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#1 Jun 08 2005 at 5:15 PM Rating: Decent
Hey, recently a couple friends and myself started playing and we made 3 new characters, and gave them some decent gear. One guy is a warrior, another a shaman. But I need help on deciding which class would help them out the most for a third guy in the group. I was thinking either Bard or Ranger. But, if you fellas could share what you think, that would be great.

Thanks
#2 Jun 08 2005 at 6:30 PM Rating: Decent
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Warning: this thread may eventually contain a long discussion on the strengths and weaknesses of various classes.

Jesting aside, I'd suggest you consider a couple of things...

1. How much do you intend to play? If you're going to be getting to high levels with these characters then you're going to need a cleric as a healer. If its just casual play, hour or two / night then Shaman will do fine as a healer.

2. Do you intend to group with other players, or just try to stick together as a trio? If you're taking other players then class choice is less important as you can take pickups (with the standard proviso on the massive variation in players...)

If you've just started playing, I'd suggest playing one of the damage dealing classes - rogue, ranger, mage, wizard, necromancer, berserker or maybe beastlord. Bard is one of the harder classes to play, so may be better to stay away from til you get the hang of game mechanics and suchlike.

With the Shaman and Warrior in group, you're pretty well set til level 30+ so any other class will be a bonus. As you progress further the Shaman may struggle to keep you healed.

ASh
#3 Jun 08 2005 at 7:00 PM Rating: Decent
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Etuy gave excellent advice. Strongly consider one of the Damage Per Second (DPS) classes. Rogue, Necromancer, Mage, Wizard, Ranger etc. That is also the order of my preference.

Quote:
With the Shaman and Warrior in group, you're pretty well set til level 30+ so any other class will be a bonus. As you progress further the Shaman may struggle to keep you healed.


I would like to add some specific musings on this subject based on my personal experience of playing a Monk (66) Shaman (63) duo. With Slow and a Warriors superior damage mitigation, this will not be too stressful. It will be a struggle though until level 55 (Chloroblast) or level 58(Kraggs Mending) because of the Shamans sad heal spell distribution. Greater Heal at level 29 then Superior Heal an astounding 22 levels later at level 51.
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#4 Jun 08 2005 at 7:06 PM Rating: Decent
If its between Ranger and Bard go with the Bard. Once you master playing it you will pull singles and have them preslowed. Then haste, DS and attack buff your warrior. Mana regening your Shaman and don't forget supersonic run speed. Mez is nice if things get out of hand.

The down side is Bard DPS sucks.
#5 Jun 08 2005 at 7:28 PM Rating: Decent
Thanks for the info.

Basically, I played from about 2001-2003 and now coming back with a couple friends. I have some decent armor for a plate class. (Mithril Legs/Arms - FBSS - Velium Resist Gear). As well, if this affects the class choice, we play on the PVP server.

The Warrior is set for one of my friends. But the other guy and I are still debating on which class to choose. We'll be playing quite a bit and trying to level up fairly quickly. More than likely it will be just us three leveling in the group, because the lower levels are pretty much dead, and Zek doesn't really have any people til 45+. Cleric is a definate for one of us now, but which class would fill in that missing role. Thanks guys.
#6 Jun 08 2005 at 9:31 PM Rating: Good
Warriors aren't really the best thing for a trio IMO. The utility gained in a Knight is well worth it in smaller group sizes.

However I tend to agree with everyone else, that a bard would probably be the way to go. Necro and enchanter would be other options. I wouldn't worry about DPS too much in a trio, it is far more important to have your CC, Pulling, healing, and slowing taken care of. I have never been saved by DPS( Well maybe Wizard DPS), but I survive on healing, CC/pulling, and slowing.

If you could get the Warrior to change to a Pally, then I would say go with a Ranger. ALthough you might strugle a bit after 55 when the Pally can no longer lull.

If you could get the warrior to change to a SK, then I would fill out the group with an enchanter. SK/Shaman/Enchanter.

