Ive a feeling if people were around for velious and kunark they would have a tendency to vote for these. Personally I voted kunark. It had tons of content, the first real high end raiding zones. Velious loses some marks for being soley high end and set a precedent imo of ignoring the lower level/casual spectrum of players a bit more at a time in the game when low level/casual was the majority of players.
Kunark was just the peak imo of the game. Most zones were well designed and many corrections were made from the old world. You could tell they put thought into every nook and cranny. Its hard to describe but it felt more like a real world rather than the zones now where it feels like they threw some variables into a machine and out pops a zone they said "lets name it wall of slaughter and give it some mobs that are basically all the same as the others in the expansion with some slight variation in level". In kunark there was a wide array of levels, you could usually get a group in a few minutes regardless of your level. Much unlike now where you are often forced to solo in the barren level ranges, which is hard as say, a warrior. Sure, mana regen was slow in kunark, downtime was bad, but at the time we were used to it, so this didnt bother me. Maybe because it was so long ago I only remember the good parts, but ever since kunark I keep finding myself comparing new expansions to it.
Velious? Luclin? Ive already been into the fact that velious aimed at too high of a level and ingored the lower players which I didnt care for, but luclin seemed to cover this worry. However luclin once again seemed shoddily done in my opinion. First of all the mobs had an extreme amount of hitpoints and it took all day to kill them. Boss mobs were no longer a test of surviving some difficult raid, it was more along the lines of "This mob has a bazillion hp, lets throw him into a corner, let the warrior get good aggro and everyone go afk for 30 minutes." Perhaps Im a bit biased against the whole expansion due to the new Luclin graphics for characters. How ridiculous is that. In original eq, kunark, velious they put all this work into trying to make the different sets of armor unique. Then along comes Luclin, and they made them all look the same again, what a giant leap in the wrong direction. Seems like it was more of a ploy to cut down on staff by giving a few people the axe in charge of armor design. It was little stuff like this that allowed you to immerse yourself in the game more. People actually dressed for fashion back then, maybe you are glad they dont anymore, but its the little things like this that gave the game depth.
Then compare the size of Kunark to LoY, or LDoN(the two biggest ripoff expansions imo) and youll find its immensely larger than both. LDON adventures were a lot of fun for me, but I couldnt get over the fact they were shaking us out of money for 5 dungeons with a few variations. Then theres LoY, all i got out of LoY was a few groups in Dulak and a bigger bank(i love this part of course), oh and the ability to dye my armor which was getting very ugly at this point. Do I really need to even go into GoD? All three seemed rushed out and served to question if I wished to keep playing a game where they make me buy 3 expansions in roughly one year. I took a very long break from the game at this point. Expansions were mostly attractive due to their new gimmick bonus. Like LoY needed the bank slots, maps and armor dye for the high levels to buy it.
I hate to mention it in fear of jinxing myself, but the most recent expansions have shaped up to be pretty nice from what ive experienced so far in comparison with the ones just before it. It seems more of a return to the Kunark type expansion with real fun and excitement for all groups be they casual or raiders rather than some pile of half thought junk aimed at one or the other with some vital new gadget the other group grudgingly was forced to buy it for. Im slightly bitter they nerfed LDON xp bonus to practically nothing in order to push you to buy the new expansions, but oh well, ive grown to expect it. Ask me 2 expansions down the road about oow and don for a more fair assessment. Always hard to really judge one until you compare it to the ones that follow.
Edited, Tue Jun 7 00:46:17 2005 by EtherMagix