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#1 Jun 23 2005 at 8:46 AM Rating: Good
Hi All,

Ok, so a couple of questions on this subject:

1) Is it true that to do the task ALL partymembers need to be within 5 levels of each other?

2) How do you zone out once inside?


My Druid, a Shammy and another druid (Yes the ultimate group! Smiley: grin ) wanted to check it out. so we got the task headed to Dagnors found the assistant (Seems to be a bug here, she says each member must state that they are ready, I said it only and away we went) and then found ourselves in Unrest with every mob indiff to us.

We head to the highest room on the tower and every mob changes to KOS...hehe...nice trap. Well we got a few (11 maybe? Smiley: motz ) adds and decided to bolt. Surprise the Zone line is inactive.... Smiley: yikes....and after several laps around the house I finally leave the zone the same way my buds do.....port mortem! lol

Any other info on this would be appreciated as well.

Edited, Thu Jun 23 10:02:27 2005 by dbernor
#2 Jun 23 2005 at 9:13 AM Rating: Decent
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508 posts
1) Don't know

2) You don't. Gate out, or use your wand which has 1 charge of group port to Butcherblock mountains.

We each had to say Ready, as each person did they would go in. You can swap out people as you want.

The "trap" of activating the mobs is a trigger that you activate by running up the stairs (I believe) of the house, until then you can set up camp where you want, but we usually just pull to the entrance area.

Kill 3 named (in any order), last one to die leaves a chest. Exp is very good for the mob difficulty.
#3 Jun 23 2005 at 9:29 AM Rating: Decent
I think the level range is 10 levels for these instanced missions. The loot is based on the avg. lvl of the group. The avg. lvl of group has to be 68 (maybe 67)+ in order to get the +65hp/mana/end aug.

Once everyone has zoned into Unrest have everyone follow closely up to the top tower. Then it will go through a small script and the zone will repop with KoS mobs. You have to kill 3 "named" mobs. The librarian, the dude down in the gazebos and then kill Garanel (in the pit). Make sure 1 person (doesn't have to be the leader) loots all three items for the mission. Once Garanel is down a chest will pop with 1 piece of loot.

The way my group has been doing it is to lev up in the upper tower and float over to the balcony to kill the librarian. You can then lev down towards the gazebo area. You'll have to kill a few roamers and then kill the named in the gazebo. AFter that one is down, you'll have to work around (theres a mixture of live and dead mobs, so 1 invis won't work) to the dungeon.

Be careful fighting in the dungeon because the mobs like to aggro through the walls. I would pull the whole tunnel and torture room outside first, then have the party move to the torture room and pull the pit area.
#4 Jun 23 2005 at 9:33 AM Rating: Decent
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1,117 posts
Remember, for this instance you are not just going into Unrest, you are going back in time. Thats why you have to port out.

This instance is actually quite fun once you get the hang of it. With a good bard pulling, you can complete this task in less than 30 minutes.
#5 Jun 23 2005 at 9:49 AM Rating: Decent
Quote:
This instance is actually quite fun once you get the hang of it. With a good bard pulling, you can complete this task in less than 30 minutes.



Aye a good Bard can pull all the named to the entrance we have farmed this instanced in my guild. Got the completion down to 15 mins, and noone but the bard ever leaves the Zone in area. hehe.

#6 Jun 23 2005 at 10:12 AM Rating: Decent
Quote:
Aye a good Bard can pull all the named to the entrance we have farmed this instanced in my guild. Got the completion down to 15 mins, and noone but the bard ever leaves the Zone in area. hehe


true, but for how easy the mobs are its really nice xp as well, course unless you're strictly farming the loot. Not everyone has access to you uber bards ;)
#8 Jun 23 2005 at 3:13 PM Rating: Excellent
Thanks for the Info...we will definitly be devoting a bit of time to this.

