Forum Settings
       
Reply To Thread

Useless zones....Follow

#27 Aug 05 2004 at 7:02 PM Rating: Decent
**
356 posts
GOrge is RUNNYEYE OMFG all of you are weird. lol j/k

But it is Runnyeye.. get it right it's bothering me!
#28 Aug 05 2004 at 7:51 PM Rating: Good
Gurue
*****
16,299 posts
Dalomir wrote:
GOrge is RUNNYEYE OMFG all of you are weird. lol j/k

But it is Runnyeye.. get it right it's bothering me!


Um, no... Gorge is the zone NEXT to Runnyeye. 2 different zones.
#29 Aug 05 2004 at 7:55 PM Rating: Decent
****
5,311 posts
There's Beholder's Maze, also known as the Gorge of King Xorbb, which people were talking about, and Runnyeye Citadel.

One of my least favorite zones is the Burning Woods, simply because the branches on the trees reach all the way to the ground, making it impossible to see where you're going when you're not on the path.

I remember getting nuked by the bandits on the EK ramp fairly regularly. I usually managed to kill them (I think they were in their low to mid teens) and hoping to someday get some phatty bandit loot. They usually dropped about 2 silver.

Edited, Thu Aug 5 21:01:24 2004 by Yanari
#30 Aug 05 2004 at 10:57 PM Rating: Decent
**
331 posts
To defend the Ocean of Tears, I think it's one of the few zones that still maintains that feeling of exploration that isn't very common these days. Each island is like a different zone in itself, from the Siren spawns you can start on at 11 to the Seafury island at 50.

Except for the retarded run to Highpass, East Karana is a blast for me. There's never a shortage of mobs, between all the gorge hounds and crag spiders. South Karana is equally fun just because of the fact that it has some of the most interesting mobs on Antonica, and they're good hunting at the same time.

West Karana on the other hand is just a big open space, except for rangers I don't think anyone can effectively hunt there outside of the 2-3 good bandit camps. North Karana's beetles can be good hunting, but with the various griffs and giants running all over the place it's not worth it.
#31 Aug 06 2004 at 5:22 AM Rating: Decent
*
89 posts
Quote:
I love the EK ramp. The wall paintings, the deserted watchtowers gives me a wonderful feeling of being in the presence of something old. The last remains of the Combine Empire on Norrath. I can stand a little bit of a run for that.


/agree. Especially the murals and watchtowers on the ramp. Wish they would do more with the lore of the game, once you learn about it it is pretty interesting.

You are right, it is all in the eye of the beholder. I am one of the (apparent) few who enjoy leveling up my toons in the Karanas. They have good xp for the levels they are designed for with some fun mobs like the Evil Eyes in EK. Decent loot especially if you tradeskill or sell the silks/pelts in the bazaar. Hell, all my toons make their first 10kpp by the time they are level 15 getting XP and farming in the Karanas. And the best thing of all they are thankfully devoid of the idjits who populate PC and High Pass Keep. Not too many mobs aggro so CR's are not too bad and you can bind at the Gypsy camp in NK if you are a melee class.

Seeing as this thread is about "useless" zones I will have to concur with the folks who say that Emerald Jungle and Burning Woods are horrible zones. Not worth the trouble for the XP/loot they give. Eastern Wastes farming Ulthorks for their tusks is better XP/loot in the low-mid 30's, so is Crystal Caverns. In the low-mid 50's Natimbi is a fantastic spot for XP/loot.

Most of the PoP zones are horrible, too. When my alts get to the age where they would be in places like PoJ/PoI they won't be going there. They will be going to places like Dulak, Natimbi, Qinimi, Nadox, Seb, OOT, Nurga, Droga, Chardok. Don't care about the ZEM for PoP zones. My main has done PoP progression all the way to PofTime. My alts will give that a skip and go right into GoD progression.

The one zone I absolutely can not stand is Kedge Keep. It just isn't worth going there except for epic mobs. And even then I have to fight off the urge to just say no.

