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Your four toon dream team...Follow

#1 Jul 30 2004 at 2:33 PM Rating: Default
Greetings all. I have a question for all who would like to answer. I am buying another box and two more accounts today and I was wondering what everbody's four toon dream team would be. I am going to level these four toons altogether, with the eventual purpose of becoming the perfect farm squad, when I get them high enough level. I am not sure what four classes I want to use, all I know is I want a cleric, and a shammy along for the ride. I am thinking SK, and some sort of DPS, but a chanter would be oh so nice as well. I am really stuck here and any input would be heavily weighed and appreciated. Thanks all!
#2 Jul 30 2004 at 2:44 PM Rating: Decent
1.SK
2.Cleric
3.Shaman
4.Bard

I don't know how easy that will be to box....but it would be the best team of 4 that i could think of...

SK for good aggro and snare

Cleric for healing, but more importantly Rezes and Pacify since Druids can heal just fine.

Shaman for buffs and Slows

And a Bard for everything else.
#3 Jul 30 2004 at 2:53 PM Rating: Decent
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202 posts
methinks you have too much time (and money).

but seriously, hmmm, My family is going to do a five member (five account group) and it will be like this...
(I wanted to be all froggies but the balance was tough)

Me - Human Cleric - I know this is a poor choice but we are trying to make a theme.
Wife - High Elf Chanter - I will need the crack and like the crowd control.
Son - High Elf Mage - pet can help tank/DoT.
Daughter #1 - Half Elf Paladin - needed a tank.
Daughter #2 - Human Shadow Knight - she likes SK's.

With no race in mind
Cleric
Shaman
Zerker (if you have GoD, if not go warrior or paladin)
something with a pet - unless that is too much trying to four-box.

IMHO
#4 Jul 30 2004 at 3:20 PM Rating: Decent
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331 posts
This is really going to be difficult, because you only have two hands and can only really focus on one character at a time. The ideal group? I would probably go with Pally/SK, bard, shaman, and cleric. The problem is that it will be very hard to play all of those to any useful extent.

The cleric is basically just healing. As long as you're not taking massive damage and control all of the aggro that should be simple enough. Plus there are free rezes.

Shaman is doable, since once you buff it's just down to slowing for all of your intentions. A few hotkeys can handle that.

You'll spend most of your time on your paladin or shadow knight just because I presume they'll be the puller and main assist all in one. I lean towards paladin just because they can lull. One less task to worry about.

The last slot is the tricky one. Enchanters and bards require far too much attention to be in a 4-box group IMHO. I would probably make a monk. You basically just have to turn attack on, and they will add a nice bit of DPS to speed things up. It's up to you though, whatever you think you can handle and need the most is what you should choose.
#5 Jul 30 2004 at 3:25 PM Rating: Decent
4 Bards :)
#6 Jul 30 2004 at 3:30 PM Rating: Decent
Good question. I think I would do the following:

Cleric (high elf)
Warrior (barbarian)
Necro (dark elf)
Druid (halfling)

Reasons...War main tank, cleric primary healer, Necro pet second tank plus array of necro benefits, druid for secondary heal and utility spells.

Group would have plenty of heals, good dps with tank, pet and caster DoTs, good buffs between cleric and druid buffs. Root variety crowd control. Could look into an enchie in place of one of necro or druid. (I play a cleric main so I am obviously biased towards having one...lol)

I used to group with the follwing: Warrior, cleric, enchie and Pally. Worked nice, but lacked a lot of spell based damage.



#7 Jul 30 2004 at 3:33 PM Rating: Decent
Grulkraad wrote:
Greetings all. I have a question for all who would like to answer. I am buying another box and two more accounts today and I was wondering what everbody's four toon dream team would be. I am going to level these four toons altogether, with the eventual purpose of becoming the perfect farm squad, when I get them high enough level. I am not sure what four classes I want to use, all I know is I want a cleric, and a shammy along for the ride. I am thinking SK, and some sort of DPS, but a chanter would be oh so nice as well. I am really stuck here and any input would be heavily weighed and appreciated. Thanks all!


