I kinda liked the idea of player given quests always and thought about one when I realized the forge in Gloomingdeep got no use so far.
I thought myself of "posing" as a dwarf smith (a dwarf cleric toon I will create) in Gloomingdeep who teaches the art of smithing (up to making a file). Furthermore I have to stock file molds on the merchant which is not that easy but 40 should do
Prior I have to stock small pieces of ore and sharpening stones on the merchant (stackable and cheap - I just had to free 2 inventory slots on the merchant first)
1.If someone hails me I explain sharpening weapons and give away a rusty dagger (the sharpening stones have to be bought)
2. After someone brings back a tarnished dagger (as they dont get destroyed by a failure I have no problem with getting exploited) I explain how to extract ore.
3. After someone brings back a small piece of ore I explain how to make metal bits.
4. After someone brings back metal bits I explain how to make a file
5. After someone brings back a file I reward him with a book of "basic blacksmithing"
Furthermore I could cast Reckless Strength on them from time to time and eyplain that the higher WIS, INT or STR the faster the skill is learned.
What do you think? Will this be
a) appreciated?
b) enjoyed?
c) managable?
I plan to locate my toon near the water so I can fish while waiting for questers. I will eat the fish, keep the rusty daggers for my supply and throw back into the water everything else (to get people skilling up their swimming maybe too). I could get a 5th lvl cleric to a fishing skill of 30 that way and practice ALL his casting skills to the same lvl too =)
If you say this idea sucks based on your experience - feel free to tell me. I won't argue this time because I am not sure if
Edited, Mon Jul 26 06:48:27 2004 by MordenRaspCleric