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Haste vs. statsFollow

#27 Mar 09 2005 at 10:05 PM Rating: Good
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Haste is *not* situational though. Regardless of what mobs you are fighting, haste will *always* increase your DPS by the value of the haste. Thus, you should sacrifice almost anything for increased haste. Certainly, it's the biggest factor for increasing your DPS. There's *some* argument for reducing haste to increase AC/HP if you are a tank (it's really iffy in my opinion, but the argument can be made at least), but absolutely no argument for any DPS class to sacrifice haste for *anything*.

well there is, sort of.

as a monk, I could lose 15% haste without having any effective loss.

but, pre-haste cap (when you are grouping with chanters with saliks, you need 32% item haste only to cap) there is no reason to.
#28 Mar 10 2005 at 12:17 AM Rating: Decent
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I think a very important point is being overlooked here. The number 1 role as a tank is to take a beating. 2nd is to deal damage.

Normally I would agree with haste over stats but if the loss of stats has a noticable effect on your ability to take damage drop the haste.

Your stats also play a small role on how often you get hit. I may be wrong on this so please correct me if I am but I believe your stats also affect your abilities like riptose and disarm. Not to mention a significant stat loss can lower the damage of each hit so when your hasted you are hitting faster yes, but if your not hitting as hard whats the point?
#29 Mar 10 2005 at 8:57 AM Rating: Good
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I think a very important point is being overlooked here. The number 1 role as a tank is to take a beating. 2nd is to deal damage.

Normally I would agree with haste over stats but if the loss of stats has a noticable effect on your ability to take damage drop the haste.


I don't think most of us are looking at it as a HUGE loss of stats though. If it's a choice between SCHW and a set of gloves with 100/100/100, DoT shielding and +avoidance, that's a pretty easy decision. Find your haste somewhere else. But if it's a choice between SCHW and Kylong Darkmail, you could see how it could be a predicament for the OP.
#30 Aug 08 2005 at 4:16 AM Rating: Default
it all depends on WHICH stat your losing.. for instance.. if your losing strength, big deal! If your losing Agility and your the tank.. that is a big friggin deal :P Strentgh=high melee damage cap and a beter % to hit harder.....Agility=Higher unbuffed armor class and a higher % to (resist) incoming melee damage. as far as int and wis go im not too sure how it effects the person besides losing mana on their total mana count. Dex will help you proc magic enhancements more and will help you avoid melee damage altogether. Sta as we all know will give you more hps, Charisma is useless besides the better price at the store thing (unless of course if you use alotta Alteration Magics :P)
#31 Aug 08 2005 at 6:35 AM Rating: Good
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It all become irrelevant at the top end, your stats will be all maxed out at 365 unbuffed and your wants items with HP ,AC , Effects and focuses. Most wars have tribute on all raids with only trib items being hp and ac since every little bit helps. Having seen the items on offer from tacvi, anguish and don, im quietly waitin to see what new and improved armor will be availible in dod.

Cha ? Not so sure if thats totally useless. Isn't it factored into Divine Intervention working and saving your life? Or is that just off the cleric that cast it?

Edited, Mon Aug 8 07:36:07 2005 by Rossd
#32 Aug 08 2005 at 2:32 PM Rating: Decent
Most people are not high end though, and stats still matter to them.

And most people don't always group with a shaman or Chanter to keep their haste maxed out either.

And Tanking isn't just taking the damage. It is keeping agro. And the faster you swing and the more damage you do, the easier it is to keep agro. So haste is more important than 20AC or 100 hit points if you don't have any haste.

Tribute haste does work well but it is kinda a pain to turn them on and off. Plus if you are short on items to turn into the Tribute master for points, and haste item is a good idea. And before level 60, most people can get a FBSS or SCHW easier than turning their loot into tribute points.

And yea, it is your personal CHA that effects how often DI goes off and saves your life.

Narmiie. 65 shaman.
#33 Aug 08 2005 at 2:46 PM Rating: Good
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in general, go for haste. until you reach a point where mobs hit hard and fast attacks becomes undesirable due to riposits. That's the point you want to go with slower weapons with agro proc.
#34 Aug 09 2005 at 8:08 AM Rating: Good
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Ive yet to see a mob where im gonna use a slower weapon due to ripostes. The only time i worry about that is when a mob enrages at low help, then as tank i stop attacking and just spam taunts ect to keep him facing me. Example is trash mobs in tacvi.
#35 Aug 09 2005 at 8:16 AM Rating: Decent
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Ive yet to see a mob where im gonna use a slower weapon due to ripostes. The only time i worry about that is when a mob enrages at low help, then as tank i stop attacking and just spam taunts ect to keep him facing me. Example is trash mobs in tacvi.


I did this back when I first started tanking the GoD sewer trials. I was probably a bit under geared at the time, but going from trash mobs hitting for 7-800 to nameds hitting for 1100+ in which some mitigated slow, was little harsh for me. So I would either switch to a slower 2 hander or just not turn on attack at all for the nameds.

Seems in the newer expansions AC tends to be a bigger deal, so losing the AC on a shield by switching to a 2 hander normally isn't a good idea.
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