A lot of people think that Enchanters and shaman don't stack, but I disagree. Shaman have very little CC ability. Also if you're shaman is Main healer, it is nice to have someone else slowing. With my duo, I get in big trouble with adds, because I can't slow them all, and heal my Ranger at the same time. In these situations the chanter can mez them, and wait for the shaman to slow, or just mez them and slow them him/herself. Very handy! Plus the chanter can pacify to allow you to pull singles.

I think Shaman are decent enough healers at most levels, having played on to 58, the only time it became tight was in the mid 50's, but know that he has his 1900 hp heal, everthing is ok again.

Up to you.
#7 Jun 08 2005 at 10:08 PM Rating: Decent
I think a ranger, warrior and shaman would be an incredible trio at almost any level.
#8 Jun 08 2005 at 10:44 PM Rating: Decent
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My wife and I Warrior/Ranger duo, and we do quite well. Especially when we pick up any kind of a healer. She tanks, I heal and melee, I just lay off of most of my spells if I don't have KEI, and keep the damage shields, strength, and agility buffs on her especially! If we get into trouble I root and we step away from mob that's rooted. Not bad crowd control. Granted 45 ranger is my main and the highest I've ever been. Now that I can get KEI, I can really kick some serious booty with my wife tanking and me dotting and dd'ing mobs.

So, Ranger, Warrior, and Shaman IMHO would make a great trio.

I also agree, Bard kinda hard to learn from the get go, but if you've played before, maybe a better choice than a ranger.

I admit, I'm a little biased.Smiley: grin
#9 Jun 08 2005 at 11:15 PM Rating: Good
Quote:
I think a ranger, warrior and shaman would be an incredible trio at almost any level.


No indoor puller will really hurt you at higher levels.

#10 Jun 08 2005 at 11:43 PM Rating: Good
BigNateTheGreat wrote:
Hey, recently a couple friends and myself started playing and we made 3 new characters, and gave them some decent gear. One guy is a warrior, another a shaman. But I need help on deciding which class would help them out the most for a third guy in the group. I was thinking either Bard or Ranger. But, if you fellas could share what you think, that would be great.

Thanks


Definitely not a Ranger, there is nothing a ranger could bring that is of real use.

Bard (best choice) - Buffs, pulling in and out doors, track + + +
Necro - puller in and out doors, mezz/fear/rez, super pet
Chanter - lower level puller, best CC, excellent buffs, good pet
#11 Jun 08 2005 at 11:59 PM Rating: Decent
Quote:
No indoor puller will really hurt you at higher levels.
It's not hard to avoid indoor zones, let alone zones that you need a pacifier for. Bards can't lull for junk at higher levels anyways.
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Definitely not a Ranger, there is nothing a ranger could bring that is of real use.
Taunt(bard's cant; rangers can), long lasting utility buffs and most importantly, DPS(shamy enhanced too). And those are only the things that set them apart from bards.
Bards are nice, but a ranger would be more use to a shaman/warrior group.
BTW rangers are wicked fun past 50 well placed AAs and you never have to suffer at 0 run speed past level 36(i think that's when rangers get sow).

Edited, Thu Jun 9 01:42:47 2005 by SceltorEltor
#12 Jun 09 2005 at 12:41 AM Rating: Good
SceltorEltor wrote:
Quote:
No indoor puller will really hurt you at higher levels.
It's not hard to avoid indoor zones, let alone zones that you need a pacifier for. Bards can't lull for junk at higher levels anyways.
Quote:
Definitely not a Ranger, there is nothing a ranger could bring that is of real use.
Taunt(bard's cant; rangers can), long lasting utility buffs, and most importantly, DPS(shamy enhanced too).
And I'll say it again(different thread), bards have like no agro, so off tanking isn't an option.

Edited, Thu Jun 9 01:06:43 2005 by SceltorEltor


Hmm, don't think you know much about Bards. Nor about higher end zones.

Bards are the key pullers for the high end.

Bards have a large range of aggro generating songs that most of the time Bards are trying hard (fading fading) to avoid gaining aggro from.

Why would you want to avoid the best parts of the game? Indoor zones are where it all happens, the outdoor zones are just there to connect them together.

Especially with a warrior for tank?

Why do you want a Ranger to taunt? Especially with a warrior to tank?

