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New Hot ZonesFollow

#1 Aug 11 2004 at 7:41 AM Rating: Good
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So Runnyeye is the new hot zone for level 20-25 and then hollowshade moor for 25-30.

I love runnyeye but it is a tough zone to solo.

So when do these changes take effect?

bub
#2 Aug 11 2004 at 7:49 AM Rating: Decent
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Well if it went in this patch, then the ZEMs should be changed next time you login.

I did some grouping in Dulak while it was a hot spot and I just couldn't tell a difference. It might be I didn't see a significant improvement because grouping slows exp down so significantly (for me).

I guess I'll just stop grouping and stop my complaining :)
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#3 Aug 11 2004 at 8:43 AM Rating: Decent
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60-65 Plane of Torment
55-60 Chardok
50-55 Grieg's End
45-50 Nurga
40-45 City of Mist
35-40 Kaesora
30-35 Dalnir
25-30 Hollowshade Moor
20-25 Runnyeye

These hot zones are an interesting choice:

Chardok is a great zone, nice loot, good exp and hard to get to. Trouble is, the easy hunting spots - basically the horseshoe between the zonein and zoneout can be camped by 2 solo individuals. It's going to be hard to do any casual killing in here with a higher zone population.

Grieg's end: well, this might be great for full groups. I wouldn't touch this place solo ever again.

Nurga: Great zone, hard to get to, excellent for solo or groups, and can support many people at once - outstanding choice!

CoM: another great zone, I wouldn't have been my choice to level 40-45 but if it gets people out of dulak, I'm thrilled.

Kaesora: I've never been here so looks like it's time to go!!! I wonder how many people will zone in only to realize it's a one way dungeon? I can already hear the plaintive cries in chat channels...

Dalnir: Another interesting choice. This is a tough dungeon and if people actually come here, they might learn a thing or two about playing in heavy caster multi-pull situations.

Hollowshade: Get out of my zone! This isn't for exp hunting, it's for farming :) Actually, I did see someone here killing for exp once. I just don't see it catching on, new ZEM or not.

Runnyeye: Nice dungeon, tough to solo, no loot of value currently. Banker (and merchants, if you can sneak) in zone makes it easy to loot, sell, bank. I like Runnyeye! One with the wall indeed!
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#4 Aug 11 2004 at 9:02 AM Rating: Decent
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Great....Just hit 39 in CoM(yesterday...pre-hotzone). I enjoyed it as a fun zone with not too many people, but *sigh* now It'll be packed.
#5 Aug 11 2004 at 9:14 AM Rating: Good
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Dalnir's is another one-way dungeon -- once you drop through the crypt in the small ground level, you're committed until you reach Mr. Kly himself.

No matter what, I don't see Dalnir's and Kaesora becoming popular choices. Both are fairly difficult zones to first get accustomed to and, at least on Saryrn and Morden Rasp, Splitpaw and ToFS never caught on as the place to go. The places people went to where the "outdoor" easy camp zones: Mistmoore courtyard, Gunthak beach and Dulak. Nadox never saw much traffic beyond the first week or so, either.

That said, Aude Sapere recently did a short raid into Kaesora and now we're old enough to single group there. We should go hassle the Iksar ghosts and Sarnak skeletons again.

I am, however, happy to see the "hot spots" zones that actually reflect some level of difficulty rather than being a commercial for the Ykesha expansion.
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#6 Aug 11 2004 at 9:23 AM Rating: Decent
Kaesora is always empty, so it's cool that they chose to boost the exp there. About a week ago, I spent two hours putting together a group of 35-38's to do a Kaesora crawl. It had been a year since I'd been there, and I really wanted to see it again. Running through the caverns and popping out into a huge cave containing an ancient library is a pretty cool sight to see. Make sure when you go that you take an experienced guide. Was decent exp before the ZEM, will be fantastic now.

Also nice to see an outdoor zone get a modifier.

