Wow.. Where to start ..
You could argue that selling plat does hurt the game, the spirit of the game, is a violation of the EULA, and you would be hard pressed to make as much as good Tarv of the Seven Seas does in his normal job ..
You could argue that buying plat kills the spirit and does hurt the game, is an unfair advantage on top of a violoation of EULA, and brings a bunch of newbies at high levels who do not know how to play ..
You could argue that the platinum market changed after MySuperSales bought IGE (who is based in Hong Kong for those who like to know), that they may have been the force behind the plat duping schemes, that they create sellers who drive up the bazaar market beyond the means of ordinary players, that they continue to try to corner the third party EQ market by tendering offers to Allakhazam.com, that this greed and desire for profit have crept into EverQuest and many players.. that Sony watches this profit with greedy eyes..
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You could argue all those.
What I will argue is these conditions have arised as a result of the inherent inbalance in EverQuest itself.
That, fundamentaly, it takes months to years to reach a presumed level of ability for your character, and upon reaching that level of ability you are thrown another curve. That it takes until level 50 to actually get a decent piece of loot; for me it was level 52 when I got Imbued Granite Spaulders in the Hole.
That, fundamentaly, there is a cry for decent reward vesus effort of time that EverQuest continually fails to deliver. Not the reward of commradery, we have that who play the game from old. Rather the fabled reward from all the literature read, the movies seen, the dreams of nights past. I see the Promise, the Promise is there: I suck up again and get better to survive the next zone, achieve the next AA, invision the next perceived deliverance that awaits for me - unstated by Sony, yet yearned for by I, who pictures my toon, with the Glory of God!, vanquishing a great horror, walking off the field of battle, lighted by the glow of victory, the hard fought treasure wrapped in my arms. Dreaming of a lingering kiss from a fair maiden..
It has yet to be.
It will never be. In this game. The loot I desire to carry of the field of valor - that I so desire to earn in hard battle - I simply stroll through the bazaar to get. If I where able to get these items, or similiar items skewed to the proper levels, with one or two or three friends, I would. To obtain the items that make a noticable difference to your character, a raid level or 65th level group is required. Or some plat and a walk in the bazaar.
This is not a situation in which the sellers have created a market and changed the game. This is a situation where there are players who are shortcutting deficiencies in the game itself, to reach a level of play that is desirable without the gargantuan struggle all of us who played the game for years have gone through. Yes, they do not know the old ways, the suttle glories, the wonderful friends, the joy a Fine Steel Rapier can bring. But they have a desireable level of play, a better reward versus time ratio.
This exists because Sony allows it to. Sony can change the game play; Sony can change the "drop" and "no drop" types of items; Sony can even change the nature of plat so only NPC's can use it - and you could only sell into NPC's as well. Sony has solved these issues : look at the EverQuest for the PS2 : this problem, and others, do not exist. My brother and I have played the PS2. There are very few twinks, gameplay is faster with phenomoly better loot that is obtainable and desireable at all levels. Overall there is not the neccesity to 'twink' or accelerate your characters play with items above his current level or station.
Versant originaly designed some faults in the PC EverQuest that Sony has maintained and expanded. Sony wholey designed the PS2 version of EQ. What does this intone? Simply that Sony knows the solutions to the issues in EverQuest, and implemented them into the PS2 EverQuest, but Sony will not implement them into this version. Sony is looking to maintain a 'working' product with an extreme profit margin, and to find new areas of profit from this revenue stream known as EverQuest. Perhaps it is known internally as EverQuestingForProfit.
If the sellers and buyers persist past the unveiling of EQ2, I believe Sony will then implement some form of plat and character buying and selling - for a fee or percentage based on plat, and a handling charge. Do not be surprised when the same in-game and third-party economy exists in EQ2.
How fast things change..
Yet I play, and it is my own game, my style.
I do not condone this, yet in this is a beauty. Beauty uniquely human in our ability to find and exploit ways to improve our standing - and to profit no less! Fair? To me, hardly. Will I buy plat? No, and hell no. I actually enjoy the low level game the plat buyers and twinkers miss out on. Does this ruin the game? In some zones, absolutely. I go to others.
EverQuest delivers a Promise. The beautiful High-Elf cleric on the cover; fame and treasure to be had! I think of - I assume - myself, a friend, a journey, a magic chest, and if not a dragon, then at least a drake! And a fabled sword that ignites hope in the land.. without being 65th level and a raid. My fault, my assumption, my dream. But proffered by the Game - and all that went before the game in the books I grew up on, and D&D, and the games before.
EverQuest does not fulfil the Promise. And that is the biggest fault in the game, to me. Not the economy, not the plat problems, not the twinking, not the ranger problems or wizard problems. Not the game changing at level 50 so drastically. Not Sony's greed. I simply want my dream of a quest delivered for myself and a couple others; a maiden saved, a lost relic recovered that has good stats that changes my play the way ornate armor does at 55 - but a level 20, and 30, and 40. Won't happen, wrong game, I know that. But, players find ways to enhance what is delivered to them to be closer to the Promise - be it mine, or a different vision this game proffers to them. More and more, one way is with plat buying - and selling.
With all the twinking going on, and to a degree the plat buying, most level 20 characters I see now, right now, today, have the equivelent of high end kunark gear from 3 years ago. So I ask you, Sony, the great and all knowing, what is wrong with an instanced quest given to an 18th level ranger, solo or with friend, to slay a mini-dragon and get an Argent Protector? That is so very close to the vision I have. How on earth would that change the game balance that you, all powerful Sony, strived to protect years ago? Especially with your blind-eye to the twinking that completely shatters the balance of old. Do that type of game play, and for me, the bazaar would cease to exist. And plat selling and buying and the profit from it. Ah.. of course. That is why you will not do that.
So the game remains close, but not quite there. Playable, better then others. But not quite there.
So I continue my journeys, and wish you all to journey far and fare well! And keep the Promise envisioned - it will arrive it not by EverQuest, then by another.