#32 Aug 06 2004 at 10:18 AM Rating: Good
**
710 posts
Quote:
Difference of opinion on the definitions, I guess. In my mind, if there are no compelling reasons to adventure in a zone instead one of the other zones for the same level, there's a flawed design. Emerald Jungle lacks any compelling reason to hunt there: no increased ZEM, clumpy mob distribution, high aggro ranges, no loot, etc. If they just wanted to make the run to CoM longer, they could have added a sixteen mile valley to Field of Bone, a la Eastern Karana


This I agree with - if a zone lacks significant, useful quests, cruddy drops, bad exp, etc. Then its a bad zone. That being said, I think there are a lot of zones that are bad.

One in particular is Plane of Sky - main reason is that you HAVE to have a wizard to take you up there. Preventing people from seeing certain game content without the aid of someone else is bothersome to me. Not that I want them to change it, but as you notice they haven't really made zones that are accessible only by certain classes so much - I think they realized that it wasn't in their best interest.
#33 Aug 07 2004 at 3:17 AM Rating: Decent
I consider most of Iceclad Ocean to be useless. It's not such an issue now that the boats no longer work but there is nothing but water and sky between the little island and the icebergs. The Icebreaker was quite a cool looking boat though.
#34 Aug 07 2004 at 8:32 PM Rating: Decent
Hey I like wandering through the zones. I used to camp the zone in the Gorge & kill the little mud guys & Minos. eventually got my evil eye bag off one of those nasty eyes. And I used to love the EK ramp. Those 3 bandits didn't drop much, but it was fun sneaking past them. My ranger & my rogue got alot of sneak/hide xp there.

All in the eye of the beholder (gee, I think I saw that in an earlier post) When I started my 1st toon I explored as much as I killed/looted until all my friends gained so much XP over me that I had to play catch up.

Call me nostalgic, but I enjoyed the "old" EQ where banded armor was uber for a level 10 ranger, the boats were the only way to travel unless you could find a druid/wizard and you picked 1 or 2 tradeskills with the idea of excelling in those & SELLING your products.

I still go back to zones I enjoyed as a newbie just to visit. Sometimes I help "rescue" younger players if the need it. Whatever. It's supposed to be fun too. Not just HURRY HURRY HURRY to gain levels .
#35 Aug 08 2004 at 12:52 AM Rating: Good
Dalomir wrote:
GOrge is RUNNYEYE OMFG all of you are weird. lol j/k

But it is Runnyeye.. get it right it's bothering me!


Um, if you are gonna flame, know what you are talking about....why don;t you take a look under the Antonica zone list andd find gorge of king...then read about it while you remove your foot from your mouth. :-P
#36 Aug 08 2004 at 1:11 AM Rating: Decent
Ah, I will admit the EK ramp was cool the first few times, but I hated that ramp after a while. I played a barb warrior and back before the expansions, I had to hoof it to get back and forth...could not even gate to save me one of the directions...and I was too poor to pay for ports. hehe

But let's face it, there are posts in here where people say in one paragraph that they like things because of the look or feel and then say they dislike another zone because the XP is bad and the mobs are grouped poorly. I challenge you to find an area that produces fewer XP points than the ramp.

The visuals are good and I do like to roleplay...on the other hand, for me to roleplay the ramp I would be doing it myself because no one is ever there and no one wants to go there (i wander along emoting to myself???)...which is why it is useless...although it is fun to see at first.

What people really want are exciting places to go which include fun places to hunt and/or good or fun quests. If a zone or large portion of a zone do not offer the above, then it is ultimately useless. I am not even saying that it should be removed, just stating it as being useless.

The EK ramp IS cool and that is why I wish they would add something to it to draw people there a bit more, that is all.
#37 Aug 08 2004 at 1:47 AM Rating: Decent
Scholar
Avatar
***
3,166 posts
I still find it nice and I've had to run it innumerable times. I definitely would not be of the "if I can't get exp from it it's useless" camp. The game needs scenery and separation as well as hunting areas.

It is the epitome of today's channel-hopping micro attention-span generation to "get bored" because there is nothing to kill for 5 minutes.
And yet what do they do with their EQ? Play it in what is for me the most boring possible way camping static spawns and watching an exp counter inch along.

