Forum Settings
       
Reply To Thread

Which weapon in which hand?Follow

#1 Jun 25 2005 at 10:27 AM Rating: Good
*
115 posts
I'm having some trouble deciding which weapon to put in which hand with my warrior. I'll give you guys the details and let you help me decide.

For starters, my warrior is level 35 currently (Magelo profile here). He's a twink and doesn't get played too often. I've really spent enough cash on him for such a rarely played alt so I want to stick with the weapons I've got.

My two weapons are a Gut-Piercing Longsword and a Bladecatcher of the Marshall.

So which should I put as my primary and which as my secondary? Just as importantly, why should I do what I do? And at level 38, when the damage on the Gut-Piercing Longsword becomes 10, should I switch them?

Thanks in advance!
#3 Jun 25 2005 at 1:39 PM Rating: Good
put the better ratio in mainhand, not the faster. (exception is sub 10 delay weaps.)
#4 Jun 25 2005 at 2:35 PM Rating: Decent
I agree that you should put the faster weapon in your main hand. And I also agree with Pfunk... Get rid of the Ikky chest and find one with more STR and/or STA. My personal opinion would be to lean towards STR, but that's just me.
#5 Jun 25 2005 at 3:09 PM Rating: Decent
***
1,117 posts
Generally you want the faster weapon in the offhand. That way it has a chance to come into play more. The acception if a weapon with a good delay/dam ration. That should always go in the main hand.

And when replacing the BP, go for STA first, not STR. STR is easier to come by than STA, not to mention STA is more important to a tank then STR.
#6 Jun 25 2005 at 4:37 PM Rating: Decent
**
515 posts
The general rule of thumb for dual weilding charaters is faster in main, and better ratio in offhand. At level 35, the main hand bonus is not as important, so which goes in which is probably not that important.

EDIT:

Oh, and Warriors want HP, AC, and STA to the extent they get HP from it. STR has a marginal, and probably not significant, effect on ATK.

Edited, Sat Jun 25 17:38:28 2005 by Fallonn
#7 Jun 25 2005 at 6:28 PM Rating: Good
Quote:
Generally you want the faster weapon in the offhand. That way it has a chance to come into play more. The acception if a weapon with a good delay/dam ration. That should always go in the main hand.

... except, in the mainhand it has a chance to come in to play even more.

Quote:
The general rule of thumb for dual weilding charaters is faster in main, and better ratio in offhand. At level 35, the main hand bonus is not as important, so which goes in which is probably not that important.

generalizations like that are horrible. there are some situations where the damage bonus will make up for the ratio loss, but they are not anywhere near 100%.
#8 Jun 25 2005 at 8:27 PM Rating: Decent
Tanks aren't really supposed to worry about DPS. If you can hold agro and give the cleric/druid/shaman long enough time to cast a heal, you're doing your job.
#9 Jun 25 2005 at 11:58 PM Rating: Decent
warriors are very decent dps and DPS helps hold agro.
#10 Jun 26 2005 at 2:27 AM Rating: Decent
**
515 posts
Quote:
generalizations like that are horrible. there are some situations where the damage bonus will make up for the ratio loss, but they are not anywhere near 100%.


It really depends on the weapons. Assuming you have two that aren't that far apart, it holds true. You got two where one totally outclasses the other, you will have to evaluate that and take it into account. In any case, at 35 the bonus makes the whole issue moot. Better ratio is probably better at that level, a la the classic Wurmslayer.
#11 Jun 26 2005 at 5:25 AM Rating: Decent
elorian wrote:
warriors are very decent dps and DPS helps hold agro.
The difference between bladecatcher and bazaar trash for his primary hand isn't going to alter his agro enough to get huffy over. And if you want to say any thing about them just DPSing, very few people invite tanks to DPS.
#12 Jun 26 2005 at 6:17 PM Rating: Decent
I'm not saying one should look at warriors as a viable toon for a dps slot, I'm saying don't overlook the DPS of a warrior for the tank slot. Having that extra DPS you get from having a warrior tank insted of a pally tank could come in very handy in a group. Don't limit yourself to one role.

