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#27 Jul 12 2005 at 2:02 AM Rating: Decent
Saying NBG is a sham and has no place in a pickupgroup I disagree with. I will never use anything else.
I dont care if rest of group uses NBG or not, I will not roll on an item that I wont use that is an upgrade to someone else in group.
You dont make friends by beeing greedy.

tchzarmok wrote:
Another example mentioned earlier in the thread is, if I'm better equiped than someone else, then NBG suggests that dropped loots will go to the ill-equipped first.


Thats not NBG.. Thats MNBG (most need before greed).. O,o
If you can use and will use you roll for item.. Thats NBG or CAWU if you like. But nothing in the expression NBG suggest only the one needing the most should roll.

Anyways, theese are only my sucky oppinions :)
#28 Jul 12 2005 at 2:39 AM Rating: Decent
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I like NBG but it has to have limitations.

1: CAN and WILL ALWAYS use. Saying you need that item for a rare situation does not constitute NBG.

2: You get 1 item until everyone in the group has gotten something. If the people who havn't gotten something pass on an item it becomes /random.

3: Alts do not and never will fall into NBG.

4: If you need it, PROVE it. If your not willing to link the item your replacing then you can't claim NBG. Then it will be up to the group as to whether or not it's an upgrade or a tradeoff. Trading one needed stat for another is not an upgrade.

5: Quest items, augs, spell runes, parchments and similar items are NOT NBG items. These items should be 1 per person as well but should not be on the same list as gear. If you have gotten a piece of gear you can still roll on one of these items unless you already have 1. Then you have to wait for everyone else to get 1.

I have never had much of a problem using this system.
#29 Jul 12 2005 at 11:22 AM Rating: Good
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Problem is, it is too hard to make NBG fair in a random pick up group. /random 100 is not greed at all, it's just fair.

First of all, how do you determine "need"? bunch of examples are already give above, so I'll save some typign and internet bandwith.

2nd, it depends on every players' honesty to make it work. While in a perfect world, this is not a problem, but we are not in a perfect world, and can't expect everyone to be perfect from a pickup group.

3rd, it's kinda related to 1st point, is, again, it may not help the ones who's really in "need". Say, a pretty good sword is dropped, and only the warrior and rogue can use. The rogue already got better weapons, so the warrior gets it under "NBG" terms. So the warrior gets a new sword, bazaars the old one, and uses that pp to buy a new piece of armor (or add that pp into his 200k pp bank account). while the rogue has better weapons than this sword, indeed, but this rogue maybe wearing a newbie level chainmail pants.

And what about the other casters in the group? Some of them can be broke and still naked in some slots. Granted under /random rule the warrior may win the loot and this situation remain unchanged, but at least everyone had a fair shot at this loot.

At lower levels, maybe it's not a big deal because items dropped from mobs may not worth more than couple K pp, so it's not a big deal even if it's not fair. But starting, say high risk LDoN, OoW etc, where items can sell for 10k and up, a fair system, i.e. /random 100 is a must.

What we usually do on our server is, have a ML collect and hold all loots, including those dropable items. At the end of the hunting, or before somebody leaves, everyone /random 100, and the top rollers pick what items they want from the drop list. Of course we let somebody that looks reliable to be ML (in a major guild, known to be reliable etc).
#30 Jul 12 2005 at 11:38 AM Rating: Good
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Quote:
3rd, it's kinda related to 1st point, is, again, it may not help the ones who's really in "need". Say, a pretty good sword is dropped, and only the warrior and rogue can use. The rogue already got better weapons, so the warrior gets it under "NBG" terms. So the warrior gets a new sword, bazaars the old one, and uses that pp to buy a new piece of armor (or add that pp into his 200k pp bank account). while the rogue has better weapons than this sword, indeed, but this rogue maybe wearing a newbie level chainmail pants.


And that's the biggest problem with "NBG", IMO. It may not be an upgrade for me, but the pp that it's worth can probably get me an upgrade that I need. As Assailant said, in the higher end zones, "common" drops can sell for 10k+.