Is this the only Instanced like this or are there some others?
#9 Jun 23 2005 at 3:18 PM Rating: Decent
theres a Hates Fury instance as well... haven't done this one yet so not much I can tell ya about it.
#10 Jun 23 2005 at 3:29 PM Rating: Decent
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1,117 posts
There were also 2 other instnaces that were added at the same time as these two (in the May patch). One is a mid 30s instance in North Qeynos (the gnolls invade) and one other that I cant remember where it is located).
#11 Jun 23 2005 at 3:35 PM Rating: Decent
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1,117 posts
Here is the Patch note dealing with it from May 11th:

- Savil Tranquilsong has made an important breakthrough in his work uncovering the history of Unrest and is looking for adventurers around levels 55 to 70 to assist him. Seek him out in the Butcherblock Mountains if you are interested in helping.
- Rumors have been circulating of increased activity around Hate's Fury and a growing discontent among the merchants of the Broken Skull Clan. A merchant in the Crypt of Nadox is looking to hire a few hearty souls around levels 55 to 70 to help keep the Clan in check.
- Guard Freklin in Qeynos Hills has gotten himself into hot water after being caught sleeping on the job and is now stuck on gnoll watch. He is looking for adventurers around levels 15 to 35 to help him get back into the good graces of the guard.
- The ancient necromancer Marnek Jaull has returned to the dark halls of Befallen and kidnapped the daughter of a paladin of Prexus for use in his evil rituals. Derin Mausrel, uncle of the kidnapped girl, has traveled to West Commons in search of adventurers around levels 30 to 40 to help him rescue his niece and destroy the necromancer once and for all.


Edited, Thu Jun 23 16:36:20 2005 by dfrnchman
#12 Jun 23 2005 at 7:11 PM Rating: Decent
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dbernor wrote:

My Druid, a Shammy and another druid (Yes the ultimate group! Smiley: grin ) wanted to check it out. so we got the task headed to Dagnors found the assistant (Seems to be a bug here, she says each member must state that they are ready, I said it only and away we went) and then found ourselves in Unrest with every mob indiff to us.

We head to the highest room on the tower and every mob changes to KOS...hehe...nice trap. Well we got a few (11 maybe?) adds and decided to bolt. Surprise the Zone line is inactive....and after several laps around the house I finally leave the zone the same way my buds do.....port mortem! lol


Not to be snarky or anything, but...

You had two druids in your group and it never occured to either one to have succor loaded? You didn't even need to zone. Just succor back to the zoneline and start the adventure from there.

Please tell me that you didn't somehow manage to get your druid to level 63 without having a clue what succor does and when/why you use it? I mean, I could understand maybe being caught with your pants down that one first time, but to be a druid, with succor, ports, and gate spells, and not even be able to figure out how to manage that situation after you've had time to think about it?

Learn your class. Learn *why* you have the spells you have. Learn what exactly they do (succor takes you to the "safe point" in the zone, which is usually right in front of the zoneline, and clears all agro at the same time). Learn what situations each spell will help you overcome. Clearly, in a situation where you've agroed more then you can handle, and can't run to a zoneline, using succor should be the *obvious* first solution.
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#13 Jun 23 2005 at 9:10 PM Rating: Decent
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1,260 posts
Forgive me for being ig'nant.. but..

Instanced Unrest?

Is that like a LDoN or something?

J/A
#14 Jun 24 2005 at 8:33 AM Rating: Decent
Gbaji wrote:

Quote:
Not to be snarky or anything, but...

You had two druids in your group and it never occured to either one to have succor loaded? You didn't even need to zone. Just succor back to the zoneline and start the adventure from there.

Please tell me that you didn't somehow manage to get your druid to level 63 without having a clue what succor does and when/why you use it? I mean, I could understand maybe being caught with your pants down that one first time, but to be a druid, with succor, ports, and gate spells, and not even be able to figure out how to manage that situation after you've had time to think about it?