Ranger buffs are third rate and if you never got one you would never miss it. Bard buffs on the other hand are actually better than a Shammy's on the whole, the beauty though is that virtually all the Bard and Shammy buffs will stack.

Bard offtanking, dear of dear. Aside from their aggro inducing dots, debuffs etc, they can mezz all day long, they are also the games pre-eminent kiters. For CC duty in a group there is not a class that can come within a mile of what the bard can bring.

DPS is of little importance in a three man group, the biggest concerns are always going to be;

1. Pulling
2. Crowd Control
3. Travel (assuming you aren't planning to be an eternal gimp and never go into dungeons.

3. can be handled, albeit expensively, with potions and clicky items.

1 & 2 need the right classes if you are going to enjoy any success.

If you were absolutely fixated on DPS though, you would choose the secong line up and create a Necro.

#13 Jun 09 2005 at 12:56 AM Rating: Good
Quote:
It's not hard to avoid indoor zones, let alone zones that you need a pacifier for. Bards can't lull for junk at higher levels anyways.


Why would you want to avoid indoor zones... Dungeons are my favorite, LDON's, Expeditions etc etc.. Personally I would go with the chanter. Warrior/Shaman/Chanter

With small groups, CC > all.

Quote:
Taunt(bard's cant; rangers can), long lasting utility buffs, and most importantly, DPS(shamy enhanced too).


DPS is my last consideration. Being able to control a pull and get the mobs slowed is waaayyyy more improtant than how long it takes you to kill it.

Taunt???? Let your tank keep the agro. This is another reason to ditch the warrior, snap agro is really important too.

FYI In your 50's 80% of the damage done to your tank is done in the first 30 seconds of a pull. At least, that is my experience.

Quote:
And I'll say it again(different thread), bards have like no agro, so off tanking isn't an option.


Bards do produce agro, they pull agro from my ranger all the time. I beleive Jiggidy explained the high agro songs that bards have.

Shaman can offtank, my shaman does it all the time. Nice thing about shaman offtanking is they don't need to be meleeing, so they can be sitting their casting HoT's on themselves, and even canni'ing while they are getting beat on.

I have duo'd A LOT with my Ranger/Shaman combo up until my current level. The class I would most like to have hunting with me, most of the time, is a chanter. Pulling and CC, would save my life endlessly. It would also increase my zone choice by at least 2 times. I can hardly go into any dungeons, for the simple reason that I can not split pulls, and if I do get multiple adds, I have no real way to deal with them, except for the ranger gate. You are missing a lot of content, and IMO the best content, by choosing not to hunt indoors.
#14 Jun 09 2005 at 1:05 AM Rating: Good
...and no I didn't read Iluien's post before I wrote mine. I agree with all the points that he made, that I didn't.

ps Iluien and I both play rangers. Don't get me wrong, I love playing my ranger, and I am sure Iluien does too, but the only slot a ranger can fill in a trio is the tank. Making this choice will limit the content available to you as well.

Edited, Thu Jun 9 02:05:37 2005 by Reinman
#15 Jun 09 2005 at 1:33 AM Rating: Decent
Quote:
Bards are the key pullers for the high end.
I posted about lvl 50-65 bard lulls a while a go, on another thread. The bard lulls go BS during that period or as I put it previusly, it plays a crule game of 'guess what level I work on.' I believe the mezs do too, but I didn't care to check, some one else posted it.
I don't appreatiate the rudeness.

Quote:
Especially with a warrior for tank?

Why do you want a Ranger to taunt? Especially with a warrior to tank?
There are times when some one will die or not be loged on. A ranger can temp for either class a hell of a lot better then a bard can. Although, if you just want to stare at a mezed mob untill the third gets back, hey, do your thing.

/sigh why did you have to respond more then I wrote?

I'll admit I forgot shamans got SoW, so I added in the ranger buff comment. Don't judge me, it's late.

