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Damage ShieldFollow

#1 Aug 06 2004 at 1:00 PM Rating: Decent
Can somone explain to me how Damage Shields work?
#2 Aug 06 2004 at 1:16 PM Rating: Decent
When you have a DS cast up on you, a mob that hits you will take damage. Just kinda think of it IRL. I cast a thornshield on you...and you sprout thorns from your skin (ouch!). then a mob appears and slaps you...the thorns would poke them mobs (ouch again!)

They can be very useful when delaing with a mob that hits fast. But it can be terrible when a mob has a DS on it and the player hits fast.
#3 Aug 06 2004 at 1:48 PM Rating: Decent
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PinkPally is correct.

I just wanted to add that damage shields are generally unresistable. So even if you have a mob with incredible resistance to spells, that DS is still going to burn/pierce it every time it hits you, which, of course, adds to DPS and speeds up the fights.

The cancel magic line of spells can drop a mob's damage shield. The problem is cancel/annul magic will also remove all the debuffs cast on the mob (slow, tash, mala, weaken). So you're usually better off switching to a slow weapon and putting up with the DS.

Some people say that it's not worth the mana keeping a DS on your tank when fighting slowed mobs. Perhaps that's true, but if I'm in a situation where mana isn't a problem, I'll try to keep a DS on the MA and SA.
#4 Aug 06 2004 at 2:15 PM Rating: Good
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As a Druid in group situations i ALLWAYS have DS cast on atleast the tank....

the higher levels, druids get group DS spells so i just keep that one cast at all times...
#5 Aug 06 2004 at 2:19 PM Rating: Decent
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Quote:
...cancel/annul magic will also remove all the debuffs cast on the mob (slow, tash,...


Both Tash and Slow are actually not cancelable with cancel magic. This was changed due to that exact reasoning (debuffing a mob would cancel them). Tash adds poison counters and Slow (most of them at least) will add disease counters (This is true of slow, even if using the MR based one.) So you'd have to cure poison to remove tash, and cure disease to remove slow. This works when cast on players btw..so you don't have to dispell all your buffs (or wait) to get rid of these nasty debuffs.

This did change sometime awhile ago, they used to both me able to be magically dispelled

Not sure about malo/mala lines...but I believe those add disease as well. (Could be quite wrong...I don't play a shammy/mage and I'm trying to go off by what has landed on me).

Weaken/Cripple though will be removed.

At higher levels, clerics get a nice line of "reverse damage shields". These are great as they are cast on the mob and don't take up a precious buff slot. They will do damage to the mob whenever the mob hits someone, which is also nice as the DS is concentrated rather than having to cast it on everyone who might take damage.

Overall though, unless there's mana/buff slots to spare, a DS isn't very efficient vs a slowed mob, (it's taking ~70% less damage than it normally would be...but so are you ;)). Of course, if there's room/mana to spare, every little bit helps.
#6 Aug 06 2004 at 4:35 PM Rating: Decent
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Quote:
Both Tash and Slow are actually not cancelable with cancel magic. This was changed due to that exact reasoning (debuffing a mob would cancel them).
Thanks for the info.
#7 Aug 06 2004 at 4:55 PM Rating: Decent
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296 posts
A cleric can cancel a mob's damage shield with either mark of karn or mark of kings (the higher upgrade to karn).
#8 Aug 09 2004 at 2:26 AM Rating: Decent
So to be clear:
A druid, ranger or wizard can cast a damage shield ON YOU. Now the monsters will be hurt every time they hit you, even though their hits will still hurt you.

In addition, some monsters cast damage shields ON THEMSELVES or have nasty monster friends who do so. You hit them, YOU get hurt. Ouchy. Some casters can then remove these from the monster (part of the conversation above).

Will I mention RDS? Yup, why not, your big enough to know. Clerics in the high end game get a reverse damage shield. They cast a spell on the MONSTER which means every time the monster hits you the MONSTER gets hurt. Excellent fun.

Ranger and Druid DS are thorns, the wizard one is "lavaskin" or something similar.

dont be confused with Necro and Shadowknight taps. They can drain hit points, strength, attack or manna from the monster and add it to their own stats (or for higher levels add to the whole group). This hurts the monster and helps you, but is not a damage shield.
#9 Aug 09 2004 at 8:42 AM Rating: Decent


Edited, Mon Aug 9 09:44:45 2004 by BaulinEulbee
#10 Aug 09 2004 at 8:47 AM Rating: Decent
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1,876 posts
someone wrote:
I can assure you cancel magic or any line will infact remove slow, least a chanters slow.


Hmm...maybe it's just the higher level one then? I've tried myself to remove slow off a mob with my dispells, and it didn't work. (Mob slowed, I charmed see it's slow, break charm w/invis, other chanter dispells twice, recharm and it's still slowed).

/shrug

Dispell on inc before all that stuff is normally how it's done anyway (with us)...if anyone bothers to even dispell it.

*edit*
someone ninja edited as I posted ><. This was said by someone who then fixed it.

Edited, Mon Aug 9 12:07:07 2004 by cafeenoftheazurestorm
#11 Aug 09 2004 at 8:49 AM Rating: Good
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Druids, rangers and mages. Wizards do get a damage shield (the O'Kiel line) but it's so short in duration and low in effect that it's typically not used.
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#12 Aug 09 2004 at 8:54 AM Rating: Good
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For shamans, at least, slow uses disease counters. It still saves vs Magic but is curable with the Cure disease lines. Take this from someone who has removed many a slow with his bard singing the Cure Poison/Disease song and my SK spammin my weak Cure Disease on myself.. heh.

Tash is also definately a disease counter spell -- I see clerics use their AA cure all the time on it. Grabbing a random Enchanter spell off Lucy I see that it uses disease counters as well.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#13 Aug 09 2004 at 10:29 AM Rating: Decent
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5,311 posts
Quote:
Will I mention RDS? Yup, why not, your big enough to know. Clerics in the high end game get a reverse damage shield. They cast a spell on the MONSTER which means every time the monster hits you the MONSTER gets hurt. Excellent fun.
I've only seen this used once, in Plane of Sky. You're right, it is great fun and if I were a cleric I think I'd want to use this spell often. It has a perverse sort of spite factor to it, which I love.

As I can see, magicians still have the most powerful damage shields. Our level 8 DS does 5 points of damage and adds 10 to fire resistance. The level 63 DS lasts 15 minutes (does not seem to be effected by EE), does 48 points of damage per hit and adds 45 to fire resistance. I see that we get an upgrade with the OoW spells.

The additional bonus of the increased fire resistance is something that often seems to be forgotten, but it's quite handy for those lava swims.

The druid damage shields are not far behind with their highest current one doing 40 points of damage.

The wizard damage shield line appears to stop at level 34, which is about when they really want to stop getting hit by mobs.

Edited, Mon Aug 9 12:08:45 2004 by Yanari
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