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Omens of War 'spansion...Follow

#1 Jul 30 2005 at 10:13 PM Rating: Decent
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Hiya all.

So, I was thinking about 'stalling the OoW expansion tonight.

I did notice that the system requirements listen on the Station site are different than those for regular EQ.

For example, regular EQ min req. ram is 256meg. OoW says it's 512meg.

I actually have 786, so I am sure it will work.

I read on there about all kinds of improved graphics, including graphically improved monsters.

EQ runs okay now as it is, but I have a few questions.

I don't like to have just barely the minimum requirements to play a game, I don't like choppiness, etc. Is OoW going to make changes to existing zones/mobs or does the new stuff only apply to the new zones opened up by the 'spansion?

Also, if it turns out to be a big mistake and, after the install, EQ looks are sparkly and stuff but runs like crap, is there any way to set it back the way it was.

Basically, I know I am 256meg above the requirement, still, I don't want to ***** up my EQ playing ability. I would be so verklempt...

My system specs are: 1.5ghz P4, 786meg RAM, 128meg geforce preadator 4400 series graphics card.

Will I be okay installing Omens of War?

Thanks in advance... Smiley: bowdown

J/A

#2 Jul 30 2005 at 10:41 PM Rating: Excellent
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You should be fine. All the graphical improvements are in the OoW zones so you won't see much zone-wide. For a good idea, go into Lavastorm and see how your computer handles it. The OoW zones are about the same graphically.

My computer is worse than yours but OoW didn't really slow it down.
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#3 Jul 31 2005 at 8:04 AM Rating: Good
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I only have 512 and all runs well. I want more, but...
#4 Jul 31 2005 at 9:50 AM Rating: Decent
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Thanks for the info, peeps..

So I have decided I am going to go ahead and install the 'spansion.

This will make me 100% 'spanded, as far as EQ goes, and just waiting for DoD to come out. Smiley: grin

So I noticed in looking up items, that some itmes have the little graphic that says which expansion is required to obtain those items.

My question is this. If you do not have that expansion, is it that you cannot see or obtain the item in any way? Or is it that, you cannot for example go and kill the mob that drops the item, because you do not have that zone, but you can still GET the item by, say, buying it in the /baz from another player?

Do items from an expansion that you don't have show up to you in the game at all?

Second of all, as a level 46 necro, having just installed OoW, can someone reccomend the best way to dip my toe in the water as far as some of those new zones? Should I wait until I'm level fiddy? How do you get to the OoW continent anyway?

regards,
J/A



Edited, Sun Jul 31 10:55:09 2005 by Joujouka
#5 Jul 31 2005 at 12:27 PM Rating: Excellent
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You can be given or buy tradable items from any expansion regardless of which ones you own. The icons on the Alla database are there to say what expansion you need to get the item via the traditional "kill mobs" method.

You can start exploring the first OoW zone, Dranik's Scar, in your 40's. Not sure how well you can solo there (I don't play a necro) but it's definately groupable. Just talk to any Priest of Discord and you can be sent there (it's the first zone of the OoW progression).
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#6 Jul 31 2005 at 9:04 PM Rating: Decent
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Jophiel wrote:
You can start exploring the first OoW zone, Dranik's Scar, in your 40's. Not sure how well you can solo there (I don't play a necro) but it's definately groupable. Just talk to any Priest of Discord and you can be sent there (it's the first zone of the OoW progression).

"If it's snareable, you can kite it"
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#7 Aug 01 2005 at 1:16 AM Rating: Decent
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Just to make sure I got this right.... You are done "stalling" the "spansion" and wonder if you need level "fiddy" to go there with your "peeps"?

Head there soon as you can and join a so called "faction group". In most cases people dont care what level or class you are long as you are a warm body. I know the groups I was in didnt at least, I saw people getting two dings in a few hours one afternoon all the while working on their loyalist faction. Two birds, one stone. Nothing like being level 70 and slaying hordes of greenies for hour on end for no other reward than faction, that gets old quickly.
#8 Aug 01 2005 at 8:35 AM Rating: Decent
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"If it's snareable, you can kite it"


...I always tell people " If it doesnt summon I kill it, end of story" dont really know why I brough this up?