Quote:
Bards have a large range of aggro generating songs that most of the time Bards are trying hard (fading fading) to avoid gaining aggro from.
Out of a year of tanking on my 66th level warrior, I don't remeber ever having trouble pulling a mob off of a bard. And to add, I have a friend who hapens to box a shamy and a bard and he said that his bard's agro sucks on numerous occasions(Rulo, bard @ Xegony & Ugalee, Shaman @ Xegony, they're bother over level 65 and ugalee is timed out). Their agro blows.

Quote:
DPS is of little importance in a three man group, the biggest concerns are always going to be;

1. Pulling
2. Crowd Control
3. Travel (assuming you aren't planning to be an eternal gimp and never go into dungeons.
DPS is important in any group. That's obvious.
Pulling is rarely an issue for any one with a brain. I pull NC murks, jords in BoT, any thing in a roaming zone and any thing in PoV, PoTactics and some others I probably skipped just fine with out lulls and rarely with adds. I may as well add, CC starts with pulling and at higher levels any one with agro can OT in normal exp zones and shaman slows.
K, I'm tired... I'll finish responding tomorrow.
[edit] Just one more thing I have to add. He wants a bard or a ranger in addition to his friend's shaman/warrior, so that's where I'm arguing.
O ya, and rangers are wicked fun DPSing past 50 AAs...
[double edit] christ I forgot this too.. I was grouping with a bard and a few others in WoS before I was able to tank there. He said he had almost 10k HP buffed. He was going to tank, but he said that he couldn't keep agro if his life depended on it. If you guys admit that a taunting, chain casting ranger can out agro a mezing or what ever bard, I'll be happy.

Edited, Thu Jun 9 02:44:22 2005 by SceltorEltor
#16 Jun 09 2005 at 1:57 AM Rating: Decent
Best trio I can think of is this Shaman(healer/Slower/Utility/Pet) Pally, Wizard


Ohhhh ohhhh or Mage/shaman/wizard.................maybe a necro insted of mage
#17 Jun 09 2005 at 2:09 AM Rating: Good

It is quite silly to say "anyone with a brain can pull". Its about the same as saying any class can solo. In literal terms it is self evident.

In a discussion among experienced EQ players, the obvious assumption is that we mean "can pull effectively in places that are actually rewarding to go play in".

It really doesn't matter what level you are talking about, at every level the best places are the dungeons. In dungeons crowd control is everything (as Reinman said). Rangers (and Druids) are probably the worst dungeon pullers in the game.

There are also hundreds of outdoor situations where Rangers are dreadful pullers.

I've been pulling in EQ for five years +, and though I do not claim to be any sort of expert, I do at least understand a bit about aggro radius, social aggro, range, pathing, run speed, have used snare and root on one or two occasions and even use harmony now and then, And the number of places where I simply cannot pull, even outdoors, seem countless.

For every place you quote (like PoV Smiley: rolleyes) an experienced ranger will quote you two where its a total waste of time.

I'll trade you your PoV for the revised Mistmore, MM is a great place to exp with some usefull drops, you may as well have the warrior pull, he wouldn't do any worse than the ranger.

How about RCoD, another good out door zone. Having a ranger pull there is about as effective as having a wizzy pull.

Rangers have long lost their utility benefits, they have only one dimension these days and that is DPS, and to get the best out of that you need close to 200 AAs.

A warrior, ranger, shaman trio would be extremely limited and frustrating as a permanent team.

#18 Jun 09 2005 at 6:47 AM Rating: Default
lluien: Nice posts you no your EQ well.

Sceltor: Give it up before you embarass yourself further.
#19 Jun 09 2005 at 9:34 AM Rating: Good
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Well, there's some truth about the bards on both sides of the argument here. Bards generate a LOT of aggro in the early game, say pre-30, just because the tanks typically can't generate enough aggro to counter the bard buffing 6 people every 3 seconds (even though our songs are coded to generate much less aggro then normal songs). After that, pulling aggro is kinda tough, at least until you start getting into raids and you're playing AEs. You'll die a lot when you first start those for the same reasons... too many people getting hit by songs causing you to outaggro the tank, or hitting a puller with an AE and drawing aggro that way.

