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level up or AAFollow

#1 Oct 13 2005 at 9:01 AM Rating: Decent
hi all, please kindly advice should i spend the exp to level up or to AA ??
#2 Oct 13 2005 at 9:09 AM Rating: Good
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What level are you?
#3 Oct 13 2005 at 9:16 AM Rating: Decent
lvl 54 sk
#4 Oct 13 2005 at 9:21 AM Rating: Good
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Go 100% AA and get Run III then go back to 100% XP until your mid 60s. Whichever you choose do 100%.
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#5 Oct 13 2005 at 9:21 AM Rating: Decent
My opinion would be to get Run 3 and Regen 3 first. Then level up to 59 where many of your AA's come into play. Hang there until you get a fair share of your combat AA's and then move on up to 63.

That is just one opinion, your milage may vary...

Atomic
#6 Oct 13 2005 at 9:21 AM Rating: Decent
I too find myself with this question.....

Yes the AA abilities are nice...some (Mnuemonic Retention for example) are a must but everytime I turn on the Ol' AA xp I keep seeing my XP bar not moving..... Smiley: lol

On my Paladin it's even worse as the 50+ levels (at least to me) seem so much more difficult than they were with my Druid.

In a nutshell, it's gotta be your call. Look at the AA abilities and you're gonna have to make a choice as to whether you really want/need it. Thats what I did.
#7 Oct 13 2005 at 9:23 AM Rating: Good
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I am a level 53 enchanter and have been told that I really shoudn't concentrate on AA points until at least 60 or even 65.

At that point, AA's go by a lot faster because the exp of the Mobs you are killing are much higher.

1 AA point = amount of experience to go from level 50-51.

Therefore it makes more sense (at least to me) to wait until you are fighting level higher mobs.
#8 Oct 13 2005 at 9:36 AM Rating: Decent
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Depends on class too. I wanted to get my cleric to 56 for 96% rez so I only got run3 prior to that level.

Level 55 is minimum for archtype AA iirc.

Somewhere from 51-55 do 3 AA for run3. For your SK, I would do 3 for regen somewhere in there before or at level 59 as well. At 59 you can stop and do your 12 in archetype. Not sure if there are special spells you get 59-64 so you may want to level and get that next. The other strategy I used was to get most of my spells for a level before moving on (after level 58), work AAs until then. No sense being level 62 if you are missing important level 59-62 spells.

Right now I have:
52 Enchanter leveling
55 Monk working AA (has 5)
56 Cleric working AA (has not many heh)
62 Druid working AA (has 18 spent, 6 unspent)

My problem now is to figure out what to go for on druid. She has run3, regen, and Spell Casting Mastery 3. Any suggestions? (I am leaning towards Exodus)


#9 Oct 13 2005 at 9:41 AM Rating: Decent
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we're having philosophical discussions, are we? Smiley: grin

for an SK it wouldn't be a bad thing to get some of the archetype AA's at lvl 55, like combat agility...

my wiz is lvl 57 now, but has spell casting fury 3 (was a frikkin grind, I tell ye). but it pays off. imagine the groupmembers surprise, when they see those crits frequently, increasing the groups DPS.
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#10 Oct 13 2005 at 10:22 AM Rating: Decent
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I currently have a 63 SK I did my first 18 AAs around 55. Then leveled up to 62 and worked approxmently another 50 AAs maxing out my defensive abilities. I am back to leveling till 65
Just as a guide line on what I have done:

Run 3/3
Regen 3/3
Natural Duribolty 3/3
Combat Stability 3/3
Combat Agility 3/3
Combat Fury 1/3 to check out Critical hits
Physical Enhascement 1/1
Planer Power 3/5
Lightning Reflexes 3/5
Innate Defence 3/5

#11 Oct 13 2005 at 10:24 AM Rating: Decent
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Not that this answers your question

But I squirm every time I group with a level 70 that says Ding 14!

By level 70 Folks expect you to have some basic aa's. It isn't fair but that is the way it goes. By time I got 59 I had about 20-25 aaxp.

It is MUCH easier to get aaxp at higher levels, but you have to bea able to survive once you get there.