Another problem, particularly with gear that drops in the newer expansions, is how do you determine who it's really better for? A good example is the Bloodstone of the Dance. It's an all/all. It's got great stats and resists for ANY class, caster or melee. It's got ATK +10, which is nice for melee. It's got FT1, which is nice for any caster/hybrid. But it's also got a 1.8 percussion mod. Does that mean if it drops you're going to give it to the bard by default, since it has more stats/mods that he can use then you? I highly doubt it. If it were "bard only", I'm sure that would be one thing, but an all/all...
#31 Jul 12 2005 at 11:46 AM Rating: Excellent
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BumbiRagnar wrote:
tchzarmok wrote:
Another example mentioned earlier in the thread is, if I'm better equiped than someone else, then NBG suggests that dropped loots will go to the ill-equipped first.


Thats not NBG.. Thats MNBG (most need before greed).. O,o
If you can use and will use you roll for item.. Thats NBG or CAWU if you like. But nothing in the expression NBG suggest only the one needing the most should roll.
I think the point he was making (and the point I was making) is this:

Take, for example, my Shadowknight. While she is hardly uber, I've saved my pennies along the way and put her in some pretty decent gear. I can safely say that there are very few, if any, camps for a ~lvl 46 party that would drop an upgrade for her. What this means is that, despite the fact that my character's equipment is an asset to the group (in that I can tank better), I am automatically disqualified for any drops versus some guy still in his newbie armor who never bothered to hunt/farm/tradeskill/get LDoN/DoN points or whatever for upgrades.

Now the reality is that I'd probably pass on an AC:40 chestpiece since I'm wearing better and it's not really worth the hassle of trying to sell. But the fact that buying a better breastplate on my own now disqualifies me for the drop so it can go to someone who didn't try to upgrade previously is what I see as unfair. Again, the perogative should be mine to choose for myself whether or not to pass on it and not be punished by virtue of my superior gear.
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#32 Jul 12 2005 at 12:08 PM Rating: Good
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4: If you need it, PROVE it. If your not willing to link the item your replacing then you can't claim NBG.


/gu Can someone link me a pair of crappy pants? I've got a chance to totally snag this uber drop in my stupid pickup group if it looks like an upgrade for me.

/Bazaar_mule01 tells the guild Burlap Pants for 2pp in bazaar

/gsay Ya I'm wearing these Burlap Pants which is way worse than what the warrior is wearing so I get the drop, NBG right?, Plzkthx. Um oh ya after I loot I gotta go help my guild with something sry.
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#33 Jul 12 2005 at 12:32 PM Rating: Decent
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NBG only *works* in groups where everyone knows each other, like but not limited to guild groups. I don't mind NBG in that scenario because helping guildmates or people I group with regularly imrove their gear helps me in the long run. Plus I usually KNOW what gear they have for the most part.

For pickup groups, you should be able to roll on anything within reason (Int casters do not need to roll on no-drop Wis augs!)

For fairness, you can also say that anyone who wins a roll should pass on future items, until everyone has won something. This makes you pick the item(s) you want to roll on the most. Obviously if you are the only INT caster and two INT augs drop (and no one needs int for tradeskilling) you will likely get them by default. If no one REALLY wants an item bad enough to use a roll, you can agree to a Total Greed Roll and not have it count against the Fairness rule.
#34 Jul 12 2005 at 12:58 PM Rating: Decent
When you get an upgrade in a group you should offer to roll on your old item that you upgrated from.

So say that sword drops and the rogue doesn't need it but it's an upgrade to the watrrior, the warrior should get the sword and then offer his old item for /ran rolling to the group.
#35 Jul 12 2005 at 1:02 PM Rating: Excellent
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'Tween No Drop items and augments, that's not really feasible much of the time.
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#36 Jul 12 2005 at 1:03 PM Rating: Decent
Ya if your old one was a no drop then ya it wouldn't work
#37 Jul 12 2005 at 1:16 PM Rating: Good
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Or if your using an item from your guild bank and are expected to return it. I think you would have a hard time finding 6 people in your level range to aggree to that system.
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#38 Jul 12 2005 at 1:24 PM Rating: Decent
I used that system all of the time it was the easiest someone would get an upgrade and someone would get an item to sell works for everyone.

#39 Jul 12 2005 at 1:38 PM Rating: Good
not even getting in to the problems with nbg in a pickup group...

