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Why does EQ pwn?Follow

#1 Jul 27 2004 at 5:51 PM Rating: Decent
So, I've never played EverQuest. A few months ago, I woke up and had only one thought, which came seemingly out of thin air: I had to buy Final Fantasy XI. So I did. And $150 and a new graphics card later, I was powering up my Elvaan warrior. I had never played a MMORPG ever in my life; they had always sounded way too dull and nerdy for me. But man, was this game getting fun. Then I realized that it was not necessarily that I was playing the next FF game (because I wouldn't touch FFX2 with a ten-foot pole), it was that I was playing with other people and relying on them and helping them to progress in the game. Which led me to the obvious question: What if there's a game like this but better? EQ was, of course, the first option that popped in my mind regarding my further exploration into this new genre of games.

Anyway, my question is (especially for the people who've played both EQ and FFXI) why is EverQuest so great? Why should I spend the time installing it, updating, and starting to play it tonight after work? What does EQ have to offer that other MMORPGs don't? Any insight would be hugely appreciated.
#2 Jul 27 2004 at 5:54 PM Rating: Excellent
You should not! Put the installation disk down, step away from the computer. Read a book. Take a walk. Join a spa.

Whew...another one almost hooked on evercrack! :-)
#3 Jul 27 2004 at 5:57 PM Rating: Decent
Hahaha. Your advice is heeded indeed. I, however, have a somewhat grounded view of online gaming. My evidence: I bought FFXI months before my friends did but am now many levels behind them. My wife keeps me accountable for my online time... =)
#4 Jul 27 2004 at 7:06 PM Rating: Decent
I can't really say whats good about EQ, i've been stuck in it for nearly 2 years now, its much less hassle than the real world, in fact, I can't remember my real-life name and it's pretty hard to imagine a life without magic and the like.
#5 Jul 27 2004 at 8:54 PM Rating: Good
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In playing both FFXI and EQ - I can speak for both games.

FFXI
Pros
-> very very nice graphics, very beautiful to play.
-> Very detailed, lots of people in the towns.
-> Very In Depth, lots of quests, and can change your character as you want.
Cons
-> Hard to get your friends on the same server as you
-> Takes for ever to run from point A to point B, no instant teleport at lower levels.
-> Tradeskills are mindnumbing (you combine, and sit there and watch your character kneel down, just to MAYBE get a 0.1 in a skill)
-> Takes forever to start up. First you have to log into the Play online, then you need to get past the mail screen, then you need to log in to play FFXI, then you need to choose the character, then you need to choose the name tied to that character....Oh, hope you didn't need to patch cause thats worse than EQ IMHO.

EQ
Pros
-> Estabished, easy to find information on what your looking for fast, faster IMHO than games like FFXI.
-> Quick Load, As bad as I think EQ is, it is nothing compared to the 4 or 5 screen login of FFXI
-> More Options, you have more class options and more race options, you also have options of servers you can use if you want to do RP or PvP.
Cons
-> Uberized - since this game has been done so much by so many, lots of people already have *the best* stuff. Sometimes hard to compete
-> Buggy - being as old as it is, there are a few bugs and broken things here and there, though they are trying to fix it (kinda).
-> less pretty graphics, not quite as nice as FFXI, but still respectable for the most part, some of the newer content I think looks really nice, at least the scenery.

Of course, this is all my opinion.
#6 Jul 27 2004 at 8:59 PM Rating: Decent
Why is Everquest an involving gaming experience?

1) it is a MMORG. These are intrinsically more interesting than "me against the computer" games, which are in fact "me against the programmer" games. They are also much more interesting than on-line multiplayer shoot-em-ups because of the multiple dimensions of play... hunting, equipment, guilding, tradeskills, exploring, chatting.

2) It is HUGE. There are NO PC games that come even close (to the best of my knowledge) in providing the area of land, the variety of mobs, the variety and number of NPCs, quests and items. Stop and think about Allakhazam for a moment. EVERY DAY there are perhaps 20 updates and 20 new items, sometimes more, that folk have discovered. There are an unbelievable number of items in game, many of wich you can interact with (eat, wear, incoporate, fight with, sell, combine for quests, combine for trade items and skills)

3) It is heavily refined. I know many long for "the old days", or complain about current problems, but EQ is now is the result of tens of thousands of feedback complaints and suggestions.

4) EQ allows for exceptionally interesting options in strategy development. It is still possible to find interesting new ways to hunt, when you consider the combination of levels, groups, raids, classes, skills, weapons, and even races. It incorporates significant amounts of Mob AI.