#13 Jun 26 2005 at 6:17 PM Rating: Good
Quote:
The difference between bladecatcher and bazaar trash for his primary hand isn't going to alter his agro enough to get huffy over. And if you want to say any thing about them just DPSing, very few people invite tanks to DPS.


they would be a pretty significant aggro difference...

and besides, I invite guildie tanks for dps slots over rogues that I don't know.
#14 Jun 26 2005 at 9:37 PM Rating: Decent
Quote:
and besides, I invite guildie tanks for dps slots over rogues that I don't know.
I do too, but I've gotten quite a few "sorry, we already have a tank."
#15 Jun 26 2005 at 10:35 PM Rating: Decent
Czae that's not a fair statement since the warriors in your guild out dps most rogues =p
#16 Jun 27 2005 at 4:25 AM Rating: Good
Encyclopedia
******
35,568 posts
dfrnchman wrote:
Generally you want the faster weapon in the offhand. That way it has a chance to come into play more. The acception if a weapon with a good delay/dam ration. That should always go in the main hand.


That's really not how you make the choice at all. The *only* thing that matters for offhand is the ratio of the weapon. It being faster so it comes into play more often is irrelevant since there is no offhand damage bonus. Hitting twice as often for half as much damage still works out to *exactly* the same amount of damage over time.

The only time you care about putting a faster weapon in the offhand is when you are working on increasing your dual wield skill. Since the chances to gain a skill increase are a direct function of the delay of the weapon, a faster weapon means more skill increase chances. The delay of a weapon in offhand has *nothing* to do with relative dps. All that matters is the ratio.


The mainhand does get a damage bonus. That *can* make a difference and affect your choice of weapons. However, at level 35, his bonus is only three. What that means is that unless the two weapons have nearly identical ratios, the "faster" weapon wont make much difference in main hand. Since also at lower levels, your offhand goes off less often (IIRC, it's something like skill/4 as a percent? Don't remember exactly), a better ratio weapon in the mainhand will produce more dps since the mainhand goes off everytime.


In this particular case, we have a 9/19 weapon and a 12/24. The "raw" modals for these two (2xdam/del) are .947 and .1 respectively. Those are actually pretty close, so it's possible that maybe the damage bonus will make a difference. When we calculate by adding in damage bonus((2xdam)+bonus)/del, to figure out which is "better" in the mainhand we get the following:

9/19= 1.105
12/24= 1.125

The "faster" weapon did gain some in this second equation (went from .053 behind to .02), but it's still not enough to counter the better ratio of the 12/24 weapon. Czae's original advice to put the better ratio'd weapon in the mainhand is correct.

Note, that even if we ignore the fact that the 9/19 weapon will change to a 10/19 later on and just look at bonus, there will be a point at which you'll want to switch them. One your bonus equals 5 (level 40), the bonus will make the 9/19 weapon the beter weapon in mainhand:

9/19= ((2x9)+5)/19= 1.210
12/24= ((2x12)+5)/24= 1.208


I forgot to see what level you gain another damage with that weapon, but even without it, you'll want to swtich at level 40. Until then, keep the 12/24 in mainhand, and the 9/19 in offhand.

Ok. Re-read your OP. At level 38, you'll have a damage bonus of 4, and the 9/19 will beome a 10/19. The relative damage will work out to this:

10/19= ((10x2)+4)/19= 1.263
12/24= ((12x2)+4)/24= 1.166

So yeah. Definately switch when you hit level 38. That's actually a pretty significant improvement.