Learn your class. Learn *why* you have the spells you have. Learn what exactly they do (succor takes you to the "safe point" in the zone, which is usually right in front of the zoneline, and clears all agro at the same time). Learn what situations each spell will help you overcome. Clearly, in a situation where you've agroed more then you can handle, and can't run to a zoneline, using succor should be the *obvious* first solution.


Well yes you are being snarky....(what ever the hell that means)

Yes we had succor and the Druid that had it mem'd dropped faster than an M&M into a fat kids mouth.

I posted this topic for info on the new instanced zones...not for a "Learn your Class" lecture. So basically what I am saying to you is with 10113 posts I FIND IT HARD TO BELEIVE you added absolutely NOTHING to this discussuion. I can understand that you have an opinion but I certainly didnt ask for it here.

So in closing...try and stay on topic and be helpful, instead of interjecting your personal opinion.

Thanks to those that actually posted helpful info once again.
#15 Jun 24 2005 at 8:55 AM Rating: Good
Ouch! Point and match-----> dbernor.
#16 Jun 24 2005 at 12:22 PM Rating: Decent
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3,212 posts
I do not concur with your opinion of Gbaji's comments. He may have been mistaken in your game knowledge and skill, but he is free to post what he wants.
You in return do have the right to take exception.

I will point out that you said nothing about the other druid dying. You did say you left the way the others did, by porting out.


Joujuka, if you read dfrnchmen post two posts above yours you may realize there are 4 instanced adventures that were added to the game.
#17 Jun 24 2005 at 12:45 PM Rating: Decent
Quote:
I finally leave the zone the same way my buds do.....port mortem! lol


Port Mortem


I apologize....it should ahve been Port "mortuus"
(Sorry my Latin is a bit rusty)


Which is Port Death - "Returning to bind point.

But my point is still valid....What did he accomplish with his answer to my post? It certainly wasnt helpful....nor insightful....

You are correct that anyone can post anything anywhere they would like too.

But lets examine that...would you per say walk up to 2 or 3 people that were obviously asking for directions and say something like, "Jeez, U need to learn hot to travel better!" and then walk away? I would hope not

Just because you have the right to do something doesn't mean it is in anyone best interest to do it.

That being said...Again I would like to Thank everyone that assisted me on this question. As far as the other topic to which this thread was redirected, I now declare it Officially as a Smiley: deadhorse


Edited, Fri Jun 24 13:52:18 2005 by dbernor

Edited, Fri Jun 24 13:54:19 2005 by dbernor
#18 Jun 24 2005 at 12:48 PM Rating: Good
Oh please, that post of Gbaj's was just an uncalled for flame, pure and simple. Sure dbernor didn't provide the specifics about why or why they did not succor, but to assume that no one though to use it in a group of 63's is just assanine. If he wanted to post a snotty opinion on why they should have just succored, he could have done so without writing a short novel about learning to play your class.

I'm really suprised and disappointed to hear someone who's opinion I value defend a completely unjustified flame.
#19 Jun 24 2005 at 7:33 PM Rating: Decent
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3,212 posts
If you folks have read a lot of Gbaji posts in the asylum, you might understand that my post was a bit tongue in cheek. A very small,( So small you missed it? ) poke at his style.

He often goes off on tangents, and Elne Clare still wont apologize to him. It was a highlight of my early days on this board reading the exchanges between him and smasharoo.



As for your poor latin, I flat out missed it. I was posting from work on my luch break and didnt pick up on it. My latin is also a bit rusty but I would have caught the connection, I think.
(steps on soapbox)
Anyway, let this be a lesson, always have succor memmed even if your group is 6 druids!
(steps down from soapbox)
Gbaji I still take your comments on being a paladin seriously, when all is said and done. Evne when they get long winded.

And Gladestrider, "Even Caeser Nods" as my old latin teacher said. Nice to know someone out there likes my opinion. Besides myself and Elne that is.