5) Graphics hover nicely between the ridicuoulsly demanding and the sketchy. Graphics are pleasant, believeable (mostly), effective (mostly), quite detailed, and at times stunning (new spell fx and some of the new zones).
#7 Jul 28 2004 at 12:23 AM Rating: Excellent
The One and Only SweetZombieJesus wrote:
why is EverQuest so great?


Last Friday night 70 of my friends and I logged on to hear the call to arms from our Grand War Marshall, Tunk the mighty Ogre.

Apparently the great god of War, Rallos Zek had been planning an invasion of the Plane of Tranquility and our intrepid band of fighters and adventures had been "volanteered" into trying to prevent it, or at least find out if there was any truth to the rumours.

The call was to gather and prepare at the front of Drunda the Fortress of Zek. We quickly assembled and like the smooth well oiled fighting machine that we are, formed up our platoons and squads, equipped and prepared ourselves for the oncoming battle and boldly stepped across the portal into the realm of the God of War.

Now, our great War Marshall is a good leader, he had carefully briefed the officers and men and we all had a clear understanding of what lay before us. It was to be a battle of three parts. To get to Rallos Zek himself we had to first defeat his two sons Tallon Zek and Vallon Zek, who's forces guarded all approaches. Tallon Zek being a mighty bowman and posessed of powerfull magics that could throw a fully armoured Ogre high into the air and dash him against the walls of his fortress. Vallon Zek a might swordsman and having the ability to make visions of himself appear manyfold, so that his enemy becomes confused and forces divided fighting the many "false" Vallons, who by the way seem to be able to wield a sword with very nearly the same ferocity as the real Vallon Zek.

One or two of my companions seemed to be shuffling their feet in a somewhat nervous manner as we digested these tidbits of information.

So prepped and briefed, we began the the battle and started to fight our way into the stronghold of Tallon Zek our first objective. It was tough going, the guards of the outerlying areas were no second rate troop sleeping at their posts. We struggled with wave after wave of mighty Ogre warriors and shadow knights, some of whom had similar (but thankfully less powerful) magic powers to their masters. Some would split into two equally powerful fighters as soon as they attacked, some had the power to remove some of our magic protection and freeze us to the spot, or send us flying backward into the walls and pillars.

We did prevail though, and with but a small number of deaths our force gathered at the entrance to Tallon's lair. Our healers and clerics resurected those fallen on the way, I did what I could to mend the wounds of my squad, we applied our magics to our protection and strength and were ready for our first great encounter with a son of the God of War.

A brave Monk, Acidfer by name, had been given the glorious task of going forth and banging on Tallon's door and challenging him to the battle. This of course resulted in Tallon sending out some of his deputies to dismiss us, as no doubt he thought of us as a mere rabble, puny mortals not fit for his attention. Little did he know.

The deputies and inner guards were dealt with in swift fashion, our warrior squads moving quickly along the corridors pinning down and dispatching any defenders that came to interfere. And then suddenly there he was. Tallon Zek, standing the height of at least three Ogres end to end, a towering mighty figure.

He began firing his bow this way and that, our force was taking mighty damage, but our fearless leader leapt into position right in Tallon's face (well knee actually) and began to taunt and berate him in such away that Tallon forgot his own battle tactics and turned on our great warrior trying to swat him away. Our plan had worked. Tallons back was now exposed and we all leapt into the fray the rogues in a backstabing frenzy, the rangers flinging arrow upon arrow, our wizards and mages conjuring up great firestorms and hurling them at him.

We druids did what we could, assisting the clerics heal the wounds of our comrades, calling down the wrath of Karana upon Tallon where we could, and, suddenly the battle was over.

Tallon lay dead on the floor of his fathers fortress.

By this time our scouts had discovered the way into his broher Vallon Zek's wing of the fortress, we quickly raised our fallen fighers and used our magics and transported our entire force into a secluded area where we could prepare once again and launch our asault on Vallon's domain.

Once again we had to fight our way through a maze of corridors and hallways until we were standing in Vallon's very courtyard, we again fought wave after wave of his personal guard testing our resolve and stamina to the limit, until Vallon himself appeared to take command of his forces.

Our moment of truth had arrived could we deal with a god that could split himself into multiple copies of himself? Each with the power of a god? As many as five at a time we were to learn.

"Turning back" are two words not in the vocabulary of our merry band of troublemakers and so the battle was set.