Edited, Mon Jun 27 05:34:37 2005 by gbaji
____________________________
King Nobby wrote:
More words please
#17 Jun 27 2005 at 5:53 PM Rating: Good
***
1,087 posts
each swing of a weapon generates agro, doesn't need to land the hit, or do a lot of dps to generate agro. not to mention a swing gives a chance of a proc (again, don't need to land the hit to proc).

in most cases, warrior tanks depend on fast weapons, and procs to maintain agro, not dps.

since both of your weapons have proc effect, put the faster weapon in main hand helps agro by far. assuming the proc rate and hate pts of the procs are similiar on the two weapons.

Edited, Mon Jun 27 18:58:34 2005 by Assailant
#18 Jun 27 2005 at 8:16 PM Rating: Good
Quote:
each swing of a weapon generates agro, doesn't need to land the hit, or do a lot of dps to generate agro. not to mention a swing gives a chance of a proc (again, don't need to land the hit to proc).

in most cases, warrior tanks depend on fast weapons, and procs to maintain agro, not dps.

since both of your weapons have proc effect, put the faster weapon in main hand helps agro by far. assuming the proc rate and hate pts of the procs are similiar on the two weapons.

each swing of a weapon generates aggro equal to the potential damage of that swing. there is no innate aggro advantage with faster weapons.

also, a fast weapon has a lower chance to proc per swing than a slower weapon, so it works out to the same over time.
#19 Jun 27 2005 at 9:06 PM Rating: Good
Encyclopedia
******
35,568 posts
Sir Groogle wrote:
each swing of a weapon generates aggro equal to the potential damage of that swing. there is no innate aggro advantage with faster weapons.


Hmmm... I'd always thought that a swing that missed generated the same hate regardless of damage potential. Not 100% sure though, and I've certainly not looked it up anyway. I play a paladin, so it's never been an issue. I imagine the folks at steelwarrior have probably figured it all out...

In any case, I got the impression the OP was asking about maximizing his dps, not his agro potential, so I didn't think it was that significant.

Quote:
also, a fast weapon has a lower chance to proc per swing than a slower weapon, so it works out to the same over time.


Yeah. Absolutely true. The ratio of the weapon is used as part of the proc chance calculation. They had to do this when they introduced the proc augs since otherwise a proc would have more value on a faster weapon then a slower one. Notice that the straight damage ones have delay restrictions on them, but procs dont? That's why...

You'll proc exactly the same number of times per minute over time with a delay 50 weapon as you will with a delay 18 weapon (assuming haste and dex are the same in both cases). When comparing weapons, you really can kinda ignore the procs (unless the effects themselves are different and one generates an effect you care about more).
____________________________
King Nobby wrote:
More words please
#20 Jun 27 2005 at 11:54 PM Rating: Good
I don't doubt you for a moment Gbaji, but I do think its a pity that this approach has been taken with the aug mechanics.

Extrapolating what you have said means that there is no element of "player design" at all. In other words stick any old 100 point proc in your sword and the result is going to be the same regardless.

I think its a lost opportunity to make the game more interesting. Sure there needs to be trade offs in the process, but it would be nice if the stade skilling system and augs could be used to build unique and individual weapons.

Perhaps this is where the new expansion will take us.

I can see it now, all rangers will be building sub 20 delay weapons that proc stuns and knock backs with every swing Smiley: wink
#21 Jun 29 2005 at 10:02 AM Rating: Good
*
115 posts
Hadn't checked back since the original post. Thanks for all the great advice. Based on what I've read here, I think that at least for now, the bladecatcher will be going in my primary hand.

As gbaji guessed, I'm looking to maximize DPS rather than aggro; I'm not saying I don't want the ability to maintain aggro (at the moment, this character tends to group only with my wife's ranger, and she doesn't exactly have craploads of hit points or AC), but as we don't usually have a dedicated healer around, we need to make mobs fall down as fast as possible :). That's why I went with the iksar regen bp, by the way. No real healer makes that +5 hp regen pretty attractive in my eye.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 108 All times are in CST
Anonymous Guests (108)