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Nillipus Had it comingFollow

#1 Aug 18 2005 at 1:25 PM Rating: Good
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I made the picture of the day, see the Media Box on the Updates page. =)
#2 Aug 18 2005 at 1:26 PM Rating: Default
It's also quite satisfying to go to the brownie town or the mushroom village and AE them =D

*In Lfay

Edited, Thu Aug 18 14:38:22 2005 by Brudish
#3 Aug 18 2005 at 7:37 PM Rating: Decent
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274 posts
it says you hit him for 32 005 points of damage! I never heard of a hit that big!
#4 Aug 18 2005 at 10:20 PM Rating: Good
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yes rogues can do an "Assasination" for 2x that while using a discipline. Unfortunately it only has a chance to occur on mobs much lower than you and some are immune
#5 Aug 19 2005 at 12:54 PM Rating: Decent
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2,015 posts
Ha, ha..typical...

Devs: Yes, you rogues get a 32K backstab...unfortuantely you can only use it on mobs with 150hp...Smiley: wink


How many neat things exist that are not that useful? Can you say 'charm plants'?
#6 Aug 19 2005 at 12:57 PM Rating: Default
Or "True North" after they decided to give everybody free Sense Heading (200).

I guess you can still get your divination up with it, but c'mon! Make it something useful at least!

On a side note, if you use the WoW gems for your spells like I do, True North shows up as a guy throwing up the horns.
#7 Aug 19 2005 at 1:08 PM Rating: Good
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2,198 posts
Quote:
Devs: Yes, you rogues get a 32K backstab...unfortuantely you can only use it on mobs with 150hp...


How many neat things exist that are not that useful? Can you say 'charm plants'?


I think it's limited to mobs level 46 and below, but I'm not 100% sure.

How about all of the stamina spells/songs. Rangers and bards are left with multiple spells/songs that do ABSOLUTELY NOTHING since they changed stamina to endurance. Gone are the days of "Zing me!" (Note my bards name... back when he was a lad...)

More useless things...

Bard AE damage songs. Well, we all know why they were nerfed, rightfully so (to an extent) but it's sad that you can't kill a swarm of greenies with your AE damage songs because as soon as they turn to run away, the damage stops ticking. It's kind of like an AE fear now if you think about it.
#8 Aug 19 2005 at 1:29 PM Rating: Default
When did that swarm kiting nerf happen? I didn't play a bard but damn that had to be a hit to the community. Why didn't they just lower the range so you would have to be in melee range to swarm or something?
#9 Aug 19 2005 at 1:39 PM Rating: Good
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They didn't touch swarm kiting. They killed AE kiting with the nerf. The range for most of the AE DoT songs was just barely outside of melee range anyway. Part of AEing was turning in conjunction with the song landing so that the mobs would run through the songs range just long enough to get hit without actually being there long enough to hit you.

They were going to reduce the range of all of our AE songs but that pissed people off because that would make our AE slows absolutely useless also. So, now we can AE slow, but they won't take any damage as long as they WANT to move. No biggie I guess, since AE kiting was way overpowering. Also, if they hadn't killed AE kiting, they would've never implemented /melody. As I said before, I don't use it often, but I do when I need to chant something down for a long time, and it has helped a lot of bards that were having CTS or other chronic repetitive stress disorders.
#10 Aug 19 2005 at 2:38 PM Rating: Excellent
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No biggie I guess, since AE kiting was way overpowering.
Only because they decided to nerf the songs rather than fix auto-circling. Before auto-circling became known by all, most bards had quit AE kiting after the extended notes nerf because it was too dangerous and took too much manual dexterity to twist four songs, run in a circle and keep the mobs in that sweet spot.

/melody is near worthless for about anything except mindless chant kites. I'd rather have kept the AE's

[/hijack off!]
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#11 Aug 19 2005 at 3:01 PM Rating: Default
/hijack back on!

Just for this last question though =D

So what's the difference between AE kiting and swarm kiting? I thought they were like the same thing. I know about auto-circling and stuff and how AE kiting worked but I thought that's what swarm kiting was.
#12 Aug 19 2005 at 3:47 PM Rating: Excellent
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Swarm kiting = Get a gob of mobs. Charm one and have it attack so the other 40 mobs attack it. At ~20% health, use an insta-invis device to break charm and then chant-kite your old pet to death.