... but everyone should roll on hp augs. hell, when we were getting in to high end GoD, our GL forbade casters to use mana augs if there was a hp aug in the same slot =p
#40 Jul 12 2005 at 6:13 PM Rating: Good
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elorianBLAH wrote:
When you get an upgrade in a group you should offer to roll on your old item that you upgrated from.

So say that sword drops and the rogue doesn't need it but it's an upgrade to the watrrior, the warrior should get the sword and then offer his old item for /ran rolling to the group.


Honestly, that method never really works. And it's related to what Joph was talking about earlier.

Let's say that I've spent a lot of time/money outfitting my character. Maybe I worked on tradeskills. Maybe I just spent time camping the areas where I could get good drops. Maybe I spent much time working up faction and completing quests. Maybe I spent hours and hours farming for cash and buying gear in the bazaar. In any case, my gear represents an investment of time.

So, if I'm in a group and I'm using a nice bazaar purchased weapon lets say, and the other melee in the group is using a crappy weapon he got off an orc pawn, why on earth should it cost me the time/money I spent getting my weapon just to get an upgrade? The other members of the group didn't help me get the gear I'm currently wearing. They have no claim to it. It's ridiculous to expect me to have to give up an earlier item. Heck. Part of the process I use when building up gear in a slot is to try to get droppable mid-level pieces so when I get a nice upgrade, I can either pass on or sell the old gear. Should I be penalized for that?

I'll give you an example I experienced recently. I've been wearing a relatively nice shoulder piece for a very long time (horn spiked shoulder plates to be specific). Very good AC, decent stats, arguably the best sellable plate shoulder in the game. I recieved it as awarded loot on a guild raid of VTS many many moons ago (back when PoP was new). I was in a DoN recently (creator), and a shoulder bit dropped. Without going into specifics, while it was a loss of AC, it allowed me to swap around another piece of gear (my old haste belt) and resulted in a very nice increase in HP/stats/resists. My old shoulder piece sells easily in the bazaar for 70-80k. Is anyone suggesting that someone with a 1k shoulder piece only gives up 1k to get an upgrade, but I have to give away 70k+? Sorry. That's ridiculous. What if I'd spent that money buying it instead of winning it as a drop? I'd have been out the money for it. One would expect I should be allowed to recoup that loss if/when I upgrade the item. The rule penalizes people who've spent the time/effort to get the best gear possible prior to joining your group. Given that you want people like that in your group, it seems counterproductive to drive them away with silly loot rules.

NBG and CAWU are two slightly different concepts, but neither really applies in a pickup group IMO. Everone "needs" any given item, for sale at the very least, so that's just silly. CAWU works sometimes in a guild group, but it's not so hot in a pickup group either. As others have stated, the basic flaws are that they both require people to be honest, and they rely on often flawed perceptions of what exactly they mean.

CAWU is different to different people. I may not use that weapon often, or wear that piece of jewelry often, but it may be a nice addition to my gearset that helps me on a specific raid event. By some CAWU rules, I shouldn't get it because I'm not going to directly replace an item I'm already wearing. What if something drops that is "new" for me. Let's say it's a mask that grant see invis and I'm a class that doesn't get the spell? Should I not be allowed to roll on it because it's not a piece of armor I'd normally wear? Trying to come up with any kind of consistent rules for loot is usually counterprodcutive, and most often end up being designed to give the rulemaker the best shot at getting gear upgrades (like the guy with crappy gear insisting on NBG rules, or the caster insisting that any +mana/FT items go to pure casters and not hybrids). The shoulders I mentioned above were not a huge upgrade. But it allowed me to upgrade another slot that was in serious need, resulting in a huge overall increase. You can't just judge on a slot by slot basis.

My "rule" is that if an item is droppable/sellable, anyone can roll on it that wants it. Any group member may choose to pass on an item if they want (and many people do), but that should never be required. Most higher end camps will also have some loose rules in terms of how many of any given item you can get in a group. OoW camps for instance commonly have a "one rune, one major" rule. So you can roll on any rune that drops until you get one, and you can *also* roll on any major/rare item that drops until you get one. Junk drops can be FFA or randomed or whatever (most people don't care much about that, but if someone has a tissy, you can count off minor drops separately as well). Quest bits are usually counted as your "major" drop for the group.