[edit to change response]

for quad boxing... you will want 4 toons that require very little interaction and as much macroing as alowed by the game and the rules.

cleric is easier then druid of sham just because of its function.

for tanks, either a knight or war will work, this should be the toon you have the most focus on during the hunt, and a toon you can not have fear to leave sit in the middle of a mix if the $4it hits the fan.

DPS .. for this i would go mage or wiz. mage for pet as a backup tank, wiz for pure raw dps, and ports if you want that evac.

DPS .. again same as above. you will want some nice DPS if you plan on farming this will make life faster. you might want to replace this slot with BL/Chanter/Nec any of those 3 would also be very much a + to the group for the mana regen/twitch, and other powers. with the chanter and nec you get CC for a range of mobs in addition to mana regen, all 3 offer nice DPS and pets for extra DPS.

with the mage you have games best DS to put on that tank. with chanter you also have haste and slow, both can be macro hotkeys.

i have never quad boxed, but i have 2boxed a fair bit.

wiz/cleric
wiz/war
cler/sk
cler/war
wiz/bard (this was tough, but doable if you have the right macros with the wiz and a fast system)

and a few other odd combos like wiz/nec sk/nec war/nec yeah nec was my main.


in all cases i had a few keys setup.

asssit NAME

and then target NAME

all of my toons had that if they were the 2nd account/support account.

they i had my cast macros...

/sit off
/pause 5
/cast X
/pause X+(appropriate amount of time to not draw agro, X = time of spell +5)
/sit

that would be my macro for what ever spell i need to cast. once the fighting started if i was a DPS support toon i would just make sure that i had the tank assisted before i would cast. this allowed me to atl+tab over hit 1 or 2 keys, then alt+tab back.

i would then look for the fizzle msg and if there was one i would just go back and hit that last key again.

for healing...i would drop the /sit off so i could get a 2nd cast as a backup in that macro and would just hit my 'b' key. had that mapped to /book so i could sit/stand with it.

if i were to make 4 accounts for me personally i would go with the following:

sk
cleric
nec
wiz

this would give me 2 types of rez, it would give me best agro magnet in the game and 3 of the 4 toons are solo toons so if the $4it hit the fan there is still a high chance of survival for at least some of them.

not to mention you get best DPS, one of the top pets in game, great CC with both the sk/nec/wiz combining for rooting, fearing, slowing, etc.

best rezes and heals in the game. then you go and take this group to a place with undead and you own the joint.

you may want to swap out the sk with a pally as per personal preferance, but i like the extra dps from a sk and its pet, not to mention FD is a life saver and great for splitting pulls as Lull has a level cap.

Edited, Fri Jul 30 16:46:06 2004 by Singdall
#8 Jul 30 2004 at 3:35 PM Rating: Decent
I appreciate the flow of input, please keep it coming. I think the point regarding the bard or enchanter is very true as both those classes do require an intense amount of attention to them. I am starting to think about throwing a ranger in the mix for DPS partially, but mostly for track, as the eventual purpose is to farm stuff for sale when they get old enough for it to be useful. The pally using stun is also a very good thought, as I will have a decent way of getting single pulls. I can do it with the SK as well, if I am not mistaken. Or with a ranger I can use the cleric to paci and pull with my bow. I am still up in the air on this and appreciate all the input I am recieving on the matter.

In regards to the too much time and money thing, well I think you may be right. I play about 5 hours a night, but I also watch 0 hours of TV. My gf is a TV junkie which leaves me off the hook to play too much EQ. The money, well I just won a Texas Hold em tournement at the local casino netting me 10k, so I figure I might as well spend it on something I enjoy. Not to mention my monthly check from selling Plat. (Thanks mysupersales)
#9 Jul 30 2004 at 4:18 PM Rating: Decent
Woot...Texas Hold em is great...love that game. Gratz on the win. I suppose I would buy a new rig too if I had $10k fall into my lap. :-)
#10 Jul 30 2004 at 4:53 PM Rating: Decent
Don't get me wrong but your question does not sound as if you are looking for fun x 4 but for achievement.

I tried two-boxing and found -while convenient- that it was not only a challenge to the brain but also exhausting to my eyes and fingers so I didn't pursue it any further.

4-boxing is physically very challenging and before I ruin my eyes and wrists (and probably my back) over the achievement of toonsI'd rather get out my tennis racket and give my worst nightmare of an adversary a call while EQ does something to relax me afterwards.