Each of our great Warriors and Knights were assigned there task and their men gathered about them ready to play their part or die in the trying. Once again our mighty leader hurled taunts at Vallon in the hope of making him angry and distracting him from his battle plan. Well I don't know if he was distacted or not but he certainly was angry. He attacked with full ferocity, as you might expect a Zek to do and the battle was engaged.

We fought and fought, for what seemed like hours, but it couldn't have been of course, or none of us would have survived to tell the tale. But it was clearly a great test of undurance tht we faced. We over came the first wave of counterfiet Vallons, then a second then a third, our force was becoming sorely tested, our warriors and knights were falling to the left and to the right, our clerics were raising them back to life, slapping some blood back into their cheeks and sending them back out into the fray as quickly as they could utter the words of prayer to the Ladies Tunare and Quellious.

We Druids were dashing here and there, helping the clerics to mend wounds, recasting our magic protections on the fighters and hurling Tunare's fire at the many Vallons where we could.

Then suddenly as quickly as it had begun the noise of battle came to an end and the last Vallon, the real Vallon fell to the floor.

I stood and gazed around me at the carnage of the battle field, many of our brothers and sisters had fallen, it was a terrible fight, but we had prevailed. Nothing stood between us the God of War, Rallos Zek now.

Our scouts had been busy and had located Rallos preparing to do battle with us, he had postioned himself down in his arena of testing, "The Pit" as it is known amongst his guards and gladiators. A fearfull place packed with his boars of war and foe of all description.

We needed tme though, to recover our dead, re-equip and prepare for this ultimate battle. Our leaders commanded our wizards to use their magic to transport the whole force back to the gates of the fortress, where our medics had set up an aid station. Our necromancers summoned up the bodies of our fallen comrades where they were brought back to life and we all prepared to face the God of War.

Our Grand War Marshall conducted a final briefing as we prepared, our plan was to divide off a small part of our force to capture the attention of Rallos Zek's defenders and draw them away from the main battle. We had chosen to engage him in the southern part of "The Pit", our brave small force of fighters were to draw the remainder of his force up to the north and hold them there as best they could while the bigger part of out force attacked Rallos in concert.

At last we were ready, everyone gathered back in rank, armed and ready to go, we druids applied our levitation and invisibility magics to the force and the attack began. We poured down into the pit, our mighty warrior Tunk attacked Rallos with such ferocity that he forced him back into the corner of the pit, he could not manouvre or easily take aim at the rest of us. Our leader ws taking a horrifying reign of blows, but the clerics were working together unison healing his wounds and bolstering his spirit as rapidly as Rallos was able to strike.

With Rallos trapped and focussed on Tunk as the single target of his fury, the rest of us were free to hurl what missiles and magics we could summon. After many strikes from the rangers arrows and the blast of fire and ice hurled by the wizards, mages and druids, Rallos began to stumble, his knees buckled and he fell crashing to the ground.

It was a moment of exhilaration, but at the same time we could hear the crys and sounds of battle from the north as our comrades continued to do battle with Rallos' pets and champions, who having heard the crashing fall of their God and Battle Master had gone into a raging frenzy and were rampaging through the arena felling any they found in their path. Many of us died in that final onslaught, only rescued from being trapped for eternity in the dust of the Pit of Rallos Zek by our Necromancers who with their quick thinking summoned our corpses back to the aid station where the clerics could work their blessed miracles.

And so it was, a fitting end to an attack on the realm of the God of War, a triumphant victory for the forces of right and good but with a stinging reminder of our mortality and the great power of these gods we are destined to contend with.
#8 Jul 28 2004 at 12:37 AM Rating: Excellent
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Ah... so you zerged it
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#9 Jul 28 2004 at 12:37 AM Rating: Decent
Quote:
...And so it was, a fitting end to an attack on the realm of the God of War, a triumphant victory for the forces of right and good but with a stinging reminder of our mortality and the great power of these gods we are destined to contend with.

WOW!!! only one comment have I... As stirring as that description was, (and believe me, I was moved), I kept wishing you guys had had an embedded news crew along for the ride!

Thanks Iluien, I was gonna log on for a while, but I'm beat... I need a nap!!!
#10 Jul 28 2004 at 12:40 AM Rating: Good
Cobra101 wrote:
Ah... so you zerged it



Smiley: glare
#11 Jul 28 2004 at 12:51 AM Rating: Good
OldBlueDragon wrote:
I kept wishing you guys had had an embedded news crew along for the ride


Hey, thats me! Lol.