In the high end... I never draw aggro. When I pull, the tank can typically take aggro with one arrow shot (or taunt, or incite, or stun, or whatever) and it's typically very hard for me to take aggro on purpose. If the group wipes, I'm usually the last one standing, and not through a lack of trying (I like to pretend I'm a ranger at those times and try to draw aggro off the cleric... no dice usually). I can hold aggro if that's the plan from the start because I have to have some specific songs memmed... but you'll rarely see a bard being the kiter in a PoF tables group for instance. When everybody starts laying the damage down, the bard could quite easily lose the control. Even procs are coded to generate smallish aggro. That's while you see a lot of bards wielding a boomstick of some sort. A 1200 crit proc from a bard probably won't draw aggro off a halfway decent tank. That's really moot though because...

we VERY rarely get in those situations. Bard pulling is so superior to ranger pulling, indoors or out, it's not even funny. If you realized exactly how many different tools and techniques bards have for pulling, you'd never question that they were the kings of pulling again. Don't get me wrong, monks are great pullers too, and at times are better then bards, but for most content... Rangers do well in most outdoor content, but they have a hard time dealing with roaming adds and such in the newer expansions (particularly for those mobs that are immune to run speed changes). And, as we all know, if the bard does overpull (intentionally or not), we can usually clean up our own mess, or at least contain it until the group is ready to deal with it.

Scelter is correct about the goofy area for lulls and mezes in a bards career (high 50's, low 60's), but it's not IMPOSSIBLE for bards to pull. I hated it when I was there, but I'm kind of glad that I went through it. It forced me to learn things about pulling that I otherwise wouldn't of, like aggro-on-tic generation, proximity aggro vs generated aggro, mez-fade and fade-bellow splits... the list goes on of course. It hurt, but it helped too (in a weird way).

As far as DPS... the ranger does win here in a head to head competition. Most people realize that the bard is a support role though and it's about what they bring to the group more then the DPS they provide themselves. Between DS's, overhaste, spell focii, unresistable resist debuffs, small rune type songs, song combos for any and every stat, group DA, selos, group levi, group invis, mez, charm, highsun (mob gating), snare, AE snare, AE slow, blah blah blah. Of course there are limitations, namely the group needing to be near the bard, but that's not that big of a problem usually.

If it were me, I'd put a bard in a trio that had a cleric over a ranger. If it had a shaman healer, it COULD go either way. I'm biased though. I love playing my bard and I quit playing my ranger at 57 out of frustration. I know if I would of toughed it out a few levels/AAs, he would've been much better, but I fell in love with the bard about that time. You won't SUFFER if you bring a ranger. He'll be able to provide some nice utility that the bard won't be able to (long duration snares are very nice, as well as root). His AC/HP buffs will also stack with the shamans, which is a bit of a bonus, but they'll be useless if you have a cleric. All in all, I'd still pick a bard. Smiley: sly

Edited, Thu Jun 9 10:37:41 2005 by Jiggidyjay
#20 Jun 09 2005 at 9:38 AM Rating: Decent
Unless you can name dungeons that you can go to 1-40 that are more worthy of going to then the normal, popular exp zones, I'm not convinced that they'll get that far. What maters for them is the low level game. I'm sure one of them will give up on their new alt or one will go too far ahead or any thing like that. I tried this same thing with my neighbors, more then once and although all of our characters are in their 60s right now, we didn't get there together.

Quote:
It is quite silly to say "anyone with a brain can pull". Its about the same as saying any class can solo. In literal terms it is self evident.
I don't see the resemblance. Obviously, I'm not talking about places like LDoN. I've pulled in weird areas many times, very effectively with my warrior. You just got to know how to move and what mob to tag, not that adds mater in the low end. With temp and compitent friends, you don't need mez at low levels.
CC just isn't an issue that low.

Edited, Thu Jun 9 11:16:24 2005 by SceltorEltor
#21 Jun 09 2005 at 6:37 PM Rating: Decent
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181 posts
I kind of have difficulty relating to the low end. Its a long time since I played there, and its not really something that interests me, as most of my friends play at moderate high end. But I'd agree that having a ranger wouldn't hurt the group.

Having a bard would be the best option I think - as the OP has shown, they know the game, so bard would be well within reach.