The other point is how would you handle mob level to make these things "interesting". West Karana is pretty full of things to kill for up to around 15. It is boring for us above that because it is just an open expanse with no danger. I can remember retrieving a friends corpse from the bandits at that dip in the road at about level 6. That was pretty interesting.

If you populated every part of every zone with mobs that would "interest" a 65 you would make the game unplayable for lower levels.
____________________________
Wherever I go - there I am.
#38 Aug 08 2004 at 2:16 AM Rating: Decent
I agree on that there are generally no "useless" zones. Apart from newbie zones which are designed to fullfill a very specific role (and some do admittedly not very good)diversity is what makes zones distinctable.

As in RL there are places you'll always come back and some you don't plan to set a foot into.

Bad designed zones regarding visibility, movement and graphic design are a different thing of course....
#39 Aug 08 2004 at 2:17 AM Rating: Good
Liberal Conspiracy
*******
TILT
I've no problem with zone scenery for the sake of scenery. Hell, I'll even admit that the ruins in Emerald Jungle look kind of cool except that I can see the same ruins in Trak's Teeth, Warsliks, Lake of Ill Omen.. well, basicly on most of Kunark. Emerald Jungle does have the big staircase though, given the rest of the zone, that's like taking a vacation to Podunk, Kansas to see the world's largest fiberglass chicken Smiley: grin

W. Karana does have the advantage over EJ of at least having some unique loot (well, kind of since Oowomp in OT has the same loot table as the high shaman guy in WK) and a couple rare spawns, though they're insanely rare and most people will never see them -- Timbur the Tiny, anyone? A zone definitely doesn't have to be a hunting ground for 65s to be interesting, it just needs to have a "catch" to set it apart from the other zones and not have a major downside that makes any hunting there more trouble than its worth (i.e. Kithicor Woods).

Quote:
But let's face it, there are posts in here where people say in one paragraph that they like things because of the look or feel and then say they dislike another zone because the XP is bad and the mobs are grouped poorly. I challenge you to find an area that produces fewer XP points than the ramp.
Temple of Sol Ro? Smiley: wink

The ramp is, however, just one part of the Eastern Karana zone. The rest of the zone offers some decent hunting as long as you're content to kill gorge hounds and dawnbane serpents and watch people fight over the spiders. You've also got the Mucktail gnoll clan to play with. It's not an exciting zone, but certainly not as bad as some others.

Edited, Sun Aug 8 03:26:15 2004 by Jophiel
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#40 Aug 08 2004 at 5:06 AM Rating: Decent
LOL OK OK...Believe it or not, I am in the EQ purist camp...So I will take another tact. How come the EK ramp is so deserted when so many other zones have a mod per 10 square feet. It does not match any other zone populating standards.

I am also not a channel hopping micro attention span person either. I do enjoy the content of the game and do not need XP to satisfy me...but what I do need is fun. That is a must. A little tedium to add to the risk or commitment to a trip is good...an over abundance is not necessary and it makes the game (yes it is a game...we have tedium in RL, which is why we enjoy games like EQ, to escape that kind of thing for a bit)less fun, which is why I play.

I am not an FPS run and gun for fun player either. I love to roleplay and I love the interaction with others...which is why the zones I find useless (not stupid or wrong) are those which do not ever seem to attract people and have no other reason than for me to run through. I want to be where people are or I want to be progressing my character (and I do not just mean XP, I mean towards goals, quests or socially).

I think the problem is that some have a skewed definition of the term useless. That does not mean it is has to be changed. I agree, useless adds to the game in many ways. I just think that BECAUSE the ramp is such an interesting bit of geography in Norrath, it could use something to attract attention to it.

You have told me how interesting it is and how you like to run through it...have you arranged an adventure to the ramp? Do you organize a group and head to the ramp to look at the empty towers? Do you solo on the ramp? Do you take your toon and sit and admire the murals for several hours. Guild announcement: today we are making a trip to the Ek ramp.

No, I am pretty sure that you do not...and if you do, well, you are in a minority even among those of us who love the game for it's content and do not fast track. Therefore the ramp is useless (lacking use, not ugly or uninteresting...somethings, because they are useless are interesting...hmmm), except for acting as the method of getting from EK to the pass.