Don't streak to 70 forsaking aaxp, dont sit at 59 forever getting hundreds of aaxp =D

My suggestion is to do a 60/40 type thing. Do 60% reg exp and 40% aaxp for a while. I don't know anything about sk aaxp so I really can't give specific suggestions.

Visit www.shadowknight.org/ and listen t anything Window says. Some very smart people there.

Check this link .... 2nd post....
SK AAXP rank.
Bottom of that post is -
Quote:
Recommended tanking AAs ordering: (shield block included assuming you're using shield whenever tanking difficult content)
CA1, CS1, ND1, PE, CA2, CA3, CS2, CS3, ND2, ND3, SB 1, PoP AAs (PD/LR/ID), SB 2, SB 3, RM/DI.

Recommended combat AAs ordering: (exclude SoTK if you don't use 2her, and intense hatred/double riposte assume you're tanking)
KA1, CF1, SoTK1,2,3, KA2, KA3, CF2, IH1,2,3,4,5, double riposte1, CF3, FoTA1, FoTA2, FoTA3, VW3

Recommended lifetap focusing AA ordering:
SA1, ToTC1, SA2, SA3, ToTC2, ToL1, SCF1,2,3, FoM1, ToTC3, ToL2, SC1,2,3, FoM2, ToL3, FoM3, aToL1,2, ST1,2,3

Possible general SK overall path: (remove SoTK if you don't use 2her, remove SB if you don't use shield, move up/back tanking AAs/buff slots as necessary, move swift journey dependant on how often you pull, melee AAs are in position for elemental type weapon)
Run3, IM3, CA1, CS1, ND1, CA2,3, PE, CS2,3, Pet Hold, DP, Unholy Steed, MneRet, ND2,3, SB1, SA1, ToTC1, SA2,3, ToTC2, MC1, CF1, KA1, ToL1, SCF1-3, FoM1, ChanFoc1, ID1-5, LR1-5, PD3, ToTC3, ToL2, MA1, SC1-3, SB2, IHT, UT1, FoM2, ToL3, ChanFoc2, Regen3, SW1, SB3, SJ1, SJ2, UT2, UT3, TotW1, MA2, PP5, SotK1-3, KA2,3, RM1-5, DI1-5, CF2, B&MR, MC2, PetAff, MA3, IH1-5, CF3, ChanFoc3, DblR1, FoM3, aToL1,2, ST1-3, SW2, FoTA1-3, VW1-3, WA1-5, TotW2,3, MA4, SusMin1,2, PerMin, MA5, CP5, resists


How is that for a ton of info that does not directly address your question about AA vs Level?
#12 Oct 13 2005 at 11:10 AM Rating: Decent
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Get run3 then get to lvl 62. at level 62 you can get all the top buffs and then its your choice really, go for levels to get new spells / gear or boast your self by gaining aa's.
#13 Oct 13 2005 at 12:10 PM Rating: Decent
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Quote:
But I squirm every time I group with a level 70 that says Ding 14!

By level 70 Folks expect you to have some basic aa's. It isn't fair but that is the way it goes. By time I got 59 I had about 20-25 aaxp.

It is MUCH easier to get aaxp at higher levels, but you have to bea able to survive once you get there.

Don't streak to 70 forsaking aaxp, dont sit at 59 forever getting hundreds of aaxp =D

My suggestion is to do a 60/40 type thing. Do 60% reg exp and 40% aaxp for a while. I don't know anything about sk aaxp so I really can't give specific suggestions.
I agree with everything here except the last part. Put 100% aa or 100% reg don't bother splitting it because you lose out when you do.

I would probably go to 55 or 60 and than work on aa's. Your defense aa's will make a huge difference in your tanking abilities. Don't rush to 70 without getting a good set of aa's. You and your group will notice the difference.


Quote:
But I squirm every time I group with a level 70 that says Ding 14!
It's sad when people rush to 70 and can't handle the content because they lack aa skills.
#14 Oct 13 2005 at 12:27 PM Rating: Good
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Quote:
My problem now is to figure out what to go for on druid. She has run3, regen, and Spell Casting Mastery 3. Any suggestions? (I am leaning towards Exodus)


Exodus rocks. It really depends on your play style, but I'm gonna venture a guess and say you're in a small family type guild that does more of exp groups than raiding. (Call me psychic).