But thats just me who thinks that RL is for achievement(and real $) while VR is for having fun....
#11 Jul 30 2004 at 5:50 PM Rating: Default
Well I immensly enjoy three boxing, so I figure, what the hell I can handle one more. True, I am looking to be able to farm items on my own, so I need not worry about rolls and such for loot. However as far as RL money goes, I make a very decent amount of RL cash for selling PP and that is with out farming on my own. I figure if I had an influx of items from my four farmers that would help me maximize my profits. Am I greedy? Yes I am. (Its that Turkish merchant in me.) But I am NEVER greedy with friends in the game and that is what's important, so who cares. I play as much for fun as for a business venture that I enjoy. I know it is people like me ruining the game and all, but I figured a while ago, if you can't beat em join em. Somebody else is gonna do it, and make a tidy sum from PP sales, so why not me?

I really do enjoy the game still, and haven't seen anything yet as far as content goes. I respect what you are saying Morden, but people from all walks of life and points of view play the game, as this board illustrates quite well, and I think you and I just see things differently.
#12 Jul 30 2004 at 7:44 PM Rating: Decent
..Nom but I can't imagine that anyone who has half a good RL job can actually make better money playing EQ than workin overtime...not to mention the hardware and account costs...

...but I am European and don't know much about wages and unemployment in the states...

PS: Since I do mostly LDoN or soloing around with low lvl toons I don't care about plat farmers.



Edited, Fri Jul 30 20:45:35 2004 by MordenRaspCleric
#13 Jul 30 2004 at 9:30 PM Rating: Good
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684 posts
The problem with a 4-man "dream team" is the fact you're going to be giving up something to gain other things....you'll never have the "perfect" setup.

Especially considering you'll be 4-boxing, which means the classes you need to play are going to require very little normal interaction.

First we take a typical group makeup (Tank, Heal, DPS, Utility), then we take a look at classes making for an easy boxing setup fitting those categories.

Wizard - DPS - Very Easy (+ travel).
Mage - DPS - Easy.
Rogue - DPS - Difficult (placement, abilities).
Ranger - DPS - Medium (using gamepad bow autofire, but line of sight issues will crop up)
Necro - DPS - Medium
Beastlord - DPS - Medium/Easy (easy if only using pet)
Berserker - DPS - Difficult (see rogue).


Cleric - The only real healing - Easy.

Warrior / Pally / SK - Tank -- Easy, since this will probably be your "active" character.

Shaman - Utility - Medium / Easy
Enchanter - Utility - Medium / Hard
Druid - Utility - Medium / Easy
Bard - Utility - Nigh impossible.


So, let's make a group.

Tank - Pally.
Healing - Cleric.
DPS - Wizard.
Utility - Shaman.

Pros: Decent "all-around" group. 2 rezzers, 3 healers, slower. Transport.

Cons: No tracker. No mana regen. A bit low DPS.

Basically, fiddle with the classes and come up with your "team". You know your boxing abilities more than anyone here, so you should be able to know your limits.






#14 Jul 31 2004 at 1:35 AM Rating: Good
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564 posts
Personally, I would go with...

Beastlord(or mage)
Necromancer
Druid
Enchanter

That gives you a tank(beastlord or mage pet), slower and CC, a good secondary healer and ports with the druid(you won't really need a cleric with a pet tanking and the beastlord or mage healing the pet), and a necromancer who if things get hectic can either kite the mob, or has a MUCH better chance of surviving to rez the group than a cleric wouldSmiley: grin
#15 Jul 31 2004 at 2:53 AM Rating: Good
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8,619 posts
I would go for a basic Tank, Healer, Slower, DPS.

Sk
Cleric
Shammy
Mage

Of the 3 tank classes Sk's are be easiest to keep aggro with when you have to leave them to use other toons, Pally's need to be constantly Stunning and Warriors have to work very hard on Aggro.

Cleric is a no brainer, best buffs in the game for AC/HP, rez, best healer class. There is a reason that Clerics are the class most groups are waiting for before Hunting.

Shammies for slows and Buffs, you could go for Chanters for mind candy and use a Beasty in the DPS slot but i personally prefer the shammy Mage combo.