Quote:
. Two birds, one stone. Nothing like being level 70 and slaying hordes of greenies for hour on end for no other reward than faction, that gets old quickly.


.... This is very good advice. First off the random drops can be quite nice for someone in their 40's. Secondly it takes a few thousand kills to get this faction, so you mightt as well do it while you get the xp as well. This way by the time you level up to WoS groups you will already have the faction when you get the drops.
#9 Aug 01 2005 at 12:34 PM Rating: Decent
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You can't kill summoning mobs? Smiley: dubious Go practice in The Hole on Massive Constructs, or the Iksar quest NPC under the north wing of Charasis...
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#10 Aug 01 2005 at 12:52 PM Rating: Decent
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Dranik is a cool zone, but you gotta be careful. I was in there this weekend and thought to myself, "Alright, lots of dark blues, doesn't LOOK like there is a big agg radius..."

Began my normal routine of root rotting to get a feel for effectiveness of dots vs actual HP of mob.

...2 stacks, full out...OK, I can handle this solo as long as I don't get...

Agg.

And Another.

And another.

Before I knew it, I had 6 on me, was losing HP FAST, and my roots ALL seemed to be breaking at the same time.

Sorry to whoever I trained on my way back to the PoD...
#11 Aug 01 2005 at 1:25 PM Rating: Decent
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The problem in DS for me, has always been the laggy pathing.

I'd try to pull a mob with a stun, only to find that it wasn't there anymore, and had "warped" to the otherside of the valley. I'd pull a mob with nothing near it, only to find that I pulled two additional mobs, that were way down in the valley only a moment ago. I'm using a 2ghz system with a gig of ram, and 128mb graphics card. I don't think the lags are on my end.

I enjoyed the zone grouped, because, well, I just do. It's something different, and the mobs are, to me, something different from the normal mobs I hunt. But while I'm perfectly capable of soloing or duoing the mobs, I hate having to deal with the adds. Not to mention, the only zone I've ever been trained in more often than DS, is Unrest.

I finally stopped going there solo, because I was tired of getting splattered by trains of mobs I could easily take out singly.

I've only zoned into a train once, but just about every time I've been there, someone is complaining about it, so I've taken to doing the following.

1) Made hot key that says "go home" and I'm always ready to target a Priest of Discord and mash this button. (This is also helpfull if have to root adds, and zone out.)

2) I look for toons standing around with low health, before I say "wish to go" as this is usually a good indication of whether a train awaits me at ZI.

3) I usually drop a HoT on myself before I zone in. (In fact, as a pally who solos more than he has a right to, I'm pretty fond of dropping a HoT on myself before I do anything.)


I really just don't go here that much anymore, because of the headaches. Maybe I'll try one of the factioning groups. Might be fun for a change.


Edited, Mon Aug 1 14:34:41 2005 by BellamDreamguard
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#12 Aug 01 2005 at 4:03 PM Rating: Good
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There are some tricks to single pulling in DS, which I learned during long long long hours of factioning there.

Do *not* go roaming out for mobs. There are specific paths that mobs follow and areas that are safe and "not-safe". Learn them. As a general rule, the hillside between the "top" area where you come in, and the valley below is *not* safe. It may look like it at first, but there will be mobs that path. There are a couple spots you can pull to there, but they're *really* small safe spots between tracks that mobs wander along. I honestly did not like pulling there because most mobs seem to wander across the valley, not up and down. Also, you often had to run out into dangerous territory to tag mobs for pulling, and that could easily lead to adds.

- Static "low level" mobs. There are 6 static mobs up top that you can hunt. The first is the ukun that's the PH for the guy that drops the nice aug (don't ask me names, I forget them in a second). You'll see folks hanging out by a tree straight out from the PoDs. That's it. There are 5 other noc/kyv spawn spots farther in up top near where the caves are. As you head towards the caves, there's one by a rock right in front of the first cave. There's one more off to the left (towards the valley hill) and in a bit. There's another that stands right next to the mission giver guy. Another at the far end of that area. Then up a hill and back a bit there's one last one hidden in a little area kinda where you'd go through if you were heading to Riftseekers. Nicely enough, one of the quest Dragorns is standing on a hill a distance away by a tree. You can target him to see your faction if you want.