I find it interesting that those who are implying that I am somehow wrong for thinking that a big empty ramp into the mountains is useless also had zones they claim are useless. Emerald jungle for example...how is it any less usefull than the ramp. It is used for travlling to and from zones...it DOES have things to hunt or at least to have to avoid, which certainly makes it interesting.

hehe...i am sitting here disinfecting my other PC after a nasty trojan attack...so I am bored to tears and unable to get in game. Alla forum is the next best thing to being there. Sorry for the rambling posts. :-)


Edited, Sun Aug 8 06:08:35 2004 by lhuffman
#41 Aug 08 2004 at 12:34 PM Rating: Decent
i can almost swear i was attacked by a griffon on that ramp almost a year ago.
#42 Aug 08 2004 at 5:05 PM Rating: Good
Liberal Conspiracy
*******
TILT
Probably trained up there. I know I've led a lion parade up there once or twice in my younger days.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#43 Aug 08 2004 at 7:14 PM Rating: Decent
*
221 posts
I hate just about any zone that has been revamped. :)
#44 Aug 09 2004 at 11:59 AM Rating: Decent
****
5,311 posts
The one thing I can say in defense of some of those "big" zones, like the Karanas is that when travel was a more integral part of the game, they sure made the continents feel vast.
#45 Aug 10 2004 at 9:24 AM Rating: Decent
[quote=Cobra101]
The place you can make the accusation of bad design is where they have redesigned a zone and broken it. Grimling Forest is one example where several quests are now either broken or severely bugged.

I totally agree. I remember about 10 lvls back looking up the war quests here and being all psyched up to head up there with a warrior partner and get him an awesome breastplate (forget which one now), and started one of the wars and it never ended. We thought we were doing the quest wrong but turns out it hadn't worked right for months. Very frustrating.

-Celyenya
55 mage
Rodcet Nife
#46 Aug 10 2004 at 9:56 AM Rating: Decent
I treid and tried to think of a useless zone, but then something occurred to me that made that zone worthwhile (if not for silly personal reasons).

Some zones are just exciting to run thru like EJ or Kithicor when your lower lvl. And face it, not every zone can be the coolest place to be. If they did away with all the useless zones, some other now-cool zone would become the new boring useless zone in comparison with the other zones...does that make sense? LOL

But if I had to decided it would be..........

(I'll get back to you when I think of one)
#47 Aug 11 2004 at 11:47 AM Rating: Decent
**
439 posts
Just a quick note about Iceclad Ocean being included as a useless zone. It is the absolutely best place for quadding wolves for mid-level Druids. No competition from anyone and a constant supply of "blue" wolves.

Also , the Karana's are a great place to level up as a solo'er and as someone said , they did give a sense of the enormous world of EQ when we first started years ago. I remember making the trip from Freeport to Queynos with no SOW and thinking what an incredibly large world that Norrath was.

I think Neriak and Nektulos are the worst designed zones along with Dagnor's Cauldron .

Bappont on Tribunal
#48 Aug 11 2004 at 7:27 PM Rating: Default
I think a useless zone is kerra island... Never heard of it before? I rest my case.
#49 Aug 11 2004 at 8:42 PM Rating: Good
Encyclopedia
******
35,568 posts
I agree that the usefulness of a zone is in the eye of the beholder as well. As stated earlier, some of the zones really do exist just to provide a sense that one is traveling a distance in order to get somewhere. That may seem silly today with the PoK books, but back then, you *really* felt it if you had to run from FP to Qeynos. Antonica really was split in two halves, and there was quite a run between them.

I'd also like to comment about PC being too cramped for a zone with a high ZEM and full of people. Um. If it was spread out, you'd have... the Karanas! Think about it...

They'd also have to remove the ZEM because the zone wouldn't justify it. The reason it has a high ZEM is because it's cramped and difficult to travel around in, and has a small number of camps with a large number of mobs in them. If you have a spread out zone where you can run around easily, and pick off single mobs, then you don't get a ZEM. That's just kinda the way it works...

