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The archery range on Luclin....Follow

#1 Jul 29 2004 at 4:26 AM Rating: Decent
....is called Netherbian Lair and my Ranger Loves it!

I haven't got much time to actually play at the moment so grouping is ooq and I parked my ranger there to skill up a bit and it works great =)

Yesterday I spent 1 1/2 hours there pulling fungoid sporlings which conned dark blue to my 20th Ranger. There tunnels are near the Zone Line to Dawnshroud Peeks where no Guards are KS and if I pull a second one by mistake I just zone and return after a med break to usually find one of the 2 waiting somewhere outside the caves.

Skilling up is easy: I root and then archer, when the root wears off I recast, fall back, archer again. If mobs turn to flee I finish them in cc instead of rooting again so I dont waste any mana. In only 1 1/2 hours my archery went up 17 points (87 now and doing a crit about 1 in 30 shots) and as I had to make lots of arrows (during med breaks of course) fletching went up by 8 points too without having to waste the arrows in selling to a vendor.

I only killed 5 mobs during that time as they tend to heal quite fast as long as I dont score crits so XP is lame but thats not my goal anyway.

I decided to camp my ranger permantly there only running to SH for fletching stuff (and maybe a trip to GF to smith the components for my cultural fletching at 150+) until my archery is maxed out. I guess a 22nd ranger with an archery of 200, armed with a Blessed Faydark Thunderbolt and shooting Blessed Warrior Arrows will make quite a good hunter (even with ordinary arrows I allready shoot from a distance whrere I barely see my target).

Sorry to brag but I've read so much **** lately about the worth of rangers that I couldn't resist =)

Anyway: All you rangers from 20 to 30 - get your bow and fletching kit and visit the Netherbian Lair - you wont regret it!


Edited, Thu Jul 29 06:50:37 2004 by MordenRaspCleric
#2 Jul 29 2004 at 5:28 AM Rating: Good
18 posts
A level 22 Ranger is capped at 115 for archery skill.

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#3 Jul 29 2004 at 5:50 AM Rating: Default
aaaarrrrgghhhh.....what a shame - I forgot the cap is lvlx5 + 5

.....that means I will have to leave my beloved archery range as soon as my lvl cap hits the ceiling :( but hey - i can come back after every ding to exercise for the 5 skill points ;)

wait a moment....this doesn't apply to my fletching skill too, or does it?

Edited, Thu Jul 29 06:51:30 2004 by MordenRaspCleric
#4 Jul 29 2004 at 8:34 AM Rating: Good
*
237 posts
No, tradeskills don't have a level cap. I think my ranger had a 200 fletching skill around your level. They do cap at 200, with the ability to raise one tradeskill to 250, until you spend the AA points that allow you to raise others to 250.
#5 Jul 29 2004 at 9:43 AM Rating: Default
*phew*....thanks for relieving me...
#6 Jul 29 2004 at 9:45 AM Rating: Decent
Prodigal Son
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20,643 posts
I did exactly the same with my ranger =) Spent a lot of time root-snare-shooting Netherbian Drones once I got out of Paludal. Also learned a lot about dungeon crawling - using F9 to peek around the terrain and to watch roaming mobs. I was a master puller for groups in there.
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