Obviously, that can vary from camp to camp and zone to zone. But the general rule is that people get to roll on something, and everyone should have a shot at getting something. That upgrade item for you could just as easily be something I can sell in the bazaar and make enough cash to buy an equally nice upgrade for myself. Back in the days before the bazaar, when it could be very difficult and time consuming to buy/sell items from other players, NBG methods kinda worked (but were still the source of many arguments). Today, there's simply no argument for NBG in a pickup group. If it's droppable then everyone can use it. Period. Getting pissed off because someone else rolled on an item is silly.
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#41 Jul 12 2005 at 7:28 PM Rating: Good
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all of this just proves that I'm better off only grouping with friends or soloing :-D
#42 Jul 12 2005 at 8:15 PM Rating: Decent
Quote:
So, if I'm in a group and I'm using a nice bazaar purchased weapon lets say, and the other melee in the group is using a crappy weapon he got off an orc pawn, why on earth should it cost me the time/money I spent getting my weapon just to get an upgrade? The other members of the group didn't help me get the gear I'm currently wearing. They have no claim to it. It's ridiculous to expect me to have to give up an earlier item. Heck. Part of the process I use when building up gear in a slot is to try to get droppable mid-level pieces so when I get a nice upgrade, I can either pass on or sell the old gear. Should I be penalized for that?


I thought this might come up. No the people in your group did not help you get your old gear most likely, but they did help you get this new upgrade, an upgrade you do not have to go buy(now obviously I wouldn't expect you to random off a BoC b/c you got a better dps weapon in a group) it is a nice thing to do to offer your old item up for randoming. Like say you're in MPG and spellsheen leggings drop and you're wearing Petrified Pants of Buried Sand or shoot even Earthweave Pantaloons. Ya it would be a nice thing to offer the old pants to the group(now I mentioned Earthweave Pantaloons b/c they are on the pricier side).


#43 Jul 12 2005 at 9:14 PM Rating: Good
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elorianBLAH wrote:
Quote:
So, if I'm in a group and I'm using a nice bazaar purchased weapon lets say, and the other melee in the group is using a crappy weapon he got off an orc pawn, why on earth should it cost me the time/money I spent getting my weapon just to get an upgrade? The other members of the group didn't help me get the gear I'm currently wearing. They have no claim to it. It's ridiculous to expect me to have to give up an earlier item. Heck. Part of the process I use when building up gear in a slot is to try to get droppable mid-level pieces so when I get a nice upgrade, I can either pass on or sell the old gear. Should I be penalized for that?


I thought this might come up. No the people in your group did not help you get your old gear most likely, but they did help you get this new upgrade, an upgrade you do not have to go buy(now obviously I wouldn't expect you to random off a BoC b/c you got a better dps weapon in a group) it is a nice thing to do to offer your old item up for randoming. Like say you're in MPG and spellsheen leggings drop and you're wearing Petrified Pants of Buried Sand or shoot even Earthweave Pantaloons. Ya it would be a nice thing to offer the old pants to the group(now I mentioned Earthweave Pantaloons b/c they are on the pricier side).


Right. I get that. My problem though is that the "cost" of the upgrade then varies based on factors totally unrelated to the actions of the group.

Obviously, if someone wants to offer up their old item, they are free do to so. I don't think anyone's arguing that you *can't* do that if you want. The whole point is about what groups expect to have happen when loot drops, not what an individual may choose to do if he wants. Thus, I took your statement as a suggestion of a "rule" to follow.

I'm just pointing out that it's a horrible idea as a rule because it's inherently unfair if it's followed all the time by everyone. I should not have to weigh my choice to roll for an item based on how much it'll cost me to lose the item I've got. No one should. Even aside from the issue with no-drop items, it's going to be randomly unfair to the players. And if it's not something that everyone should have to do every time, then it's not really a "rule", is it?


Members of a group are not entitled to anything that happened outside of that group. If an item drops, you roll for who gets it. Period. That way everyone has the same chance of getting loot. That is fair in every way. The more rules people create, the less fair the loot distribution becomes.
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#44 Jul 13 2005 at 6:41 AM Rating: Decent
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I really hate NBG in pickup groups and I really dislike it in raids due to the fact that lots of people will get screwed and win nothing while others will win tons of things.

