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Pissed off paladinFollow

#1 Oct 10 2005 at 10:17 AM Rating: Decent
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When OOW came out you could take a good shammy friend go to NC and duo nameds at the Drunt/agressive camp and get level 66-68 spells that were very useful..

NOW with DoDH for 1 level 68 spell you need to do 5 missions for a barely useful spell.. I am level 70 with over 630 AA's including ALL tanking AA's and I can not tank half these missions!!! Sooo although I would like to get my level 68 and 69 spell.. Looks like I will simply live without until SOE comes to the senses and makes a way for those of us not time/Qvic geared to get them..

I resent that getting around these new zones not ONLY takes being invised at all times, but also requires some form of flying.. and of course paladins have no way of doing either..

I go LFG these days and over 75% of the time when I AM invited to a group it is for a Creator DON. Now most of the time the ones asking me are just as SICK of doing them as I am, BUT for those of us not UBER (and I still think I am a decently equipped paladin who plays well BTW: I buff to 12k/2200AC), where else can ya spend 45-90 min and get over 1 AA XP, get the means to buy something useful (still have room for 3-4 more augs), get a shot at VERY USEFUL/VALUABLE trade items and even the random rare item drops are good..

Edited, Mon Oct 10 11:31:24 2005 by thurvok
#2 Oct 10 2005 at 10:48 AM Rating: Good
dodh is pretty silly. the mobs basically eat time geared knights too. actually, I saw one manage to kill a 16k paladin getting blasted by two clerics, more than once...

Quote:
I resent that getting around these new zones not ONLY takes being invised at all times, but also requires some form of flying.. and of course paladins have no way of doing either..

get a pegasus feathered cloak unless you wanna just use lev potions. invis and lev is par for the course in more highend zones than I like to think about
#3 Oct 10 2005 at 11:54 AM Rating: Decent
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thurvok wrote:
I resent that getting around these new zones not ONLY takes being invised at all times, but also requires some form of flying.. and of course paladins have no way of doing either..


*giggles* At least you have a sword. My Cleric has the same options you do, but he carries a rather gay baton that goes "swoosh" when we swings it at things.

/em dance say shoo shoo nasty Deep Orcess
#4 Oct 10 2005 at 12:28 PM Rating: Decent
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Quote:
I resent that getting around these new zones not ONLY takes being invised at all times, but also requires some form of flying.. and of course paladins have no way of doing either..

While I agree will a lot of what you posted, I have yet to see levitate be required in DoDh. Yes, it can make it easier in a lot places, but I have gotten around just fine without it.
#5 Oct 10 2005 at 3:10 PM Rating: Decent
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My Uber self gets eaten alive by BoT so i have you all beat. But i am finding it hard to be a casual player now. It's hard to get anything good with mobs that hit like a raid mob. I mean a dragon like naggy is easy to kill with a group of 6 52's now a days. But now a group of 6 needs to be mega uber to survive. I'll just stick to MM's and sit most of this expansion out. though i do enjoy a good shroud once in a while.
#6 Oct 10 2005 at 3:25 PM Rating: Good
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Paladins were getting killed when GoD was released as well. I heard so many horror stories of Time geared Paladins getting smooshed that I never bothered even setting foot in the large majority of that expansion. I would zone into the Abysmal Sea to work on trade skills and that was the extent of my exploring that release.

Paladins have been getting the shaft since the PoP boom. And they were getting the shaft before during Kunark as well. I'm suprised you expect anything different now.
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#7 Oct 10 2005 at 3:29 PM Rating: Decent
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i will add to this rant ;-P

how about the drops from the lvl 68 spell tasks? IMO groups that can pass the last two tasks for this spell just destroy the item they give you. anyone that the drops would be an upgrade for, can't pass the task. IMO that is just stupid.

i think the hard ones for the lvl 68 spell were the 3rd one and the 5th one. I think it was the 3rd that the mob gets harder and harder as it dies. then the 5th one, he has a ton of hp, then despawns, and respawns full hp. i am a decent geared cleric and i was down to 30m when it died.

plus the 6 mobs you have to kill to get to the boss hit like mac trucks, if you don't have a very geared tank, you have to med between each one. and if that is the case, there is no way you can kill the boss. then it dies and it awards us with a 100hp/mana item... what a joke.

i have also done the lvl 70 spell first task, we did it on hard because we wanted to see if it would drop a better item, the mobs were mostly, if not all, red to us, was good exp, but the item reward at the end met my destroy button.

/sigh

Edited, Mon Oct 10 16:42:53 2005 by Keyera
#8 Oct 10 2005 at 5:32 PM Rating: Good
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Paladins have been getting the shaft since the PoP boom. And they were getting the shaft before during Kunark as well. I'm suprised you expect anything different now.

it has nothing to do with paladins.

the expansion just sucks **** for tanks.

mobs can kill 16k tanks easily and drop 90hp loot.
#9 Oct 11 2005 at 8:50 AM Rating: Decent
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I quit playing my paly when she was level 54. I felt insufficient as a tank and just didn't see enough potential to bother getting her AA'd and geared. Smiley: frown
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#10 Oct 11 2005 at 10:44 AM Rating: Decent
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Tanks have really gotten the raw deal since POP. Tanks should not have to have Time/OOW/GOD gear to tank pick up groups. Kinda goes along with what I said in another thread (or 2 maybe heh) about mobs getting too hard for there level etc.

I have no exp with those spell tasks but I do hear alot of people complaining about them. I guess that is SOE's other idea, making spells almost impossible for people to get. I always thought the kunark was was fair (just have them drop from higher end mobs and make them dropable).
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#11 Oct 11 2005 at 1:10 PM Rating: Decent
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More than tanks are impacted by itemization. Bet most of the class forum boards would have that high on their list. I know that Druids (Lvl 70) and Berserkers (lvl 65) are very gear dependent.

IMO, its more accurate to day that soloing has gotten screwed over in general.
#12 Oct 12 2005 at 6:50 AM Rating: Decent
Hasnt sony always considered tanks to be nothing more then steaming piles of crap wrapped in tinfoil?

Quote:
Tanks have really gotten the raw deal since POP.


... exactly. i dont think it is just a paladin thing its all tanks these days. I know I have a close friend leveling a sk these days. The problem is there is a huge gap between being able to tank BoT and the vast majority of new content. So he sits in BoT getting 1% every 6 kills trying to reach level 67. If he goes to WoS he is pwnd.

Dont see anyway to fix this problem.
#13 Oct 12 2005 at 11:38 AM Rating: Good
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... exactly. i dont think it is just a paladin thing its all tanks these days. I know I have a close friend leveling a sk these days. The problem is there is a huge gap between being able to tank BoT and the vast majority of new content. So he sits in BoT getting 1% every 6 kills trying to reach level 67. If he goes to WoS he is pwnd.

Dont see anyway to fix this problem.

a naked 67 sk should be able to tank south wos np =p
#14 Oct 12 2005 at 12:08 PM Rating: Decent
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Quote:
a naked 67 sk should be able to tank south wos np =p
/nod

I've seen lvl 62 SK's bazaar geared handle south wos. Even if you can't handle WOS try Nobles Causeway, or Bloodfields. You can get some gear and rune drops to sell in the bazaar and buy better gear.

You could tell your friend to try the East Murk caves in WoS. While the loot is shi[/i]tty the xp is pretty good and it's an easy spot to handle. I had friends who XP-ed here before they had their fire flag.
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