There are 5 more static kyv/nocs down the left side from the PoD (kinda along the zonewall. If you can find Karsor the Mad, stand right there and look down towards the buildings. There are two static spawns right there. There's also a lot of roamers that will wander near that spot, but not quite to it. I found the area right around Karsor to be a pretty good pull spot, both from the wanderers down the valley, and the ones right below you around the building. They'll tend to come down the valley and over that little hill with the closest building on it, and down into the other little valley to the left. It was pretty easy to tag them for pulling.

If you continue with the zonewall on your left. There's another static just down a short distance, in front of a building with a murkglider. Don't fight him where he is. Run past him on the hillside and pull him to a little depression spot a short distance further along the zonewall. That's a safe spot. There's also occasional wanderers that come over the small hill in front of you that you can tag.

Continue on a bit further and you'll find two more statics kinda standing near eachother in a nice open area. This is another "nice" pull area since mobs tend to wander frequently into the area as they path up and down the valley. I know for a fact that this is the other side of the pathing that many of the mobs that you could pull from the "big hill" side travel. But it's a hell of a lot safer here then there, and honestly easier to pull to. There is one danger, but it's rare. There's a rare ukun that's a warrior epic1.5 mob I believe. Not super high level (higher then the others in this area, but not high for the zone), but ridiculous undercon. I had him attack me once while hunting in this area. I'd just pulled an ukun when he came runnning at me from a distance, so I'd guess his agro is linked in some way. If that's the case though, the ukun is a wanderer, so you'd be in the same danger anywhere you hunted. Just be aware of the mob and run like hell when you see it (but please not to the PoD, you wont live long enough for the gate to work, and will just train other people).

I don't know how it'll be for a mid 40s group or singles. I honestly don't know what level the mobs are. I was killing them for faction. They were plentiful enough here that I could pull just the noc/kvy/ukuns for faction and kill them faster then the lt-blue and blue mobs up on the other side(s) of the zone (to a mid 60s character). Should be plenty for a group doing faction and/or exp IMO. There are other statics, and specific wandering mobs, but they're out in the middle of a ton of wandering mobs, and are not worth getting.


That's the low end of the pool. The higher ends consist of the area around the NC zoneline, the area around the BF zoneline, and the valley up top with the ukun slavesomething-or-other and the kvy doggie-master-something (yeah. I suck at names...). Those are typically used for faction groups, wheras the stuff I listed is usually stuff for solo faction hunting and lower level groups. I could probably write a complete guide for hunting in all three areas, but given your level you'll likely only be there with someone else who already knows how to hunt there.
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#13 Aug 01 2005 at 8:07 PM Rating: Decent
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EtherMagix wrote:
Just to make sure I got this right.... You are done "stalling" the "spansion" and wonder if you need level "fiddy" to go there with your "peeps"?


Correct. I had first asked if the OoW 'spansion would have a negative impact on my gameplay in existing zones because of new graphics. After I found out it wouldn't I went ahead and 'stalled it. My second question was then was some advice on how to begin 'sploring the new zones from some folks who have hunted there, and what level would be the minimum to 'splore there, fiddy or otherwise. Though I don't think I said anything about going with my peeps, intended to go solo and will just have to mind my P's and Qs. But then again I rarely shun peeps, even if I only group for a short time.

After reading the posts I see there's a lot of technique to it and powerful mobs (possibly that summon IIRC?) and that by going there I will probably be taking my gameplay up a notch or two, which is a good thing. I appreciate the advice here.. I appreciate the advice about watching for people with low health right outside the ZI, because that might mean they had to train to zone.

Lot's to read here, and I'll boommark this thread as a refernece. I a'spose that any Preist of Discord can transport me to DS, if I understand that correctly, and presumably another PoD in Dranik's can teleport me out. (Or I cna Gate)

Sweet.

best regards all,

J/A
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