AE Kiting = Get a gob of mobs. Use AE damaging songs to wound them while running in a tight circle -- close enough for the song to affect them but far enough away so they can't melee you.

Swarm kiting wasn't nerfed except for the lvl caps on bard charm and the highest lvl charm has a very small cast range as to make it impractical to charm a new mob out of the swarm.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#13 Aug 19 2005 at 3:58 PM Rating: Good
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2,198 posts
Quote:
Only because they decided to nerf the songs rather than fix auto-circling. Before auto-circling became known by all, most bards had quit AE kiting after the extended notes nerf because it was too dangerous and took too much manual dexterity to twist four songs, run in a circle and keep the mobs in that sweet spot.


I totally agree that they could've gotten rid of a lot of the AE kiters by getting rid of autocircle (who used autocircle other then to AE kite and maybe swim anyway?). I know it really wasn't THAT difficult to AE manually though. I went from about 35-51 AEing manually before the nerf. I could never get the timing down right with autocircle. I know I was the exception more then the rule though.

Also, I agree that /melody is almost worthless (at least to me). As I said, I use it for long chant kites mostly, and occasionally on raids. I absolutely hate trying to use it in a normal group situation. I'm sure it has helped those that were having wrist problems enjoy the game more though.

Ok, for real this time, /hijack off.
#14 Aug 19 2005 at 6:37 PM Rating: Decent
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274 posts
It is hard to believe that people could ae kite with autocircle, I was never great at it, I always ran in an oval, turning sharply right before the song hit. It seems impossible to get the right sized circle, you have to change drums for different speeds, for different sized circles. I think it is an urban legend that people could kill 200 mobs in dulak at a time afk.

It is easy to autocircle when chanting though because you have a long range.
#15 Aug 19 2005 at 7:39 PM Rating: Good
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2,198 posts
The size of the circle was dependent on your runspeed. With the right drum and AA's (instrument mastery) you could get the right size circle to do it so that it would hit often enough, but just not every time. I found it very frustrating. You also had to be careful to use your ctrl key to keep from drifting too far in one direction or the other (autocircleing inherently had drift in a particular direction). I could never quite get the right speed and timing so it took me forever to do an AE kite. A kite that would take me 10 minutes manually would take me 25 minutes with auto-circle.

Quote:
I think it is an urban legend that people could kill 200 mobs in dulak at a time afk.


200 may be a bit high, but I did do a 50 or so mob kite in Dulaks (in the armory) manually. I know Joph has a screenie of him after a kite that must've had at least 70 (I didn't take the time to count, but I know it was a lot).

Edited, Fri Aug 19 20:38:41 2005 by Jiggidyjay
#16 Aug 19 2005 at 9:02 PM Rating: Excellent
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I've got about 30+ here (due to the nature of AE kiting, some of the corpses are doubled up)

I managed to pull (in Nadox) the lower troll caves, campfire/bridge mobs, mines and Guardian/Vehement room all at once and kite them all. Was slow, obnoxious and I never bothered pulling that many at once again. The obvious issue is that a single misstep means you get plowed by fifty mobs (a third of which are sure to stun-bash you) and you die instantly. Most of my Nadox kites were a single room: Vehement/Furious (the above pic), lower caves, the lower troll room (war torns), etc. Didn't bother with luggalds much because they drop such crap loot. At least with 10-15 mobs, I'd get plowed down to 20% and spend the next five minutes running in wide circles singing health regen before I hit 80-90% and got brave enough to tighten up and go back to AE. I can almost guarentee that any other soloing class could have cleared lower trolls one by one quicker than I could AE them all. In fact, I'd have the lower con corpses rot before I had the lvl 58ish mercenaries and war torns dead so I could loot.

Really, for AA purposes it was okay 'cause I could hit a bunch of barely dk blues, for general xp it was much worse than spending the same time in a decent group and for farming greens it worked nicely since I didn't have to be nearly as careful. Even now, I'm more bitter about having to farm green con mobs one by one than I am about losing the xp. the ironic thing is that SOE's claim was that AE kiting hurt the lag rates in the game due to tracking all the mob movement. But now when I see a named up in Nadox, I just chant kite the named with twenty mobs chasing me, hit Divine Aura to loot and train them all out anyway. No real lag benefit there.

Edited, Fri Aug 19 22:15:40 2005 by Jophiel
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
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