PoSky is a quest/raid zone. Trust me. If you don't have access to a wizard to get you there, or the money to pay one to port you up, you really wont do more then stand around on an island looking around for about 1 minute, and then spending 20 minutes figuring out how to get out of the zone. Also, given the keying restrictions in that zone, it's a good thing that random people can't just waltz in and kill mobs on the first island whenever they want.


Kerra isle is useless today because there's no real reason to go there anymore. But back in the day, when the Paw of Oppola was the best offhand item for wis casters in the game, that place was a major destination. It was the final destination for a pretty major quest, and tons of druids, shamans, and clerics spent a lot of time hunting there.


I think in a lot of cases, it's not that the zones were designed poorly, but that the game has changed along the way making their purpose less important. The karanas (and the various ocean zones) served to give one a sense of the size of the game world. Today, that purpose is destroyed with the PoK books, so they are just zones that are too big to make effective hunting zones. EJ is kinda the same. While it's got a major mob in it (Sev), it mainly served as a way to generate distance between FoB and places like CoM and TT/OS. Back in the day, travel time was a major issue, and places that were farther away from civilization generally were more worthwhile to hunt in (making the trip worthwhile). That's not really the same today though.


Other zones just became pointless due to mudflation. Who's going to hunt in zones where the best loot in the zone can be purchased for 100ish plat in the bazaar? While I tend to think the bazaar has been good for the game in general, it certainly has polarized the game. People tend to hunt for exp and *cash* today (usually by farming for stuff others will buy). It's just quicker to farm swirling shadows, or silks, or what have you and sell that for cash to buy what you want, then actually spending the time hunting for the items yourself. Hunting is done for exp, farming for cash, and no one really hunts for items they can use themselves.


And that's a major change from how the game used to be. I remember hunting in Unrest to get bronze armor back in the day. I remember hunting in CT to get bits for various class armors for people (and some drops for myself). I remember hunting in OS and KC for class gear. Even as late as Velious, I remember bringing characters to the Rygorr fort for gear, and CC for some neato stuff, and heading into Velks for stuff that dropped there as well.


No one really does that anymore. It's just faster to hunt for stuff to sell to others, and buy stuff that you need. That, more then anything else IMO has made many zones "useless".
____________________________
King Nobby wrote:
More words please
#50 Aug 11 2004 at 9:30 PM Rating: Decent
*
83 posts
Jeez I started this post awhile ago...It needs to die LOL
#51 Aug 11 2004 at 10:31 PM Rating: Good
The Honorable lhuffman wrote:
Jophiel wrote:
Quote:
there are even towers on the ramp...I remember the first time I ran it I stopped and checked each one out thinking something had to be there
There used to be a bandit (about the same lvl as the ones in NK/WK) in each one. Why they were removed, I have absolutely no clue.


The bandits must have been removed early. I began playing the day after e-marr came up. Once I got my barb warrior to 11 (which admitedly took longer then than it does now) I ran accross and there was nothing on the ramp at that time.

And in reality I can see why they could not put anything too big there in the early days, because everyone had to use it to get through the pass. I can imagine having some big 40th level thing there to wipe out the little levels 10s on their cross country run would have been bad...but today they could spruce that zone up a bit.

And you are right, grifs were north...giants in north and west.

Edited, Thu Aug 5 18:29:19 2004 by lhuffman


That ramp used to be the favourite place to set up camp and pull the Cyclops to. Many a level 10 met his/her demise at the hands of a loose Clops back in those days.

West Karana was once as busy as PC, there were lists of people waiting for bandit camps, fights and slanging matches over "Bandit Farm" and a constant pile of corpses at the QH zone from being ganked by the Werewolf.

Actually WK has several great low level camps spots, the three Bandit Camps as mentioned, there are two towers with guards that you can pull lions and spiders to, the Ghoul camp, Scarecrows, Ogres and Cyclops. There are Corrupt Guards, Hill Giants and the loverly Oobnadiddywadiddy if you fell brave enough. Not to mention the highly selubrious Morin's Shortsword quest that all Rangers used to feel that just had to do. Smiley: smile
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 95 All times are in CST
Anonymous Guests (95)