OldBlueDragon wrote:
Thanks Iluien, I was gonna log on for a while, but I'm beat... I need a nap!!!


You were not the only one in need of a nap. In spite of Cobra's zerg jab, Smiley: smile it was a tough night, we actualy took out a target earlier in the night (for the life of me can't recall which one it was, ahh Maneatic Behometh it was) and when we had enough people on who needed the flag decided to give it a shot.

It was our first attempt at RZ and I'm sure that we will refine our tactics as we do him again a few times, particularly the last part in the pit where darn near half our force died after RZ went down.

But it was a great raid, I hadn't felt the same tension and stress levels since ToV. Smiley: grin

Edited, Wed Jul 28 01:52:07 2004 by Iluien
#12 Jul 28 2004 at 12:53 AM Rating: Decent
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Just kidding Iluien. Smiley: smile

A great write-up.

And if an event is capable of flagging 72 people then taking less when you have the numbers needing the flag is a bit silly.
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#13 Jul 28 2004 at 1:11 AM Rating: Good
No worries mate. I knew you were Smiley: grin.

Actually I don't think you could zerg RZ the AoE just wouldn't allow it.
#14 Jul 28 2004 at 1:44 AM Rating: Decent
BTW -
Quote:
Remember what the door(under revision pending time to listen to the CD....

You might want to trust me on this since I'm about as conversent in 60's rock as you are in EQ...
The line is:
*Remember what the door mouse said...
Feed your head...*
All makes sense when you factor in that the whole song is a reference to Lewis Carroll's *Alice in Wonderland*

Jefferson Airplane
Surealistic Pillow
White Rabbit
1967

Edited, Wed Jul 28 02:45:23 2004 by OldBlueDragon
#15 Jul 28 2004 at 1:53 AM Rating: Decent
That account was definitely enough to peak my interest. I did install the game this afternoon and create a character, but I must say that the beginning process is a bit daunting. And it's always difficult to go from marvelous graphics to adequate ones, but I've never let that stop me before. Thank you very much for your input. I, too, feel in need of a nap. :)
#16 Jul 28 2004 at 2:03 AM Rating: Good
OldBlueDragon wrote:
BTW -
Quote:
Remember what the door(under revision pending time to listen to the CD....

You might want to trust me on this since I'm about as conversent in 60's rock as you are in EQ...
The line is:
*Remember what the door mouse said...
Feed your head...*
All makes sense when you factor in that the whole song is a reference to Lewis Carroll's *Alice in Wonderland*

Jefferson Airplane
Surealistic Pillow
White Rabbit
1967

Edited, Wed Jul 28 02:45:23 2004 by OldBlueDragon


But, but, letting go of a 30 year closely held belief is not easy Smiley: grin
#17 Jul 28 2004 at 2:07 AM Rating: Decent
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What would be nice to know is if there is a "hookah-smoking caterpillar" in PoM where they put the rest of the Alice stuff.
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#18 Jul 28 2004 at 2:12 AM Rating: Decent
Quote:
Remember what the door knob said

I must say that yours ranks right up there with my two favorite rock music mis-quotes of all time...

#2) *There's a bathroom on the right*
(There's a bad moon on the rise)
Creedence Clearwater Revival
Bad Moon Rising

#1) *'scuse me while I kiss this guy*
('scuse me while I kiss the sky)
Jimmy Hendrix
Purple Haze
#19 Jul 28 2004 at 2:49 AM Rating: Decent
I can't say what hooks me so to EQ but I guess its the endless possiblities.

From a cleric that wants to make himself a name as a gifted healer and smith in the major cities..... over an elusive ranger tracking down beasts in far-away lands and taking rarely notice of other peoples affairs .....and up to a mercyless dark-elf rogue(on a PvP server).....few other cames come even close to that =)
#20 Jul 28 2004 at 3:04 AM Rating: Decent
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Personally, I'm much more fond of this one:

"Lookin' for a lover who won't blow my brother,
She's so hard to find"

it's actually:
"Lookin' for a lover who won't blow my cover,
She's so hard to find"

Take it easy
The Eagles
#21 Jul 28 2004 at 3:27 AM Rating: Decent
Takin bout lyrics the old Dean Martin song "Hey Brother pour the Wine" gives me a laugh each time ist comes to:

"I have seen her with an-other.....
....no my friend, he's not her bro-ther..."

