At this point, I agree about choosing EQ over FF11, the only difference is, I'm going to explain why.
First, the good things about FFXI, because yes, it DOES infact have many awesome qualities.
Graphics. They are quite stunning. The animations are more or less quite smooth, and spell effects are quite detailed. Most are unique, Fire doesn't look the same as Fire2, and so on.
The music is nice, but can get annoying at times. Even the lack of music annoyed me in some areas. I'd be all "YAY A NEW AREA" and then.. "Oh nice..I only hear wind"
As someone pointed out, what mobs do adds a bit of fear to some fights. Goblins for example have a 'skill' called bomb toss. It's an AOE (much stronger at higher levels) and does medium to high damage. Sometimes it drops the bomb looking all cute and dies, but thats just a favourite of mine.
Skillchains, and weaponskills. I'm not going to get into a whole lot with these, only because I'm not writing up a guide ^^.
Each weapon type, has skills associated with it at a certain level. IE a Sword, at skill level 10, grants the skill fast blade. Weapon skills have their own elemental power, so it's a toss up sometimes what weaponskills to use.
Skillchains - when a correct series of weaponskills are used in order, they will create an extra magic effect, dealing more damage. These are important at higher levels, to take on what we'd refer to as Red++ mobs.
Weaponskills and Skillchains keeps the melee characters from just melee'ing, and giving them other things to focus on as well. On a side note, each hit you connect, or take, accumulates a TP%, which when hits 100, you can use your weaponskill.
Magic Bursts: Keeps mages alert. Casting a spell that is the same element of the skillchain being done, does more damage. Yay?
The plot is great, the quests are fun...but still, the game feels empty.
A lot of people think CR'ing is a bad thing, some think it's fun and exciting. I find a lot of thrill in having to CR in an area I explored..FFXI you don't CR. So if you like it yay, if you don't good too.
There is more, but I think I highlighted enough...
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I played EQ from Feb-Sept of last year. I went to FFXI on the day of release, and played it until about 2 weeks ago. I'm back to EQ now with a friend.
FFXI was great the second I installed it. Playing a black mage, blowing things up, and I got it to about 37 when I got bored and tried a thief. Got a thief to 41, got tired of pulling, and being a melee character and went back to my blm. Did I mention I hate waiting for groups for hours on end? So I get mr blm up to level 43 and got bored again. I just got tired of the a) wait for groups, and b) the SAME series of mobs OVER AND OVER AGAIN.
The wait would take between 30 mins, and 4 hours. You can't alt/tab the game either, so you're stuck either looking for a group, or logging out, unless of course you get the windower..
Exploring is awesome in games, but the added thrill is seeing new mobs. OH LOOK A SKELETON! OH THAT GOBLIN HAS A DIFFERENT WEAPON. THAT CRAB LOOKS EXACTLY THE SAME AS THE ONE 30 LEVELS AGO...
So yeah..when you're levelling off mobs that you were killing a long time ago..it just kinda gets irritating.
Equipment looks the same until about level 50+. No customization. The developers have a good reason for this, but it's just not worth it for me. I bought a BLACK tunic hoping for nice BLACK animation, but no, it's still whitish grey.
Lots of things began to annoy me in that game, and the party seeking was probably the biggest one of them.
Oh and forget SOLO'ing while LFG, only one, maybe TWO classes can solo, semi-well, the rest? SOrry, your SOL on that one.
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The next part is personal preference as to why I returned to EQ.
I'm a D&D player. I always have been. I'm 22 now, but I was playing paper/pencil D&D since I was 7. Played the old 8-bit games of Pool of Radience, the Dragonslance series, etc. When I got a dialup connection I was about 15 or 16, and I played a MUD, pretty D&D style, but not AWESOME. It was a good time killer for 5 years or so.
I played EQ because a friend of mine talked me into it, after playing the MUD for so long, becoming an admin, I got pretty bored. It was honestly a fun time for me, I played a Druid, and only got annoyed when I realized AA was level 51, and I solo'd my way from 46-50 ><. Played an SK after that to 36, nice and twinked. I quit around time school started, to focus on the MUD more.
Quit the MUD a month and a half after because of school, and got FFXI thinking I could play it on and off. I was wrong. Massive timesink, moreso than EQ if you can even believe that. Just add the inablity to minamize and that just KILLS.
Once everything I stating came into effect, I needed to return to a D&D style game, where I could feel the excitement of adventure, the fun in exploration, not to mention the new graphics engine.
I'm having a blast now, and I regret ever really leaving. Necro/Wizard duo. We're level 18 now, in about 5 days.
I'm Sennin on Karana if you want to say hi.
My friend and I are playing EQ until EQ2 is released, and I'm obviously excited to join a new fresh game. I'll be trying WoW too maybe...but I think EQ2 is more for me.
I hope this helps to get in my head, and see why I came back.
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Something I forgot to mention.
When I joined FFXI, I was hoping to play a brand new game, with everyone just new and starting out. They merged the servers and we had both Japanese and English players. It would have been nice if they were BRAND NEW servers with everyone at level 1, but no. The economy was set. There wasn't much new equipment to discover unless you were 60+. So yeah, it would have been more fun to have 'newbie' servers, when we had the NA release.
The blending of cultures and ways of communication was great, but overall I would have preferred to have fresh servers, that might be just me though.
Thanks for reading all that! It was a lot to think up.