Dulak.... I've always loved the atmosphere there, but I think the exp is pretty lame in relation to how tough it can be. They need to boost the exp there.
#7 Aug 11 2004 at 9:25 AM Rating: Good
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Also nice to see an outdoor zone get a modifier

Mistmoore
Dulak
Gunthak Harbor

I notice they have a 60-65 hot spot now. Go go AAXP farming!
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#8 Aug 11 2004 at 9:39 AM Rating: Decent
I levled many characters 30-40 in Kaseora, great dungeon.
#9 Aug 11 2004 at 9:43 AM Rating: Decent
I knew that the others had modifiers, but it seems like the trend is to prefer adding modifiers to indoor zones. Dulak has a ZEM? They seriously need to increase it.

#10 Aug 11 2004 at 10:06 AM Rating: Decent
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Kaesora is probably my favorite Kunark dungeon. It's one way, much like Sebillis, but once you get to know it, it's not too tough to get out from. I understand what they're trying to do with the hot zones, but in the end, it's only a bandaid for a real fix. A more permanent ZEM boost and equipment people will use will get people to travel to those underutilized zones. As it is, this is just the easy fix instead of the right one.

Oh, and hi Jarlo. How you been?

Grady
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#11 Aug 11 2004 at 10:17 AM Rating: Good
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I used to go to Runnyeye quite a bit back when I was new to EQ. My first guild "raided" Runnyeye, hehe. I actually like that zone. Can be kinda tough, since all the gobs assist, but it's a nice challenge.
#12 Aug 11 2004 at 10:26 AM Rating: Good
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I knew that the others had modifiers
I meant that they were all outdoor zones that were Hot Spots previously. What's the point in giving a large xp bonus to an outdoor zone like Hollowshade? They might as well give a 160% ZEM to the Overthere.
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#13 Aug 11 2004 at 10:36 AM Rating: Decent
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Kaesora and CoM already had seriously good ZEM.

I can see this creating a bit of a problem with CoM in particular. Unlike almost all of the previous set of "hot-spots" it has major epic quest involvememts. Finding anything up when everybody and his dog are exping there could upset things a bit. Admittedly the 40-45 brigade are not going to be doing Reavers or such.

Kaesora is not a very big dungeon. Half a dozen groups would probably run it dry. It will be interesting to see how it comes out of this. I can just see groups fighting over spawns in the "church" area and poor old Xalgoz having a life expectancy measured in seconds.

The nice thing about the hotspots is the level ranges. The major cause of people moaning about "poor exp" is because they go in looking for safe exp. Full groups who want to fight blue cons for example. Some people are going to be surprised to see these levels and have to start learning that if you need a full group to fight blues then you ought to start learning how to play.

Edited, Wed Aug 11 11:40:31 2004 by Cobra101
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#14 Aug 11 2004 at 1:05 PM Rating: Decent
DAmnit there is going tobe a swarm of noobs in those zones now :(
#15 Aug 11 2004 at 1:05 PM Rating: Decent
DAmnit there is going tobe a swarm of noobs in those zones now :(
#16 Aug 11 2004 at 1:55 PM Rating: Decent
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I have solo'ed Dalnir, a couple of times. However, I was high 30's, and it can be a tough zone. There are a lot of casting mobs hanging out, there.

Aside from the effort to get there, I think many will find it's only decent for groups, and even then things will be tough.
#17 Aug 11 2004 at 2:13 PM Rating: Decent
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Hmm, does this mean there will be some wiggle room in Mistmoore now? :)

Karlowin Fennon Ro
#18 Aug 11 2004 at 2:21 PM Rating: Decent
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I hate the hot spot idea all together, and ZEM too. This game is turning into Diablo 2. The whole point of this game is to go exploring to see what you can find. A crypt always filled with scads of people isn't much of a crypt; it's more like a museum. Crypt's are supposed to be barren of people.

If they're going to do hot-spots, do it in all the crap zones and leave the good crawl dungeons alone. Erud's Crossing would be a good choice for a hot-spot, or maybe the Karanas. Anywhere but the fun, hard zones.
#19 Aug 11 2004 at 2:25 PM Rating: Decent
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If they're going to do hot-spots, do it in all the crap zones and leave the good crawl dungeons alone. Erud's Crossing would be a good choice for a hot-spot, or maybe the Karanas. Anywhere but the fun, hard zones.

/agree - rate up :)
#20 Aug 11 2004 at 2:47 PM Rating: Good
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I wonder what kind of effect this will have on the Bandit camps in PC. With Runnyeye already having a 33% ZEM what does the new hotspot change bring it too?
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