Exodus is a really nice get out of jail free card, especially in a dungeon area that's tough to get to and you're the healer. Running out of mana healing and then realizing you're fubar'd, you can just hit a hotkey.
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#15 Oct 13 2005 at 12:41 PM Rating: Decent
Quote:
My problem now is to figure out what to go for on druid. She has run3, regen, and Spell Casting Mastery 3. Any suggestions? (I am leaning towards Exodus)


Innate Cammo is one of the best AA abilities in the game IMO. Absolutely invaluable.
#16 Oct 13 2005 at 1:00 PM Rating: Decent
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1 AA per 5 hours at level 50

1 AA per 3 hours at level 60

1 AA per 1.5 hour at level 65

Get run 3, then get to level 65, then get tanking/HP AAs. forget about offensive AAs until you are level 70 and have max'ed defensive/HP ones.

and ALWAYS do either 100% level, or 100% AA. splitting it when you are still leveling up makes zero sense.

Edited, Thu Oct 13 14:09:58 2005 by Assailant
#17 Oct 13 2005 at 1:48 PM Rating: Decent
Quote:
1 AA per 5 hours at level 50

1 AA per 3 hours at level 60

1 AA per 1.5 hour at level 65


at lvl 70 with Bazaar Gear I get 1 AA ever 20 to 30 mins, I have 150 AA atm

I agree however that you should get the 6 Basic AA Regen and Run speed out of the way ASAP, exp to 65, then get a good set of critical AA's based on your play style.

For my druid (now 63) I did Rs3, Regen3, then right for crits and mana regen/efficiency, but I am a soloing druid that quads and dot rotts, so healing was not as important as nuking IMO
#18 Oct 13 2005 at 2:37 PM Rating: Decent
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The only thing you lose out on by splitting exp is if you are at 90% of an aa and 90% of a level you could have had one ot the other which MAY have made getting the other easier.

I see the logic there if you are min/maxing you time. IE getting the most bang for your buck.

If you are just crusing along it is nice to see progress on 1 or the other. If you want to finish up the last bit of one lean it that way more or 100%. If you need 9aa for the skill you want and you are 10% into 59 (the worst level ever) it will be a long time no matter which way you go.

I say as long as you are enjoying your self and seeing your progress you are GTG.

(Personally,, when leveling I never went 100% aa. Even in 70 I usually do 90%aa/10% reg. I did do 100% level a few times, like 67-70. Most I ever did into aaxp was 90%. That 10% level exp off sets my death loss exp.)
#19 Oct 13 2005 at 3:38 PM Rating: Good
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The logic behind going either 100% lvl or AA is that if you put all of your xp into one of the other your new level or new AAs will help you get more XP. If you do 50/50 you will end up with a partial AA and a partial level neither of which helps you get more XP.
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#20 Oct 13 2005 at 3:40 PM Rating: Default
you're ******** yourself over if you split your exp. It's taking longer to both get a level and an aa. No reason to split them at all, unless you like being teased by not accomplishing anything. If I found I needed an aa for something, say, to offtank mobs, or to heal a group better, I'd work on getting that aa or aa's. Then, I'd finish off a level, secure my next level, then grind out a bunch more aa's. I think I did 50 aa's at 62, because I was so far behind. I'm 68 with 125 aa's now, and I still feel I'm behind in aa's. There are too many aa's that make more me effective, and efficient. I can tell the difference as I gain more aa's. A level 70 tank with no aa's is going to get one rounded in MPG more often than not. A level 70 cleric with no aa's is not going to be able to effectively heal a tank in MPG. Those toons names get around and you'll always be lfg. Part of the problem, I think, with people complaining that they are always lfg is because no one wants to group with them, because their aa's suck. People are going to expect a certain level character to have a minimum amount of aa's. The choice is yours. Do you want to take the time to earn your aa's at 60 or so, or do you want to slam up to 70 and not be able to earn aa's 'cuz you have a reputation for sucking and you're always lfg?
#21 Oct 13 2005 at 3:50 PM Rating: Excellent
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I would suggest getting Run3 and Regen3 somewhere between 51 and 55. Those are basic AAs that will help in all sorts of gameplay. After that, either go full AA for tanking abilities, or push to 59 and get your tank AAs there.
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#22 Oct 13 2005 at 4:02 PM Rating: Good
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Quote:
Do you want to take the time to earn your aa's at 60 or so, or do you want to slam up to 70 and not be able to earn aa's 'cuz you have a reputation for sucking and you're always lfg?


agree. but I believe any class can do fine without AAs up until level 65. PoV (perferably inner cave, when there is no kiting group outside) is the best exp spot even at 65. A level 65 tank can do ok there without any AA.

