When I first started playing, I had rolled a warrior (and a rogue, but that’s another matter). Over time I found that they both sucked at solo play. I really liked the warrior, but I enjoyed the pure survivability of the SK (and their ability to solo).
If there is to be true balance, the warrior solo ability needs to be fixed. This thread is for research before posting it on the SoE boards/Steel Warrior. For this thread, I promise to be good and not flame anyone (there are peeps that are not too fond of old 'Fear Death').
OK, my take. How do you improve Warrior solo ability in a way that doesn’t overpower them in a group/raid setting? Difficult, I assure you. After thinking about it for a couple of weeks, I came up with a theme. Warriors run from nothing. These are the ideas I came up with.
Raise the DS cap Wearable/Innate Damage shield cap needs to be increased by 15?
Raise the Regen Cap Wearable/Innate Regen needs to be increased by 50.
Taunt tables. I have brought up the fact that taunt tables need to be introduced to the taunting classes. Warriors need to be at the top of that table. SK’s, Pally’s, Rangers would fall in afterwards in some order.
Discipline Duel (not to be confused with /duel). This would be a disc where a warrior can challenge one mob and cancel all social agro and each hit by the warrior reduces hate by –250 (I’ll explain this in a bit). It also doesn’t work if the Warrior is grouped.
Basically, its akin to ‘calling someone out’. It would also be linked to the warrior defensive disc in that they could not be used at the same time. The duration of this disc would be 10 min reusable every 30 min. While it's is active, the warrior would get 1% mitigation per their lvl (yes a lvl 70 warrior would get 70% mitigation). OK here is the kicker, the disc drops when the warrior loses agro. This is where the agro reduction comes in. If another player heals, or even walks within proximity agro range, guess what? You lose agro.
Think about this disc hard. If any assist’s go on, it cancels the discipline (thus limiting it). Think how powerful it would be in PvP (which Warriors lack in also). It could be used in a couple of ways; in one on one duels, as a Train tool (/disc duel a hard mob, train it to the opponent who then eats the mob). Additionally, Warriors could be awesome pulling named mobs.
Downsides to /disc duel. Warriors tag teaming /disc duel. Warrior /disc dueling a named and then pulling them once the mob is ‘softened up’ some (I doubt this would be overpowering).
Discuss…