Dps slot in a 4 box group should always and i mean always be a pet class. it should be the active 2nd pc screen on pulls with the slower in the inactive position. I prefer the Mage in the pet slot because of the summoned items and additional 'Burst' DPS they can add.

Pull with the Sk and when you reach the camp spot, whack out a mega taunt spell, then send in the pet. This gives the Tank time to get aggro before you start throwing slows at the Target.

The most common cause of death for a 4 box group is Tank loss of aggro to the Slower. This is almost always because they slow to soon and having the slower as third charicter stops that.

At later levels another useful tactic is to have the cleric drop a pulse heal on the tank before slowing as the mobs tend to get a little mean in PoP.

for those who said bards, Bards should never be more than 2 boxed unless you have illeagle softwear twisting for you. a bard need attention and when 4 boxing they are next to useless.
#16 Jul 31 2004 at 1:00 PM Rating: Good
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564 posts
Grulkraad wrote:
I appreciate the flow of input, please keep it coming. I think the point regarding the bard or enchanter is very true as both those classes do require an intense amount of attention to them.


Enchanters actually don't need a lot of attention at all. You debuff/slow at the beginning of the fight then sit the enchanter down. You only have to go back to them if you get an add, or to reapply slow as needed.
#17 Jul 31 2004 at 1:59 PM Rating: Decent
yes, the only time a chanter really has to be on top of the game is in a situation were ADDs are a high possiblility. in most hunting grounds, that is just not the case.

wait for fight to start and tank to have enough agro to cast slow, pause, sit and relax. if you want let the chanter pull with some level 1 spell to not have a lot of agro and get the chanters pet in the mix for extra DPS if you really want it, and its not a bad idea to allow the chanter to get beat on a bit to up their defense skill.

same will go for any non-tank you have in the group as you will be boxing them, not playing them.
#18 Jul 31 2004 at 6:21 PM Rating: Decent
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20,643 posts
2 necros, shaman, BST.

Oh you're boxing them all yourself? That lineup might get a bit tricky...
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#19 Aug 01 2004 at 4:09 AM Rating: Good
Ranger
Enchanter
SK
Cleric
#20 Aug 01 2004 at 1:33 PM Rating: Decent
Pally
Shaman
Chanter
Wizard

Bard
bard
bard
bard

or

Beastlord
Shaman
Necro
Mage

#21 Aug 01 2004 at 1:48 PM Rating: Decent
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8,619 posts
Quote:
Pally
Shaman
Chanter
Wizard
Where is your healer?

Just asking incase you honestly think a Shammy could cut the mustard past 30, they can't.
Quote:
Bard
bard
bard
bard
Unworkable
Quote:
Beastlord
Shaman
Necro
Mage
Wow a workable idea, shame it doesn't.

when 4 boxing having the 4 main slot covered is apsolutly essential, trying to play with funny bazaar combo's just doesn't work. You haven't got the time to send in 4 pets and still get off slows/hastes/heals and control aggro/adds.

Keep it simple, make it easy.
#22 Aug 01 2004 at 1:55 PM Rating: Default
.....Hi my name is Quiescence and Tnarg's Mending with me you can heal i almost any situation(shoot my brothers shaman mheals in BoT and sol ro all the time(though i don't know if i'd trust his heals in Eles.....).

I just said 4 bards you could just sit 3 down and let let one do all the work.........

The final one is one my friend uses to box Old world and kunark dragons for ****s and giggles.

Another one a friend of mine uses is Beast/cleric/Bard though he doesn't really count b/c his beast and cleric both have more HP than most MTs do.....
#23 Aug 01 2004 at 4:12 PM Rating: Decent
Necro
Necro
Necro
Necro

Nothing better than one of the best soloing classes x 4.
#24 Aug 01 2004 at 5:06 PM Rating: Decent
Oh also thought for one for tipt

Cleric
Chanter
Wizard/Ranger/druid
Necro

Clerics heals(duh)]
Chanter supplies the tank
Wizard(i prefer them for added DPS) snares before charm
necro DPS and can FD/rez cleric if pet gets loose and snare wears off before you can recharm it.
#25 Aug 01 2004 at 4:15 PM Rating: Decent
4 Necros!

Nothing better than one of the best soloing classes x 4.
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