Just don't go pass 65 without sufficent AAs. over 65, characters don't get good exp from PoP exp zones anymore and lack the ability to tank upper level and newer expension zones.


PS. I recommand run3, but Not regen3 at lower levels. the benefit from regen3 does not worth the 10~15 hours of grinding at level 50s.

Edited, Thu Oct 13 17:10:49 2005 by Assailant
#23 Oct 13 2005 at 4:10 PM Rating: Decent
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I made it a goal of mine to have 200 aa's before leveling past 65. I had lots of people tell me "just hit 70 because aa's are faster". I had one particular player who was at the same lvl as me at 65. He told me he was going to pass me up in aa's after he hit 70. I am now 70 and still ahead of him.

The benefits of getting 200 aa's before going to 70:

1. I was able to live longer and take on tougher mobs. Being a chanter this was a huge deal to me.

2. I had ALL of my spells up to 69. I didn't buy any runes. I spent a lot of time in OOW zones and got enough rune drops to get all the spells all the way through 69. This was a huge benefit because I didn't need to spend money and I had my spells right when I dinged 66, 67, 68, and 69. For me this was important as an enchanter.

3. AA experience went very quickly in some of the zones I grouped in. WoS and RCoD were amazing. I was getting more aa per kill than higher lvls in my group. This was because of the mobs lvl difference to my own.

4. I could still fight in some lower zones and still get good xp. BoT was a really good example of this. LVL 66 and higher toons would complain about the xp here. At 65 it was still good enough to xp in.

5. By the time I had 200 aa's at 65 I could handle things that were deadly with 0. I could take more damage and last long enough for the tank to get agro back. My agro was lower because of the Spell Subtlely ability. This let me slow and tash at 90% or higher. That meant less mana used by heals and less down time. Tanks could tell the difference. I had some ask how I slowed so quickly without getting agro.

6. Gear upgrades came at a natural and steady pace. Drops in RCoD, WoS, etc were usually 66+ recomended. I didn't have to really think about my gear a whole lot because my lvl stayed the same for a while. This meant that while 66+ toons in my group were getting upgrades I was getting the same gear at 65. This helped when I fought in lower zones like BoT.

After I hit 200 I figured I had a good base and went straight regular xp until I hit 70. I never regretted doing aa's first. The best thing with aa's and levels is to decide where you're lacking and improve. Sometimes you need the lvl for a higher spell. Or sometimes you need your defense aa's to tank better at your current level. The best thing is to look at your aa's and see what's available. Decide what your lacking or what you need or want. Than make a list of the aa's and at which level you would like that ability. Talk to other players who are the same class and same or higher levels. Get lots of opinions and decide how you want to do it. Set goals and work for them. It's okay if you decide differently or want to change.
#24 Oct 13 2005 at 4:53 PM Rating: Decent
Just dinged 51 the other day, and began earning my first AA.

It is exactly like another level, and I have spent approximately 3 hours already on grinding it, and I still have about a yellow and a half to go until I'm done. Frankly, I'd have to suggest leveling to like maybe 53 or 54 before going to get your initial AA's, simply because of the mind-numbingly boring grind that it takes to get.
#25 Oct 13 2005 at 4:58 PM Rating: Good
AA's go MUCH faster at 65.

Each AA is like getting lvl 51 over and over again.

In Sol Ro I can get 3 - 4% per kill. Not bad.
#26 Oct 13 2005 at 7:02 PM Rating: Decent
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It is your choice what AAs you get now I think run3 regen 3 and the 9 spell slot are best for now.

As a tank it is vital that u get a lot of AAs before reaching lv 70. The amount dont matter but no one wants a lv 70 tank with 10aas.
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