate that people are using them to level up without ever knowing the class they are playing, without practicing magic or combat skills, or buying spells for 30 levels or more and so on, and when you get a regular group, there they are.
Basically the idea was great, it's just too much, timers helped but not enough, maybe it should be one mission every 12 hours or more, or cut back the experience per mission. Maybe if they made AA experience good, and regular very low. Course all of these would defeat the purpose of easy to get groups for all levels.
And the shrouds I hate even more. You get a cleric with a few spells in your group, that is about half as good or less as a real player (unless the real toon leveled in mm). The shrouds could have helped regular groups if they were better, they should be based on your toon's gear and skills and aa's, translated to another class.
IMHO what they should have done was tweak regular grouping, increase group experience some, increased the full group experience, or some kind of bonus reward for how many hours you spent gaining experience in a group vs soloing experience.
And there is no loot except for the few good pieces in the mm so you have really poor level 70's on top of it, who cannot fight for or buy their equipment and spells. Loot was always rather pitiful in EQ.
So as a casual player I really appreciate and dislike it at the same time but over time I am sure the dislike will be much greater than the appreciate.
Edited, Sat Nov 5 09:14:26 2005 by Kelti