#20 Jun 24 2005 at 9:50 PM Rating: Excellent
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The point of my post was not to flame, but to perhaps suggest that a player can learn from his mistakes.

Since the questions you asked had already been answered, I was going more for the "teach a man to help himself" broad suggestion. If you took offense, then I appologize. I *honestly* was flabbergasted by two components of your post:

1. You failed to mention at all what you attempted or planned to do. You specifically mentioned "running laps" around the zone while trying to figure out what to do, but never listed what you came up with, what you tried, what didn't work, etc. Except for attempting to zone out in the normal manner of course.

2. You then asked for advice about the instance. The first question you posed is perfectly sensible and of no relevance to my response. The second one just floored me. You asked how someone can get out of the zone. Since the *only* mention of an attempt to leave was you trying to run through where the zone would normally be, I was left to assume that it simply never occured to you to use gate or port.


Together, this implied to me that even after dying, and having time to think about it, you still hadn't figured out a handful of *extremely obvious* ways to manage that situation. I even mentioned it in my post. I granted the fact that at the time you died the first time, you may not have had the correct spells loaded. I don't blame people for not knowing what to do beforehand. I *do* question people when after the fact they don't seem to be able to figure out how to avoid the problem they just faced.

I wasn't flaming you for dying. I was "flaming" you because it most certainly appeared from you post that you didn't know how to avoid dying the next time. Given that you play a druid, and druids get gate, ports, and succors, it just seemed amazing to me that you didn't post something like: "I know that I can just gate or port out, and can use succor to clear agro so we can avoid that problem the next time, but what other mechanisms exist to exit the zone?". That would have been a reasonable question. The way you phrased it made it sound like despite being a druid, and presumably understanding what all of those spells do, you were still sitting around scratching you head wondering how to get out of the zone...


I also don't agree that my post had no value and provided no information. I described in detail *exactly* what succor does and how it can be used to avoid the problem you had in your original post. How is that not "useful"? If someone else had posted this exact thread before you did your first unrest instance, and had read my post, would you have died? Likely not. You'd have made sure to load up succor and been ready to use it to clear agro in exactly the manner I suggested. I don't just post on this forum to answer direct questions posed by individual posters. I post in a manner intended to inform a broad number of people about how to overcome obstacles in the game. To me, providing players with the tools and knowledge to solve their own problems is more valuable then just directly answering the single questions they ask.

Zero value and contribution? I think not...


Again. I appologize if my post bothered you. But honestly, my first reaction after reading your thread was "How could anyone who plays a level 63 druid not know how he should have handled that situation?". Perhaps you did know how to manage it. That's great. But you didn't post that, so I have to assume you are still not sure. I also have to assume that there are other players out there who might not know what they should do in that situation either. So if I offended you while informing them, then I'm sorry, but this is a game site dedicated to providing information about playing the game. You're not the only person I may be considering when I post.
____________________________
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#21 Jun 25 2005 at 3:56 PM Rating: Decent
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3,053 posts
Not bad Gbaji, only 9 paragraphs.

Actually I only try to get you to respond to posts on the Asylum. I respect your eq posts, since unlike the political threads posts, they are always informative.
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In the place of a Dark Lord you would have a Queen! Not dark but beautiful and terrible as the Morn! Treacherous as the Seas! Stronger than the foundations of the Earth! All shall love me and despair! -ElneClare

This Post is written in Elnese, If it was an actual Post, it would make sense.
#22 Jun 25 2005 at 6:12 PM Rating: Good
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103 posts
Unrest is simple, i 5 box it with 69 cleric and shammy, and 70 war chanter and dru. Setup at zl and send dru in to start script then succor to group. Clean to gazeebo on right side and kill named. Clear to upstairs and kill libarian. Then head downstairs and kill to named. Tag named then run to zl and get reward. With this setup I complete in 40mins. Have aug and nice upgrades for shammy and cleric so far. Hate fury is more awkward due to random drop nature of notes required to complete script. Have done once but took a while.
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