My favorite way of describing it is my greed vs your greed. I ask those in favor of NBG outside of friends...What if a tradeskill item drops like a discordant scoraie? I have seen people use NBG to loot them since they promise to do tradeskills augs for the guild. That was the last straw for me with that system since it was out of pure greed.

Anyways, I might be very biased due to personal experience with it but I think NBG only benefits whoever is the greediest outside of groups with good friends(not to be confused with guild groups).

I know guilds that exploit NBG by defualting certain gear to certain friends and ******** to you if you have the balls to roll on it.







Edited, Wed Jul 13 07:53:28 2005 by TheGreatSieg
#45 Jul 13 2005 at 7:18 AM Rating: Decent
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even when grouping with my Brother we do a /ran 1000... figure that Smiley: tongue
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#46 Jul 13 2005 at 7:52 AM Rating: Decent
When I group with my best friend, we /random 100 on everything that isn't specific to one of our classes.
#47 Jul 13 2005 at 8:44 AM Rating: Excellent
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If I'm duoing with a friend we just take turns looting non-specific stuff, or we keep a running tally of how much we can sell it for and split it up.
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#48 Jul 13 2005 at 11:24 AM Rating: Good
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Quote:
I thought this might come up. No the people in your group did not help you get your old gear most likely, but they did help you get this new upgrade, an upgrade you do not have to go buy(now obviously I wouldn't expect you to random off a BoC b/c you got a better dps weapon in a group) it is a nice thing to do to offer your old item up for randoming. Like say you're in MPG and spellsheen leggings drop and you're wearing Petrified Pants of Buried Sand or shoot even Earthweave Pantaloons. Ya it would be a nice thing to offer the old pants to the group(now I mentioned Earthweave Pantaloons b/c they are on the pricier side).


warrior gets an agro sword upgrade, surrenders his old sword X.

do we let the ranger, the rogue claim NBG on sword X if they can use?

or do we let the rest 5 members roll on it? Why roll if somebody can use the sword? what if there is an aug in the sword? does the winner of sword X pay for the solvent if the warrior is broke and can't afford it?

Or does the winner of sword X surrenders a piece of gear too for the rest of the group to roll on? If not, why not?
#49 Jul 13 2005 at 5:00 PM Rating: Good
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Hehe. Yeah. It's pretty unworkable, doubly so in any normal group situation.

I have seen it used on a guild raid though. But not as a requirement. Realize that we used assigned looting, so the loot officers kept track of who attended what and who got what loot and assigned loot based on need, deservedness, and guild priorities (in who's hands would that item benefit the guild the most?).

Offering up an older piece of gear was considered a viable way to "buy" an upgrade that might otherwise be awarded to someone else. The best example I can think of was a haste item that dropped. One of our top SKs wanted it, but he already had a CoF (back when the CoF was one of the better haste items in the game). From a guild benefit point of view, it made more sense to award the haste item to someone who had a lower value haste item, right? The guilds better off giving it to someone with a FBSS then a CoF, since that's more overall haste. In this case, the SK offered his CoF up as loot in exchange for the new haste item drop. Thus, he won the new item, and someone else was awarded the CoF. The guild maintained the maximum use of the available haste items for future raids, and the better equipped guy got to maintain his better gear level (a good thing, since that's one of the potential downsides of assigned looting).

That's about the only situation in which that mechanism works at all. Even then, it's always at the option of the player involved. It is *never* a rule.
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#50 Jul 13 2005 at 8:11 PM Rating: Decent
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warrior gets an agro sword upgrade, surrenders his old sword X.

do we let the ranger, the rogue claim NBG on sword X if they can use?

or do we let the rest 5 members roll on it? Why roll if somebody can use the sword? what if there is an aug in the sword? does the winner of sword X pay for the solvent if the warrior is broke and can't afford it?

Or does the winner of sword X surrenders a piece of gear too for the rest of the group to roll on? If not, why not?


Alright here is how I have done it(i really don't do this anymore since mostly(not to sound snobish or anything it's just easier) only group with guildies now and my RLF))

Alright lets say Sword X drops from Mob A and it is usable by Tank CLasses only 1hs or whatever I don't care. Your group consists of Warrior, cleric, ranger, bard, wizard, shaman. The Warrior right now has a BoC and copper hammer. Now several things can happen here.