*LOL
#22 Jul 28 2004 at 6:48 AM Rating: Decent
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The line from Grace Slick's lyrics was "Remember what the Dormouse said, feed your head". The Dormouse, in Alice in Wonderland, never actually said this. It is my belief that the lyrics are an interpretation of these lines from the tea party:

"Wake up, Dormouse and tell us a story!" said the March Hare. "And be quick about it or you'll be asleep again before its' done."
"Once upon a time there were three little sisters," the Dormouse began; "and they lived at the bottom of a well-" "What did they live on?" said Alice.
"Treacle," said the Dormouse.
"'They couldn't have done that," Alice remarked. "They'd have been ill." "So they were," said the Dormouse; "very ill."
Alice went on: "But why did they live at the bottom of a well?" The Dormouse thought for a moment, and then said. "It was a treacle-well. And so these three little sisters were learning to draw."
"What did they draw?" said Alice.
"Treacle," said the Dormouse.
Alice did not wish to offend the Dormouse, so she said: "But I don't understand. Where did they draw the treacle from?"
"You can draw water out of a water-well," said the Hatter; "so I should think you could draw treacle out of a treacle-well, couldn't you?."
"Really, now you ask me," said Alice, very much confused, "I don't think -"
"Then you shouldn't talk," said the Hatter.


Here, the Dormouse is implying that the three sisters live in a treacle well. Alice, who believes treacle is a sweet syrup based on molasses, thinks that this would be a poor way to live a healthy life. Treacle used to refer to this, or molasses, in the 17th century in Britain. Lewis Carroll wrote this in 1865, however, and by then, treacle had come to mean 'sentimentality'. It makes quite a difference when taken in that light: 3 sisters living in a 'well' of tender, refined emotions, such as love. Considering that the Airplane lyrics were written on or about 1967, the Summer of Love, it could be that "Remember what the Dormouse said, feed your head" should be taken as two sentences.

1) "Remember what the Dormouse said.": referring to his treacle well story
2) "Feed your head.": The sustenance of life is sentiment, or Love

By the way, it is Dormouse, with one "o" - it's a squirrel-like rodent. It has nothing to do with a door.
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#23 Jul 28 2004 at 7:36 AM Rating: Decent
Samatman wrote:


1) "Remember what the Dormouse said.": referring to his treacle well story
2) "Feed your head.": The sustenance of life is sentiment, or Love



Hehe. No way.

"Feed your head" had a very different conotation. One which the generation of that time understood only too well.

The spiritual aspect was to do with opening up your mind to embrace free thinking and new ideas and to throw off the shackles of the Establishment.

The umm tools that some chose to use to assist in the mind expanding process were another matter. Smiley: smile
#24 Jul 28 2004 at 9:42 AM Rating: Decent
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Hmm. I don't think I disagree with what you are saying at all. The spirituality of that time was based on an ethos of peace and love over war and hate. The tools to opening one's mind are relevant and I feel that the duality of the treacle story reflects that. Treacle might be referring to both a sweet syrup (sweets = candy => drugs; treacle also had a tertiary meaning as a poison antidote, antidote = pharmaceutical = drugs) and sentiment (emotions and love).

Feeding on drugs to open your mind and feeding on the feelings of love which permeated the generation at that time - all sustenance for your head; sustenance, in fact, all that you really need - "Love is all you need".



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#25 Jul 28 2004 at 10:33 AM Rating: Good
I can settle this for all of you since the Dormouse is an old friend of mine. Feed your head means exactly all of those things. Take mind expanding drugs, learn, love, get involved, make a difference. FEED YOUR HEAD baby, don't let the time just pass you by. Find your truth, most importantly for yourself, don't accept someone elses and become another clone.
#26 Jul 30 2004 at 1:01 AM Rating: Default
EQ doesn't pwn compared to FFXI. It is outdated, controls are sketchy, and is filled with tons of bugs. I just got Platinum, and can't BELIEVE the horror you ppl are going through in this game =O I fell in water, and had a rediculous hassle of trying to get out. At one point I got stuck in a rock, and had to turn off my computer to start playing again. The graphics aren't worth looking at compared to the likes of FFXI. Music is def. better then FFXI's. >< The game just over all irritated the hell out of me in 10 minutes, and the controls are just badly set. FFXI is a game that has taken the FF universe, and taken what all MMORPGs have done, and improved upon it. Don't bother with EQ, wait for EQ2, that looks MUCH better then the original :) Also >_> 3 words, World of Warcraft. That will probably come out on top even over EQ 2. If you are still curious on EQ, pick up Platinum, only 30 bucks for all of the expansions. Hopefully you will enjoy it more then I did >> I just ended up being super pissed.
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