Forum Settings
       
Reply To Thread

can someone explain memblurFollow

#1 Aug 17 2005 at 9:17 AM Rating: Decent
**
274 posts
the description for memblur spells say something like:

memblur (10%)

does this mean you lose 10% of your hate, or it is a 10% chance of having no agro?

if a chanter is solo and something attacks him/her can they memblur and completely lose agro?
#2 Aug 17 2005 at 9:49 AM Rating: Decent
**
429 posts
Not playing a Chanter I am assuming that its simular to Cleric's Atone, so you would have chance of clearing Agro, I would think it's more then 10% chance though. I am sure there will be a Chanter along soon to correct me if I am wrong.
#3 Aug 17 2005 at 10:34 AM Rating: Decent
*****
19,369 posts
It's a 10% chance of losing agro. This is your lower memblur spell. You'll get higher ones that are 30%.

Memblur should be used carefully. This will erase everyone's agro not just the chanters. The tank might be taunting and/or building up agro on a mezzed mob and he'll lose that. The cleric could land a heal shortly after and put him on the agro list.

In the low 60's chanters get a -900 agro spell. This is better than memblur because it will keep the tanks agro but drop yours.

Also note that memblur works on rooted mobs. You can mezz a mob blur it and keep root handy. If the blur didn't work after the mezz breaks root the mob and blur it.
#4 Aug 17 2005 at 12:59 PM Rating: Decent
Prodigal Son
******
20,643 posts
That was part of my ghetto travel spellset for my cleric - pacify, root, atone. Not too reliable though.
____________________________
publiusvarus wrote:
we all know liberals are well adjusted american citizens who only want what's best for society. While conservatives are evil money grubbing scum who only want to sh*t on the little man and rob the world of its resources.
#5 Aug 17 2005 at 1:15 PM Rating: Decent
*
239 posts
Quote:
That was part of my ghetto travel spellset for my cleric - pacify, root, atone. Not too reliable though.


It loses its reliability for a cleric as you gain levels, but for chanters it is still a fairly reliable tactic. Often you need to mem blur several times, though. It's great for getting rid of a bunch of creatures you don't want to spend the time killing. Also excellent for getting rid of adds that cannot be mezzed, but you have to be able to pull the one you want away from the others before pacify wears off (if the adds haven't walked away already).

Quote:
In the low 60's chanters get a -900 agro spell. This is better than memblur because it will keep the tanks agro but drop yours.


That's Boggle, I think it's -800 hate. I haven't really messed with that one too much, but I am guessing that it doesn't completely remove you from the aggro list. Could be entirely wrong about that, though. Guess I have something to try when I get home tonight.
#6 Aug 17 2005 at 1:32 PM Rating: Decent
Scholar
***
1,156 posts
Boggle is a Jolt. It's fast cast and meant to get you back off the top of the Hate List (just like a Ranger's Jolt). I do not really know if you Mezed a mob, then cast enough Boggles to get your Hate "negative" if it removes you completely.

Mezes also include a Mem Blur chance:

Quote:
Euphoria

Slot Description
1: Mesmerize(2/73)
2: Memblur(30%)


To repeat what someone else said, casting a Mem Blur on a MOB that is engaged is generally a "bad thing". It completely wipes the Hate List. It will attack the closest player.. and any action, like a Heal, will grab the mobs complete attention.

If a MOB you are fighting attacks you, this is when you should be using Boggle.. to reduce the MOB's hate at you, without clearing everyone else's Hate (like the tank).

You use Mem Blur when you want a MOB to forget everything. There is a Gates AA "Enhanced Forgetfulness" which increases your chance of successfully a Mem Blur (both the built in chance from Mez and Mem Blur spells).

With a tank that knows how to properly wake mobs, I generally do not have a Mem Blur memmed.. but I always have Boggle up.
#7 Aug 17 2005 at 1:53 PM Rating: Decent
*****
19,369 posts
Spell: Boggle -link-

Looks like it's 500 and not 900 or 800. Been a while since I looked it up. Smiley: smile

Quote:
With a tank that knows how to properly wake mobs, I generally do not have a Mem Blur memmed.. but I always have Boggle up.
I never have blur up and only use it under certain conditions. But like you I always keep boggle up. It will vary from tank to tank, but a good one you won't have to use boggle most the time. It's a fast .5 cast and comes in handy when needed.

Another interesting thing is you can pull with boggle. When you pull it will agro the mob but since it decreases your agro by 500 it automatically puts you at 0 (sorta). You now have zero agro yet the mob still chases you (think of it like running into the mobs agro range). As you bring it in to camp the first person to agro will start getting beat upon (heals, dots, slows, etc). This is a really nice pulling spell for those tanks who can't seem to hold agro very well.

#8 Aug 17 2005 at 2:06 PM Rating: Decent
Scholar
***
1,156 posts
MentalFrog wrote:
Another interesting thing is you can pull with boggle. When you pull it will agro the mob but since it decreases your agro by 500 it automatically puts you at 0 (sorta). You now have zero agro yet the mob still chases you (think of it like running into the mobs agro range). As you bring it in to camp the first person to agro will start getting beat upon (heals, dots, slows, etc). This is a really nice pulling spell for those tanks who can't seem to hold agro very well.


That's a good thing to know.. and I add that to the collection of tricks.

Another low aggro way to pull I learned recently is using Recant. I seems that dispells generate just 1 point of Hate. It's a huge debuffer, but the smallest nudge from the tank on incoming will take aggro away from you.