A: Sword X is an upgrade for the warrior in which case it is defaulted to him b/c he is the only one that can use it
B: It is not an upgrade and is rolled on by everyone

Lets say it's case A...The warrior gets Sword X and then(more than likely) moves BoC to his offhand and then offers the copper hammer to be

A) Randomed by the group
B) Given as an upgrade to a group member who will go through the same process as the warrior
ASK THE GROUP WHICH THEY PREFER

Alright now say Sword X drops and it's useable by the warrior ranger and bard and is an upgrade to all three
Those three roll(reguardless how much of an upgrade it is.....and actually in my first raid guild randomed raid items were given to the person who it was the least of an upgrade to.....b/c he would give his old item to the next person and so on and so forth waste not want not =p) the winner gets the item and then goes through the same process as in the first example.

Now like I said before there are obvious exceptions.......Sword X is an off handed upgrade for a warrior who is using BoC in the off hand.....NO do not random your BoC unless you really really want to...and even then....don't =p or in Gbaji's case don't offer your 65k gear b/c a 1k gear is an upgrade(though in your case gbaji it's weird b/c that shoulder peice was worth 65k b/c it's a droppable twink item with a low rec lvl and very decent stats...the case might be differnt if it were a lvl 65 req item with the same stats...), and again this is not a rule it's just a nice thing to do(now you might consider making it a rule if say you ask some ppl to help you camp a mob that drops an item for you....in sort of payment for helping you).

This is also for the lower lvl ppl mostly b/c once you get to the higher lvls you get no drops(be it ornate, tier 1 omens, attuenable gear, IG nodrop stuff etc...) and that sort of messes it up. But for lower lvl ppl this is a great system.

Also if your grouping to plat farm ya this is a bad idea and you should random stuff(though typically plat farming groups are either friends or solo stuff)

Back to the OT Augs and runes really do not apply especially HP augs....they are just as important to a caster as to a tank(IMHO more so >_>) and as for runes....a good way to do those would be an alpha list(if someone leaves and a new person joins they automatically go to the end of the list) and you rotate rune drops accordingly
#51 Jul 13 2005 at 9:21 PM Rating: Good
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I still just disagree with ya on this one elorian. It's not about the fact that it may or may not work in any given group. It's the fact that it'll work inconsistenly across multiple groups. In GroupA, a particular drop might "cost" a very cheap item. In GroupB, that same item might "cost" much more.

What it really does is punish the midish geared folks the most. Someone who's spent nearly no time and effort accumulating gear will have crap to give back when an upgrade drops. Someone with really great gear likely has no-drop stuff. It's the guy who scrimped and saved his pennies to buy the best item he could that gets screwed in your system.


elorianBLAH wrote:
... or in Gbaji's case don't offer your 65k gear b/c a 1k gear is an upgrade(though in your case gbaji it's weird b/c that shoulder peice was worth 65k b/c it's a droppable twink item with a low rec lvl and very decent stats...the case might be differnt if it were a lvl 65 req item with the same stats...),


Just wanted to reply to that. I don't know if a recommended level 50 is "low" or a twink item. I suppose you could consider it that. Honestly though the Horn Spiked Shoulder Plates sell for that much, not because they are just twink fodder, but because they are *by far* the best plate wearable shoulder piece you can buy in the game.

Unless you've got a really nice no-drop shoulder piece, you'll be interested in buying this. Thus, it's got a really high demand, not just among twinks though. There are a hell of a lot of tanks in their 60s for whom that would be an upgrade to the shoulder slot.

Go to the bazaar. Type in any tank class you want. Click on shoulders. Alternate sorting by AC and HPs. Find me a better shoulderpiece. Trust me. I've looked. They don't exist. I regularly sweep through various slots looking for upgrades or even sidegrades for my paladin, and that's one slot that I've *never* seen an upgrade for. Since nothing in that slot costs remotely that much cash, if there's been a better piece, even with a required level of 65 or higher, I would have purchased it and sold my old ones long ago (Like when I could have gotten 350k for them instead!). Trust me. There are no better sellable plate shoulders.

That's why it sells for that much. There's just a serious lack of nice droppable plate shoulders in the game. Has nothing to do with the level requirements/recommendations.
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