I agree that the usefulness of a zone is in the eye of the beholder as well. As stated earlier, some of the zones really do exist just to provide a sense that one is traveling a distance in order to get somewhere. That may seem silly today with the PoK books, but back then, you *really* felt it if you had to run from FP to Qeynos. Antonica really was split in two halves, and there was quite a run between them.
I'd also like to comment about PC being too cramped for a zone with a high ZEM and full of people. Um. If it was spread out, you'd have... the Karanas! Think about it...
They'd also have to remove the ZEM because the zone wouldn't justify it. The reason it has a high ZEM is because it's cramped and difficult to travel around in, and has a small number of camps with a large number of mobs in them. If you have a spread out zone where you can run around easily, and pick off single mobs, then you don't get a ZEM. That's just kinda the way it works...
PoSky is a quest/raid zone. Trust me. If you don't have access to a wizard to get you there, or the money to pay one to port you up, you really wont do more then stand around on an island looking around for about 1 minute, and then spending 20 minutes figuring out how to get out of the zone. Also, given the keying restrictions in that zone, it's a good thing that random people can't just waltz in and kill mobs on the first island whenever they want.
Kerra isle is useless today because there's no real reason to go there anymore. But back in the day, when the Paw of Oppola was the best offhand item for wis casters in the game, that place was a major destination. It was the final destination for a pretty major quest, and tons of druids, shamans, and clerics spent a lot of time hunting there.
I think in a lot of cases, it's not that the zones were designed poorly, but that the game has changed along the way making their purpose less important. The karanas (and the various ocean zones) served to give one a sense of the size of the game world. Today, that purpose is destroyed with the PoK books, so they are just zones that are too big to make effective hunting zones. EJ is kinda the same. While it's got a major mob in it (Sev), it mainly served as a way to generate distance between FoB and places like CoM and TT/OS. Back in the day, travel time was a major issue, and places that were farther away from civilization generally were more worthwhile to hunt in (making the trip worthwhile). That's not really the same today though.
Other zones just became pointless due to mudflation. Who's going to hunt in zones where the best loot in the zone can be purchased for 100ish plat in the bazaar? While I tend to think the bazaar has been good for the game in general, it certainly has polarized the game. People tend to hunt for exp and *cash* today (usually by farming for stuff others will buy). It's just quicker to farm swirling shadows, or silks, or what have you and sell that for cash to buy what you want, then actually spending the time hunting for the items yourself. Hunting is done for exp, farming for cash, and no one really hunts for items they can use themselves.
And that's a major change from how the game used to be. I remember hunting in Unrest to get bronze armor back in the day. I remember hunting in CT to get bits for various class armors for people (and some drops for myself). I remember hunting in OS and KC for class gear. Even as late as Velious, I remember bringing characters to the Rygorr fort for gear, and CC for some neato stuff, and heading into Velks for stuff that dropped there as well.
No one really does that anymore. It's just faster to hunt for stuff to sell to others, and buy stuff that you need. That, more then anything else IMO has made many zones "useless".
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King Nobby wrote:
More words please