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MKaye
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The main problem with slowing for a group that has a warrior for a MT is the fact that you never know if taunt succeded or failed.
58 posts
Score: Decent [2.59]
Select rating Awful Default Decent Good Excellent
Add to address book
The main problem with slowing for a group that has a warrior for a MT is the fact that you never know if taunt succeded or failed.
What?
Does everyone play pacman while on lunch break?
Try reading a website before teaching us how to lower our IQ.
Taunt brings, on success, top of the aggro list. Taunt 20 times and you are at the top of the aggro list. 1 or 20 makes no difference.
YOU DONT NEED TO TAUNT IF YOU ARE ON TOP OF THE AGGRO LIST.
As far as aggro generation goes, ya you need to let the tank get smacked around before engaging. A War can take alot more damage than any other class, so let him use that ability and gain lots of aggro.
Shadownights do gain aggro better than any other and maintain it better, usually. Here is the secret, CASTERS get MUCHO POWER FAST and MELEE get ZIPPO POWER until very high in AA/level. The only way for a melee to get decent is to get super great gear. Gear is the hardest thing for anyone to get in Everquest. Spells are the easiest thing to get. SK PALLY get power(spells) easily, WAR get power(gear) almost never.