Are you guys going with:

Warrior / Cleric / Other

or

Warrior / Shaman / Other ?

Wasn't sure if you'd changed the shaman for a cleric or not.

The only time(s) I've seen a bard have good aggro they were vastly over-geared compared to the group / zone, and the group wasn't overly ambitious / stupid about over-aggroing.

I can see what you mean about aggro being noticeable at the lower levels though.

Speaking of AE aggro - humourous story from Qvic last night. Last Msha (named mob) is at 10%. Suicidal chanter casts AE rune. MSha AE goes off, destroying most AE runes. Msha eats chanter immediately. Much fun and laughter ensues.

ASh
#22 Jun 09 2005 at 7:15 PM Rating: Decent
Ok, thanks for all the different views.

The Warrior is set in stone. But my friend and I are still debating. From the way it seems - Shaman/Ranger would be another two good classes. Or Shaman/Bard. Regardless of what I said about ranger or bard, which two classes would work best with the warrior in leveling up the quickest.
#23 Jun 09 2005 at 7:41 PM Rating: Decent
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388 posts
Shaman=Slower (critical), healer, buffer, decent DPS and unlimited mana.
SK=Superior agro control (ur gonna need it when slow lands), split/puller, tank, self mana regen abilities.
Rogue=DPS (nuff said)

I can do expeditions and LDON's all day long with this combo succesfully.

Strengths
Shaman slow is teh win
SK can maintain agro allowing Shaman/Rogue to go all out.
Fastest kill ratio of any 3 toon configuration.
Not mana intensive group requiring KEI

Weakness'
Only works on slowable mobs. HoT might not be enough on slow resistant mobs.

Shaman<Cleric if a rez is required.

Just my 2cp. I know that the warrior is set in stone =/


Edited, Thu Jun 9 20:48:15 2005 by Necrophobe
#24 Jun 09 2005 at 10:00 PM Rating: Good
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1,087 posts
you need a snare

druid, if you sticking with your current configration


if you are willing to change, I suggest

for high end mobs:
paladin + shaman + druid
sk + shaman + cleric

for casual exp:
paladin + enchanter + druid
sk + enchanter + cleric
#25 Jun 09 2005 at 10:09 PM Rating: Decent
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181 posts
Rate of levelling isn't just dependant on how much DPS you can bring to bear during a fight.

Also work taking into account downtime - specifically such downtimes as:

Time between pulls
Time medding / regenning, etc
Time recovering from wipes.

Ranger is going to give you more overall DPS than bard. But bard should give you faster pulls, increase the effective of the group via haste, atk and mana regen and give you a "safer" group due to CC and single pulls.

One other thing to note is that your progress through levels and zones is going to be decided by the ability of the shaman to heal.

From 50 to 58 you'll have a slow spot. Warriors HP's and immediate damage incurred are both going to be high, requiring a correspondingly high heal from the shammy, which he will struggle to supply. So you can either import one via pickup / friends OR tackle slightly less risky mobs (With lower exp return of course).

Once you start hunting in the planes (Starting at Plane of Nightmare, and working up through BoT and then WoS, MPG etc) you're going to need a cleric (or at least a druid) for heals.

At least four stalwart chaps are going to leap in and point out that a shammy can, and has healed in these zones easily. True - but it depends on the gear the tank is wearing.

If you're getting gear via bazaar / own hunting, you may find a shammy struggles to heal from level 65 onwards.

Don't bards get a snare?
#26 Jun 09 2005 at 10:23 PM Rating: Good
Dungeons that are still worth going to at lower levels:

I'm speaking with personal recent experience here as I've just leveled a Shadow Knight to 50 in these places;

SolA
SolB - the elementals at the bottom still give enormous exp and are blue to a level 70 by the way.
Karnor's Castle
Crypt of Nadox
Chardok
Mines of Nurga
Kael
Sirens Grotto
Dragon Necropolis

Point being if you haven't picked up on it;

Good exp bonus from mobs that dont hit too hard and dont have ridiculous amounts of hit points.

Some drop lots of PP too. (Big tribute stuff too).
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