I had Memory Flux in my everyday spell set until I got the new slow. Long recast time and short duration pretty much require me to keep both slows memmed (love the new slow, don't get me wrong) and Memory Flux was the casualty. YMMW, it's works for me.
#9 Aug 17 2005 at 2:23 PM Rating: Decent
*****
19,369 posts
Quote:
I had Memory Flux in my everyday spell set until I got the new slow. Long recast time and short duration pretty much require me to keep both slows memmed (love the new slow, don't get me wrong) and Memory Flux was the casualty. YMMW, it's works for me.
I love the new fast cast slow. At first I kept the long (forlorn deeds) and the short (desolate deeds) memmed. I would use the fast cast to quickly land a slow and get less resists. However after I looked at both spells I decided to try just using the short and fast version. I have found that in most cases with groups the mobs are killed before the slow wears off. Sometimes there are exceptions were it needs to be cast 2x. Long fights I suggest casting the quick slow and mem the longer one in it's place if necessary. Also realize that mezzed mobs are handled differently with the shorter slows. It should only be cast just prior to the tank breaking the mezz. If you mezz and land a short duration slow it will have to be reslowed anyways.

This way let's me keep my spell slots open for other options like cripples, dots, nukes, mezz, etc. Personally I think we should have gotten more than just 1 extra slot from the aa's.


Quote:
Spell: Forlorn Deeds
2: Decrease Attack Speed by 67% (L57) to 70% (L60)
3: Increase Disease Counter by 16

Spell Type: Detrimental Skill: Alteration
Mana: 225 Target Type: Single
Casting Time: 6.00 Duration: 2.9 mins @L57 to 3.5 mins @L70


Quote:
Desolate Deeds
2: Decrease Attack Speed by 70%
3: Increase Disease Counter by 24

Spell Type: Detrimental Skill: Alteration
Mana: 300 Target Type: Single
Casting Time: 1.50 Duration: 1.5 mins



#10 Aug 17 2005 at 2:42 PM Rating: Decent
Scholar
***
1,156 posts
/derail continue

Well.. I agree that mostly I am just using the quick. At first I was following resists with a slooooow casting Forlorn Deeds, but now I mostly Tash, and about then the quick one is up again anyway.

But.

I am playing all three of those boxes. I am busy healing and DPSing. So I like Tashing and tossing the longer lasting slow on the mezes. Gives me more time to DPS and heal while the spell is casting.

But but. I agree an Enchanter playing onesies could just use the quick one (except for the long fights /agree). Hell.. I should. You are right, even, I'm changing my sets. /bow

/derail off
#11 Aug 17 2005 at 3:06 PM Rating: Decent
I remember awhile back when I was raiding Sol Ro minis, my chanter friend wanted to "test out" memory blur while we were fighting the named. Needless to say he hit mem blur right before I casted my biggest nuke, was summarily summoned and turn into mage paste. I was pretty pissed at the time, but we laugh about it now.
#12 Aug 17 2005 at 3:22 PM Rating: Decent
***
2,015 posts
Memblur is wiping the mob's hate list.

Memblur(10%) means you have a 10% chance of doing so. Seems low to me from actual experience. But if true, then that means you have a 90% chance of NOT wiping its hate list.

So if you want a good chance (>50%) of wiping its hate list with this spell then cast it 6 times...[1-(.9)^6]=52%
#13 Aug 17 2005 at 4:17 PM Rating: Decent
**
274 posts
ok, my next question then is this:
can the enchanter tell when it is succesful, like when a monk gets a message, 'your enemies have forgotten about you'?
#14 Aug 17 2005 at 4:47 PM Rating: Decent
*****
19,369 posts
Oh yeah us chanters can definitely tell.

...Loading Please Wait.....
#15 Aug 18 2005 at 7:36 AM Rating: Decent
***
2,015 posts
Good one MF..

I've only seen the message "Scary mob blinks etc..." True test is if they don't come after you when your mez wears off...

Even then, don't be too sure with some of the pathing, they could just be making a beeline for their friends before coming back to you...
#16 Aug 18 2005 at 8:48 AM Rating: Decent
**
421 posts
Enchanters know if it landed but not if it worked.

The only sure way to tell is if:
A: The mob was not KoS to begin with. After casting, if successful, it will have returned to its normal indif/warmly/ally etc. If the mob is always KoS then see option B

B: If the mob does not see invis you can invis and con it. If it is indifferent then the memblur worked. If it is still KoS it did not.

If the Mob is sees invis AND is natrually KoS you are SOL!

Cast a bunch and pray.

The aaxp has 5 levels. 1st level only cost 3 points and makes me recast a noticable amount less often. I hear at level 5 with Mem Flux you are approcing 90-95% sucess rate but that is a BUNCH of aaxp to blow ona skill for how often you need it.
#17 May 11 2006 at 4:45 PM Rating: Default
If I cast memblur 2x cast of memblur seems to be 70% effective, and 3x cast is something like 90. I never bother casting more than three unless it's a really scary situation.
#18 May 11 2006 at 5:10 PM Rating: Decent
zodon wrote:
the description for memblur spells say something like:

memblur (10%)

does this mean you lose 10% of your hate, or it is a 10% chance of having no agro?

if a chanter is solo and something attacks him/her can they memblur and completely lose agro?


I solo'd my Chanter to 66 with 66 AA's before quiting EQ for the last time. I used Mem Blur- a lot. The percentages.. they don't seem right to me. Even the better ones are said to have about only one-third chance of working.. however, I find my blurs seem to work a majority of the time, upwards of 80%, even when using noob level ones. Perhaps I'm just really lucky, but I'm not sure if these percentages are what they seem to be, or if there's not something more to it.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 112 All times are in CST
Anonymous Guests (112)